Add gdlint and gdformat scripts
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@@ -10,6 +10,7 @@ const TestHelper = preload("res://tests/helpers/TestHelper.gd")
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var discovered_scenes: Array[String] = []
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var validation_results: Dictionary = {}
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func _initialize():
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# Wait for autoloads to initialize
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await process_frame
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@@ -20,6 +21,7 @@ func _initialize():
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# Exit after tests complete
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quit()
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func run_tests():
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TestHelper.print_test_header("Scene Validation")
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@@ -34,14 +36,12 @@ func run_tests():
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TestHelper.print_test_footer("Scene Validation")
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func test_scene_discovery():
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TestHelper.print_step("Scene Discovery")
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# Discover scenes in key directories
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var scene_directories = [
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"res://scenes/",
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"res://examples/"
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]
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var scene_directories = ["res://scenes/", "res://examples/"]
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for directory in scene_directories:
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discover_scenes_in_directory(directory)
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@@ -53,6 +53,7 @@ func test_scene_discovery():
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for scene_path in discovered_scenes:
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print(" - %s" % scene_path)
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func discover_scenes_in_directory(directory_path: String):
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var dir = DirAccess.open(directory_path)
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if not dir:
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@@ -74,12 +75,14 @@ func discover_scenes_in_directory(directory_path: String):
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file_name = dir.get_next()
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func test_scene_loading():
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TestHelper.print_step("Scene Loading Validation")
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for scene_path in discovered_scenes:
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validate_scene_loading(scene_path)
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func validate_scene_loading(scene_path: String):
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var scene_name = scene_path.get_file()
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@@ -104,6 +107,7 @@ func validate_scene_loading(scene_path: String):
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validation_results[scene_path] = "Loading successful"
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TestHelper.assert_true(true, "%s - Scene loads successfully" % scene_name)
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func test_scene_instantiation():
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TestHelper.print_step("Scene Instantiation Testing")
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@@ -112,6 +116,7 @@ func test_scene_instantiation():
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if validation_results.get(scene_path, "") == "Loading successful":
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validate_scene_instantiation(scene_path)
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func validate_scene_instantiation(scene_path: String):
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var scene_name = scene_path.get_file()
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@@ -126,7 +131,9 @@ func validate_scene_instantiation(scene_path: String):
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return
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# Validate the instance
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TestHelper.assert_not_null(scene_instance, "%s - Scene instantiation creates valid node" % scene_name)
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TestHelper.assert_not_null(
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scene_instance, "%s - Scene instantiation creates valid node" % scene_name
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)
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# Clean up the instance
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scene_instance.queue_free()
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@@ -135,6 +142,7 @@ func validate_scene_instantiation(scene_path: String):
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if validation_results[scene_path] == "Loading successful":
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validation_results[scene_path] = "Full validation successful"
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func test_critical_scenes():
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TestHelper.print_step("Critical Scene Validation")
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@@ -149,11 +157,15 @@ func test_critical_scenes():
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for scene_path in critical_scenes:
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if scene_path in discovered_scenes:
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var status = validation_results.get(scene_path, "Unknown")
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TestHelper.assert_equal("Full validation successful", status,
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"Critical scene %s must pass all validation" % scene_path.get_file())
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TestHelper.assert_equal(
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"Full validation successful",
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status,
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"Critical scene %s must pass all validation" % scene_path.get_file()
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)
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else:
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TestHelper.assert_false(true, "Critical scene missing: %s" % scene_path)
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func print_validation_summary():
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print("\n=== Scene Validation Summary ===")
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@@ -176,4 +188,4 @@ func print_validation_summary():
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if failed_scenes == 0:
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print("✅ All scenes passed validation!")
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else:
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print("❌ %d scene(s) failed validation" % failed_scenes)
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print("❌ %d scene(s) failed validation" % failed_scenes)
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