Add gdlint and gdformat scripts
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@@ -2,15 +2,26 @@ extends Control
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signal any_key_pressed
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func _ready():
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func _ready() -> void:
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DebugManager.log_debug("SplashScreen ready", "SplashScreen")
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update_text()
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func _input(event):
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if event.is_action_pressed("action_south") or event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed):
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func _input(event: InputEvent) -> void:
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if (
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event.is_action_pressed("action_south")
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or event is InputEventScreenTouch
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or (
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event is InputEventMouseButton
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and event.button_index == MOUSE_BUTTON_LEFT
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and event.pressed
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)
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):
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DebugManager.log_debug("Action pressed: " + str(event), "SplashScreen")
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any_key_pressed.emit()
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get_viewport().set_input_as_handled()
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func update_text():
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func update_text() -> void:
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$SplashContainer/ContinueLabel.text = tr("press_ok_continue")
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