Add gdlint and gdformat scripts
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@@ -1,5 +1,6 @@
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extends DebugMenuBase
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func _ready():
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# Set specific configuration for Match3DebugMenu
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log_category = "Match3"
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@@ -15,6 +16,7 @@ func _ready():
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if current_debug_state:
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_on_debug_toggled(true)
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func _find_target_scene():
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# Debug menu is now: Match3 -> UILayer -> Match3DebugMenu
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# So we need to go up two levels: get_parent() = UILayer, get_parent().get_parent() = Match3
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@@ -25,7 +27,15 @@ func _find_target_scene():
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var script_path = potential_match3.get_script().resource_path
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if script_path == target_script_path:
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match3_scene = potential_match3
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DebugManager.log_debug("Found match3 scene: " + match3_scene.name + " at path: " + str(match3_scene.get_path()), log_category)
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DebugManager.log_debug(
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(
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"Found match3 scene: "
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+ match3_scene.name
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+ " at path: "
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+ str(match3_scene.get_path())
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),
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log_category
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)
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_update_ui_from_scene()
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_stop_search_timer()
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return
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