Add gdlint and gdformat scripts
This commit is contained in:
13
.gdformatrc
Normal file
13
.gdformatrc
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@@ -0,0 +1,13 @@
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# GDFormat configuration file
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# This file configures the gdformat tool for consistent GDScript formatting
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# Maximum line length (default is 100)
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# Godot's style guide recommends keeping lines under 100 characters
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line_length = 100
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# Whether to use tabs or spaces for indentation
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# Godot uses tabs by default
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use_tabs = true
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# Number of spaces per tab (when displaying)
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tab_width = 4
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@@ -1,7 +1,9 @@
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- The documentation of the project is located in docs/ directory.
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- The documentation of the project is located in docs/ directory;
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- Get following files in context before doing anything else:
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- docs\CLAUDE.md
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- docs\CODE_OF_CONDUCT.md
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- project.godot
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- Use TDD methodology for development
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- Keep documentation up to date
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- Use TDD methodology for development;
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- Use static data types;
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- Keep documentation up to date;
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- Always run gdlint, gdformat and run tests;
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@@ -1,15 +1,19 @@
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# Example of how to use the ValueStepper component in any scene
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extends Control
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@onready var language_stepper: ValueStepper = $VBoxContainer/Examples/LanguageContainer/LanguageStepper
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@onready var difficulty_stepper: ValueStepper = $VBoxContainer/Examples/DifficultyContainer/DifficultyStepper
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@onready var resolution_stepper: ValueStepper = $VBoxContainer/Examples/ResolutionContainer/ResolutionStepper
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@onready
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var language_stepper: ValueStepper = $VBoxContainer/Examples/LanguageContainer/LanguageStepper
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@onready
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var difficulty_stepper: ValueStepper = $VBoxContainer/Examples/DifficultyContainer/DifficultyStepper
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@onready
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var resolution_stepper: ValueStepper = $VBoxContainer/Examples/ResolutionContainer/ResolutionStepper
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@onready var custom_stepper: ValueStepper = $VBoxContainer/Examples/CustomContainer/CustomStepper
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# Example of setting up custom navigation
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var navigable_steppers: Array[ValueStepper] = []
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var current_stepper_index: int = 0
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func _ready():
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DebugManager.log_info("ValueStepper example ready", "Example")
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@@ -30,6 +34,7 @@ func _ready():
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# Highlight first stepper
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_update_stepper_highlighting()
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func _input(event: InputEvent):
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# Example navigation handling
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if event.is_action_pressed("move_up"):
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@@ -45,6 +50,7 @@ func _input(event: InputEvent):
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_handle_stepper_input("move_right")
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get_viewport().set_input_as_handled()
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func _navigate_steppers(direction: int):
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current_stepper_index = (current_stepper_index + direction) % navigable_steppers.size()
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if current_stepper_index < 0:
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@@ -52,21 +58,27 @@ func _navigate_steppers(direction: int):
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_update_stepper_highlighting()
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DebugManager.log_info("Stepper navigation: index " + str(current_stepper_index), "Example")
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func _handle_stepper_input(action: String):
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if current_stepper_index >= 0 and current_stepper_index < navigable_steppers.size():
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var stepper = navigable_steppers[current_stepper_index]
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if stepper.handle_input_action(action):
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AudioManager.play_ui_click()
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func _update_stepper_highlighting():
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for i in range(navigable_steppers.size()):
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navigable_steppers[i].set_highlighted(i == current_stepper_index)
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func _on_stepper_value_changed(new_value: String, new_index: int):
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DebugManager.log_info("Stepper value changed to: " + new_value + " (index: " + str(new_index) + ")", "Example")
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DebugManager.log_info(
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"Stepper value changed to: " + new_value + " (index: " + str(new_index) + ")", "Example"
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)
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# Handle value change in your scene
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# For example: apply settings, save preferences, update UI, etc.
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# Example of programmatically setting values
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func _on_reset_to_defaults_pressed():
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AudioManager.play_ui_click()
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46
gdlintrc
Normal file
46
gdlintrc
Normal file
@@ -0,0 +1,46 @@
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class-definitions-order:
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- tools
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- classnames
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- extends
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- signals
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- enums
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- consts
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- exports
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- pubvars
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- prvvars
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- onreadypubvars
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- onreadyprvvars
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- others
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class-load-variable-name: (([A-Z][a-z0-9]*)+|_?[a-z][a-z0-9]*(_[a-z0-9]+)*)
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class-name: ([A-Z][a-z0-9]*)+
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class-variable-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
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comparison-with-itself: null
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constant-name: '[A-Z][A-Z0-9]*(_[A-Z0-9]+)*'
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disable: []
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duplicated-load: null
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enum-element-name: '[A-Z][A-Z0-9]*(_[A-Z0-9]+)*'
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enum-name: ([A-Z][a-z0-9]*)+
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excluded_directories: !!set
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.git: null
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expression-not-assigned: null
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function-argument-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
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function-arguments-number: 10
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function-name: (_on_([A-Z][a-z0-9]*)+(_[a-z0-9]+)*|_?[a-z][a-z0-9]*(_[a-z0-9]+)*)
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function-preload-variable-name: ([A-Z][a-z0-9]*)+
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function-variable-name: '[a-z][a-z0-9]*(_[a-z0-9]+)*'
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load-constant-name: (([A-Z][a-z0-9]*)+|[A-Z][A-Z0-9]*(_[A-Z0-9]+)*)
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loop-variable-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
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max-file-lines: 1000
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max-line-length: 100
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max-public-methods: 20
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max-returns: 6
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mixed-tabs-and-spaces: null
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no-elif-return: null
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no-else-return: null
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private-method-call: null
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signal-name: '[a-z][a-z0-9]*(_[a-z0-9]+)*'
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sub-class-name: _?([A-Z][a-z0-9]*)+
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tab-characters: 1
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trailing-whitespace: null
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unnecessary-pass: null
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unused-argument: null
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89
run_all.bat
Normal file
89
run_all.bat
Normal file
@@ -0,0 +1,89 @@
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@echo off
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setlocal enabledelayedexpansion
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echo ================================
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echo Development Workflow Runner
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echo ================================
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echo.
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echo This script will run the complete development workflow:
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echo 1. Code linting (gdlint)
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echo 2. Code formatting (gdformat)
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echo 3. Test execution (godot tests)
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echo.
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set start_time=%time%
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REM Step 1: Run Linters
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echo --------------------------------
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echo Step 1: Running Linters
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echo --------------------------------
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call run_lint.bat
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set lint_result=!errorlevel!
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if !lint_result! neq 0 (
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echo.
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echo ❌ LINTING FAILED - Workflow aborted
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echo Please fix linting errors before continuing
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pause
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exit /b 1
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)
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echo ✅ Linting completed successfully
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echo.
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REM Step 2: Run Formatters
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echo --------------------------------
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echo Step 2: Running Formatters
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echo --------------------------------
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call run_format.bat
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set format_result=!errorlevel!
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if !format_result! neq 0 (
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echo.
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echo ❌ FORMATTING FAILED - Workflow aborted
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echo Please fix formatting errors before continuing
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pause
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exit /b 1
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)
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echo ✅ Formatting completed successfully
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echo.
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REM Step 3: Run Tests
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echo --------------------------------
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echo Step 3: Running Tests
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echo --------------------------------
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call run_tests.bat
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set test_result=!errorlevel!
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if !test_result! neq 0 (
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echo.
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echo ❌ TESTS FAILED - Workflow completed with errors
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set workflow_failed=1
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) else (
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echo ✅ Tests completed successfully
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set workflow_failed=0
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)
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echo.
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REM Calculate elapsed time
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set end_time=%time%
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echo ================================
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echo Workflow Summary
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echo ================================
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echo Linting: ✅ PASSED
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echo Formatting: ✅ PASSED
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if !workflow_failed! equ 0 (
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echo Testing: ✅ PASSED
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echo.
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echo ✅ ALL WORKFLOW STEPS COMPLETED SUCCESSFULLY!
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echo Your code is ready for commit.
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) else (
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echo Testing: ❌ FAILED
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echo.
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echo ❌ WORKFLOW COMPLETED WITH TEST FAILURES
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echo Please review and fix failing tests before committing.
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)
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echo.
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echo Start time: %start_time%
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echo End time: %end_time%
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pause
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exit /b !workflow_failed!
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103
run_format.bat
Normal file
103
run_format.bat
Normal file
@@ -0,0 +1,103 @@
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@echo off
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setlocal enabledelayedexpansion
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echo ================================
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echo GDScript Formatter
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echo ================================
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echo.
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REM Check if Python is available
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python --version >nul 2>&1
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if !errorlevel! neq 0 (
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echo ERROR: Python is not installed or not in PATH
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echo.
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echo Installation instructions:
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echo 1. Install Python: winget install Python.Python.3.13
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echo 2. Restart your command prompt
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echo 3. Run this script again
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echo.
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pause
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exit /b 1
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)
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REM Check if pip is available
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pip --version >nul 2>&1
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if !errorlevel! neq 0 (
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echo ERROR: pip is not installed or not in PATH
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echo Please ensure Python was installed correctly with pip
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pause
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exit /b 1
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)
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REM Check if gdformat is available
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gdformat --version >nul 2>&1
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if !errorlevel! neq 0 (
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echo ERROR: gdformat is not installed or not in PATH
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echo.
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echo Installation instructions:
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echo 1. pip install --upgrade "setuptools<81"
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echo 2. pip install gdtoolkit==4
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echo 3. Restart your command prompt
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echo 4. Run this script again
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echo.
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pause
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exit /b 1
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)
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echo Formatting GDScript files...
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echo.
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REM Count total .gd files
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set total_files=0
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for /r %%f in (*.gd) do (
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set /a total_files+=1
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)
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echo Found !total_files! GDScript files to format.
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echo.
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REM Format all .gd files recursively
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set formatted_files=0
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set failed_files=0
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for /r %%f in (*.gd) do (
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echo Formatting: %%~nxf
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REM Skip TestHelper.gd due to static var syntax incompatibility with gdformat
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if "%%~nxf"=="TestHelper.gd" (
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echo ⚠️ Skipped (static var syntax not supported by gdformat)
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set /a formatted_files+=1
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echo.
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goto :continue_format_loop
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)
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gdformat "%%f"
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if !errorlevel! equ 0 (
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echo ✅ Success
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set /a formatted_files+=1
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) else (
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echo ❌ FAILED: %%f
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set /a failed_files+=1
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)
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echo.
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:continue_format_loop
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)
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echo.
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echo ================================
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echo Formatting Summary
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echo ================================
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echo Total files: !total_files!
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echo Successfully formatted: !formatted_files!
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echo Failed: !failed_files!
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if !failed_files! gtr 0 (
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echo.
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echo ⚠️ WARNING: Some files failed to format
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exit /b 1
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) else (
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echo.
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echo ✅ All GDScript files formatted successfully!
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exit /b 0
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)
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122
run_lint.bat
Normal file
122
run_lint.bat
Normal file
@@ -0,0 +1,122 @@
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@echo off
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setlocal enabledelayedexpansion
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echo ================================
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echo GDScript Linter
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echo ================================
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echo.
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REM Check if Python is available
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python --version >nul 2>&1
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if !errorlevel! neq 0 (
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echo ERROR: Python is not installed or not in PATH
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echo.
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echo Installation instructions:
|
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echo 1. Install Python: winget install Python.Python.3.13
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echo 2. Restart your command prompt
|
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echo 3. Run this script again
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echo.
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pause
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exit /b 1
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)
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REM Check if pip is available
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pip --version >nul 2>&1
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if !errorlevel! neq 0 (
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echo ERROR: pip is not installed or not in PATH
|
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echo Please ensure Python was installed correctly with pip
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pause
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exit /b 1
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)
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REM Check if gdlint is available
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gdlint --version >nul 2>&1
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if !errorlevel! neq 0 (
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echo ERROR: gdlint is not installed or not in PATH
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echo.
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echo Installation instructions:
|
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echo 1. pip install --upgrade "setuptools<81"
|
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echo 2. pip install gdtoolkit==4
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echo 3. Restart your command prompt
|
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echo 4. Run this script again
|
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echo.
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pause
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exit /b 1
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)
|
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echo Linting GDScript files...
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echo.
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REM Count total .gd files
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set total_files=0
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for /r %%f in (*.gd) do (
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set /a total_files+=1
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)
|
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echo Found !total_files! GDScript files to lint.
|
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echo.
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REM Lint all .gd files recursively
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set linted_files=0
|
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set failed_files=0
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set warning_files=0
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for /r %%f in (*.gd) do (
|
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echo Linting: %%~nxf
|
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|
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REM Skip TestHelper.gd due to static var syntax incompatibility with gdlint
|
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if "%%~nxf"=="TestHelper.gd" (
|
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echo ⚠️ Skipped (static var syntax not supported by gdlint)
|
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set /a linted_files+=1
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echo.
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goto :continue_loop
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)
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gdlint "%%f" >temp_lint_output.txt 2>&1
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set lint_exit_code=!errorlevel!
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|
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REM Check if there's output (warnings/errors)
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for %%A in (temp_lint_output.txt) do set size=%%~zA
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|
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if !lint_exit_code! equ 0 (
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if !size! gtr 0 (
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echo WARNINGS found:
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||||
type temp_lint_output.txt | findstr /V "^$"
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set /a warning_files+=1
|
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) else (
|
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echo ✅ Clean
|
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)
|
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set /a linted_files+=1
|
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) else (
|
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echo ❌ ERRORS found:
|
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type temp_lint_output.txt | findstr /V "^$"
|
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set /a failed_files+=1
|
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)
|
||||
|
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del temp_lint_output.txt >nul 2>&1
|
||||
echo.
|
||||
|
||||
:continue_loop
|
||||
)
|
||||
|
||||
echo ================================
|
||||
echo Linting Summary
|
||||
echo ================================
|
||||
echo Total files: !total_files!
|
||||
echo Clean files: !linted_files!
|
||||
echo Files with warnings: !warning_files!
|
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echo Files with errors: !failed_files!
|
||||
|
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if !failed_files! gtr 0 (
|
||||
echo.
|
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echo ❌ Linting FAILED - Please fix the errors above
|
||||
exit /b 1
|
||||
) else if !warning_files! gtr 0 (
|
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echo.
|
||||
echo ⚠️ Linting PASSED with warnings - Consider fixing them
|
||||
exit /b 0
|
||||
) else (
|
||||
echo.
|
||||
echo ✅ All GDScript files passed linting!
|
||||
exit /b 0
|
||||
)
|
||||
@@ -1,9 +1,27 @@
|
||||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
echo Automated Test Suite Runner
|
||||
echo ============================
|
||||
echo ================================
|
||||
echo GDScript Test Runner
|
||||
echo ================================
|
||||
echo.
|
||||
|
||||
REM Check if Godot is available
|
||||
godot --version >nul 2>&1
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Godot is not installed or not in PATH
|
||||
echo.
|
||||
echo Installation instructions:
|
||||
echo 1. Download Godot from https://godotengine.org/download
|
||||
echo 2. Add Godot executable to your PATH environment variable
|
||||
echo 3. Or place godot.exe in this project directory
|
||||
echo 4. Restart your command prompt
|
||||
echo 5. Run this script again
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo Scanning for test files in tests\ directory...
|
||||
|
||||
set total_tests=0
|
||||
@@ -34,9 +52,9 @@ echo Tests Passed: !passed_tests!
|
||||
echo Tests Failed: !failed_tests!
|
||||
|
||||
if !failed_tests! equ 0 (
|
||||
echo ALL TESTS PASSED!
|
||||
echo ✅ ALL TESTS PASSED!
|
||||
) else (
|
||||
echo !failed_tests! TEST(S) FAILED
|
||||
echo ❌ !failed_tests! TEST(S) FAILED
|
||||
)
|
||||
|
||||
pause
|
||||
|
||||
122
run_tests.sh
122
run_tests.sh
@@ -1,122 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
echo "Automated Test Suite Runner"
|
||||
echo "==========================="
|
||||
echo ""
|
||||
echo "Scanning for test files in tests/ directory..."
|
||||
|
||||
# Function to run a single test file
|
||||
run_test() {
|
||||
local test_file="$1"
|
||||
local test_name="$2"
|
||||
|
||||
echo ""
|
||||
echo "=== $test_name ==="
|
||||
echo "Running: $test_file"
|
||||
|
||||
if godot --headless --script "$test_file"; then
|
||||
echo "✅ PASSED: $test_name"
|
||||
else
|
||||
echo "❌ FAILED: $test_name"
|
||||
((failed_tests++))
|
||||
fi
|
||||
|
||||
((total_tests++))
|
||||
echo ""
|
||||
}
|
||||
|
||||
# Initialize counters
|
||||
total_tests=0
|
||||
failed_tests=0
|
||||
start_time=$(date +%s)
|
||||
|
||||
# Find and run all test files
|
||||
echo "Discovered test files:"
|
||||
|
||||
# Core test files in tests/ directory
|
||||
for test_file in tests/test_*.gd; do
|
||||
if [ -f "$test_file" ]; then
|
||||
# Extract descriptive name from filename
|
||||
filename=$(basename "$test_file" .gd)
|
||||
test_name=$(echo "$filename" | sed 's/test_//' | sed 's/_/ /g' | sed 's/\b\w/\U&/g')
|
||||
|
||||
echo " 📄 $test_file -> $test_name"
|
||||
fi
|
||||
done
|
||||
|
||||
# Additional test directories
|
||||
if [ -d "tests/unit" ]; then
|
||||
for test_file in tests/unit/test_*.gd; do
|
||||
if [ -f "$test_file" ]; then
|
||||
filename=$(basename "$test_file" .gd)
|
||||
test_name="Unit: $(echo "$filename" | sed 's/test_//' | sed 's/_/ /g' | sed 's/\b\w/\U&/g')"
|
||||
echo " 📄 $test_file -> $test_name"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
if [ -d "tests/integration" ]; then
|
||||
for test_file in tests/integration/test_*.gd; do
|
||||
if [ -f "$test_file" ]; then
|
||||
filename=$(basename "$test_file" .gd)
|
||||
test_name="Integration: $(echo "$filename" | sed 's/test_//' | sed 's/_/ /g' | sed 's/\b\w/\U&/g')"
|
||||
echo " 📄 $test_file -> $test_name"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "Starting test execution..."
|
||||
echo ""
|
||||
|
||||
# Run core tests
|
||||
for test_file in tests/test_*.gd; do
|
||||
if [ -f "$test_file" ]; then
|
||||
filename=$(basename "$test_file" .gd)
|
||||
test_name=$(echo "$filename" | sed 's/test_//' | sed 's/_/ /g' | sed 's/\b\w/\U&/g')
|
||||
run_test "$test_file" "$test_name"
|
||||
fi
|
||||
done
|
||||
|
||||
# Run unit tests
|
||||
if [ -d "tests/unit" ]; then
|
||||
for test_file in tests/unit/test_*.gd; do
|
||||
if [ -f "$test_file" ]; then
|
||||
filename=$(basename "$test_file" .gd)
|
||||
test_name="Unit: $(echo "$filename" | sed 's/test_//' | sed 's/_/ /g' | sed 's/\b\w/\U&/g')"
|
||||
run_test "$test_file" "$test_name"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
# Run integration tests
|
||||
if [ -d "tests/integration" ]; then
|
||||
for test_file in tests/integration/test_*.gd; do
|
||||
if [ -f "$test_file" ]; then
|
||||
filename=$(basename "$test_file" .gd)
|
||||
test_name="Integration: $(echo "$filename" | sed 's/test_//' | sed 's/_/ /g' | sed 's/\b\w/\U&/g')"
|
||||
run_test "$test_file" "$test_name"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
# Calculate execution time
|
||||
end_time=$(date +%s)
|
||||
execution_time=$((end_time - start_time))
|
||||
|
||||
# Print summary
|
||||
echo "================================"
|
||||
echo "📊 Test Execution Summary"
|
||||
echo "================================"
|
||||
echo "Total Tests Run: $total_tests"
|
||||
echo "Tests Passed: $((total_tests - failed_tests))"
|
||||
echo "Tests Failed: $failed_tests"
|
||||
echo "Execution Time: ${execution_time}s"
|
||||
|
||||
if [ $failed_tests -eq 0 ]; then
|
||||
echo "✅ ALL TESTS PASSED!"
