extends Node2D

signal score_changed(points: int)


func _ready():
	DebugManager.log_info("Clickomania gameplay loaded", "Clickomania")
	# Example: Add some score after a few seconds to test the system
	await get_tree().create_timer(2.0).timeout
	score_changed.emit(100)
	DebugManager.log_info("Clickomania awarded 100 points", "Clickomania")
