Add gdlint and gdformat scripts

This commit is contained in:
2025-09-27 20:40:13 +04:00
parent 86439abea8
commit 06f0f87970
40 changed files with 2314 additions and 732 deletions

View File

@@ -12,6 +12,7 @@ var audio_manager: Node
var original_music_volume: float
var original_sfx_volume: float
func _initialize():
# Wait for autoloads to initialize
await process_frame
@@ -22,6 +23,7 @@ func _initialize():
# Exit after tests complete
quit()
func run_tests():
TestHelper.print_test_header("AudioManager")
@@ -54,11 +56,16 @@ func run_tests():
TestHelper.print_test_footer("AudioManager")
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
# Test that AudioManager has expected properties
TestHelper.assert_has_properties(audio_manager, ["music_player", "ui_click_player", "click_stream"], "AudioManager properties")
TestHelper.assert_has_properties(
audio_manager,
["music_player", "ui_click_player", "click_stream"],
"AudioManager properties"
)
# Test that AudioManager has expected methods
var expected_methods = ["update_music_volume", "play_ui_click"]
@@ -66,7 +73,10 @@ func test_basic_functionality():
# Test that AudioManager has expected constants
TestHelper.assert_true("MUSIC_PATH" in audio_manager, "MUSIC_PATH constant exists")
TestHelper.assert_true("UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists")
TestHelper.assert_true(
"UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists"
)
func test_audio_constants():
TestHelper.print_step("Audio File Constants")
@@ -76,7 +86,9 @@ func test_audio_constants():
var click_path = audio_manager.UI_CLICK_SOUND_PATH
TestHelper.assert_true(music_path.begins_with("res://"), "Music path uses res:// protocol")
TestHelper.assert_true(click_path.begins_with("res://"), "Click sound path uses res:// protocol")
TestHelper.assert_true(
click_path.begins_with("res://"), "Click sound path uses res:// protocol"
)
# Test file extensions
var valid_audio_extensions = [".wav", ".ogg", ".mp3"]
@@ -96,22 +108,39 @@ func test_audio_constants():
TestHelper.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
TestHelper.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
func test_audio_player_initialization():
TestHelper.print_step("Audio Player Initialization")
# Test music player initialization
TestHelper.assert_not_null(audio_manager.music_player, "Music player is initialized")
TestHelper.assert_true(audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type")
TestHelper.assert_true(audio_manager.music_player.get_parent() == audio_manager, "Music player is child of AudioManager")
TestHelper.assert_true(
audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type"
)
TestHelper.assert_true(
audio_manager.music_player.get_parent() == audio_manager,
"Music player is child of AudioManager"
)
# Test UI click player initialization
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player is initialized")
TestHelper.assert_true(audio_manager.ui_click_player is AudioStreamPlayer, "UI click player is AudioStreamPlayer type")
TestHelper.assert_true(audio_manager.ui_click_player.get_parent() == audio_manager, "UI click player is child of AudioManager")
TestHelper.assert_true(
audio_manager.ui_click_player is AudioStreamPlayer,
"UI click player is AudioStreamPlayer type"
)
TestHelper.assert_true(
audio_manager.ui_click_player.get_parent() == audio_manager,
"UI click player is child of AudioManager"
)
# Test audio bus assignment
TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player assigned to Music bus")
TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus")
TestHelper.assert_equal(
"Music", audio_manager.music_player.bus, "Music player assigned to Music bus"
)
TestHelper.assert_equal(
"SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus"
)
func test_stream_loading_and_validation():
TestHelper.print_step("Stream Loading and Validation")
@@ -119,12 +148,16 @@ func test_stream_loading_and_validation():
# Test music stream loading
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music stream is loaded")
if audio_manager.music_player.stream:
TestHelper.assert_true(audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type")
TestHelper.assert_true(
audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type"
)
# Test click stream loading
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
if audio_manager.click_stream:
TestHelper.assert_true(audio_manager.click_stream is AudioStream, "Click stream is AudioStream type")
TestHelper.assert_true(
audio_manager.click_stream is AudioStream, "Click stream is AudioStream type"
)
# Test stream resource loading directly
var loaded_music = load(audio_manager.MUSIC_PATH)
@@ -135,6 +168,7 @@ func test_stream_loading_and_validation():
TestHelper.assert_not_null(loaded_click, "Click resource loads successfully")
TestHelper.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
func test_audio_bus_configuration():
TestHelper.print_step("Audio Bus Configuration")
@@ -147,10 +181,17 @@ func test_audio_bus_configuration():
# Test player bus assignments match actual AudioServer buses
if music_bus_index >= 0:
TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus")
TestHelper.assert_equal(
"Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus"
)
if sfx_bus_index >= 0:
TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player correctly assigned to SFX bus")
TestHelper.assert_equal(
"SFX",
audio_manager.ui_click_player.bus,