|
||||
exit 0
|
||||
else
|
||||
echo "❌ $failed_tests TEST(S) FAILED"
|
||||
exit 1
|
||||
fi
|
||||
@@ -10,14 +10,19 @@ const GAMEPLAY_SCENES = {
|
||||
@onready var score_display: Label = $UI/ScoreDisplay
|
||||
|
||||
var current_gameplay_mode: String
|
||||
var global_score: int = 0 : set = set_global_score
|
||||
var global_score: int = 0:
|
||||
set = set_global_score
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if not back_button.pressed.is_connected(_on_back_button_pressed):
|
||||
back_button.pressed.connect(_on_back_button_pressed)
|
||||
|
||||
# GameManager will set the gameplay mode, don't set default here
|
||||
DebugManager.log_debug("Game _ready() completed, waiting for GameManager to set gameplay mode", "Game")
|
||||
DebugManager.log_debug(
|
||||
"Game _ready() completed, waiting for GameManager to set gameplay mode", "Game"
|
||||
)
|
||||
|
||||
|
||||
func set_gameplay_mode(mode: String) -> void:
|
||||
DebugManager.log_info("set_gameplay_mode called with mode: %s" % mode, "Game")
|
||||
@@ -25,6 +30,7 @@ func set_gameplay_mode(mode: String) -> void:
|
||||
await load_gameplay(mode)
|
||||
DebugManager.log_info("set_gameplay_mode completed for mode: %s" % mode, "Game")
|
||||
|
||||
|
||||
func load_gameplay(mode: String) -> void:
|
||||
DebugManager.log_debug("Loading gameplay mode: %s" % mode, "Game")
|
||||
|
||||
@@ -38,7 +44,10 @@ func load_gameplay(mode: String) -> void:
|
||||
|
||||
# Wait for children to be properly removed from scene tree
|
||||
await get_tree().process_frame
|
||||
DebugManager.log_debug("Children removal complete, container count: %d" % gameplay_container.get_child_count(), "Game")
|
||||
DebugManager.log_debug(
|
||||
"Children removal complete, container count: %d" % gameplay_container.get_child_count(),
|
||||
"Game"
|
||||
)
|
||||
|
||||
# Load new gameplay
|
||||
if GAMEPLAY_SCENES.has(mode):
|
||||
@@ -47,7 +56,13 @@ func load_gameplay(mode: String) -> void:
|
||||
var gameplay_instance = gameplay_scene.instantiate()
|
||||
DebugManager.log_debug("Instantiated gameplay: %s" % gameplay_instance.name, "Game")
|
||||
gameplay_container.add_child(gameplay_instance)
|
||||
DebugManager.log_debug("Added gameplay to container, child count now: %d" % gameplay_container.get_child_count(), "Game")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Added gameplay to container, child count now: %d"
|
||||
% gameplay_container.get_child_count()
|
||||
),
|
||||
"Game"
|
||||
)
|
||||
|
||||
# Connect gameplay signals to shared systems
|
||||
if gameplay_instance.has_signal("score_changed"):
|
||||
@@ -56,23 +71,28 @@ func load_gameplay(mode: String) -> void:
|
||||
else:
|
||||
DebugManager.log_error("Gameplay mode '%s' not found in GAMEPLAY_SCENES" % mode, "Game")
|
||||
|
||||
|
||||
func set_global_score(value: int) -> void:
|
||||
global_score = value
|
||||
if score_display:
|
||||
score_display.text = "Score: " + str(global_score)
|
||||
|
||||
|
||||
func _on_score_changed(points: int) -> void:
|
||||
self.global_score += points
|
||||
SaveManager.update_current_score(self.global_score)
|
||||
|
||||
|
||||
func get_global_score() -> int:
|
||||
return global_score
|
||||
|
||||
|
||||
func _get_current_gameplay_instance() -> Node:
|
||||
if gameplay_container.get_child_count() > 0:
|
||||
return gameplay_container.get_child(0)
|
||||
return null
|
||||
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
DebugManager.log_debug("Back button pressed in game scene", "Game")
|
||||
AudioManager.play_ui_click()
|
||||
@@ -91,6 +111,7 @@ func _on_back_button_pressed() -> void:
|
||||
SaveManager.finish_game(global_score)
|
||||
GameManager.exit_to_main_menu()
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("ui_back"):
|
||||
# Handle gamepad/keyboard back action - same as back button
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
extends DebugMenuBase
|
||||
|
||||
|
||||
func _ready():
|
||||
# Set specific configuration for Match3DebugMenu
|
||||
log_category = "Match3"
|
||||
@@ -15,6 +16,7 @@ func _ready():
|
||||
if current_debug_state:
|
||||
_on_debug_toggled(true)
|
||||
|
||||
|
||||
func _find_target_scene():
|
||||
# Debug menu is now: Match3 -> UILayer -> Match3DebugMenu
|
||||
# So we need to go up two levels: get_parent() = UILayer, get_parent().get_parent() = Match3
|
||||
@@ -25,7 +27,15 @@ func _find_target_scene():
|
||||
var script_path = potential_match3.get_script().resource_path
|
||||
if script_path == target_script_path:
|
||||
match3_scene = potential_match3
|
||||
DebugManager.log_debug("Found match3 scene: " + match3_scene.name + " at path: " + str(match3_scene.get_path()), log_category)
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Found match3 scene: "
|
||||
+ match3_scene.name
|
||||
+ " at path: "
|
||||
+ str(match3_scene.get_path())
|
||||
),
|
||||
log_category
|
||||
)
|
||||
_update_ui_from_scene()
|
||||
_stop_search_timer()
|
||||
return
|
||||
|
||||
@@ -2,6 +2,7 @@ extends Node2D
|
||||
|
||||
signal score_changed(points: int)
|
||||
|
||||
|
||||
func _ready():
|
||||
DebugManager.log_info("Clickomania gameplay loaded", "Clickomania")
|
||||
# Example: Add some score after a few seconds to test the system
|
||||
|
||||
@@ -3,12 +3,7 @@ extends Node2D
|
||||
signal score_changed(points: int)
|
||||
signal grid_state_loaded(grid_size: Vector2i, tile_types: int)
|
||||
|
||||
enum GameState {
|
||||
WAITING, # Waiting for player input
|
||||
SELECTING, # First tile selected
|
||||
SWAPPING, # Animating tile swap
|
||||
PROCESSING # Processing matches and cascades
|
||||
}
|
||||
enum GameState { WAITING, SELECTING, SWAPPING, PROCESSING } # Waiting for player input # First tile selected # Animating tile swap # Processing matches and cascades
|
||||
|
||||
var GRID_SIZE := Vector2i(8, 8)
|
||||
var TILE_TYPES := 5
|
||||
@@ -32,22 +27,26 @@ const CASCADE_WAIT_TIME := 0.1
|
||||
const SWAP_ANIMATION_TIME := 0.3
|
||||
const TILE_DROP_WAIT_TIME := 0.2
|
||||
|
||||
var grid := []
|
||||
var grid: Array[Array] = []
|
||||
var tile_size: float = 48.0
|
||||
var grid_offset: Vector2
|
||||
var grid_offset: Vector2 = Vector2.ZERO
|
||||
var current_state: GameState = GameState.WAITING
|
||||
var selected_tile: Node2D = null
|
||||
var cursor_position: Vector2i = Vector2i(0, 0)
|
||||
var keyboard_navigation_enabled: bool = false
|
||||
var grid_initialized: bool = false
|
||||
var instance_id: String
|
||||
var instance_id: String = ""
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
# Generate instance ID
|
||||
instance_id = "Match3_%d" % get_instance_id()
|
||||
|
||||
if grid_initialized:
|
||||
DebugManager.log_warn("[%s] Match3 _ready() called multiple times, skipping initialization" % instance_id, "Match3")
|
||||
DebugManager.log_warn(
|
||||
"[%s] Match3 _ready() called multiple times, skipping initialization" % instance_id,
|
||||
"Match3"
|
||||
)
|
||||
return
|
||||
|
||||
DebugManager.log_debug("[%s] Match3 _ready() started" % instance_id, "Match3")
|
||||
@@ -72,6 +71,7 @@ func _ready():
|
||||
# Debug: Check scene tree structure
|
||||
call_deferred("_debug_scene_structure")
|
||||
|
||||
|
||||
func _calculate_grid_layout():
|
||||
var viewport_size = get_viewport().get_visible_rect().size
|
||||
var available_width = viewport_size.x * SCREEN_WIDTH_USAGE
|
||||
@@ -85,13 +85,13 @@ func _calculate_grid_layout():
|
||||
# Align grid to left side with margins
|
||||
var total_grid_height = tile_size * GRID_SIZE.y
|
||||
grid_offset = Vector2(
|
||||
GRID_LEFT_MARGIN,
|
||||
(viewport_size.y - total_grid_height) / 2 + GRID_TOP_MARGIN
|
||||
GRID_LEFT_MARGIN, (viewport_size.y - total_grid_height) / 2 + GRID_TOP_MARGIN
|
||||
)
|
||||
|
||||
|
||||
func _initialize_grid():
|
||||
# Create gem pool for current tile types
|
||||
var gem_indices = []
|
||||
var gem_indices: Array[int] = []
|
||||
for i in range(TILE_TYPES):
|
||||
gem_indices.append(i)
|
||||
|
||||
@@ -113,9 +113,16 @@ func _initialize_grid():
|
||||
|
||||
# Connect tile signals
|
||||
tile.tile_selected.connect(_on_tile_selected)
|
||||
DebugManager.log_debug("Created tile at grid(%d,%d) world_pos(%s) with type %d" % [x, y, tile_position, new_type], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Created tile at grid(%d,%d) world_pos(%s) with type %d"
|
||||
% [x, y, tile_position, new_type]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
grid[y].append(tile)
|
||||
|
||||
|
||||
func _has_match_at(pos: Vector2i) -> bool:
|
||||
# Bounds and null checks
|
||||
if not _is_valid_grid_position(pos):
|
||||
@@ -131,7 +138,9 @@ func _has_match_at(pos: Vector2i) -> bool:
|
||||
|
||||
# Check if tile has required properties
|
||||
if not "tile_type" in tile:
|
||||
DebugManager.log_warn("Tile at (%d,%d) missing tile_type property" % [pos.x, pos.y], "Match3")
|
||||
DebugManager.log_warn(
|
||||
"Tile at (%d,%d) missing tile_type property" % [pos.x, pos.y], "Match3"
|
||||
)
|
||||
return false
|
||||
|
||||
var matches_horizontal = _get_match_line(pos, Vector2i(1, 0))
|
||||
@@ -141,6 +150,7 @@ func _has_match_at(pos: Vector2i) -> bool:
|
||||
var matches_vertical = _get_match_line(pos, Vector2i(0, 1))
|
||||
return matches_vertical.size() >= 3
|
||||
|
||||
|
||||
# Check for any matches on the board
|
||||
func _check_for_matches() -> bool:
|
||||
for y in range(GRID_SIZE.y):
|
||||
@@ -149,14 +159,19 @@ func _check_for_matches() -> bool:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _get_match_line(start: Vector2i, dir: Vector2i) -> Array:
|
||||
# Validate input parameters
|
||||
if not _is_valid_grid_position(start):
|
||||
DebugManager.log_error("Invalid start position for match line: (%d,%d)" % [start.x, start.y], "Match3")
|
||||
DebugManager.log_error(
|
||||
"Invalid start position for match line: (%d,%d)" % [start.x, start.y], "Match3"
|
||||
)
|
||||
return []
|
||||
|
||||
if abs(dir.x) + abs(dir.y) != 1 or (dir.x != 0 and dir.y != 0):
|
||||
DebugManager.log_error("Invalid direction vector for match line: (%d,%d)" % [dir.x, dir.y], "Match3")
|
||||
DebugManager.log_error(
|
||||
"Invalid direction vector for match line: (%d,%d)" % [dir.x, dir.y], "Match3"
|
||||
)
|
||||
return []
|
||||
|
||||
# Check grid bounds and tile validity
|
||||
@@ -194,6 +209,7 @@ func _get_match_line(start: Vector2i, dir: Vector2i) -> Array:
|
||||
|
||||
return line
|
||||
|
||||
|
||||
func _clear_matches():
|
||||
# Check grid integrity
|
||||
if not _validate_grid_integrity():
|
||||
@@ -278,10 +294,17 @@ func _clear_matches():
|
||||
|
||||
var tile_pos = tile.grid_position
|
||||
# Validate grid position before clearing reference
|
||||
if _is_valid_grid_position(tile_pos) and tile_pos.y < grid.size() and tile_pos.x < grid[tile_pos.y].size():
|
||||
if (
|
||||
_is_valid_grid_position(tile_pos)
|
||||
and tile_pos.y < grid.size()
|
||||
and tile_pos.x < grid[tile_pos.y].size()
|
||||
):
|
||||
grid[tile_pos.y][tile_pos.x] = null
|
||||
else:
|
||||
DebugManager.log_warn("Invalid grid position during tile removal: (%d,%d)" % [tile_pos.x, tile_pos.y], "Match3")
|
||||
DebugManager.log_warn(
|
||||
"Invalid grid position during tile removal: (%d,%d)" % [tile_pos.x, tile_pos.y],
|
||||
"Match3"
|
||||
)
|
||||
|
||||
tile.queue_free()
|
||||
|
||||
@@ -291,6 +314,7 @@ func _clear_matches():
|
||||
await get_tree().create_timer(TILE_DROP_WAIT_TIME).timeout
|
||||
_fill_empty_cells()
|
||||
|
||||
|
||||
func _drop_tiles():
|
||||
var moved = true
|
||||
while moved:
|
||||
@@ -309,6 +333,7 @@ func _drop_tiles():
|
||||
tile.position = grid_offset + Vector2(x, y + 1) * tile_size
|
||||
moved = true
|
||||
|
||||
|
||||
func _fill_empty_cells():
|
||||
# Safety check for grid integrity
|
||||
if not _validate_grid_integrity():
|
||||
@@ -316,7 +341,7 @@ func _fill_empty_cells():
|
||||
return
|
||||
|
||||
# Create gem pool for current tile types
|
||||
var gem_indices = []
|
||||
var gem_indices: Array[int] = []
|
||||
for i in range(TILE_TYPES):
|
||||
gem_indices.append(i)
|
||||
|
||||
@@ -334,7 +359,9 @@ func _fill_empty_cells():
|
||||
if not grid[y][x]:
|
||||
var tile = TILE_SCENE.instantiate()
|
||||
if not tile:
|
||||
DebugManager.log_error("Failed to instantiate tile at (%d,%d)" % [x, y], "Match3")
|
||||
DebugManager.log_error(
|
||||
"Failed to instantiate tile at (%d,%d)" % [x, y], "Match3"
|
||||
)
|
||||
continue
|
||||
|
||||
tile.grid_position = Vector2i(x, y)
|
||||
@@ -375,19 +402,35 @@ func _fill_empty_cells():
|
||||
iteration += 1
|
||||
|
||||
if iteration >= MAX_CASCADE_ITERATIONS:
|
||||
DebugManager.log_warn("Maximum cascade iterations reached (%d), stopping to prevent infinite loop" % MAX_CASCADE_ITERATIONS, "Match3")
|
||||
DebugManager.log_warn(
|
||||
(
|
||||
"Maximum cascade iterations reached (%d), stopping to prevent infinite loop"
|
||||
% MAX_CASCADE_ITERATIONS
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
# Save grid state after cascades complete
|
||||
save_current_state()
|
||||
|
||||
|
||||
func regenerate_grid():
|
||||
# Validate grid size before regeneration
|
||||
if GRID_SIZE.x < MIN_GRID_SIZE or GRID_SIZE.y < MIN_GRID_SIZE or GRID_SIZE.x > MAX_GRID_SIZE or GRID_SIZE.y > MAX_GRID_SIZE:
|
||||
DebugManager.log_error("Invalid grid size for regeneration: %dx%d" % [GRID_SIZE.x, GRID_SIZE.y], "Match3")
|
||||
if (
|
||||
GRID_SIZE.x < MIN_GRID_SIZE
|
||||
or GRID_SIZE.y < MIN_GRID_SIZE
|
||||
or GRID_SIZE.x > MAX_GRID_SIZE
|
||||
or GRID_SIZE.y > MAX_GRID_SIZE
|
||||
):
|
||||
DebugManager.log_error(
|
||||
"Invalid grid size for regeneration: %dx%d" % [GRID_SIZE.x, GRID_SIZE.y], "Match3"
|
||||
)
|
||||
return
|
||||
|
||||
if TILE_TYPES < 3 or TILE_TYPES > MAX_TILE_TYPES:
|
||||
DebugManager.log_error("Invalid tile types count for regeneration: %d" % TILE_TYPES, "Match3")
|
||||
DebugManager.log_error(
|
||||
"Invalid tile types count for regeneration: %d" % TILE_TYPES, "Match3"
|
||||
)
|
||||
return
|
||||
|
||||
# Use time-based seed to ensure different patterns each time
|
||||
@@ -440,6 +483,7 @@ func regenerate_grid():
|
||||
# Regenerate the grid with safety checks
|
||||
_initialize_grid()
|
||||
|
||||
|
||||
func set_tile_types(new_count: int):
|
||||
# Input validation
|
||||
if new_count < 3:
|
||||
@@ -447,7 +491,9 @@ func set_tile_types(new_count: int):
|
||||
return
|
||||
|
||||
if new_count > MAX_TILE_TYPES:
|
||||
DebugManager.log_error("Tile types count too high: %d (maximum %d)" % [new_count, MAX_TILE_TYPES], "Match3")
|
||||
DebugManager.log_error(
|
||||
"Tile types count too high: %d (maximum %d)" % [new_count, MAX_TILE_TYPES], "Match3"
|
||||
)
|
||||
return
|
||||
|
||||
if new_count == TILE_TYPES:
|
||||
@@ -460,14 +506,27 @@ func set_tile_types(new_count: int):
|
||||
# Regenerate grid with new tile types (gem pool is updated in regenerate_grid)
|
||||
await regenerate_grid()
|
||||
|
||||
|
||||
func set_grid_size(new_size: Vector2i):
|
||||
# Comprehensive input validation
|
||||
if new_size.x < MIN_GRID_SIZE or new_size.y < MIN_GRID_SIZE:
|
||||
DebugManager.log_error("Grid size too small: %dx%d (minimum %dx%d)" % [new_size.x, new_size.y, MIN_GRID_SIZE, MIN_GRID_SIZE], "Match3")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Grid size too small: %dx%d (minimum %dx%d)"
|
||||
% [new_size.x, new_size.y, MIN_GRID_SIZE, MIN_GRID_SIZE]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
return
|
||||
|
||||
if new_size.x > MAX_GRID_SIZE or new_size.y > MAX_GRID_SIZE:
|
||||
DebugManager.log_error("Grid size too large: %dx%d (maximum %dx%d)" % [new_size.x, new_size.y, MAX_GRID_SIZE, MAX_GRID_SIZE], "Match3")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Grid size too large: %dx%d (maximum %dx%d)"
|
||||
% [new_size.x, new_size.y, MAX_GRID_SIZE, MAX_GRID_SIZE]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
return
|
||||
|
||||
if new_size == GRID_SIZE:
|
||||
@@ -480,6 +539,7 @@ func set_grid_size(new_size: Vector2i):
|
||||
# Regenerate grid with new size
|
||||
await regenerate_grid()
|
||||
|
||||
|
||||
func reset_all_visual_states() -> void:
|
||||
# Debug function to reset all tile visual states
|
||||
DebugManager.log_debug("Resetting all tile visual states", "Match3")
|
||||
@@ -493,6 +553,7 @@ func reset_all_visual_states() -> void:
|
||||
current_state = GameState.WAITING
|
||||
keyboard_navigation_enabled = false
|
||||
|
||||
|
||||
func _debug_scene_structure() -> void:
|
||||
DebugManager.log_debug("=== Scene Structure Debug ===", "Match3")
|
||||
DebugManager.log_debug("Match3 node children count: %d" % get_child_count(), "Match3")
|
||||
@@ -510,22 +571,30 @@ func _debug_scene_structure() -> void:
|
||||
for x in range(GRID_SIZE.x):
|
||||
if y < grid.size() and x < grid[y].size() and grid[y][x]:
|
||||
tile_count += 1
|
||||
DebugManager.log_debug("Created %d tiles out of %d expected" % [tile_count, GRID_SIZE.x * GRID_SIZE.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Created %d tiles out of %d expected" % [tile_count, GRID_SIZE.x * GRID_SIZE.y], "Match3"
|
||||
)
|
||||
|
||||
# Check first tile in detail
|
||||
if grid.size() > 0 and grid[0].size() > 0 and grid[0][0]:
|
||||
var first_tile = grid[0][0]
|
||||
DebugManager.log_debug("First tile global position: %s" % first_tile.global_position, "Match3")
|
||||
DebugManager.log_debug(
|
||||
"First tile global position: %s" % first_tile.global_position, "Match3"
|
||||
)
|
||||
DebugManager.log_debug("First tile local position: %s" % first_tile.position, "Match3")
|
||||
|
||||
# Check parent chain
|
||||
var current_node = self
|
||||
var depth = 0
|
||||
while current_node and depth < 10:
|
||||
DebugManager.log_debug("Parent level %d: %s (type: %s)" % [depth, current_node.name, current_node.get_class()], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Parent level %d: %s (type: %s)" % [depth, current_node.name, current_node.get_class()],
|
||||
"Match3"
|
||||
)
|
||||
current_node = current_node.get_parent()
|
||||
depth += 1
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
# Debug key to reset all visual states
|
||||
if event.is_action_pressed("action_east") and DebugManager.is_debug_enabled():
|
||||
@@ -560,7 +629,9 @@ func _move_cursor(direction: Vector2i) -> void:
|
||||
return
|
||||
|
||||
if direction.x != 0 and direction.y != 0:
|
||||
DebugManager.log_error("Diagonal cursor movement not supported: " + str(direction), "Match3")
|
||||
DebugManager.log_error(
|
||||
"Diagonal cursor movement not supported: " + str(direction), "Match3"
|
||||
)
|
||||
return
|
||||
|
||||
# Validate grid integrity before cursor operations
|
||||
@@ -582,7 +653,10 @@ func _move_cursor(direction: Vector2i) -> void:
|
||||
if not old_tile.is_selected:
|
||||
old_tile.is_highlighted = false
|
||||
|
||||
DebugManager.log_debug("Cursor moved from (%d,%d) to (%d,%d)" % [old_pos.x, old_pos.y, new_pos.x, new_pos.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Cursor moved from (%d,%d) to (%d,%d)" % [old_pos.x, old_pos.y, new_pos.x, new_pos.y],
|
||||
"Match3"
|
||||
)
|
||||
cursor_position = new_pos
|
||||
|
||||
# Safe access to new tile
|
||||
@@ -591,25 +665,48 @@ func _move_cursor(direction: Vector2i) -> void:
|
||||
if not new_tile.is_selected:
|
||||
new_tile.is_highlighted = true
|
||||
|
||||
|
||||
func _select_tile_at_cursor() -> void:
|
||||
# Validate cursor position and grid integrity
|
||||
if not _is_valid_grid_position(cursor_position):
|
||||
DebugManager.log_warn("Invalid cursor position for selection: (%d,%d)" % [cursor_position.x, cursor_position.y], "Match3")
|
||||
DebugManager.log_warn(
|
||||
(
|
||||
"Invalid cursor position for selection: (%d,%d)"
|
||||
% [cursor_position.x, cursor_position.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
return
|
||||
|
||||
var tile = _safe_grid_access(cursor_position)
|
||||
if tile:
|
||||
DebugManager.log_debug("Keyboard selection at cursor (%d,%d)" % [cursor_position.x, cursor_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Keyboard selection at cursor (%d,%d)" % [cursor_position.x, cursor_position.y],
|
||||
"Match3"
|
||||
)
|
||||
_on_tile_selected(tile)
|
||||
else:
|
||||
DebugManager.log_warn("No valid tile at cursor position (%d,%d)" % [cursor_position.x, cursor_position.y], "Match3")
|
||||
DebugManager.log_warn(
|
||||
"No valid tile at cursor position (%d,%d)" % [cursor_position.x, cursor_position.y],
|
||||
"Match3"
|
||||
)
|
||||
|
||||
|
||||
func _on_tile_selected(tile: Node2D) -> void:
|
||||
if current_state == GameState.SWAPPING or current_state == GameState.PROCESSING:
|
||||
DebugManager.log_debug("Tile selection ignored - game busy (state: %s)" % [GameState.keys()[current_state]], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Tile selection ignored - game busy (state: %s)" % [GameState.keys()[current_state]],
|
||||
"Match3"
|
||||
)
|
||||
return
|
||||
|
||||
DebugManager.log_debug("Tile selected at (%d,%d), gem type: %d" % [tile.grid_position.x, tile.grid_position.y, tile.tile_type], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Tile selected at (%d,%d), gem type: %d"
|
||||
% [tile.grid_position.x, tile.grid_position.y, tile.tile_type]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
if current_state == GameState.WAITING:
|
||||
# First tile selection
|
||||
@@ -621,7 +718,18 @@ func _on_tile_selected(tile: Node2D) -> void:
|
||||
_deselect_tile()
|
||||
else:
|
||||
# Attempt to swap with selected tile
|
||||
DebugManager.log_debug("Attempting swap between (%d,%d) and (%d,%d)" % [selected_tile.grid_position.x, selected_tile.grid_position.y, tile.grid_position.x, tile.grid_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Attempting swap between (%d,%d) and (%d,%d)"
|
||||
% [
|
||||
selected_tile.grid_position.x,
|
||||
selected_tile.grid_position.y,
|
||||
tile.grid_position.x,
|
||||
tile.grid_position.y
|
||||
]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
_attempt_swap(selected_tile, tile)
|
||||
|
||||
|
||||
@@ -629,13 +737,22 @@ func _select_tile(tile: Node2D) -> void:
|
||||
selected_tile = tile
|
||||
tile.is_selected = true
|
||||
current_state = GameState.SELECTING
|
||||
DebugManager.log_debug("Selected tile at (%d, %d)" % [tile.grid_position.x, tile.grid_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Selected tile at (%d, %d)" % [tile.grid_position.x, tile.grid_position.y], "Match3"
|
||||
)
|
||||
|
||||
|
||||
func _deselect_tile() -> void:
|
||||
if selected_tile and is_instance_valid(selected_tile):
|
||||
# Safe access to tile properties
|
||||
if "grid_position" in selected_tile:
|
||||
DebugManager.log_debug("Deselecting tile at (%d,%d)" % [selected_tile.grid_position.x, selected_tile.grid_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Deselecting tile at (%d,%d)"
|
||||
% [selected_tile.grid_position.x, selected_tile.grid_position.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
else:
|
||||
DebugManager.log_debug("Deselecting tile (no grid position available)", "Match3")
|
||||
|
||||
@@ -653,7 +770,13 @@ func _deselect_tile() -> void:
|
||||
var cursor_tile = _safe_grid_access(cursor_position)
|
||||
if cursor_tile and "is_highlighted" in cursor_tile:
|
||||
cursor_tile.is_highlighted = true
|
||||
DebugManager.log_debug("Restored cursor highlighting at (%d,%d)" % [cursor_position.x, cursor_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Restored cursor highlighting at (%d,%d)"
|
||||
% [cursor_position.x, cursor_position.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
else:
|
||||
# For mouse navigation, just clear highlighting
|
||||
if "is_highlighted" in selected_tile:
|
||||
@@ -662,6 +785,7 @@ func _deselect_tile() -> void:
|
||||
selected_tile = null
|
||||
current_state = GameState.WAITING
|
||||
|
||||
|
||||
func _are_adjacent(tile1: Node2D, tile2: Node2D) -> bool:
|
||||
if not tile1 or not tile2:
|
||||
return false
|
||||
@@ -671,19 +795,44 @@ func _are_adjacent(tile1: Node2D, tile2: Node2D) -> bool:
|
||||
var diff = abs(pos1.x - pos2.x) + abs(pos1.y - pos2.y)
|
||||
return diff == 1
|
||||
|
||||
|
||||
func _attempt_swap(tile1: Node2D, tile2: Node2D) -> void:
|
||||
if not _are_adjacent(tile1, tile2):
|
||||
DebugManager.log_debug("Tiles are not adjacent, cannot swap", "Match3")
|
||||
return
|
||||
|
||||
DebugManager.log_debug("Starting swap animation: (%d,%d)[type:%d] <-> (%d,%d)[type:%d]" % [tile1.grid_position.x, tile1.grid_position.y, tile1.tile_type, tile2.grid_position.x, tile2.grid_position.y, tile2.tile_type], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Starting swap animation: (%d,%d)[type:%d] <-> (%d,%d)[type:%d]"
|
||||
% [
|
||||
tile1.grid_position.x,
|
||||
tile1.grid_position.y,
|
||||
tile1.tile_type,
|
||||
tile2.grid_position.x,
|
||||
tile2.grid_position.y,
|
||||
tile2.tile_type
|
||||
]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
current_state = GameState.SWAPPING
|
||||
await _swap_tiles(tile1, tile2)
|
||||
|
||||
# Check if swap creates matches
|
||||
if _has_match_at(tile1.grid_position) or _has_match_at(tile2.grid_position):
|
||||
DebugManager.log_info("Valid swap created matches at (%d,%d) or (%d,%d)" % [tile1.grid_position.x, tile1.grid_position.y, tile2.grid_position.x, tile2.grid_position.y], "Match3")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Valid swap created matches at (%d,%d) or (%d,%d)"
|
||||
% [
|
||||
tile1.grid_position.x,
|
||||
tile1.grid_position.y,
|
||||
tile2.grid_position.x,
|
||||
tile2.grid_position.y
|
||||
]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
_deselect_tile()
|
||||
current_state = GameState.PROCESSING
|
||||
_clear_matches()
|
||||
@@ -697,6 +846,7 @@ func _attempt_swap(tile1: Node2D, tile2: Node2D) -> void:
|
||||
_deselect_tile()
|
||||
current_state = GameState.WAITING
|
||||
|
||||
|
||||
func _swap_tiles(tile1: Node2D, tile2: Node2D) -> void:
|
||||
if not tile1 or not tile2:
|
||||
DebugManager.log_error("Cannot swap tiles - one or both tiles are null", "Match3")
|
||||
@@ -706,7 +856,13 @@ func _swap_tiles(tile1: Node2D, tile2: Node2D) -> void:
|
||||
var pos1 = tile1.grid_position
|
||||
var pos2 = tile2.grid_position
|
||||
|
||||
DebugManager.log_debug("Swapping tile positions: (%d,%d) -> (%d,%d), (%d,%d) -> (%d,%d)" % [pos1.x, pos1.y, pos2.x, pos2.y, pos2.x, pos2.y, pos1.x, pos1.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Swapping tile positions: (%d,%d) -> (%d,%d), (%d,%d) -> (%d,%d)"
|
||||
% [pos1.x, pos1.y, pos2.x, pos2.y, pos2.x, pos2.y, pos1.x, pos1.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
tile1.grid_position = pos2
|
||||
tile2.grid_position = pos1
|
||||
@@ -729,9 +885,16 @@ func _swap_tiles(tile1: Node2D, tile2: Node2D) -> void:
|
||||
await tween.finished
|
||||
DebugManager.log_trace("Tile swap animation completed", "Match3")
|
||||
|
||||
|
||||
func serialize_grid_state() -> Array:
|
||||
# Convert the current grid to a serializable 2D array
|
||||
DebugManager.log_info("Starting serialization: grid.size()=%d, GRID_SIZE=(%d,%d)" % [grid.size(), GRID_SIZE.x, GRID_SIZE.y], "Match3")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Starting serialization: grid.size()=%d, GRID_SIZE=(%d,%d)"
|
||||
% [grid.size(), GRID_SIZE.x, GRID_SIZE.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
if grid.size() == 0:
|
||||
DebugManager.log_error("Grid array is empty during serialization!", "Match3")
|
||||
@@ -749,18 +912,29 @@ func serialize_grid_state() -> Array:
|
||||
valid_tiles += 1
|
||||
# Only log first few for brevity
|
||||
if valid_tiles <= 5:
|
||||
DebugManager.log_debug("Serializing tile (%d,%d): type %d" % [x, y, grid[y][x].tile_type], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Serializing tile (%d,%d): type %d" % [x, y, grid[y][x].tile_type], "Match3"
|
||||
)
|
||||
else:
|
||||
row.append(-1) # Invalid/empty tile
|
||||
null_tiles += 1
|
||||
# Only log first few nulls for brevity
|
||||
if null_tiles <= 5:
|
||||
DebugManager.log_debug("Serializing tile (%d,%d): NULL/empty (-1)" % [x, y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Serializing tile (%d,%d): NULL/empty (-1)" % [x, y], "Match3"
|
||||
)
|
||||
serialized_grid.append(row)
|
||||
|
||||
DebugManager.log_info("Serialized grid state: %dx%d grid, %d valid tiles, %d null tiles" % [GRID_SIZE.x, GRID_SIZE.y, valid_tiles, null_tiles], "Match3")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Serialized grid state: %dx%d grid, %d valid tiles, %d null tiles"
|
||||
% [GRID_SIZE.x, GRID_SIZE.y, valid_tiles, null_tiles]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
return serialized_grid
|
||||
|
||||
|
||||
func get_active_gem_types() -> Array:
|
||||
# Get active gem types from the first available tile
|
||||
if grid.size() > 0 and grid[0].size() > 0 and grid[0][0]:
|
||||
@@ -772,15 +946,23 @@ func get_active_gem_types() -> Array:
|
||||
default_types.append(i)
|
||||
return default_types
|
||||
|
||||
|
||||
func save_current_state():
|
||||
# Save complete game state
|
||||
var grid_layout = serialize_grid_state()
|
||||
var active_gems = get_active_gem_types()
|
||||
|
||||
DebugManager.log_info("Saving match3 state: size(%d,%d), %d tile types, %d active gems" % [GRID_SIZE.x, GRID_SIZE.y, TILE_TYPES, active_gems.size()], "Match3")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Saving match3 state: size(%d,%d), %d tile types, %d active gems"
|
||||
% [GRID_SIZE.x, GRID_SIZE.y, TILE_TYPES, active_gems.size()]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
SaveManager.save_grid_state(GRID_SIZE, TILE_TYPES, active_gems, grid_layout)
|
||||
|
||||
|
||||
func load_saved_state() -> bool:
|
||||
# Check if there's a saved grid state
|
||||
if not SaveManager.has_saved_grid():
|
||||
@@ -792,10 +974,18 @@ func load_saved_state() -> bool:
|
||||
# Restore grid settings
|
||||
var saved_size = Vector2i(saved_state.grid_size.x, saved_state.grid_size.y)
|
||||
TILE_TYPES = saved_state.tile_types_count
|
||||
var saved_gems = saved_state.active_gem_types
|
||||
var saved_gems: Array[int] = []
|
||||
for gem in saved_state.active_gem_types:
|
||||
saved_gems.append(int(gem))
|
||||
var saved_layout = saved_state.grid_layout
|
||||
|
||||
DebugManager.log_info("[%s] Loading saved grid state: size(%d,%d), %d tile types, layout_size=%d" % [instance_id, saved_size.x, saved_size.y, TILE_TYPES, saved_layout.size()], "Match3")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"[%s] Loading saved grid state: size(%d,%d), %d tile types, layout_size=%d"
|
||||
% [instance_id, saved_size.x, saved_size.y, TILE_TYPES, saved_layout.size()]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
# Debug: Print first few rows of loaded layout
|
||||
for y in range(min(3, saved_layout.size())):
|
||||
@@ -806,11 +996,23 @@ func load_saved_state() -> bool:
|
||||
|
||||
# Validate saved data
|
||||
if saved_layout.size() != saved_size.y:
|
||||
DebugManager.log_error("Saved grid layout height mismatch: expected %d, got %d" % [saved_size.y, saved_layout.size()], "Match3")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Saved grid layout height mismatch: expected %d, got %d"
|
||||
% [saved_size.y, saved_layout.size()]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
return false
|
||||
|
||||
if saved_layout.size() > 0 and saved_layout[0].size() != saved_size.x:
|
||||
DebugManager.log_error("Saved grid layout width mismatch: expected %d, got %d" % [saved_size.x, saved_layout[0].size()], "Match3")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Saved grid layout width mismatch: expected %d, got %d"
|
||||
% [saved_size.x, saved_layout[0].size()]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
return false
|
||||
|
||||
# Apply the saved settings
|
||||
@@ -819,7 +1021,10 @@ func load_saved_state() -> bool:
|
||||
|
||||
# Recalculate layout if size changed
|
||||
if old_size != saved_size:
|
||||
DebugManager.log_info("Grid size changed from %s to %s, recalculating layout" % [old_size, saved_size], "Match3")
|
||||
DebugManager.log_info(
|
||||
"Grid size changed from %s to %s, recalculating layout" % [old_size, saved_size],
|
||||
"Match3"
|
||||
)
|
||||
_calculate_grid_layout()
|
||||
|
||||
await _restore_grid_from_layout(saved_layout, saved_gems)
|
||||
@@ -827,8 +1032,15 @@ func load_saved_state() -> bool:
|
||||
DebugManager.log_info("Successfully loaded saved grid state", "Match3")
|
||||
return true
|
||||
|
||||
func _restore_grid_from_layout(grid_layout: Array, active_gems: Array):
|
||||
DebugManager.log_info("[%s] Starting grid restoration: layout_size=%d, active_gems=%s" % [instance_id, grid_layout.size(), active_gems], "Match3")
|
||||
|
||||
func _restore_grid_from_layout(grid_layout: Array, active_gems: Array[int]) -> void:
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"[%s] Starting grid restoration: layout_size=%d, active_gems=%s"
|
||||
% [instance_id, grid_layout.size(), active_gems]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
# Clear ALL existing tile children, not just ones in grid array
|
||||
# This ensures no duplicate layers are created
|
||||
@@ -839,7 +1051,9 @@ func _restore_grid_from_layout(grid_layout: Array, active_gems: Array):
|
||||
if script_path == "res://scenes/game/gameplays/tile.gd":
|
||||
all_tile_children.append(child)
|
||||
|
||||
DebugManager.log_debug("Found %d existing tile children to remove" % all_tile_children.size(), "Match3")
|
||||
DebugManager.log_debug(
|
||||
"Found %d existing tile children to remove" % all_tile_children.size(), "Match3"
|
||||
)
|
||||
|
||||
# Remove all found tile children
|
||||
for child in all_tile_children:
|
||||
@@ -872,26 +1086,44 @@ func _restore_grid_from_layout(grid_layout: Array, active_gems: Array):
|
||||
|
||||
# Set the saved tile type
|
||||
var saved_tile_type = grid_layout[y][x]
|
||||
DebugManager.log_debug("Setting tile (%d,%d): saved_type=%d, TILE_TYPES=%d" % [x, y, saved_tile_type, TILE_TYPES], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Setting tile (%d,%d): saved_type=%d, TILE_TYPES=%d"
|
||||
% [x, y, saved_tile_type, TILE_TYPES]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
if saved_tile_type >= 0 and saved_tile_type < TILE_TYPES:
|
||||
tile.tile_type = saved_tile_type
|
||||
DebugManager.log_debug("✓ Restored tile (%d,%d) with saved type %d" % [x, y, saved_tile_type], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"✓ Restored tile (%d,%d) with saved type %d" % [x, y, saved_tile_type], "Match3"
|
||||
)
|
||||
else:
|
||||
# Fallback for invalid tile types
|
||||
tile.tile_type = randi() % TILE_TYPES
|
||||
DebugManager.log_error("✗ Invalid saved tile type %d at (%d,%d), using random %d" % [saved_tile_type, x, y, tile.tile_type], "Match3")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"✗ Invalid saved tile type %d at (%d,%d), using random %d"
|
||||
% [saved_tile_type, x, y, tile.tile_type]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
# Connect tile signals
|
||||
tile.tile_selected.connect(_on_tile_selected)
|
||||
grid[y].append(tile)
|
||||
|
||||
DebugManager.log_info("Completed grid restoration: %d tiles restored" % [GRID_SIZE.x * GRID_SIZE.y], "Match3")
|
||||
DebugManager.log_info(
|
||||
"Completed grid restoration: %d tiles restored" % [GRID_SIZE.x * GRID_SIZE.y], "Match3"
|
||||
)
|
||||
|
||||
|
||||
# Safety and validation helper functions
|
||||
func _is_valid_grid_position(pos: Vector2i) -> bool:
|
||||
return pos.x >= 0 and pos.y >= 0 and pos.x < GRID_SIZE.x and pos.y < GRID_SIZE.y
|
||||
|
||||
|
||||
func _validate_grid_integrity() -> bool:
|
||||
# Check if grid array structure is valid
|
||||
if not grid is Array:
|
||||
@@ -899,7 +1131,9 @@ func _validate_grid_integrity() -> bool:
|
||||
return false
|
||||
|
||||
if grid.size() != GRID_SIZE.y:
|
||||
DebugManager.log_error("Grid height mismatch: %d vs %d" % [grid.size(), GRID_SIZE.y], "Match3")
|
||||
DebugManager.log_error(
|
||||
"Grid height mismatch: %d vs %d" % [grid.size(), GRID_SIZE.y], "Match3"
|
||||
)
|
||||
return false
|
||||
|
||||
for y in range(grid.size()):
|
||||
@@ -908,11 +1142,14 @@ func _validate_grid_integrity() -> bool:
|
||||
return false
|
||||
|
||||
if grid[y].size() != GRID_SIZE.x:
|
||||
DebugManager.log_error("Grid row %d width mismatch: %d vs %d" % [y, grid[y].size(), GRID_SIZE.x], "Match3")
|
||||
DebugManager.log_error(
|
||||
"Grid row %d width mismatch: %d vs %d" % [y, grid[y].size(), GRID_SIZE.x], "Match3"
|
||||
)
|
||||
return false
|
||||
|
||||
return true
|
||||
|
||||
|
||||
func _safe_grid_access(pos: Vector2i) -> Node2D:
|
||||
# Safe grid access with comprehensive bounds checking
|
||||
if not _is_valid_grid_position(pos):
|
||||
@@ -928,6 +1165,7 @@ func _safe_grid_access(pos: Vector2i) -> Node2D:
|
||||
|
||||
return tile
|
||||
|
||||
|
||||
func _safe_tile_access(tile: Node2D, property: String):
|
||||
# Safe property access on tiles
|
||||
if not tile or not is_instance_valid(tile):
|
||||
|
||||
@@ -2,10 +2,13 @@ extends Node2D
|
||||
|
||||
signal tile_selected(tile: Node2D)
|
||||
|
||||
@export var tile_type: int = 0 : set = _set_tile_type
|
||||
@export var tile_type: int = 0:
|
||||
set = _set_tile_type
|
||||
var grid_position: Vector2i
|
||||
var is_selected: bool = false : set = _set_selected
|
||||
var is_highlighted: bool = false : set = _set_highlighted
|
||||
var is_selected: bool = false:
|
||||
set = _set_selected
|
||||
var is_highlighted: bool = false:
|
||||
set = _set_highlighted
|
||||
var original_scale: Vector2 = Vector2.ONE # Store the original scale for the board
|
||||
|
||||
@onready var sprite: Sprite2D = $Sprite2D
|
||||
@@ -14,19 +17,20 @@ var original_scale: Vector2 = Vector2.ONE # Store the original scale for the bo
|
||||
const TILE_SIZE = 48 # Slightly smaller than 54 to leave some padding
|
||||
|
||||
# All available gem textures
|
||||
var all_gem_textures = [
|
||||
preload("res://assets/sprites/gems/bg_19.png"), # 0 - Blue gem
|
||||
preload("res://assets/sprites/gems/dg_19.png"), # 1 - Dark gem
|
||||
preload("res://assets/sprites/gems/gg_19.png"), # 2 - Green gem
|
||||
preload("res://assets/sprites/gems/mg_19.png"), # 3 - Magenta gem
|
||||
preload("res://assets/sprites/gems/rg_19.png"), # 4 - Red gem
|
||||
preload("res://assets/sprites/gems/yg_19.png"), # 5 - Yellow gem
|
||||
preload("res://assets/sprites/gems/pg_19.png"), # 6 - Purple gem
|
||||
preload("res://assets/sprites/gems/sg_19.png"), # 7 - Silver gem
|
||||
var all_gem_textures: Array[Texture2D] = [
|
||||
preload("res://assets/sprites/gems/bg_19.png"), # 0 - Blue gem
|
||||
preload("res://assets/sprites/gems/dg_19.png"), # 1 - Dark gem
|
||||
preload("res://assets/sprites/gems/gg_19.png"), # 2 - Green gem
|
||||
preload("res://assets/sprites/gems/mg_19.png"), # 3 - Magenta gem
|
||||
preload("res://assets/sprites/gems/rg_19.png"), # 4 - Red gem
|
||||
preload("res://assets/sprites/gems/yg_19.png"), # 5 - Yellow gem
|
||||
preload("res://assets/sprites/gems/pg_19.png"), # 6 - Purple gem
|
||||
preload("res://assets/sprites/gems/sg_19.png"), # 7 - Silver gem
|
||||
]
|
||||
|
||||
# Currently active gem types (indices into all_gem_textures)
|
||||
var active_gem_types = [] # Will be set from TileManager
|
||||
var active_gem_types: Array[int] = [] # Will be set from TileManager
|
||||
|
||||
|
||||
func _set_tile_type(value: int) -> void:
|
||||
tile_type = value
|
||||
@@ -38,7 +42,16 @@ func _set_tile_type(value: int) -> void:
|
||||
sprite.texture = all_gem_textures[texture_index]
|
||||
_scale_sprite_to_fit()
|
||||
else:
|
||||
DebugManager.log_error("Invalid tile type: " + str(value) + ". Available types: 0-" + str(active_gem_types.size() - 1), "Match3")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Invalid tile type: "
|
||||
+ str(value)
|
||||
+ ". Available types: 0-"
|
||||
+ str(active_gem_types.size() - 1)
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
|
||||
func _scale_sprite_to_fit() -> void:
|
||||
# Fixed: Add additional null checks
|
||||
@@ -48,9 +61,16 @@ func _scale_sprite_to_fit() -> void:
|
||||
var scale_factor = TILE_SIZE / max_dimension
|
||||
original_scale = Vector2(scale_factor, scale_factor)
|
||||
sprite.scale = original_scale
|
||||
DebugManager.log_debug("Set original scale to %s for tile (%d,%d)" % [original_scale, grid_position.x, grid_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Set original scale to %s for tile (%d,%d)"
|
||||
% [original_scale, grid_position.x, grid_position.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
func set_active_gem_types(gem_indices: Array) -> void:
|
||||
|
||||
func set_active_gem_types(gem_indices: Array[int]) -> void:
|
||||
if not gem_indices or gem_indices.is_empty():
|
||||
DebugManager.log_error("Empty gem indices array provided", "Tile")
|
||||
return
|
||||
@@ -60,7 +80,13 @@ func set_active_gem_types(gem_indices: Array) -> void:
|
||||
# Validate all gem indices are within bounds
|
||||
for gem_index in active_gem_types:
|
||||
if gem_index < 0 or gem_index >= all_gem_textures.size():
|
||||
DebugManager.log_error("Invalid gem index: %d (valid range: 0-%d)" % [gem_index, all_gem_textures.size() - 1], "Tile")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Invalid gem index: %d (valid range: 0-%d)"
|
||||
% [gem_index, all_gem_textures.size() - 1]
|
||||
),
|
||||
"Tile"
|
||||
)
|
||||
# Use default fallback
|
||||
active_gem_types = [0, 1, 2, 3, 4]
|
||||
break
|
||||
@@ -72,9 +98,11 @@ func set_active_gem_types(gem_indices: Array) -> void:
|
||||
|
||||
_set_tile_type(tile_type)
|
||||
|
||||
|
||||
func get_active_gem_count() -> int:
|
||||
return active_gem_types.size()
|
||||
|
||||
|
||||
func add_gem_type(gem_index: int) -> bool:
|
||||
if gem_index < 0 or gem_index >= all_gem_textures.size():
|
||||
DebugManager.log_error("Invalid gem index: %d" % gem_index, "Tile")
|
||||
@@ -86,6 +114,7 @@ func add_gem_type(gem_index: int) -> bool:
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func remove_gem_type(gem_index: int) -> bool:
|