"UI click player correctly assigned to SFX bus"
)
func test_volume_management():
TestHelper.print_step("Volume Management")
@@ -162,33 +203,49 @@ func test_volume_management():
# Test volume update to valid range
audio_manager.update_music_volume(0.5)
TestHelper.assert_float_equal(linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly")
TestHelper.assert_float_equal(
linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly"
)
# Test volume update to zero (should stop music)
audio_manager.update_music_volume(0.0)
TestHelper.assert_equal(linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly")
TestHelper.assert_equal(
linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly"
)
# Note: We don't test playing state as it depends on initialization conditions
# Test volume update to maximum
audio_manager.update_music_volume(1.0)
TestHelper.assert_equal(linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly")
TestHelper.assert_equal(
linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly"
)
# Test volume range validation
var test_volumes = [0.0, 0.25, 0.5, 0.75, 1.0]
for volume in test_volumes:
audio_manager.update_music_volume(volume)
var expected_db = linear_to_db(volume)
TestHelper.assert_float_equal(expected_db, audio_manager.music_player.volume_db, 0.001, "Volume %f converts correctly to dB" % volume)
TestHelper.assert_float_equal(
expected_db,
audio_manager.music_player.volume_db,
0.001,
"Volume %f converts correctly to dB" % volume
)
# Restore original volume
audio_manager.update_music_volume(original_volume)
func test_music_playback_control():
TestHelper.print_step("Music Playback Control")
# Test that music player exists and has a stream
TestHelper.assert_not_null(audio_manager.music_player, "Music player exists for playback testing")
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music player has stream for playback testing")
TestHelper.assert_not_null(
audio_manager.music_player, "Music player exists for playback testing"
)
TestHelper.assert_not_null(
audio_manager.music_player.stream, "Music player has stream for playback testing"
)
# Test playback state management
# Note: We test the control methods exist and can be called safely
@@ -213,6 +270,7 @@ func test_music_playback_control():
audio_manager.update_music_volume(0.0)
TestHelper.assert_true(true, "Volume-based playback stop works")
func test_ui_sound_effects():
TestHelper.print_step("UI Sound Effects")
@@ -225,7 +283,11 @@ func test_ui_sound_effects():
audio_manager.play_ui_click()
# Verify click stream was assigned to player
TestHelper.assert_equal(audio_manager.click_stream, audio_manager.ui_click_player.stream, "Click stream assigned to player")
TestHelper.assert_equal(
audio_manager.click_stream,
audio_manager.ui_click_player.stream,
"Click stream assigned to player"
)
# Test multiple rapid clicks (should not cause errors)
for i in range(3):
@@ -239,6 +301,7 @@ func test_ui_sound_effects():
TestHelper.assert_true(true, "Null click stream handled safely")
audio_manager.click_stream = backup_stream
func test_stream_loop_configuration():
TestHelper.print_step("Stream Loop Configuration")
@@ -250,7 +313,11 @@ func test_stream_loop_configuration():
var has_loop_mode = "loop_mode" in music_stream
TestHelper.assert_true(has_loop_mode, "WAV stream has loop_mode property")
if has_loop_mode:
TestHelper.assert_equal(AudioStreamWAV.LOOP_FORWARD, music_stream.loop_mode, "WAV stream set to forward loop")
TestHelper.assert_equal(
AudioStreamWAV.LOOP_FORWARD,
music_stream.loop_mode,
"WAV stream set to forward loop"
)
elif music_stream is AudioStreamOggVorbis:
# For OGG files, check loop property
var has_loop = "loop" in music_stream
@@ -261,6 +328,7 @@ func test_stream_loop_configuration():
# Test loop configuration for different stream types
TestHelper.assert_true(true, "Stream loop configuration tested based on type")
func test_error_handling():
TestHelper.print_step("Error Handling")
@@ -268,11 +336,17 @@ func test_error_handling():
# We can't actually break the resources in tests, but we can verify error handling patterns
# Test that AudioManager initializes even with potential issues
TestHelper.assert_not_null(audio_manager, "AudioManager initializes despite potential resource issues")
TestHelper.assert_not_null(
audio_manager, "AudioManager initializes despite potential resource issues"
)
# Test that players are still created even if streams fail to load
TestHelper.assert_not_null(audio_manager.music_player, "Music player created regardless of stream loading")
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player created regardless of stream loading")
TestHelper.assert_not_null(
audio_manager.music_player, "Music player created regardless of stream loading"
)
TestHelper.assert_not_null(
audio_manager.ui_click_player, "UI click player created regardless of stream loading"
)
# Test null stream handling in play_ui_click
var original_click_stream = audio_manager.click_stream
@@ -292,6 +366,7 @@ func test_error_handling():
audio_manager.update_music_volume(1.0)
TestHelper.assert_true(true, "Maximum volume handled safely")
func cleanup_tests():
TestHelper.print_step("Cleanup")
@@ -303,4 +378,4 @@ func cleanup_tests():
# Update AudioManager to original settings
audio_manager.update_music_volume(original_music_volume)
TestHelper.assert_true(true, "Test cleanup completed")
TestHelper.assert_true(true, "Test cleanup completed")