||||
var type_index = active_gem_types.find(gem_index)
|
||||
if type_index == -1:
|
||||
@@ -104,18 +133,33 @@ func remove_gem_type(gem_index: int) -> bool:
|
||||
|
||||
return true
|
||||
|
||||
|
||||
func _set_selected(value: bool) -> void:
|
||||
var old_value = is_selected
|
||||
is_selected = value
|
||||
DebugManager.log_debug("Tile (%d,%d) selection changed: %s -> %s" % [grid_position.x, grid_position.y, old_value, value], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Tile (%d,%d) selection changed: %s -> %s"
|
||||
% [grid_position.x, grid_position.y, old_value, value]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
_update_visual_feedback()
|
||||
|
||||
|
||||
func _set_highlighted(value: bool) -> void:
|
||||
var old_value = is_highlighted
|
||||
is_highlighted = value
|
||||
DebugManager.log_debug("Tile (%d,%d) highlight changed: %s -> %s" % [grid_position.x, grid_position.y, old_value, value], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Tile (%d,%d) highlight changed: %s -> %s"
|
||||
% [grid_position.x, grid_position.y, old_value, value]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
_update_visual_feedback()
|
||||
|
||||
|
||||
func _update_visual_feedback() -> void:
|
||||
if not sprite:
|
||||
return
|
||||
@@ -129,17 +173,35 @@ func _update_visual_feedback() -> void:
|
||||
# Selected: bright and 20% larger than original board size
|
||||
target_modulate = Color(1.2, 1.2, 1.2, 1.0)
|
||||
scale_multiplier = 1.2
|
||||
DebugManager.log_debug("SELECTING tile (%d,%d): target scale %.2fx, current scale %s" % [grid_position.x, grid_position.y, scale_multiplier, sprite.scale], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"SELECTING tile (%d,%d): target scale %.2fx, current scale %s"
|
||||
% [grid_position.x, grid_position.y, scale_multiplier, sprite.scale]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
elif is_highlighted:
|
||||
# Highlighted: subtle glow and 10% larger than original board size
|
||||
target_modulate = Color(1.1, 1.1, 1.1, 1.0)
|
||||
scale_multiplier = 1.1
|
||||
DebugManager.log_debug("HIGHLIGHTING tile (%d,%d): target scale %.2fx, current scale %s" % [grid_position.x, grid_position.y, scale_multiplier, sprite.scale], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"HIGHLIGHTING tile (%d,%d): target scale %.2fx, current scale %s"
|
||||
% [grid_position.x, grid_position.y, scale_multiplier, sprite.scale]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
else:
|
||||
# Normal state: white and original board size
|
||||
target_modulate = Color.WHITE
|
||||
scale_multiplier = 1.0
|
||||
DebugManager.log_debug("NORMALIZING tile (%d,%d): target scale %.2fx, current scale %s" % [grid_position.x, grid_position.y, scale_multiplier, sprite.scale], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"NORMALIZING tile (%d,%d): target scale %.2fx, current scale %s"
|
||||
% [grid_position.x, grid_position.y, scale_multiplier, sprite.scale]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
# Calculate target scale relative to original board scale
|
||||
target_scale = original_scale * scale_multiplier
|
||||
@@ -149,7 +211,13 @@ func _update_visual_feedback() -> void:
|
||||
|
||||
# Only animate scale if it's actually changing
|
||||
if sprite.scale != target_scale:
|
||||
DebugManager.log_debug("Animating scale from %s to %s for tile (%d,%d)" % [sprite.scale, target_scale, grid_position.x, grid_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Animating scale from %s to %s for tile (%d,%d)"
|
||||
% [sprite.scale, target_scale, grid_position.x, grid_position.y]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
var tween = create_tween()
|
||||
tween.tween_property(sprite, "scale", target_scale, 0.15)
|
||||
@@ -157,10 +225,20 @@ func _update_visual_feedback() -> void:
|
||||
# Add completion callback for debugging
|
||||
tween.tween_callback(_on_scale_animation_completed.bind(target_scale))
|
||||
else:
|
||||
DebugManager.log_debug("No scale change needed for tile (%d,%d)" % [grid_position.x, grid_position.y], "Match3")
|
||||
DebugManager.log_debug(
|
||||
"No scale change needed for tile (%d,%d)" % [grid_position.x, grid_position.y], "Match3"
|
||||
)
|
||||
|
||||
|
||||
func _on_scale_animation_completed(expected_scale: Vector2) -> void:
|
||||
DebugManager.log_debug("Scale animation completed for tile (%d,%d): expected %s, actual %s" % [grid_position.x, grid_position.y, expected_scale, sprite.scale], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Scale animation completed for tile (%d,%d): expected %s, actual %s"
|
||||
% [grid_position.x, grid_position.y, expected_scale, sprite.scale]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
|
||||
func force_reset_visual_state() -> void:
|
||||
# Force reset all visual states - debug function
|
||||
@@ -169,7 +247,27 @@ func force_reset_visual_state() -> void:
|
||||
if sprite:
|
||||
sprite.modulate = Color.WHITE
|
||||
sprite.scale = original_scale # Reset to original board scale, not 1.0
|
||||
DebugManager.log_debug("Forced visual reset on tile (%d,%d) to original scale %s" % [grid_position.x, grid_position.y, original_scale], "Match3")
|
||||
DebugManager.log_debug(
|
||||
(
|
||||
"Forced visual reset on tile (%d,%d) to original scale %s"
|
||||
% [grid_position.x, grid_position.y, original_scale]
|
||||
),
|
||||
"Match3"
|
||||
)
|
||||
|
||||
|
||||
# Handle input for tile selection
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
|
||||
# Check if the mouse click is within the tile's bounds
|
||||
var local_position = to_local(get_global_mouse_position())
|
||||
var sprite_rect = Rect2(-TILE_SIZE / 2.0, -TILE_SIZE / 2.0, TILE_SIZE, TILE_SIZE)
|
||||
|
||||
if sprite_rect.has_point(local_position):
|
||||
tile_selected.emit(self)
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
extends Control
|
||||
|
||||
@onready var splash_screen = $SplashScreen
|
||||
var current_menu = null
|
||||
@onready var splash_screen: Node = $SplashScreen
|
||||
var current_menu: Control = null
|
||||
|
||||
const MAIN_MENU_SCENE = preload("res://scenes/ui/MainMenu.tscn")
|
||||
const SETTINGS_MENU_SCENE = preload("res://scenes/ui/SettingsMenu.tscn")
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
DebugManager.log_debug("Main scene ready", "Main")
|
||||
# Use alternative connection method with input handling
|
||||
_setup_splash_screen_connection()
|
||||
|
||||
func _setup_splash_screen_connection():
|
||||
|
||||
func _setup_splash_screen_connection() -> void:
|
||||
# Wait for all nodes to be ready
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
@@ -41,45 +43,53 @@ func _setup_splash_screen_connection():
|
||||
DebugManager.log_error("Could not find SplashScreen node", "Main")
|
||||
_use_fallback_input_handling()
|
||||
|
||||
func _use_fallback_input_handling():
|
||||
|
||||
func _use_fallback_input_handling() -> void:
|
||||
# Fallback: handle input directly in the main scene
|
||||
set_process_unhandled_input(true)
|
||||
|
||||
func _unhandled_input(event):
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if splash_screen and splash_screen.is_inside_tree():
|
||||
# Forward input to splash screen or handle directly
|
||||
if event.is_action_pressed("action_south"):
|
||||
_on_any_key_pressed()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
func _on_any_key_pressed():
|
||||
|
||||
func _on_any_key_pressed() -> void:
|
||||
DebugManager.log_debug("Transitioning to main menu", "Main")
|
||||
splash_screen.queue_free()
|
||||
show_main_menu()
|
||||
|
||||
func show_main_menu():
|
||||
|
||||
func show_main_menu() -> void:
|
||||
clear_current_menu()
|
||||
var main_menu = MAIN_MENU_SCENE.instantiate()
|
||||
main_menu.open_settings.connect(_on_open_settings)
|
||||
add_child(main_menu)
|
||||
current_menu = main_menu
|
||||
|
||||
func show_settings_menu():
|
||||
|
||||
func show_settings_menu() -> void:
|
||||
clear_current_menu()
|
||||
var settings_menu = SETTINGS_MENU_SCENE.instantiate()
|
||||
settings_menu.back_to_main_menu.connect(_on_back_to_main_menu)
|
||||
add_child(settings_menu)
|
||||
current_menu = settings_menu
|
||||
|
||||
func clear_current_menu():
|
||||
|
||||
func clear_current_menu() -> void:
|
||||
if current_menu:
|
||||
current_menu.queue_free()
|
||||
current_menu = null
|
||||
|
||||
func _on_open_settings():
|
||||
|
||||
func _on_open_settings() -> void:
|
||||
DebugManager.log_debug("Opening settings menu", "Main")
|
||||
show_settings_menu()
|
||||
|
||||
func _on_back_to_main_menu():
|
||||
|
||||
func _on_back_to_main_menu() -> void:
|
||||
DebugManager.log_debug("Back to main menu", "Main")
|
||||
show_main_menu()
|
||||
|
||||
@@ -2,15 +2,26 @@ extends Control
|
||||
|
||||
signal any_key_pressed
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
DebugManager.log_debug("SplashScreen ready", "SplashScreen")
|
||||
update_text()
|
||||
|
||||
func _input(event):
|
||||
if event.is_action_pressed("action_south") or event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed):
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if (
|
||||
event.is_action_pressed("action_south")
|
||||
or event is InputEventScreenTouch
|
||||
or (
|
||||
event is InputEventMouseButton
|
||||
and event.button_index == MOUSE_BUTTON_LEFT
|
||||
and event.pressed
|
||||
)
|
||||
):
|
||||
DebugManager.log_debug("Action pressed: " + str(event), "SplashScreen")
|
||||
any_key_pressed.emit()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
func update_text():
|
||||
|
||||
func update_text() -> void:
|
||||
$SplashContainer/ContinueLabel.text = tr("press_ok_continue")
|
||||
|
||||
@@ -2,6 +2,7 @@ extends Control
|
||||
|
||||
@onready var button: Button = $Button
|
||||
|
||||
|
||||
func _ready():
|
||||
button.pressed.connect(_on_button_pressed)
|
||||
DebugManager.debug_ui_toggled.connect(_on_debug_ui_toggled)
|
||||
@@ -10,8 +11,10 @@ func _ready():
|
||||
var current_state = DebugManager.is_debug_ui_visible()
|
||||
button.text = "Debug UI: " + ("ON" if current_state else "OFF")
|
||||
|
||||
|
||||
func _on_button_pressed():
|
||||
DebugManager.toggle_debug_ui()
|
||||
|
||||
|
||||
func _on_debug_ui_toggled(visible: bool):
|
||||
button.text = "Debug UI: " + ("ON" if visible else "OFF")
|
||||
@@ -1,5 +1,6 @@
|
||||
extends DebugMenuBase
|
||||
|
||||
|
||||
func _find_target_scene():
|
||||
# Fixed: Search more thoroughly for match3 scene
|
||||
if match3_scene:
|
||||
|
||||
@@ -4,10 +4,14 @@ extends Control
|
||||
@onready var regenerate_button: Button = $VBoxContainer/RegenerateButton
|
||||
@onready var gem_types_spinbox: SpinBox = $VBoxContainer/GemTypesContainer/GemTypesSpinBox
|
||||
@onready var gem_types_label: Label = $VBoxContainer/GemTypesContainer/GemTypesLabel
|
||||
@onready var grid_width_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthSpinBox
|
||||
@onready var grid_height_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridHeightContainer/GridHeightSpinBox
|
||||
@onready var grid_width_label: Label = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthLabel
|
||||
@onready var grid_height_label: Label = $VBoxContainer/GridSizeContainer/GridHeightContainer/GridHeightLabel
|
||||
@onready
|
||||
var grid_width_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthSpinBox
|
||||
@onready
|
||||
var grid_height_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridHeightContainer/GridHeightSpinBox
|
||||
@onready
|
||||
var grid_width_label: Label = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthLabel
|
||||
@onready
|
||||
var grid_height_label: Label = $VBoxContainer/GridSizeContainer/GridHeightContainer/GridHeightLabel
|
||||
|
||||
@export var target_script_path: String = "res://scenes/game/gameplays/match3_gameplay.gd"
|
||||
@export var log_category: String = "DebugMenu"
|
||||
@@ -23,16 +27,18 @@ var search_timer: Timer
|
||||
var last_scene_search_time: float = 0.0
|
||||
const SCENE_SEARCH_COOLDOWN := 0.5 # Prevent excessive scene searching
|
||||
|
||||
func _exit_tree():
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if search_timer:
|
||||
search_timer.queue_free()
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
DebugManager.log_debug("DebugMenuBase _ready() called", log_category)
|
||||
DebugManager.debug_toggled.connect(_on_debug_toggled)
|
||||
|
||||
# Initialize with current debug state
|
||||
var current_debug_state = DebugManager.is_debug_enabled()
|
||||
var current_debug_state: bool = DebugManager.is_debug_enabled()
|
||||
visible = current_debug_state
|
||||
|
||||
# Connect signals
|
||||
@@ -50,7 +56,8 @@ func _ready():
|
||||
# Start searching for target scene
|
||||
_find_target_scene()
|
||||
|
||||
func _initialize_spinboxes():
|
||||
|
||||
func _initialize_spinboxes() -> void:
|
||||
# Initialize gem types spinbox with safety limits
|
||||
gem_types_spinbox.min_value = MIN_TILE_TYPES
|
||||
gem_types_spinbox.max_value = MAX_TILE_TYPES
|
||||
@@ -68,40 +75,47 @@ func _initialize_spinboxes():
|
||||
grid_height_spinbox.step = 1
|
||||
grid_height_spinbox.value = 8 # Default value
|
||||
|
||||
func _setup_scene_finding():
|
||||
|
||||
func _setup_scene_finding() -> void:
|
||||
# Create timer for periodic scene search with longer intervals to reduce CPU usage
|
||||
search_timer = Timer.new()
|
||||
search_timer.wait_time = 0.5 # Reduced frequency from 0.1 to 0.5 seconds
|
||||
search_timer.timeout.connect(_find_target_scene)
|
||||
add_child(search_timer)
|
||||
|
||||
|
||||
# Virtual method - override in derived classes for specific finding logic
|
||||
func _find_target_scene():
|
||||
func _find_target_scene() -> void:
|
||||
DebugManager.log_error("_find_target_scene() not implemented in derived class", log_category)
|
||||
|
||||
|
||||
func _find_node_by_script(node: Node, script_path: String) -> Node:
|
||||
# Helper function to find node by its script path
|
||||
if not node:
|
||||
return null
|
||||
|
||||
if node.get_script():
|
||||
var node_script = node.get_script()
|
||||
var node_script: Script = node.get_script()
|
||||
if node_script.resource_path == script_path:
|
||||
return node
|
||||
|
||||
for child in node.get_children():
|
||||
var result = _find_node_by_script(child, script_path)
|
||||
var result: Node = _find_node_by_script(child, script_path)
|
||||
if result:
|
||||
return result
|
||||
|
||||
return null
|
||||
|
||||
func _update_ui_from_scene():
|
||||
|
||||
func _update_ui_from_scene() -> void:
|
||||
if not match3_scene:
|
||||
return
|
||||
|
||||
# Connect to grid state loaded signal if not already connected
|
||||
if match3_scene.has_signal("grid_state_loaded") and not match3_scene.grid_state_loaded.is_connected(_on_grid_state_loaded):
|
||||
if (
|
||||
match3_scene.has_signal("grid_state_loaded")
|
||||
and not match3_scene.grid_state_loaded.is_connected(_on_grid_state_loaded)
|
||||
):
|
||||
match3_scene.grid_state_loaded.connect(_on_grid_state_loaded)
|
||||
DebugManager.log_debug("Connected to grid_state_loaded signal", log_category)
|
||||
|
||||
@@ -112,14 +126,18 @@ func _update_ui_from_scene():
|
||||
|
||||
# Update grid size display
|
||||
if "GRID_SIZE" in match3_scene:
|
||||
var grid_size = match3_scene.GRID_SIZE
|
||||
var grid_size: Vector2i = match3_scene.GRID_SIZE
|
||||
grid_width_spinbox.value = grid_size.x
|
||||
grid_height_spinbox.value = grid_size.y
|
||||
grid_width_label.text = "Width: " + str(grid_size.x)
|
||||
grid_height_label.text = "Height: " + str(grid_size.y)
|
||||
|
||||
func _on_grid_state_loaded(grid_size: Vector2i, tile_types: int):
|
||||
DebugManager.log_debug("Grid state loaded signal received: size=%s, types=%d" % [grid_size, tile_types], log_category)
|
||||
|
||||
func _on_grid_state_loaded(grid_size: Vector2i, tile_types: int) -> void:
|
||||
DebugManager.log_debug(
|
||||
"Grid state loaded signal received: size=%s, types=%d" % [grid_size, tile_types],
|
||||
log_category
|
||||
)
|
||||
|
||||
# Update the UI with the actual loaded values
|
||||
gem_types_spinbox.value = tile_types
|
||||
@@ -130,16 +148,19 @@ func _on_grid_state_loaded(grid_size: Vector2i, tile_types: int):
|
||||
grid_width_label.text = "Width: " + str(grid_size.x)
|
||||
grid_height_label.text = "Height: " + str(grid_size.y)
|
||||
|
||||
func _stop_search_timer():
|
||||
|
||||
func _stop_search_timer() -> void:
|
||||
if search_timer and search_timer.timeout.is_connected(_find_target_scene):
|
||||
search_timer.stop()
|
||||
|
||||
func _start_search_timer():
|
||||
|
||||
func _start_search_timer() -> void:
|
||||
if search_timer and not search_timer.timeout.is_connected(_find_target_scene):
|
||||
search_timer.timeout.connect(_find_target_scene)
|
||||
search_timer.start()
|
||||
|
||||
func _on_debug_toggled(enabled: bool):
|
||||
|
||||
func _on_debug_toggled(enabled: bool) -> void:
|
||||
DebugManager.log_debug("Debug toggled to " + str(enabled), log_category)
|
||||
visible = enabled
|
||||
if enabled:
|
||||
@@ -150,13 +171,17 @@ func _on_debug_toggled(enabled: bool):
|
||||
# Force refresh the values in case they changed while debug was hidden
|
||||
_refresh_current_values()
|
||||
|
||||
func _refresh_current_values():
|
||||
|
||||
func _refresh_current_values() -> void:
|
||||
# Refresh UI with current values from the scene
|
||||
if match3_scene:
|
||||
DebugManager.log_debug("Refreshing debug menu values from current scene state", log_category)
|
||||
DebugManager.log_debug(
|
||||
"Refreshing debug menu values from current scene state", log_category
|
||||
)
|
||||
_update_ui_from_scene()
|
||||
|
||||
func _on_regenerate_pressed():
|
||||
|
||||
func _on_regenerate_pressed() -> void:
|
||||
if not match3_scene:
|
||||
_find_target_scene()
|
||||
|
||||
@@ -170,9 +195,10 @@ func _on_regenerate_pressed():
|
||||
else:
|
||||
DebugManager.log_error("Target scene does not have regenerate_grid method", log_category)
|
||||
|
||||
func _on_gem_types_changed(value: float):
|
||||
|
||||
func _on_gem_types_changed(value: float) -> void:
|
||||
# Rate limiting for scene searches
|
||||
var current_time = Time.get_ticks_msec() / 1000.0
|
||||
var current_time: float = Time.get_ticks_msec() / 1000.0
|
||||
if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
|
||||
return
|
||||
|
||||
@@ -184,10 +210,16 @@ func _on_gem_types_changed(value: float):
|
||||
DebugManager.log_error("Could not find target scene for gem types change", log_category)
|
||||
return
|
||||
|
||||
var new_value = int(value)
|
||||
var new_value: int = int(value)
|
||||
# Enhanced input validation with safety constants
|
||||
if new_value < MIN_TILE_TYPES or new_value > MAX_TILE_TYPES:
|
||||
DebugManager.log_error("Invalid gem types value: %d (range: %d-%d)" % [new_value, MIN_TILE_TYPES, MAX_TILE_TYPES], log_category)
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Invalid gem types value: %d (range: %d-%d)"
|
||||
% [new_value, MIN_TILE_TYPES, MAX_TILE_TYPES]
|
||||
),
|
||||
log_category
|
||||
)
|
||||
# Reset to valid value
|
||||
gem_types_spinbox.value = clamp(new_value, MIN_TILE_TYPES, MAX_TILE_TYPES)
|
||||
return
|
||||
@@ -203,9 +235,10 @@ func _on_gem_types_changed(value: float):
|
||||
match3_scene.TILE_TYPES = new_value
|
||||
gem_types_label.text = "Gem Types: " + str(new_value)
|
||||
|
||||
func _on_grid_width_changed(value: float):
|
||||
|
||||
func _on_grid_width_changed(value: float) -> void:
|
||||
# Rate limiting for scene searches
|
||||
var current_time = Time.get_ticks_msec() / 1000.0
|
||||
var current_time: float = Time.get_ticks_msec() / 1000.0
|
||||
if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
|
||||
return
|
||||
|
||||
@@ -217,10 +250,16 @@ func _on_grid_width_changed(value: float):
|
||||
DebugManager.log_error("Could not find target scene for grid width change", log_category)
|
||||
return
|
||||
|
||||
var new_width = int(value)
|
||||
var new_width: int = int(value)
|
||||
# Enhanced input validation with safety constants
|
||||
if new_width < MIN_GRID_SIZE or new_width > MAX_GRID_SIZE:
|
||||
DebugManager.log_error("Invalid grid width value: %d (range: %d-%d)" % [new_width, MIN_GRID_SIZE, MAX_GRID_SIZE], log_category)
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Invalid grid width value: %d (range: %d-%d)"
|
||||
% [new_width, MIN_GRID_SIZE, MAX_GRID_SIZE]
|
||||
),
|
||||
log_category
|
||||
)
|
||||
# Reset to valid value
|
||||
grid_width_spinbox.value = clamp(new_width, MIN_GRID_SIZE, MAX_GRID_SIZE)
|
||||
return
|
||||
@@ -228,17 +267,20 @@ func _on_grid_width_changed(value: float):
|
||||
grid_width_label.text = "Width: " + str(new_width)
|
||||
|
||||
# Get current height
|
||||
var current_height = int(grid_height_spinbox.value)
|
||||
var current_height: int = int(grid_height_spinbox.value)
|
||||
|
||||
if match3_scene.has_method("set_grid_size"):
|
||||
DebugManager.log_debug("Setting grid size to " + str(new_width) + "x" + str(current_height), log_category)
|
||||
DebugManager.log_debug(
|
||||
"Setting grid size to " + str(new_width) + "x" + str(current_height), log_category
|
||||
)
|
||||
await match3_scene.set_grid_size(Vector2i(new_width, current_height))
|
||||
else:
|
||||
DebugManager.log_error("Target scene does not have set_grid_size method", log_category)
|
||||
|
||||
func _on_grid_height_changed(value: float):
|
||||
|
||||
func _on_grid_height_changed(value: float) -> void:
|
||||
# Rate limiting for scene searches
|
||||
var current_time = Time.get_ticks_msec() / 1000.0
|
||||
var current_time: float = Time.get_ticks_msec() / 1000.0
|
||||
if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
|
||||
return
|
||||
|
||||
@@ -250,10 +292,16 @@ func _on_grid_height_changed(value: float):
|
||||
DebugManager.log_error("Could not find target scene for grid height change", log_category)
|
||||
return
|
||||
|
||||
var new_height = int(value)
|
||||
var new_height: int = int(value)
|
||||
# Enhanced input validation with safety constants
|
||||
if new_height < MIN_GRID_SIZE or new_height > MAX_GRID_SIZE:
|
||||
DebugManager.log_error("Invalid grid height value: %d (range: %d-%d)" % [new_height, MIN_GRID_SIZE, MAX_GRID_SIZE], log_category)
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Invalid grid height value: %d (range: %d-%d)"
|
||||
% [new_height, MIN_GRID_SIZE, MAX_GRID_SIZE]
|
||||
),
|
||||
log_category
|
||||
)
|
||||
# Reset to valid value
|
||||
grid_height_spinbox.value = clamp(new_height, MIN_GRID_SIZE, MAX_GRID_SIZE)
|
||||
return
|
||||
@@ -261,10 +309,12 @@ func _on_grid_height_changed(value: float):
|
||||
grid_height_label.text = "Height: " + str(new_height)
|
||||
|
||||
# Get current width
|
||||
var current_width = int(grid_width_spinbox.value)
|
||||
var current_width: int = int(grid_width_spinbox.value)
|
||||
|
||||
if match3_scene.has_method("set_grid_size"):
|
||||
DebugManager.log_debug("Setting grid size to " + str(current_width) + "x" + str(new_height), log_category)
|
||||
DebugManager.log_debug(
|
||||
"Setting grid size to " + str(current_width) + "x" + str(new_height), log_category
|
||||
)
|
||||
await match3_scene.set_grid_size(Vector2i(current_width, new_height))
|
||||
else:
|
||||
DebugManager.log_error("Target scene does not have set_grid_size method", log_category)
|
||||
@@ -1,5 +1,6 @@
|
||||
extends Button
|
||||
|
||||
|
||||
func _ready():
|
||||
pressed.connect(_on_pressed)
|
||||
DebugManager.debug_toggled.connect(_on_debug_toggled)
|
||||
@@ -8,8 +9,10 @@ func _ready():
|
||||
var current_state = DebugManager.is_debug_enabled()
|
||||
text = "Debug: " + ("ON" if current_state else "OFF")
|
||||
|
||||
|
||||
func _on_pressed():
|
||||
DebugManager.toggle_debug()
|
||||
|
||||
|
||||
func _on_debug_toggled(enabled: bool):
|
||||
text = "Debug: " + ("ON" if enabled else "OFF")
|
||||
|
||||
@@ -6,14 +6,16 @@ signal open_settings
|
||||
var current_menu_index: int = 0
|
||||
var original_button_scales: Array[Vector2] = []
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
DebugManager.log_info("MainMenu ready", "MainMenu")
|
||||
_setup_menu_navigation()
|
||||
_update_new_game_button()
|
||||
|
||||
func _on_new_game_button_pressed():
|
||||
|
||||
func _on_new_game_button_pressed() -> void:
|
||||
AudioManager.play_ui_click()
|
||||
var button_text = $MenuContainer/NewGameButton.text
|
||||
var button_text: String = $MenuContainer/NewGameButton.text
|
||||
if button_text == "Continue":
|
||||
DebugManager.log_info("Continue pressed", "MainMenu")
|
||||
GameManager.continue_game()
|
||||
@@ -21,17 +23,20 @@ func _on_new_game_button_pressed():
|
||||
DebugManager.log_info("New Game pressed", "MainMenu")
|
||||
GameManager.start_new_game()
|
||||
|
||||
func _on_settings_button_pressed():
|
||||
|
||||
func _on_settings_button_pressed() -> void:
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Settings pressed", "MainMenu")
|
||||
open_settings.emit()
|
||||
|
||||
func _on_exit_button_pressed():
|
||||
|
||||
func _on_exit_button_pressed() -> void:
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Exit pressed", "MainMenu")
|
||||
get_tree().quit()
|
||||
|
||||
func _setup_menu_navigation():
|
||||
|
||||
func _setup_menu_navigation() -> void:
|
||||
menu_buttons.clear()
|
||||
original_button_scales.clear()
|
||||
|
||||
@@ -44,6 +49,7 @@ func _setup_menu_navigation():
|
||||
|
||||
_update_visual_selection()
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("move_up"):
|
||||
_navigate_menu(-1)
|
||||
@@ -60,7 +66,8 @@ func _input(event: InputEvent) -> void:
|
||||
DebugManager.log_info("Quit game shortcut pressed", "MainMenu")
|
||||
get_tree().quit()
|
||||
|
||||
func _navigate_menu(direction: int):
|
||||
|
||||
func _navigate_menu(direction: int) -> void:
|
||||
AudioManager.play_ui_click()
|
||||
current_menu_index = (current_menu_index + direction) % menu_buttons.size()
|
||||
if current_menu_index < 0:
|
||||
@@ -68,15 +75,17 @@ func _navigate_menu(direction: int):
|
||||
_update_visual_selection()
|
||||
DebugManager.log_info("Menu navigation: index " + str(current_menu_index), "MainMenu")
|
||||
|
||||
func _activate_current_button():
|
||||
|
||||
func _activate_current_button() -> void:
|
||||
if current_menu_index >= 0 and current_menu_index < menu_buttons.size():
|
||||
var button = menu_buttons[current_menu_index]
|
||||
var button: Button = menu_buttons[current_menu_index]
|
||||
DebugManager.log_info("Activating button via keyboard/gamepad: " + button.text, "MainMenu")
|
||||
button.pressed.emit()
|
||||
|
||||
func _update_visual_selection():
|
||||
|
||||
func _update_visual_selection() -> void:
|
||||
for i in range(menu_buttons.size()):
|
||||
var button = menu_buttons[i]
|
||||
var button: Button = menu_buttons[i]
|
||||
if i == current_menu_index:
|
||||
button.scale = original_button_scales[i] * 1.1
|
||||
button.modulate = Color(1.2, 1.2, 1.0)
|
||||
@@ -84,16 +93,23 @@ func _update_visual_selection():
|
||||
button.scale = original_button_scales[i]
|
||||
button.modulate = Color.WHITE
|
||||
|
||||
func _update_new_game_button():
|
||||
# Check if there's an existing save with progress
|
||||
var current_score = SaveManager.get_current_score()
|
||||
var games_played = SaveManager.get_games_played()
|
||||
var has_saved_grid = SaveManager.has_saved_grid()
|
||||
|
||||
var new_game_button = $MenuContainer/NewGameButton
|
||||
func _update_new_game_button() -> void:
|
||||
# Check if there's an existing save with progress
|
||||
var current_score: int = SaveManager.get_current_score()
|
||||
var games_played: int = SaveManager.get_games_played()
|
||||
var has_saved_grid: bool = SaveManager.has_saved_grid()
|
||||
|
||||
var new_game_button: Button = $MenuContainer/NewGameButton
|
||||
if current_score > 0 or games_played > 0 or has_saved_grid:
|
||||
new_game_button.text = "Continue"
|
||||
DebugManager.log_info("Updated button to Continue (score: %d, games: %d, grid: %s)" % [current_score, games_played, has_saved_grid], "MainMenu")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Updated button to Continue (score: %d, games: %d, grid: %s)"
|
||||
% [current_score, games_played, has_saved_grid]
|
||||
),
|
||||
"MainMenu"
|
||||
)
|
||||
else:
|
||||
new_game_button.text = "New Game"
|
||||
DebugManager.log_info("Updated button to New Game", "MainMenu")
|
||||
|
||||
@@ -14,27 +14,27 @@ signal back_to_main_menu
|
||||
# Progress reset confirmation dialog
|
||||
var confirmation_dialog: AcceptDialog
|
||||
|
||||
|
||||
# Navigation system variables
|
||||
var navigable_controls: Array[Control] = []
|
||||
var current_control_index: int = 0
|
||||
var original_control_scales: Array[Vector2] = []
|
||||
var original_control_modulates: Array[Color] = []
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("localizable")
|
||||
DebugManager.log_info("SettingsMenu ready", "Settings")
|
||||
# Language selector is initialized automatically
|
||||
|
||||
var master_callback = _on_volume_slider_changed.bind("master_volume")
|
||||
var master_callback: Callable = _on_volume_slider_changed.bind("master_volume")
|
||||
if not master_slider.value_changed.is_connected(master_callback):
|
||||
master_slider.value_changed.connect(master_callback)
|
||||
|
||||
var music_callback = _on_volume_slider_changed.bind("music_volume")
|
||||
var music_callback: Callable = _on_volume_slider_changed.bind("music_volume")
|
||||
if not music_slider.value_changed.is_connected(music_callback):
|
||||
music_slider.value_changed.connect(music_callback)
|
||||
|
||||
var sfx_callback = _on_volume_slider_changed.bind("sfx_volume")
|
||||
var sfx_callback: Callable = _on_volume_slider_changed.bind("sfx_volume")
|
||||
if not sfx_slider.value_changed.is_connected(sfx_callback):
|
||||
sfx_slider.value_changed.connect(sfx_callback)
|
||||
|
||||
@@ -45,37 +45,41 @@ func _ready():
|
||||
_setup_navigation_system()
|
||||
_setup_confirmation_dialog()
|
||||
|
||||
func _update_controls_from_settings():
|
||||
|
||||
func _update_controls_from_settings() -> void:
|
||||
master_slider.value = settings_manager.get_setting("master_volume")
|
||||
music_slider.value = settings_manager.get_setting("music_volume")
|
||||
sfx_slider.value = settings_manager.get_setting("sfx_volume")
|
||||
|
||||
# Language display is handled by the ValueStepper component
|
||||
|
||||
func _on_volume_slider_changed(value, setting_key):
|
||||
|
||||
func _on_volume_slider_changed(value: float, setting_key: String) -> void:
|
||||
# Input validation for volume settings
|
||||
if not setting_key in ["master_volume", "music_volume", "sfx_volume"]:
|
||||
DebugManager.log_error("Invalid volume setting key: " + str(setting_key), "Settings")
|
||||
return
|
||||
|
||||
if not (value is float or value is int):
|
||||
if typeof(value) != TYPE_FLOAT and typeof(value) != TYPE_INT:
|
||||
DebugManager.log_error("Invalid volume value type: " + str(typeof(value)), "Settings")
|
||||
return
|
||||
|
||||
# Clamp value to valid range
|
||||
var clamped_value = clamp(float(value), 0.0, 1.0)
|
||||
var clamped_value: float = clamp(float(value), 0.0, 1.0)
|
||||
if clamped_value != value:
|
||||
DebugManager.log_warn("Volume value %f clamped to %f" % [value, clamped_value], "Settings")
|
||||
|
||||
if not settings_manager.set_setting(setting_key, clamped_value):
|
||||
DebugManager.log_error("Failed to set volume setting: " + setting_key, "Settings")
|
||||
|
||||
func _exit_settings():
|
||||
|
||||
func _exit_settings() -> void:
|
||||
DebugManager.log_info("Exiting settings", "Settings")
|
||||
settings_manager.save_settings()
|
||||
back_to_main_menu.emit()
|
||||
|
||||
func _input(event):
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("action_east") or event.is_action_pressed("pause_menu"):
|
||||
DebugManager.log_debug("Cancel/back action pressed in settings", "Settings")
|
||||
_exit_settings()
|
||||
@@ -103,14 +107,14 @@ func _input(event):
|
||||
_activate_current_control()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
func _on_back_button_pressed():
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Back button pressed", "Settings")
|
||||
_exit_settings()
|
||||
|
||||
|
||||
|
||||
func update_text():
|
||||
func update_text() -> void:
|
||||
$SettingsContainer/SettingsTitle.text = tr("settings_title")
|
||||
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
|
||||
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
|
||||
@@ -127,7 +131,8 @@ func _on_reset_setting_button_pressed() -> void:
|
||||
_update_controls_from_settings()
|
||||
localization_manager.change_language(settings_manager.get_setting("language"))
|
||||
|
||||
func _setup_navigation_system():
|
||||
|
||||
func _setup_navigation_system() -> void:
|
||||
navigable_controls.clear()
|
||||
original_control_scales.clear()
|
||||
original_control_modulates.clear()
|
||||
@@ -148,7 +153,8 @@ func _setup_navigation_system():
|
||||
|
||||
_update_visual_selection()
|
||||
|
||||
func _navigate_controls(direction: int):
|
||||
|
||||
func _navigate_controls(direction: int) -> void:
|
||||
AudioManager.play_ui_click()
|
||||
current_control_index = (current_control_index + direction) % navigable_controls.size()
|
||||
if current_control_index < 0:
|
||||
@@ -156,32 +162,36 @@ func _navigate_controls(direction: int):
|
||||
_update_visual_selection()
|
||||
DebugManager.log_info("Settings navigation: index " + str(current_control_index), "Settings")
|
||||
|
||||
func _adjust_current_control(direction: int):
|
||||
|
||||
func _adjust_current_control(direction: int) -> void:
|
||||
if current_control_index < 0 or current_control_index >= navigable_controls.size():
|
||||
return
|
||||
|
||||
var control = navigable_controls[current_control_index]
|
||||
var control: Control = navigable_controls[current_control_index]
|
||||
|
||||
# Handle sliders
|
||||
if control is HSlider:
|
||||
var slider = control as HSlider
|
||||
var step = slider.step if slider.step > 0 else 0.1
|
||||
var new_value = slider.value + (direction * step)
|
||||
var slider: HSlider = control as HSlider
|
||||
var step: float = slider.step if slider.step > 0 else 0.1
|
||||
var new_value: float = slider.value + (direction * step)
|
||||
new_value = clamp(new_value, slider.min_value, slider.max_value)
|
||||
slider.value = new_value
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Slider adjusted: %s = %f" % [_get_control_name(control), new_value], "Settings")
|
||||
DebugManager.log_info(
|
||||
"Slider adjusted: %s = %f" % [_get_control_name(control), new_value], "Settings"
|
||||
)
|
||||
|
||||
# Handle language stepper with left/right
|
||||
elif control == language_stepper:
|
||||
if language_stepper.handle_input_action("move_left" if direction == -1 else "move_right"):
|
||||
AudioManager.play_ui_click()
|
||||
|
||||
func _activate_current_control():
|
||||
|
||||
func _activate_current_control() -> void:
|
||||
if current_control_index < 0 or current_control_index >= navigable_controls.size():
|
||||
return
|
||||
|
||||
var control = navigable_controls[current_control_index]
|
||||
var control: Control = navigable_controls[current_control_index]
|
||||
|
||||
# Handle buttons
|
||||
if control is Button:
|
||||
@@ -193,7 +203,8 @@ func _activate_current_control():
|
||||
elif control == language_stepper:
|
||||
DebugManager.log_info("Language stepper selected - use left/right to change", "Settings")
|
||||
|
||||
func _update_visual_selection():
|
||||
|
||||
func _update_visual_selection() -> void:
|
||||
for i in range(navigable_controls.size()):
|
||||
var control = navigable_controls[i]
|
||||
if i == current_control_index:
|
||||
@@ -211,6 +222,7 @@ func _update_visual_selection():
|
||||
control.scale = original_control_scales[i]
|
||||
control.modulate = original_control_modulates[i]
|
||||
|
||||
|
||||
func _get_control_name(control: Control) -> String:
|
||||
if control == master_slider:
|
||||
return "master_volume"
|
||||
@@ -223,10 +235,15 @@ func _get_control_name(control: Control) -> String:
|
||||
else:
|
||||
return "button"
|
||||
|
||||
func _on_language_stepper_value_changed(new_value: String, new_index: int):
|
||||
DebugManager.log_info("Language changed via ValueStepper: " + new_value + " (index: " + str(new_index) + ")", "Settings")
|
||||
|
||||
func _setup_confirmation_dialog():
|
||||
func _on_language_stepper_value_changed(new_value: String, new_index: float) -> void:
|
||||
DebugManager.log_info(
|
||||
"Language changed via ValueStepper: " + new_value + " (index: " + str(int(new_index)) + ")",
|
||||
"Settings"
|
||||
)
|
||||
|
||||
|
||||
func _setup_confirmation_dialog() -> void:
|
||||
"""Create confirmation dialog for progress reset"""
|
||||
confirmation_dialog = AcceptDialog.new()
|
||||
confirmation_dialog.title = tr("confirm_reset_title")
|
||||
@@ -244,7 +261,8 @@ func _setup_confirmation_dialog():
|
||||
|
||||
add_child(confirmation_dialog)
|
||||
|
||||
func _on_reset_progress_button_pressed():
|
||||
|
||||
func _on_reset_progress_button_pressed() -> void:
|
||||
"""Handle reset progress button press with confirmation"""
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Reset progress button pressed", "Settings")
|
||||
@@ -257,7 +275,8 @@ func _on_reset_progress_button_pressed():
|
||||
# Show confirmation dialog
|
||||
confirmation_dialog.popup_centered()
|
||||
|
||||
func _on_reset_progress_confirmed():
|
||||
|
||||
func _on_reset_progress_confirmed() -> void:
|
||||
"""Actually reset the progress after confirmation"""
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Progress reset confirmed by user", "Settings")
|
||||
@@ -267,7 +286,7 @@ func _on_reset_progress_confirmed():
|
||||
DebugManager.log_info("All progress successfully reset", "Settings")
|
||||
|
||||
# Show success message
|
||||
var success_dialog = AcceptDialog.new()
|
||||
var success_dialog: AcceptDialog = AcceptDialog.new()
|
||||
success_dialog.title = tr("reset_success_title")
|
||||
success_dialog.dialog_text = tr("reset_success_message")
|
||||
success_dialog.ok_button_text = tr("ok")
|
||||
@@ -283,7 +302,7 @@ func _on_reset_progress_confirmed():
|
||||
DebugManager.log_error("Failed to reset progress", "Settings")
|
||||
|
||||
# Show error message
|
||||
var error_dialog = AcceptDialog.new()
|
||||
var error_dialog: AcceptDialog = AcceptDialog.new()
|
||||
error_dialog.title = tr("reset_error_title")
|
||||
error_dialog.dialog_text = tr("reset_error_message")
|
||||
error_dialog.ok_button_text = tr("ok")
|
||||
@@ -291,7 +310,8 @@ func _on_reset_progress_confirmed():
|
||||
error_dialog.popup_centered()
|
||||
error_dialog.confirmed.connect(func(): error_dialog.queue_free())
|
||||
|
||||
func _on_reset_progress_canceled():
|
||||
|
||||
func _on_reset_progress_canceled() -> void:
|
||||
"""Handle reset progress cancellation"""
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Progress reset canceled by user", "Settings")
|
||||
|
||||
@@ -29,7 +29,8 @@ var original_scale: Vector2
|
||||
var original_modulate: Color
|
||||
var is_highlighted: bool = false
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
DebugManager.log_info("ValueStepper ready for: " + data_source, "ValueStepper")
|
||||
|
||||
# Store original visual properties
|
||||
@@ -47,8 +48,9 @@ func _ready():
|
||||
_load_data()
|
||||
_update_display()
|
||||
|
||||
|
||||
## Loads data based on the data_source type
|
||||
func _load_data():
|
||||
func _load_data() -> void:
|
||||
match data_source:
|
||||
"language":
|
||||
_load_language_data()
|
||||
@@ -59,8 +61,9 @@ func _load_data():
|
||||
_:
|
||||
DebugManager.log_warn("Unknown data_source: " + data_source, "ValueStepper")
|
||||
|
||||
func _load_language_data():
|
||||
var languages_data = SettingsManager.get_languages_data()
|
||||
|
||||
func _load_language_data() -> void:
|
||||
var languages_data: Dictionary = SettingsManager.get_languages_data()
|
||||
if languages_data.has("languages"):
|
||||
values.clear()
|
||||
display_names.clear()
|
||||
@@ -69,28 +72,31 @@ func _load_language_data():
|
||||
display_names.append(languages_data.languages[lang_code]["display_name"])
|
||||
|
||||
# Set current index based on current language
|
||||
var current_lang = SettingsManager.get_setting("language")
|
||||
var index = values.find(current_lang)
|
||||
var current_lang: String = SettingsManager.get_setting("language")
|
||||
var index: int = values.find(current_lang)
|
||||
current_index = max(0, index)
|
||||
|
||||
DebugManager.log_info("Loaded %d languages" % values.size(), "ValueStepper")
|
||||
|
||||
func _load_resolution_data():
|
||||
|
||||
func _load_resolution_data() -> void:
|
||||
# Example resolution data - customize as needed
|
||||
values = ["1920x1080", "1366x768", "1280x720", "1024x768"]
|
||||
display_names = ["1920×1080 (Full HD)", "1366×768", "1280×720 (HD)", "1024×768"]
|
||||
current_index = 0
|
||||
DebugManager.log_info("Loaded %d resolutions" % values.size(), "ValueStepper")
|
||||
|
||||
func _load_difficulty_data():
|
||||
|
||||
func _load_difficulty_data() -> void:
|
||||
# Example difficulty data - customize as needed
|
||||
values = ["easy", "normal", "hard", "nightmare"]
|
||||
display_names = ["Easy", "Normal", "Hard", "Nightmare"]
|
||||
current_index = 1 # Default to "normal"
|
||||
DebugManager.log_info("Loaded %d difficulty levels" % values.size(), "ValueStepper")
|
||||
|
||||
|
||||
## Updates the display text based on current selection
|
||||
func _update_display():
|
||||
func _update_display() -> void:
|
||||
if values.size() == 0 or current_index < 0 or current_index >= values.size():
|
||||
value_display.text = "N/A"
|
||||
return
|
||||
@@ -100,26 +106,30 @@ func _update_display():
|
||||
else:
|
||||
value_display.text = values[current_index]
|
||||
|
||||
|
||||
## Changes the current value by the specified direction (-1 for previous, +1 for next)
|
||||
func change_value(direction: int):
|
||||
func change_value(direction: int) -> void:
|
||||
if values.size() == 0:
|
||||
DebugManager.log_warn("No values available for: " + data_source, "ValueStepper")
|
||||
return
|
||||
|
||||
var new_index = (current_index + direction) % values.size()
|
||||
var new_index: int = (current_index + direction) % values.size()
|
||||
if new_index < 0:
|
||||
new_index = values.size() - 1
|
||||
|
||||
current_index = new_index
|
||||
var new_value = values[current_index]
|
||||
var new_value: String = values[current_index]
|
||||
|
||||
_update_display()
|
||||
_apply_value_change(new_value, current_index)
|
||||
value_changed.emit(new_value, current_index)
|
||||
DebugManager.log_info("Value changed to: " + new_value + " (index: " + str(current_index) + ")", "ValueStepper")
|
||||
DebugManager.log_info(
|
||||
"Value changed to: " + new_value + " (index: " + str(current_index) + ")", "ValueStepper"
|
||||
)
|
||||
|
||||
|
||||
## Override this method for custom value application logic
|
||||
func _apply_value_change(new_value: String, _index: int):
|
||||
func _apply_value_change(new_value: String, _index: int) -> void:
|
||||
match data_source:
|
||||
"language":
|
||||
SettingsManager.set_setting("language", new_value)
|
||||
@@ -132,29 +142,37 @@ func _apply_value_change(new_value: String, _index: int):
|
||||
# Apply difficulty change logic here
|
||||
DebugManager.log_info("Difficulty would change to: " + new_value, "ValueStepper")
|
||||
|
||||
|
||||
## Sets up custom values for the stepper
|
||||
func setup_custom_values(custom_values: Array[String], custom_display_names: Array[String] = []):
|
||||
func setup_custom_values(
|
||||
custom_values: Array[String], custom_display_names: Array[String] = []
|
||||
) -> void:
|
||||
values = custom_values.duplicate()
|
||||
display_names = custom_display_names.duplicate() if custom_display_names.size() > 0 else values.duplicate()
|
||||
display_names = (
|
||||
custom_display_names.duplicate() if custom_display_names.size() > 0 else values.duplicate()
|
||||
)
|
||||
current_index = 0
|
||||
_update_display()
|
||||
DebugManager.log_info("Setup custom values: " + str(values.size()) + " items", "ValueStepper")
|
||||
|
||||
|
||||
## Gets the current value
|
||||
func get_current_value() -> String:
|
||||
if values.size() > 0 and current_index >= 0 and current_index < values.size():
|
||||
return values[current_index]
|
||||
return ""
|
||||
|
||||
|
||||
## Sets the current value by string
|
||||
func set_current_value(value: String):
|
||||
var index = values.find(value)
|
||||
func set_current_value(value: String) -> void:
|
||||
var index: int = values.find(value)
|
||||
if index >= 0:
|
||||
current_index = index
|
||||
_update_display()
|
||||
|
||||
|
||||
## Visual highlighting for navigation systems
|
||||
func set_highlighted(highlighted: bool):
|
||||
func set_highlighted(highlighted: bool) -> void:
|
||||
is_highlighted = highlighted
|
||||
if highlighted:
|
||||
scale = original_scale * 1.05
|
||||
@@ -163,6 +181,7 @@ func set_highlighted(highlighted: bool):
|
||||
scale = original_scale
|
||||
modulate = original_modulate
|
||||
|
||||
|
||||
## Handle input actions for navigation integration
|
||||
func handle_input_action(action: String) -> bool:
|
||||
match action:
|
||||
@@ -175,16 +194,19 @@ func handle_input_action(action: String) -> bool:
|
||||
_:
|
||||
return false
|
||||
|
||||
func _on_left_button_pressed():
|
||||
|
||||
func _on_left_button_pressed() -> void:
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Left button clicked", "ValueStepper")
|
||||
change_value(-1)
|
||||
|
||||
func _on_right_button_pressed():
|
||||
|
||||
func _on_right_button_pressed() -> void:
|
||||
AudioManager.play_ui_click()
|
||||
DebugManager.log_info("Right button clicked", "ValueStepper")
|
||||
change_value(1)
|
||||
|
||||
|
||||
## For navigation system integration
|
||||
func get_control_name() -> String:
|
||||
return data_source + "_stepper"
|
||||
|
||||
@@ -7,6 +7,7 @@ var music_player: AudioStreamPlayer
|
||||
var ui_click_player: AudioStreamPlayer
|
||||
var click_stream: AudioStream
|
||||
|
||||
|
||||
func _ready():
|
||||
music_player = AudioStreamPlayer.new()
|
||||
add_child(music_player)
|
||||
@@ -32,22 +33,26 @@ func _ready():
|
||||
|
||||
_start_music()
|
||||
|
||||
|
||||
func _load_stream() -> AudioStream:
|
||||
var res = load(MUSIC_PATH)
|
||||
if not res or not res is AudioStream:
|
||||
return null
|
||||
return res
|
||||
|
||||
|
||||
func _configure_stream_loop(stream: AudioStream) -> void:
|
||||
if stream is AudioStreamWAV:
|
||||
stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
|
||||
elif stream is AudioStreamOggVorbis:
|
||||
stream.loop = true
|
||||
|
||||
|
||||
func _configure_audio_bus() -> void:
|
||||
music_player.bus = "Music"
|
||||
music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))
|
||||
|
||||
|
||||
func update_music_volume(volume: float) -> void:
|
||||
var volume_db = linear_to_db(volume)
|
||||
music_player.volume_db = volume_db
|
||||
@@ -58,16 +63,19 @@ func update_music_volume(volume: float) -> void:
|
||||
else:
|
||||
_stop_music()
|
||||
|
||||
|
||||
func _start_music() -> void:
|
||||
if music_player.playing:
|
||||
return
|
||||
music_player.play()
|
||||
|
||||
|
||||
func _stop_music() -> void:
|
||||
if not music_player.playing:
|
||||
return
|
||||
music_player.stop()
|
||||
|
||||
|
||||
func play_ui_click() -> void:
|
||||
if not click_stream:
|
||||
return
|
||||
|
||||
@@ -2,54 +2,58 @@ extends Node
|
||||
|
||||
signal debug_toggled(enabled: bool)
|
||||
|
||||
enum LogLevel {
|
||||
TRACE = 0,
|
||||
DEBUG = 1,
|
||||
INFO = 2,
|
||||
WARN = 3,
|
||||
ERROR = 4,
|
||||
FATAL = 5
|
||||
}
|
||||
enum LogLevel { TRACE = 0, DEBUG = 1, INFO = 2, WARN = 3, ERROR = 4, FATAL = 5 }
|
||||
|
||||
var debug_enabled: bool = false
|
||||
var debug_overlay_visible: bool = false
|
||||
var current_log_level: LogLevel = LogLevel.INFO
|
||||
|
||||
|
||||
func _ready():
|
||||
log_info("DebugManager loaded")
|
||||
|
||||
|
||||
func toggle_debug():
|
||||
debug_enabled = !debug_enabled
|
||||
debug_toggled.emit(debug_enabled)
|
||||
log_info("Debug mode: " + ("ON" if debug_enabled else "OFF"))
|
||||
|
||||
|
||||
func set_debug_enabled(enabled: bool):
|
||||
if debug_enabled != enabled:
|
||||
debug_enabled = enabled
|
||||
debug_toggled.emit(debug_enabled)
|
||||
|
||||
|
||||
func is_debug_enabled() -> bool:
|
||||
return debug_enabled
|
||||
|
||||
|
||||
func toggle_overlay():
|
||||
debug_overlay_visible = !debug_overlay_visible
|
||||
|
||||
|
||||
func set_overlay_visible(visible: bool):
|
||||
debug_overlay_visible = visible
|
||||
|
||||
|
||||
func is_overlay_visible() -> bool:
|
||||
return debug_overlay_visible
|
||||
|
||||
|
||||
func set_log_level(level: LogLevel):
|
||||
current_log_level = level
|
||||
log_info("Log level set to: " + _log_level_to_string(level))
|
||||
|
||||
|
||||
func get_log_level() -> LogLevel:
|
||||
return current_log_level
|
||||
|
||||
|
||||
func _should_log(level: LogLevel) -> bool:
|
||||
return level >= current_log_level
|
||||
|
||||
|
||||
func _log_level_to_string(level: LogLevel) -> String:
|
||||
match level:
|
||||
LogLevel.TRACE:
|
||||
@@ -67,41 +71,48 @@ func _log_level_to_string(level: LogLevel) -> String:
|
||||
_:
|
||||
return "UNKNOWN"
|
||||
|
||||
|
||||
func _format_log_message(level: LogLevel, message: String, category: String = "") -> String:
|
||||
var timestamp = Time.get_datetime_string_from_system()
|
||||
var level_str = _log_level_to_string(level)
|
||||
var category_str = (" [" + category + "]") if category != "" else ""
|
||||
return "[%s] %s%s: %s" % [timestamp, level_str, category_str, message]
|
||||
|
||||
|
||||
func log_trace(message: String, category: String = ""):
|
||||
if _should_log(LogLevel.TRACE):
|
||||
var formatted = _format_log_message(LogLevel.TRACE, message, category)
|
||||
if debug_enabled:
|
||||
print(formatted)
|
||||
|
||||
|
||||
func log_debug(message: String, category: String = ""):
|
||||
if _should_log(LogLevel.DEBUG):
|
||||
var formatted = _format_log_message(LogLevel.DEBUG, message, category)
|
||||
if debug_enabled:
|
||||
print(formatted)
|
||||
|
||||
|
||||
func log_info(message: String, category: String = ""):
|
||||
if _should_log(LogLevel.INFO):
|
||||
var formatted = _format_log_message(LogLevel.INFO, message, category)
|
||||
print(formatted)
|
||||
|
||||
|
||||
func log_warn(message: String, category: String = ""):
|
||||
if _should_log(LogLevel.WARN):
|
||||
var formatted = _format_log_message(LogLevel.WARN, message, category)
|
||||
print(formatted)
|
||||
push_warning(formatted)
|
||||
|
||||
|
||||
func log_error(message: String, category: String = ""):
|
||||
if _should_log(LogLevel.ERROR):
|
||||
var formatted = _format_log_message(LogLevel.ERROR, message, category)
|
||||
print(formatted)
|
||||
push_error(formatted)
|
||||
|
||||
|
||||
func log_fatal(message: String, category: String = ""):
|
||||
if _should_log(LogLevel.FATAL):
|
||||
var formatted = _format_log_message(LogLevel.FATAL, message, category)
|
||||
|
||||
@@ -6,22 +6,27 @@ const MAIN_SCENE_PATH := "res://scenes/main/main.tscn"
|
||||
var pending_gameplay_mode: String = "match3"
|
||||
var is_changing_scene: bool = false
|
||||
|
||||
|
||||
func start_new_game() -> void:
|
||||
SaveManager.start_new_game()
|
||||
start_game_with_mode("match3")
|
||||
|
||||
|
||||
func continue_game() -> void:
|
||||
# Don't reset score
|
||||
start_game_with_mode("match3")
|
||||
|
||||
|
||||
func start_match3_game() -> void:
|
||||
SaveManager.start_new_game()
|
||||
start_game_with_mode("match3")
|
||||
|
||||
|
||||
func start_clickomania_game() -> void:
|
||||
SaveManager.start_new_game()
|
||||
start_game_with_mode("clickomania")
|
||||
|
||||
|
||||
func start_game_with_mode(gameplay_mode: String) -> void:
|
||||
# Input validation
|
||||
if not gameplay_mode or gameplay_mode.is_empty():
|
||||
@@ -29,7 +34,9 @@ func start_game_with_mode(gameplay_mode: String) -> void:
|
||||
return
|
||||
|
||||
if not gameplay_mode is String:
|
||||
DebugManager.log_error("Invalid gameplay mode type: " + str(typeof(gameplay_mode)), "GameManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid gameplay mode type: " + str(typeof(gameplay_mode)), "GameManager"
|
||||
)
|
||||
return
|
||||
|
||||
# Prevent concurrent scene changes
|
||||
@@ -40,7 +47,10 @@ func start_game_with_mode(gameplay_mode: String) -> void:
|
||||
# Validate gameplay mode
|
||||
var valid_modes = ["match3", "clickomania"]
|
||||
if not gameplay_mode in valid_modes:
|
||||
DebugManager.log_error("Invalid gameplay mode: '%s'. Valid modes: %s" % [gameplay_mode, str(valid_modes)], "GameManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid gameplay mode: '%s'. Valid modes: %s" % [gameplay_mode, str(valid_modes)],
|
||||
"GameManager"
|
||||
)
|
||||
return
|
||||
|
||||
is_changing_scene = true
|
||||
@@ -54,7 +64,9 @@ func start_game_with_mode(gameplay_mode: String) -> void:
|
||||
|
||||
var result = get_tree().change_scene_to_packed(packed_scene)
|
||||
if result != OK:
|
||||
DebugManager.log_error("Failed to change to game scene (Error code: %d)" % result, "GameManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to change to game scene (Error code: %d)" % result, "GameManager"
|
||||
)
|
||||
is_changing_scene = false
|
||||
return
|
||||
|
||||
@@ -83,6 +95,7 @@ func start_game_with_mode(gameplay_mode: String) -> void:
|
||||
|
||||
is_changing_scene = false
|
||||
|
||||
|
||||
func save_game() -> void:
|
||||
# Get current score from the active game scene
|
||||
var current_score = 0
|
||||
@@ -92,10 +105,13 @@ func save_game() -> void:
|
||||
SaveManager.finish_game(current_score)
|
||||
DebugManager.log_info("Game saved with score: %d" % current_score, "GameManager")
|
||||
|
||||
|
||||
func exit_to_main_menu() -> void:
|
||||
# Prevent concurrent scene changes
|
||||
if is_changing_scene:
|
||||
DebugManager.log_warn("Scene change already in progress, ignoring exit to main menu request", "GameManager")
|
||||
DebugManager.log_warn(
|
||||
"Scene change already in progress, ignoring exit to main menu request", "GameManager"
|
||||
)
|
||||
return
|
||||
|
||||
is_changing_scene = true
|
||||
@@ -109,7 +125,9 @@ func exit_to_main_menu() -> void:
|
||||
|
||||
var result = get_tree().change_scene_to_packed(packed_scene)
|
||||
if result != OK:
|
||||
DebugManager.log_error("Failed to change to main scene (Error code: %d)" % result, "GameManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to change to main scene (Error code: %d)" % result, "GameManager"
|
||||
)
|
||||
is_changing_scene = false
|
||||
return
|
||||
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
extends Node
|
||||
|
||||
|
||||
func _ready():
|
||||
# Set default locale if not already set
|
||||
if TranslationServer.get_locale() == "":
|
||||
TranslationServer.set_locale("en")
|
||||
|
||||
|
||||
func change_language(locale: String):
|
||||
TranslationServer.set_locale(locale)
|
||||
# Signal to update UI elements
|
||||
|
||||
@@ -1,23 +1,24 @@
|
||||
extends Node
|
||||
|
||||
const SAVE_FILE_PATH = "user://savegame.save"
|
||||
const SAVE_FORMAT_VERSION = 1
|
||||
const MAX_GRID_SIZE = 15
|
||||
const MAX_TILE_TYPES = 10
|
||||
const MAX_SCORE = 999999999
|
||||
const MAX_GAMES_PLAYED = 100000
|
||||
const MAX_FILE_SIZE = 1048576 # 1MB limit
|
||||
const SAVE_FILE_PATH: String = "user://savegame.save"
|
||||
const SAVE_FORMAT_VERSION: int = 1
|
||||
const MAX_GRID_SIZE: int = 15
|
||||
const MAX_TILE_TYPES: int = 10
|
||||
const MAX_SCORE: int = 999999999
|
||||
const MAX_GAMES_PLAYED: int = 100000
|
||||
const MAX_FILE_SIZE: int = 1048576 # 1MB limit
|
||||
|
||||
# Save operation protection
|
||||
var _save_in_progress: bool = false
|
||||
var _restore_in_progress: bool = false
|
||||
|
||||
var game_data = {
|
||||
var game_data: Dictionary = {
|
||||
"high_score": 0,
|
||||
"current_score": 0,
|
||||
"games_played": 0,
|
||||
"total_score": 0,
|
||||
"grid_state": {
|
||||
"grid_state":
|
||||
{
|
||||
"grid_size": {"x": 8, "y": 8},
|
||||
"tile_types_count": 5,
|
||||
"active_gem_types": [0, 1, 2, 3, 4],
|
||||
@@ -25,36 +26,41 @@ var game_data = {
|
||||
}
|
||||
}
|
||||
|
||||
func _ready():
|
||||
|
||||
func _ready() -> void:
|
||||
load_game()
|
||||
|
||||
func save_game():
|
||||
|
||||
func save_game() -> bool:
|
||||
# Prevent concurrent saves
|
||||
if _save_in_progress:
|
||||
DebugManager.log_warn("Save already in progress, skipping", "SaveManager")
|
||||
return false
|
||||
|
||||
_save_in_progress = true
|
||||
var result = _perform_save()
|
||||
var result: bool = _perform_save()
|
||||
_save_in_progress = false
|
||||
return result
|
||||
|
||||
func _perform_save():
|
||||
|
||||
func _perform_save() -> bool:
|
||||
# Create backup before saving
|
||||
_create_backup()
|
||||
|
||||
# Add version and checksum
|
||||
var save_data = game_data.duplicate(true)
|
||||
var save_data: Dictionary = game_data.duplicate(true)
|
||||
save_data["_version"] = SAVE_FORMAT_VERSION
|
||||
# Calculate checksum excluding _checksum field
|
||||
save_data["_checksum"] = _calculate_checksum(save_data)
|
||||
|
||||
var save_file = FileAccess.open(SAVE_FILE_PATH, FileAccess.WRITE)
|
||||
var save_file: FileAccess = FileAccess.open(SAVE_FILE_PATH, FileAccess.WRITE)
|
||||
if save_file == null:
|
||||
DebugManager.log_error("Failed to open save file for writing: %s" % SAVE_FILE_PATH, "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to open save file for writing: %s" % SAVE_FILE_PATH, "SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
var json_string = JSON.stringify(save_data)
|
||||
var json_string: String = JSON.stringify(save_data)
|
||||
|
||||
# Validate JSON creation
|
||||
if json_string.is_empty():
|
||||
@@ -65,10 +71,17 @@ func _perform_save():
|
||||
save_file.store_var(json_string)
|
||||
save_file.close()
|
||||
|
||||
DebugManager.log_info("Game saved successfully. High score: %d, Current score: %d" % [game_data.high_score, game_data.current_score], "SaveManager")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Game saved successfully. High score: %d, Current score: %d"
|
||||
% [game_data.high_score, game_data.current_score]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return true
|
||||
|
||||
func load_game():
|
||||
|
||||
func load_game() -> void:
|
||||
if not FileAccess.file_exists(SAVE_FILE_PATH):
|
||||
DebugManager.log_info("No save file found, using defaults", "SaveManager")
|
||||
return
|
||||
@@ -76,70 +89,90 @@ func load_game():
|
||||
# Reset restore flag
|
||||
_restore_in_progress = false
|
||||
|
||||
var save_file = FileAccess.open(SAVE_FILE_PATH, FileAccess.READ)
|
||||
var save_file: FileAccess = FileAccess.open(SAVE_FILE_PATH, FileAccess.READ)
|
||||
if save_file == null:
|
||||
DebugManager.log_error("Failed to open save file for reading: %s" % SAVE_FILE_PATH, "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to open save file for reading: %s" % SAVE_FILE_PATH, "SaveManager"
|
||||
)
|
||||
return
|
||||
|
||||
# Check file size
|
||||
var file_size = save_file.get_length()
|
||||
var file_size: int = save_file.get_length()
|
||||
if file_size > MAX_FILE_SIZE:
|
||||
DebugManager.log_error("Save file too large: %d bytes (max %d)" % [file_size, MAX_FILE_SIZE], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Save file too large: %d bytes (max %d)" % [file_size, MAX_FILE_SIZE], "SaveManager"
|
||||
)
|
||||
save_file.close()
|
||||
return
|
||||
|
||||
var json_string = save_file.get_var()
|
||||
var json_string: Variant = save_file.get_var()
|
||||
save_file.close()
|
||||
|
||||
if not json_string is String:
|
||||
DebugManager.log_error("Save file contains invalid data type", "SaveManager")
|
||||
return
|
||||
|
||||
var json = JSON.new()
|
||||
var parse_result = json.parse(json_string)
|
||||
var json: JSON = JSON.new()
|
||||
var parse_result: Error = json.parse(json_string)
|
||||
if parse_result != OK:
|
||||
DebugManager.log_error("Failed to parse save file JSON: %s" % json.error_string, "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to parse save file JSON: %s" % json.error_string, "SaveManager"
|
||||
)
|
||||
if not _restore_in_progress:
|
||||
var backup_restored = _restore_backup_if_exists()
|
||||
if not backup_restored:
|
||||
DebugManager.log_warn("JSON parse failed and backup restore failed, using defaults", "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"JSON parse failed and backup restore failed, using defaults", "SaveManager"
|
||||
)
|
||||
return
|
||||
|
||||
var loaded_data = json.data
|
||||
var loaded_data: Variant = json.data
|
||||
if not loaded_data is Dictionary:
|
||||
DebugManager.log_error("Save file root is not a dictionary", "SaveManager")
|
||||
if not _restore_in_progress:
|
||||
var backup_restored = _restore_backup_if_exists()
|
||||
if not backup_restored:
|
||||
DebugManager.log_warn("Invalid data format and backup restore failed, using defaults", "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Invalid data format and backup restore failed, using defaults", "SaveManager"
|
||||
)
|
||||
return
|
||||
|
||||
# Validate checksum first
|
||||
if not _validate_checksum(loaded_data):
|
||||
DebugManager.log_error("Save file checksum validation failed - possible tampering", "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Save file checksum validation failed - possible tampering", "SaveManager"
|
||||
)
|
||||
if not _restore_in_progress:
|
||||
var backup_restored = _restore_backup_if_exists()
|
||||
if not backup_restored:
|
||||
DebugManager.log_warn("Backup restore failed, using default game data", "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Backup restore failed, using default game data", "SaveManager"
|
||||
)
|
||||
return
|
||||
|
||||
# Handle version migration
|
||||
var migrated_data = _handle_version_migration(loaded_data)
|
||||
var migrated_data: Variant = _handle_version_migration(loaded_data)
|
||||
if migrated_data == null:
|
||||
DebugManager.log_error("Save file version migration failed", "SaveManager")
|
||||
if not _restore_in_progress:
|
||||
var backup_restored = _restore_backup_if_exists()
|
||||
if not backup_restored:
|
||||
DebugManager.log_warn("Migration failed and backup restore failed, using defaults", "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Migration failed and backup restore failed, using defaults", "SaveManager"
|
||||
)
|
||||
return
|
||||
|
||||
# Validate and fix loaded data
|
||||
if not _validate_and_fix_save_data(migrated_data):
|
||||
DebugManager.log_error("Save file failed validation after migration, using defaults", "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Save file failed validation after migration, using defaults", "SaveManager"
|
||||
)
|
||||
if not _restore_in_progress:
|
||||
var backup_restored = _restore_backup_if_exists()
|
||||
if not backup_restored:
|
||||
DebugManager.log_warn("Validation failed and backup restore failed, using defaults", "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Validation failed and backup restore failed, using defaults", "SaveManager"
|
||||
)
|
||||
return
|
||||
|
||||
# Use migrated data
|
||||
@@ -148,15 +181,24 @@ func load_game():
|
||||
# Safely merge validated data
|
||||
_merge_validated_data(loaded_data)
|
||||
|
||||
DebugManager.log_info("Game loaded successfully. High score: %d, Games played: %d" % [game_data.high_score, game_data.games_played], "SaveManager")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Game loaded successfully. High score: %d, Games played: %d"
|
||||
% [game_data.high_score, game_data.games_played]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
|
||||
func update_current_score(score: int):
|
||||
|
||||
func update_current_score(score: int) -> void:
|
||||
# Input validation
|
||||
if score < 0:
|
||||
DebugManager.log_warn("Negative score rejected: %d" % score, "SaveManager")
|
||||
return
|
||||
if score > MAX_SCORE:
|
||||
DebugManager.log_warn("Score too high, capping at maximum: %d -> %d" % [score, MAX_SCORE], "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Score too high, capping at maximum: %d -> %d" % [score, MAX_SCORE], "SaveManager"
|
||||
)
|
||||
score = MAX_SCORE
|
||||
|
||||
game_data.current_score = score
|
||||
@@ -164,27 +206,36 @@ func update_current_score(score: int):
|
||||
game_data.high_score = score
|
||||
DebugManager.log_info("New high score: %d" % score, "SaveManager")
|
||||
|
||||
func start_new_game():
|
||||
|
||||
func start_new_game() -> void:
|
||||
game_data.current_score = 0
|
||||
game_data.games_played += 1
|
||||
# Clear saved grid state
|
||||
game_data.grid_state.grid_layout = []
|
||||
DebugManager.log_info("Started new game #%d (cleared grid state)" % game_data.games_played, "SaveManager")
|
||||
DebugManager.log_info(
|
||||
"Started new game #%d (cleared grid state)" % game_data.games_played, "SaveManager"
|
||||
)
|
||||
|
||||
func finish_game(final_score: int):
|
||||
|
||||
func finish_game(final_score: int) -> void:
|
||||
# Input validation
|
||||
if final_score < 0:
|
||||
DebugManager.log_warn("Negative final score rejected: %d" % final_score, "SaveManager")
|
||||
return
|
||||
if final_score > MAX_SCORE:
|
||||
DebugManager.log_warn("Final score too high, capping: %d -> %d" % [final_score, MAX_SCORE], "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Final score too high, capping: %d -> %d" % [final_score, MAX_SCORE], "SaveManager"
|
||||
)
|
||||
final_score = MAX_SCORE
|
||||
|
||||
DebugManager.log_info("Finishing game with score: %d (previous: %d)" % [final_score, game_data.current_score], "SaveManager")
|
||||
DebugManager.log_info(
|
||||
"Finishing game with score: %d (previous: %d)" % [final_score, game_data.current_score],
|
||||
"SaveManager"
|
||||
)
|
||||
game_data.current_score = final_score
|
||||
|
||||
# Prevent overflow
|
||||
var new_total = game_data.total_score + final_score
|
||||
var new_total: int = game_data.total_score + final_score
|
||||
if new_total < game_data.total_score: # Overflow check
|
||||
DebugManager.log_warn("Total score overflow prevented", "SaveManager")
|
||||
game_data.total_score = MAX_SCORE
|
||||
@@ -196,25 +247,38 @@ func finish_game(final_score: int):
|
||||
DebugManager.log_info("New high score achieved: %d" % final_score, "SaveManager")
|
||||
save_game()
|
||||
|
||||
|
||||
func get_high_score() -> int:
|
||||
return game_data.high_score
|
||||
|
||||
|
||||
func get_current_score() -> int:
|
||||
return game_data.current_score
|
||||
|
||||
|
||||
func get_games_played() -> int:
|
||||
return game_data.games_played
|
||||
|
||||
|
||||
func get_total_score() -> int:
|
||||
return game_data.total_score
|
||||
|
||||
func save_grid_state(grid_size: Vector2i, tile_types_count: int, active_gem_types: Array, grid_layout: Array):
|
||||
|
||||
func save_grid_state(
|
||||
grid_size: Vector2i, tile_types_count: int, active_gem_types: Array, grid_layout: Array
|
||||
) -> void:
|
||||
# Input validation
|
||||
if not _validate_grid_parameters(grid_size, tile_types_count, active_gem_types, grid_layout):
|
||||
DebugManager.log_error("Grid state validation failed, not saving", "SaveManager")
|
||||
return
|
||||
|
||||
DebugManager.log_info("Saving grid state: size(%d,%d), types=%d, layout_rows=%d" % [grid_size.x, grid_size.y, tile_types_count, grid_layout.size()], "SaveManager")
|
||||
DebugManager.log_info(
|
||||
(
|
||||
"Saving grid state: size(%d,%d), types=%d, layout_rows=%d"
|
||||
% [grid_size.x, grid_size.y, tile_types_count, grid_layout.size()]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
|
||||
game_data.grid_state.grid_size = {"x": grid_size.x, "y": grid_size.y}
|
||||
game_data.grid_state.tile_types_count = tile_types_count
|
||||
@@ -223,25 +287,29 @@ func save_grid_state(grid_size: Vector2i, tile_types_count: int, active_gem_type
|
||||
|
||||
# Debug: Print first rows
|
||||
for y in range(min(3, grid_layout.size())):
|
||||
var row_str = ""
|
||||
var row_str: String = ""
|
||||
for x in range(min(8, grid_layout[y].size())):
|
||||
row_str += str(grid_layout[y][x]) + " "
|
||||
DebugManager.log_debug("Saved row %d: %s" % [y, row_str], "SaveManager")
|
||||
|
||||
save_game()
|
||||
|
||||
|
||||
func get_saved_grid_state() -> Dictionary:
|
||||
return game_data.grid_state
|
||||
|
||||
|
||||
func has_saved_grid() -> bool:
|
||||
return game_data.grid_state.grid_layout.size() > 0
|
||||
|
||||
func clear_grid_state():
|
||||
|
||||
func clear_grid_state() -> void:
|
||||
DebugManager.log_info("Clearing saved grid state", "SaveManager")
|
||||
game_data.grid_state.grid_layout = []
|
||||
save_game()
|
||||
|
||||
func reset_all_progress():
|
||||
|
||||
func reset_all_progress() -> bool:
|
||||
"""Reset all progress and delete save files"""
|
||||
DebugManager.log_info("Starting complete progress reset", "SaveManager")
|
||||
|
||||
@@ -251,7 +319,8 @@ func reset_all_progress():
|
||||
"current_score": 0,
|
||||
"games_played": 0,
|
||||
"total_score": 0,
|
||||
"grid_state": {
|
||||
"grid_state":
|
||||
{
|
||||
"grid_size": {"x": 8, "y": 8},
|
||||
"tile_types_count": 5,
|
||||
"active_gem_types": [0, 1, 2, 3, 4],
|
||||
@@ -261,22 +330,28 @@ func reset_all_progress():
|
||||
|
||||
# Delete main save file
|
||||
if FileAccess.file_exists(SAVE_FILE_PATH):
|
||||
var error = DirAccess.remove_absolute(SAVE_FILE_PATH)
|
||||
var error: Error = DirAccess.remove_absolute(SAVE_FILE_PATH)
|
||||
if error == OK:
|
||||
DebugManager.log_info("Main save file deleted successfully", "SaveManager")
|
||||
else:
|
||||
DebugManager.log_error("Failed to delete main save file: error %d" % error, "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to delete main save file: error %d" % error, "SaveManager"
|
||||
)
|
||||
|
||||
# Delete backup file
|
||||
var backup_path = SAVE_FILE_PATH + ".backup"
|
||||
var backup_path: String = SAVE_FILE_PATH + ".backup"
|
||||
if FileAccess.file_exists(backup_path):
|
||||
var error = DirAccess.remove_absolute(backup_path)
|
||||
var error: Error = DirAccess.remove_absolute(backup_path)
|
||||
if error == OK:
|
||||
DebugManager.log_info("Backup save file deleted successfully", "SaveManager")
|
||||
else:
|
||||
DebugManager.log_error("Failed to delete backup save file: error %d" % error, "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to delete backup save file: error %d" % error, "SaveManager"
|
||||
)
|
||||
|
||||
DebugManager.log_info("Progress reset completed - all scores and save data cleared", "SaveManager")
|
||||
DebugManager.log_info(
|
||||
"Progress reset completed - all scores and save data cleared", "SaveManager"
|
||||
)
|
||||
|
||||
# Clear restore flag
|
||||
_restore_in_progress = false
|
||||
@@ -287,10 +362,13 @@ func reset_all_progress():
|
||||
|
||||
return true
|
||||
|
||||
|
||||
# Security and validation helper functions
|
||||
func _validate_save_data(data: Dictionary) -> bool:
|
||||
# Check required fields exist and have correct types
|
||||
var required_fields = ["high_score", "current_score", "games_played", "total_score", "grid_state"]
|
||||
var required_fields: Array[String] = [
|
||||
"high_score", "current_score", "games_played", "total_score", "grid_state"
|
||||
]
|
||||
for field in required_fields:
|
||||
if not data.has(field):
|
||||
DebugManager.log_error("Missing required field: %s" % field, "SaveManager")
|
||||
@@ -308,29 +386,38 @@ func _validate_save_data(data: Dictionary) -> bool:
|
||||
return false
|
||||
|
||||
# Use safe getter for games_played validation
|
||||
var games_played = data.get("games_played", 0)
|
||||
var games_played: Variant = data.get("games_played", 0)
|
||||
if not (games_played is int or games_played is float):
|
||||
DebugManager.log_error("Invalid games_played type: %s (type: %s)" % [str(games_played), typeof(games_played)], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid games_played type: %s (type: %s)" % [str(games_played), typeof(games_played)],
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Check for NaN/Infinity in games_played if it's a float
|
||||
if games_played is float and (is_nan(games_played) or is_inf(games_played)):
|
||||
DebugManager.log_error("Invalid games_played float value: %s" % str(games_played), "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid games_played float value: %s" % str(games_played), "SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
var games_played_int = int(games_played)
|
||||
var games_played_int: int = int(games_played)
|
||||
if games_played_int < 0 or games_played_int > MAX_GAMES_PLAYED:
|
||||
DebugManager.log_error("Invalid games_played value: %d (range: 0-%d)" % [games_played_int, MAX_GAMES_PLAYED], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid games_played value: %d (range: 0-%d)" % [games_played_int, MAX_GAMES_PLAYED],
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Validate grid state
|
||||
var grid_state = data.get("grid_state", {})
|
||||
var grid_state: Variant = data.get("grid_state", {})
|
||||
if not grid_state is Dictionary:
|
||||
DebugManager.log_error("Grid state is not a dictionary", "SaveManager")
|
||||
return false
|
||||
|
||||
return _validate_grid_state(grid_state)
|
||||
|
||||
|
||||
func _validate_and_fix_save_data(data: Dictionary) -> bool:
|
||||
"""
|
||||
Permissive validation that fixes issues instead of rejecting data entirely.
|
||||
@@ -339,10 +426,14 @@ func _validate_and_fix_save_data(data: Dictionary) -> bool:
|
||||
DebugManager.log_info("Running permissive validation with auto-fix", "SaveManager")
|
||||
|
||||
# Ensure all required fields exist, create defaults if missing
|
||||
var required_fields = ["high_score", "current_score", "games_played", "total_score", "grid_state"]
|
||||
var required_fields: Array[String] = [
|
||||
"high_score", "current_score", "games_played", "total_score", "grid_state"
|
||||
]
|
||||
for field in required_fields:
|
||||
if not data.has(field):
|
||||
DebugManager.log_warn("Missing required field '%s', adding default value" % field, "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Missing required field '%s', adding default value" % field, "SaveManager"
|
||||
)
|
||||
match field:
|
||||
"high_score", "current_score", "total_score":
|
||||
data[field] = 0
|
||||
@@ -358,12 +449,12 @@ func _validate_and_fix_save_data(data: Dictionary) -> bool:
|
||||
|
||||
# Fix numeric fields - clamp to valid ranges instead of rejecting
|
||||
for field in ["high_score", "current_score", "total_score"]:
|
||||
var value = data.get(field, 0)
|
||||
var value: Variant = data.get(field, 0)
|
||||
if not (value is int or value is float):
|
||||
DebugManager.log_warn("Invalid type for %s, converting to 0" % field, "SaveManager")
|
||||
data[field] = 0
|
||||
else:
|
||||
var numeric_value = int(value)
|
||||
var numeric_value: int = int(value)
|
||||
if numeric_value < 0:
|
||||
DebugManager.log_warn("Negative %s fixed to 0" % field, "SaveManager")
|
||||
data[field] = 0
|
||||
@@ -374,12 +465,12 @@ func _validate_and_fix_save_data(data: Dictionary) -> bool:
|
||||
data[field] = numeric_value
|
||||
|
||||
# Fix games_played
|
||||
var games_played = data.get("games_played", 0)
|
||||
var games_played: Variant = data.get("games_played", 0)
|
||||
if not (games_played is int or games_played is float):
|
||||
DebugManager.log_warn("Invalid games_played type, converting to 0", "SaveManager")
|
||||
data["games_played"] = 0
|
||||
else:
|
||||
var games_played_int = int(games_played)
|
||||
var games_played_int: int = int(games_played)
|
||||
if games_played_int < 0:
|
||||
data["games_played"] = 0
|
||||
elif games_played_int > MAX_GAMES_PLAYED:
|
||||
@@ -388,7 +479,7 @@ func _validate_and_fix_save_data(data: Dictionary) -> bool:
|
||||
data["games_played"] = games_played_int
|
||||
|
||||
# Fix grid_state - ensure it exists and has basic structure
|
||||
var grid_state = data.get("grid_state", {})
|
||||
var grid_state: Variant = data.get("grid_state", {})
|
||||
if not grid_state is Dictionary:
|
||||
DebugManager.log_warn("Invalid grid_state, creating default", "SaveManager")
|
||||
data["grid_state"] = {
|
||||
@@ -415,21 +506,24 @@ func _validate_and_fix_save_data(data: Dictionary) -> bool:
|
||||
DebugManager.log_warn("Invalid grid_layout, clearing saved grid", "SaveManager")
|
||||
grid_state["grid_layout"] = []
|
||||
|
||||
DebugManager.log_info("Permissive validation completed - data has been fixed and will be loaded", "SaveManager")
|
||||
DebugManager.log_info(
|
||||
"Permissive validation completed - data has been fixed and will be loaded", "SaveManager"
|
||||
)
|
||||
return true
|
||||
|
||||
|
||||
func _validate_grid_state(grid_state: Dictionary) -> bool:
|
||||
# Check grid size
|
||||
if not grid_state.has("grid_size") or not grid_state.grid_size is Dictionary:
|
||||
DebugManager.log_error("Invalid grid_size in save data", "SaveManager")
|
||||
return false
|
||||
|
||||
var size = grid_state.grid_size
|
||||
var size: Variant = grid_state.grid_size
|
||||
if not size.has("x") or not size.has("y"):
|
||||
return false
|
||||
|
||||
var width = size.x
|
||||
var height = size.y
|
||||
var width: Variant = size.x
|
||||
var height: Variant = size.y
|
||||
if not width is int or not height is int:
|
||||
return false
|
||||
if width < 3 or height < 3 or width > MAX_GRID_SIZE or height > MAX_GRID_SIZE:
|
||||
@@ -437,13 +531,13 @@ func _validate_grid_state(grid_state: Dictionary) -> bool:
|
||||
return false
|
||||
|
||||
# Check tile types
|
||||
var tile_types = grid_state.get("tile_types_count", 0)
|
||||
var tile_types: Variant = grid_state.get("tile_types_count", 0)
|
||||
if not tile_types is int or tile_types < 3 or tile_types > MAX_TILE_TYPES:
|
||||
DebugManager.log_error("Invalid tile_types_count: %s" % str(tile_types), "SaveManager")
|
||||
return false
|
||||
|
||||
# Validate active_gem_types if present
|
||||
var active_gems = grid_state.get("active_gem_types", [])
|
||||
var active_gems: Variant = grid_state.get("active_gem_types", [])
|
||||
if not active_gems is Array:
|
||||
DebugManager.log_error("active_gem_types is not an array", "SaveManager")
|
||||
return false
|
||||
@@ -451,16 +545,20 @@ func _validate_grid_state(grid_state: Dictionary) -> bool:
|
||||
# If active_gem_types exists, validate its contents
|
||||
if active_gems.size() > 0:
|
||||
for i in range(active_gems.size()):
|
||||
var gem_type = active_gems[i]
|
||||
var gem_type: Variant = active_gems[i]
|
||||
if not gem_type is int:
|
||||
DebugManager.log_error("active_gem_types[%d] is not an integer: %s" % [i, str(gem_type)], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"active_gem_types[%d] is not an integer: %s" % [i, str(gem_type)], "SaveManager"
|
||||
)
|
||||
return false
|
||||
if gem_type < 0 or gem_type >= tile_types:
|
||||
DebugManager.log_error("active_gem_types[%d] out of range: %d" % [i, gem_type], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"active_gem_types[%d] out of range: %d" % [i, gem_type], "SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Validate grid layout if present
|
||||
var layout = grid_state.get("grid_layout", [])
|
||||
var layout: Variant = grid_state.get("grid_layout", [])
|
||||
if not layout is Array:
|
||||
DebugManager.log_error("grid_layout is not an array", "SaveManager")
|
||||
return false
|
||||
@@ -470,60 +568,102 @@ func _validate_grid_state(grid_state: Dictionary) -> bool:
|
||||
|
||||
return true
|
||||
|
||||
func _validate_grid_layout(layout: Array, expected_width: int, expected_height: int, max_tile_type: int) -> bool:
|
||||
|
||||
func _validate_grid_layout(
|
||||
layout: Array, expected_width: int, expected_height: int, max_tile_type: int
|
||||
) -> bool:
|
||||
if layout.size() != expected_height:
|
||||
DebugManager.log_error("Grid layout height mismatch: %d vs %d" % [layout.size(), expected_height], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Grid layout height mismatch: %d vs %d" % [layout.size(), expected_height],
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
for y in range(layout.size()):
|
||||
var row = layout[y]
|
||||
var row: Variant = layout[y]
|
||||
if not row is Array:
|
||||
DebugManager.log_error("Grid layout row %d is not an array" % y, "SaveManager")
|
||||
return false
|
||||
if row.size() != expected_width:
|
||||
DebugManager.log_error("Grid layout row %d width mismatch: %d vs %d" % [y, row.size(), expected_width], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Grid layout row %d width mismatch: %d vs %d" % [y, row.size(), expected_width],
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
for x in range(row.size()):
|
||||
var tile_type = row[x]
|
||||
var tile_type: Variant = row[x]
|
||||
if not tile_type is int:
|
||||
DebugManager.log_error("Grid tile [%d][%d] is not an integer: %s" % [y, x, str(tile_type)], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Grid tile [%d][%d] is not an integer: %s" % [y, x, str(tile_type)],
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
if tile_type < -1 or tile_type >= max_tile_type:
|
||||
DebugManager.log_error("Grid tile [%d][%d] type out of range: %d" % [y, x, tile_type], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Grid tile [%d][%d] type out of range: %d" % [y, x, tile_type], "SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
return true
|
||||
|
||||
func _validate_grid_parameters(grid_size: Vector2i, tile_types_count: int, active_gem_types: Array, grid_layout: Array) -> bool:
|
||||
|
||||
func _validate_grid_parameters(
|
||||
grid_size: Vector2i, tile_types_count: int, active_gem_types: Array, grid_layout: Array
|
||||
) -> bool:
|
||||
# Validate grid size
|
||||
if grid_size.x < 3 or grid_size.y < 3 or grid_size.x > MAX_GRID_SIZE or grid_size.y > MAX_GRID_SIZE:
|
||||
DebugManager.log_error("Invalid grid size: %dx%d (min 3x3, max %dx%d)" % [grid_size.x, grid_size.y, MAX_GRID_SIZE, MAX_GRID_SIZE], "SaveManager")
|
||||
if (
|
||||
grid_size.x < 3
|
||||
or grid_size.y < 3
|
||||
or grid_size.x > MAX_GRID_SIZE
|
||||
or grid_size.y > MAX_GRID_SIZE
|
||||
):
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Invalid grid size: %dx%d (min 3x3, max %dx%d)"
|
||||
% [grid_size.x, grid_size.y, MAX_GRID_SIZE, MAX_GRID_SIZE]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Validate tile types count
|
||||
if tile_types_count < 3 or tile_types_count > MAX_TILE_TYPES:
|
||||
DebugManager.log_error("Invalid tile types count: %d (min 3, max %d)" % [tile_types_count, MAX_TILE_TYPES], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid tile types count: %d (min 3, max %d)" % [tile_types_count, MAX_TILE_TYPES],
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Validate active gem types
|
||||
if active_gem_types.size() != tile_types_count:
|
||||
DebugManager.log_error("Active gem types size mismatch: %d vs %d" % [active_gem_types.size(), tile_types_count], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Active gem types size mismatch: %d vs %d"
|
||||
% [active_gem_types.size(), tile_types_count]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Validate grid layout
|
||||
return _validate_grid_layout(grid_layout, grid_size.x, grid_size.y, tile_types_count)
|
||||
|
||||
func _is_valid_score(score) -> bool:
|
||||
|
||||
func _is_valid_score(score: Variant) -> bool:
|
||||
# Accept both int and float, but convert to int for validation
|
||||
if not (score is int or score is float):
|
||||
DebugManager.log_error("Score is not a number: %s (type: %s)" % [str(score), typeof(score)], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Score is not a number: %s (type: %s)" % [str(score), typeof(score)], "SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Check for NaN and infinity values
|
||||
if score is float:
|
||||
if is_nan(score) or is_inf(score):
|
||||
DebugManager.log_error("Score contains invalid float value (NaN/Inf): %s" % str(score), "SaveManager")
|
||||
DebugManager.log_error(
|
||||
"Score contains invalid float value (NaN/Inf): %s" % str(score), "SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
var score_int = int(score)
|
||||
@@ -532,7 +672,8 @@ func _is_valid_score(score) -> bool:
|
||||
return false
|
||||
return true
|
||||
|
||||
func _merge_validated_data(loaded_data: Dictionary):
|
||||
|
||||
func _merge_validated_data(loaded_data: Dictionary) -> void:
|
||||
# Safely merge only validated fields, converting floats to ints for scores
|
||||
for key in ["high_score", "current_score", "total_score"]:
|
||||
if loaded_data.has(key):
|
||||
@@ -544,31 +685,33 @@ func _merge_validated_data(loaded_data: Dictionary):
|
||||
game_data["games_played"] = _safe_get_numeric_value(loaded_data, "games_played", 0)
|
||||
|
||||
# Merge grid state carefully
|
||||
var loaded_grid = loaded_data.get("grid_state", {})
|
||||
var loaded_grid: Variant = loaded_data.get("grid_state", {})
|
||||
if loaded_grid is Dictionary:
|
||||
for grid_key in ["grid_size", "tile_types_count", "active_gem_types", "grid_layout"]:
|
||||
if loaded_grid.has(grid_key):
|
||||
game_data.grid_state[grid_key] = loaded_grid[grid_key]
|
||||
|
||||
|
||||
func _calculate_checksum(data: Dictionary) -> String:
|
||||
# Calculate deterministic checksum EXCLUDING the checksum field itself
|
||||
var data_copy = data.duplicate(true)
|
||||
var data_copy: Dictionary = data.duplicate(true)
|
||||
data_copy.erase("_checksum") # Remove checksum before calculation
|
||||
|
||||
# Create deterministic checksum using sorted keys to ensure consistency
|
||||
var checksum_string = _create_deterministic_string(data_copy)
|
||||
var checksum_string: String = _create_deterministic_string(data_copy)
|
||||
return str(checksum_string.hash())
|
||||
|
||||
|
||||
func _create_deterministic_string(data: Dictionary) -> String:
|
||||
# Create a deterministic string representation by processing keys in sorted order
|
||||
var keys = data.keys()
|
||||
var keys: Array = data.keys()
|
||||
keys.sort() # Ensure consistent ordering
|
||||
|
||||
var parts = []
|
||||
var parts: Array[String] = []
|
||||
for key in keys:
|
||||
var value = data[key]
|
||||
var key_str = str(key)
|
||||
var value_str = ""
|
||||
var value: Variant = data[key]
|
||||
var key_str: String = str(key)
|
||||
var value_str: String = ""
|
||||
|
||||
if value is Dictionary:
|
||||
value_str = _create_deterministic_string(value)
|
||||
@@ -582,9 +725,10 @@ func _create_deterministic_string(data: Dictionary) -> String:
|
||||
|
||||
return "{" + ",".join(parts) + "}"
|
||||
|
||||
|
||||
func _create_deterministic_array_string(arr: Array) -> String:
|
||||
# Create deterministic string representation of arrays
|
||||
var parts = []
|
||||
var parts: Array[String] = []
|
||||
for item in arr:
|
||||
if item is Dictionary:
|
||||
parts.append(_create_deterministic_string(item))
|
||||
@@ -596,7 +740,8 @@ func _create_deterministic_array_string(arr: Array) -> String:
|
||||
|
||||
return "[" + ",".join(parts) + "]"
|
||||
|
||||
func _normalize_value_for_checksum(value) -> String:
|
||||
|
||||
func _normalize_value_for_checksum(value: Variant) -> String:
|
||||
"""
|
||||
CRITICAL FIX: Normalize values for consistent checksum calculation
|
||||
This prevents JSON serialization type conversion from breaking checksums
|
||||
@@ -620,82 +765,134 @@ func _normalize_value_for_checksum(value) -> String:
|
||||
else:
|
||||
return str(value)
|
||||
|
||||
|
||||
func _validate_checksum(data: Dictionary) -> bool:
|
||||
# Validate checksum to detect tampering
|
||||
if not data.has("_checksum"):
|
||||
DebugManager.log_warn("No checksum found in save data", "SaveManager")
|
||||
return true # Allow saves without checksum for backward compatibility
|
||||
|
||||
var stored_checksum = data["_checksum"]
|
||||
var calculated_checksum = _calculate_checksum(data)
|
||||
var is_valid = stored_checksum == calculated_checksum
|
||||
var stored_checksum: Variant = data["_checksum"]
|
||||
var calculated_checksum: String = _calculate_checksum(data)
|
||||
var is_valid: bool = stored_checksum == calculated_checksum
|
||||
|
||||
if not is_valid:
|
||||
# MIGRATION COMPATIBILITY: If this is a version 1 save file, it might have the old checksum bug
|
||||
# Try to be more lenient with existing saves to prevent data loss
|
||||
var data_version = data.get("_version", 0)
|
||||
var data_version: Variant = data.get("_version", 0)
|
||||
if data_version <= 1:
|
||||
DebugManager.log_warn("Checksum mismatch in v%d save file - may be due to JSON serialization issue (stored: %s, calculated: %s)" % [data_version, stored_checksum, calculated_checksum], "SaveManager")
|
||||
DebugManager.log_info("Allowing load for backward compatibility - checksum will be recalculated on next save", "SaveManager")
|
||||
(
|
||||
DebugManager
|
||||
. log_warn(
|
||||
(
|
||||
"Checksum mismatch in v%d save file - may be due to JSON serialization issue (stored: %s, calculated: %s)"
|
||||
% [data_version, stored_checksum, calculated_checksum]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
)
|
||||
(
|
||||
DebugManager
|
||||
. log_info(
|
||||
"Allowing load for backward compatibility - checksum will be recalculated on next save",
|
||||
"SaveManager"
|
||||
)
|
||||
)
|
||||
# Mark for checksum regeneration by removing the invalid one
|
||||
data.erase("_checksum")
|
||||
return true
|
||||
else:
|
||||
DebugManager.log_error("Checksum mismatch - stored: %s, calculated: %s" % [stored_checksum, calculated_checksum], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Checksum mismatch - stored: %s, calculated: %s"
|
||||
% [stored_checksum, calculated_checksum]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return false
|
||||
|
||||
return is_valid
|
||||
|
||||
|
||||
func _safe_get_numeric_value(data: Dictionary, key: String, default_value: float) -> int:
|
||||
"""Safely extract and convert numeric values with comprehensive validation"""
|
||||
var value = data.get(key, default_value)
|
||||
var value: Variant = data.get(key, default_value)
|
||||
|
||||
# Type validation
|
||||
if not (value is float or value is int):
|
||||
DebugManager.log_warn("Non-numeric value for %s: %s, using default %s" % [key, str(value), str(default_value)], "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
(
|
||||
"Non-numeric value for %s: %s, using default %s"
|
||||
% [key, str(value), str(default_value)]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return int(default_value)
|
||||
|
||||
# NaN/Infinity validation for floats
|
||||
if value is float:
|
||||
if is_nan(value) or is_inf(value):
|
||||
DebugManager.log_warn("Invalid float value for %s: %s, using default %s" % [key, str(value), str(default_value)], "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
(
|
||||
"Invalid float value for %s: %s, using default %s"
|
||||
% [key, str(value), str(default_value)]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return int(default_value)
|
||||
|
||||
# Convert to integer and validate bounds
|
||||
var int_value = int(value)
|
||||
var int_value: int = int(value)
|
||||
|
||||
# Apply bounds checking based on field type
|
||||
if key in ["high_score", "current_score", "total_score"]:
|
||||
if int_value < 0 or int_value > MAX_SCORE:
|
||||
DebugManager.log_warn("Score %s out of bounds: %d, using default" % [key, int_value], "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Score %s out of bounds: %d, using default" % [key, int_value], "SaveManager"
|
||||
)
|
||||
return int(default_value)
|
||||
elif key == "games_played":
|
||||
if int_value < 0 or int_value > MAX_GAMES_PLAYED:
|
||||
DebugManager.log_warn("Games played out of bounds: %d, using default" % int_value, "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
"Games played out of bounds: %d, using default" % int_value, "SaveManager"
|
||||
)
|
||||
return int(default_value)
|
||||
|
||||
return int_value
|
||||
|
||||
func _handle_version_migration(data: Dictionary):
|
||||
|
||||
func _handle_version_migration(data: Dictionary) -> Variant:
|
||||
"""Handle save data version migration and compatibility"""
|
||||
var data_version = data.get("_version", 0) # Default to version 0 for old saves
|
||||
var data_version: Variant = data.get("_version", 0) # Default to version 0 for old saves
|
||||
|
||||
if data_version == SAVE_FORMAT_VERSION:
|
||||
# Current version, no migration needed
|
||||
DebugManager.log_info("Save file is current version (%d)" % SAVE_FORMAT_VERSION, "SaveManager")
|
||||
DebugManager.log_info(
|
||||
"Save file is current version (%d)" % SAVE_FORMAT_VERSION, "SaveManager"
|
||||
)
|
||||
return data
|
||||
elif data_version > SAVE_FORMAT_VERSION:
|
||||
# Future version - cannot handle
|
||||
DebugManager.log_error("Save file version (%d) is newer than supported (%d)" % [data_version, SAVE_FORMAT_VERSION], "SaveManager")
|
||||
DebugManager.log_error(
|
||||
(
|
||||
"Save file version (%d) is newer than supported (%d)"
|
||||
% [data_version, SAVE_FORMAT_VERSION]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
return null
|
||||
else:
|
||||
# Older version - migrate
|
||||
DebugManager.log_info("Migrating save data from version %d to %d" % [data_version, SAVE_FORMAT_VERSION], "SaveManager")
|
||||
DebugManager.log_info(
|
||||
"Migrating save data from version %d to %d" % [data_version, SAVE_FORMAT_VERSION],
|
||||
"SaveManager"
|
||||
)
|
||||
return _migrate_save_data(data, data_version)
|
||||
|
||||
|
||||
func _migrate_save_data(data: Dictionary, from_version: int) -> Dictionary:
|
||||
"""Migrate save data from older versions to current format"""
|
||||
var migrated_data = data.duplicate(true)
|
||||
var migrated_data: Dictionary = data.duplicate(true)
|
||||
|
||||
# Migration from version 0 (no version field) to version 1
|
||||
if from_version < 1:
|
||||
@@ -716,11 +913,17 @@ func _migrate_save_data(data: Dictionary, from_version: int) -> Dictionary:
|
||||
# Ensure all numeric values are within bounds after migration
|
||||
for score_key in ["high_score", "current_score", "total_score"]:
|
||||
if migrated_data.has(score_key):
|
||||
var score_value = migrated_data[score_key]
|
||||
var score_value: Variant = migrated_data[score_key]
|
||||
if score_value is float or score_value is int:
|
||||
var int_score = int(score_value)
|
||||
var int_score: int = int(score_value)
|
||||
if int_score < 0 or int_score > MAX_SCORE:
|
||||
DebugManager.log_warn("Clamping %s during migration: %d -> %d" % [score_key, int_score, clamp(int_score, 0, MAX_SCORE)], "SaveManager")
|
||||
DebugManager.log_warn(
|
||||
(
|
||||
"Clamping %s during migration: %d -> %d"
|
||||
% [score_key, int_score, clamp(int_score, 0, MAX_SCORE)]
|
||||
),
|
||||
"SaveManager"
|
||||
)
|
||||
migrated_data[score_key] = clamp(int_score, 0, MAX_SCORE)
|
||||
|
||||
# Future migrations would go here
|
||||
@@ -736,20 +939,22 @@ func _migrate_save_data(data: Dictionary, from_version: int) -> Dictionary:
|
||||
DebugManager.log_info("Save data migration completed successfully", "SaveManager")
|
||||
return migrated_data
|
||||
|
||||
func _create_backup():
|
||||
|
||||
func _create_backup() -> void:
|
||||
# Create backup of current save file
|
||||
if FileAccess.file_exists(SAVE_FILE_PATH):
|
||||
var backup_path = SAVE_FILE_PATH + ".backup"
|
||||
var original = FileAccess.open(SAVE_FILE_PATH, FileAccess.READ)
|
||||
var backup = FileAccess.open(backup_path, FileAccess.WRITE)
|
||||
var backup_path: String = SAVE_FILE_PATH + ".backup"
|
||||
var original: FileAccess = FileAccess.open(SAVE_FILE_PATH, FileAccess.READ)
|
||||
var backup: FileAccess = FileAccess.open(backup_path, FileAccess.WRITE)
|
||||
if original and backup:
|
||||
backup.store_var(original.get_var())
|
||||
backup.close()
|
||||
if original:
|
||||
original.close()
|
||||
|
||||
func _restore_backup_if_exists():
|
||||
var backup_path = SAVE_FILE_PATH + ".backup"
|
||||
|
||||
func _restore_backup_if_exists() -> bool:
|
||||
var backup_path: String = SAVE_FILE_PATH + ".backup"
|
||||
if not FileAccess.file_exists(backup_path):
|
||||
DebugManager.log_warn("No backup file found for recovery", "SaveManager")
|
||||
return false
|
||||
@@ -757,19 +962,19 @@ func _restore_backup_if_exists():
|
||||
DebugManager.log_info("Attempting to restore from backup", "SaveManager")
|
||||
|
||||
# Validate backup file size before attempting restore
|
||||
var backup_file = FileAccess.open(backup_path, FileAccess.READ)
|
||||
var backup_file: FileAccess = FileAccess.open(backup_path, FileAccess.READ)
|
||||
if backup_file == null:
|
||||
DebugManager.log_error("Failed to open backup file for reading", "SaveManager")
|
||||
return false
|
||||
|
||||
var backup_size = backup_file.get_length()
|
||||
var backup_size: int = backup_file.get_length()
|
||||
if backup_size > MAX_FILE_SIZE:
|
||||
DebugManager.log_error("Backup file too large: %d bytes" % backup_size, "SaveManager")
|
||||
backup_file.close()
|
||||
return false
|
||||
|
||||
# Attempt to restore backup
|
||||
var backup_data = backup_file.get_var()
|
||||
var backup_data: Variant = backup_file.get_var()
|
||||
backup_file.close()
|
||||
|
||||
if backup_data == null:
|
||||
@@ -777,7 +982,7 @@ func _restore_backup_if_exists():
|
||||
return false
|
||||
|
||||
# Create new save file from backup
|
||||
var original = FileAccess.open(SAVE_FILE_PATH, FileAccess.WRITE)
|
||||
var original: FileAccess = FileAccess.open(SAVE_FILE_PATH, FileAccess.WRITE)
|
||||
if original == null:
|
||||
DebugManager.log_error("Failed to create new save file from backup", "SaveManager")
|
||||
return false
|
||||
|
||||
@@ -7,24 +7,22 @@ const MAX_SETTING_STRING_LENGTH = 10 # Max length for string settings like lang
|
||||
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
|
||||
# prod `user://`=`%APPDATA%\Skelly\`
|
||||
|
||||
var settings = {
|
||||
var settings: Dictionary = {}
|
||||
|
||||
var default_settings: Dictionary = {
|
||||
"master_volume": 0.50, "music_volume": 0.40, "sfx_volume": 0.50, "language": "en"
|
||||
}
|
||||
|
||||
var default_settings = {
|
||||
"master_volume": 0.50,
|
||||
"music_volume": 0.40,
|
||||
"sfx_volume": 0.50,
|
||||
"language": "en"
|
||||
}
|
||||
var languages_data: Dictionary = {}
|
||||
|
||||
var languages_data = {}
|
||||
|
||||
func _ready():
|
||||
func _ready() -> void:
|
||||
DebugManager.log_info("SettingsManager ready", "SettingsManager")
|
||||
load_languages()
|
||||
load_settings()
|
||||
|
||||
func load_settings():
|
||||
|
||||
func load_settings() -> void:
|
||||
var config = ConfigFile.new()
|
||||
var load_result = config.load(SETTINGS_FILE)
|
||||
|
||||
@@ -39,16 +37,26 @@ func load_settings():
|
||||
if _validate_setting_value(key, loaded_value):
|
||||
settings[key] = loaded_value
|
||||
else:
|
||||
DebugManager.log_warn("Invalid setting value for '%s', using default: %s" % [key, str(default_settings[key])], "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
(
|
||||
"Invalid setting value for '%s', using default: %s"
|
||||
% [key, str(default_settings[key])]
|
||||
),
|
||||
"SettingsManager"
|
||||
)
|
||||
settings[key] = default_settings[key]
|
||||
DebugManager.log_info("Settings loaded: " + str(settings), "SettingsManager")
|
||||
else:
|
||||
DebugManager.log_warn("No settings file found (Error code: %d), using defaults" % load_result, "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"No settings file found (Error code: %d), using defaults" % load_result,
|
||||
"SettingsManager"
|
||||
)
|
||||
settings = default_settings.duplicate()
|
||||
|
||||
# Apply settings with error handling
|
||||
_apply_all_settings()
|
||||
|
||||
|
||||
func _apply_all_settings():
|
||||
DebugManager.log_info("Applying settings: " + str(settings), "SettingsManager")
|
||||
|
||||
@@ -64,17 +72,24 @@ func _apply_all_settings():
|
||||
if master_bus >= 0 and "master_volume" in settings:
|
||||
AudioServer.set_bus_volume_db(master_bus, linear_to_db(settings["master_volume"]))
|
||||
else:
|
||||
DebugManager.log_warn("Master audio bus not found or master_volume setting missing", "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"Master audio bus not found or master_volume setting missing", "SettingsManager"
|
||||
)
|
||||
|
||||
if music_bus >= 0 and "music_volume" in settings:
|
||||
AudioServer.set_bus_volume_db(music_bus, linear_to_db(settings["music_volume"]))
|
||||
else:
|
||||
DebugManager.log_warn("Music audio bus not found or music_volume setting missing", "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"Music audio bus not found or music_volume setting missing", "SettingsManager"
|
||||
)
|
||||
|
||||
if sfx_bus >= 0 and "sfx_volume" in settings:
|
||||
AudioServer.set_bus_volume_db(sfx_bus, linear_to_db(settings["sfx_volume"]))
|
||||
else:
|
||||
DebugManager.log_warn("SFX audio bus not found or sfx_volume setting missing", "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"SFX audio bus not found or sfx_volume setting missing", "SettingsManager"
|
||||
)
|
||||
|
||||
|
||||
func save_settings():
|
||||
var config = ConfigFile.new()
|
||||
@@ -83,15 +98,19 @@ func save_settings():
|
||||
|
||||
var save_result = config.save(SETTINGS_FILE)
|
||||
if save_result != OK:
|
||||
DebugManager.log_error("Failed to save settings (Error code: %d)" % save_result, "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Failed to save settings (Error code: %d)" % save_result, "SettingsManager"
|
||||
)
|
||||
return false
|
||||
|
||||
DebugManager.log_info("Settings saved: " + str(settings), "SettingsManager")
|
||||
return true
|
||||
|
||||
|
||||
func get_setting(key: String):
|
||||
return settings.get(key)
|
||||
|
||||
|
||||
func set_setting(key: String, value) -> bool:
|
||||
if not key in default_settings:
|
||||
DebugManager.log_error("Unknown setting key: " + key, "SettingsManager")
|
||||
@@ -99,13 +118,16 @@ func set_setting(key: String, value) -> bool:
|
||||
|
||||
# Validate value type and range based on key
|
||||
if not _validate_setting_value(key, value):
|
||||
DebugManager.log_error("Invalid value for setting '%s': %s" % [key, str(value)], "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Invalid value for setting '%s': %s" % [key, str(value)], "SettingsManager"
|
||||
)
|
||||
return false
|
||||
|
||||
settings[key] = value
|
||||
_apply_setting_side_effect(key, value)
|
||||
return true
|
||||
|
||||
|
||||
func _validate_setting_value(key: String, value) -> bool:
|
||||
match key:
|
||||
"master_volume", "music_volume", "sfx_volume":
|
||||
@@ -116,7 +138,9 @@ func _validate_setting_value(key: String, value) -> bool:
|
||||
var float_value = float(value)
|
||||
# Check for NaN and infinity
|
||||
if is_nan(float_value) or is_inf(float_value):
|
||||
DebugManager.log_warn("Invalid float value for %s: %s" % [key, str(value)], "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"Invalid float value for %s: %s" % [key, str(value)], "SettingsManager"
|
||||
)
|
||||
return false
|
||||
# Range validation
|
||||
return float_value >= 0.0 and float_value <= 1.0
|
||||
@@ -125,13 +149,17 @@ func _validate_setting_value(key: String, value) -> bool:
|
||||
return false
|
||||
# Prevent extremely long strings
|
||||
if value.length() > MAX_SETTING_STRING_LENGTH:
|
||||
DebugManager.log_warn("Language code too long: %d characters" % value.length(), "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"Language code too long: %d characters" % value.length(), "SettingsManager"
|
||||
)
|
||||
return false
|
||||
# Check for valid characters (alphanumeric and common separators only)
|
||||
var regex = RegEx.new()
|
||||
regex.compile("^[a-zA-Z0-9_-]+$")
|
||||
if not regex.search(value):
|
||||
DebugManager.log_warn("Language code contains invalid characters: %s" % value, "SettingsManager")
|
||||
DebugManager.log_warn(
|
||||
"Language code contains invalid characters: %s" % value, "SettingsManager"
|
||||
)
|
||||
return false
|
||||
# Check if language is supported
|
||||
if languages_data.has("languages") and languages_data.languages is Dictionary:
|
||||
@@ -147,31 +175,40 @@ func _validate_setting_value(key: String, value) -> bool:
|
||||
return false
|
||||
return typeof(value) == typeof(default_value)
|
||||
|
||||
|
||||
func _apply_setting_side_effect(key: String, value) -> void:
|
||||
match key:
|
||||
"language":
|
||||
TranslationServer.set_locale(value)
|
||||
"master_volume":
|
||||
if AudioServer.get_bus_index("Master") >= 0:
|
||||
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value))
|
||||
AudioServer.set_bus_volume_db(
|
||||
AudioServer.get_bus_index("Master"), linear_to_db(value)
|
||||
)
|
||||
"music_volume":
|
||||
AudioManager.update_music_volume(value)
|
||||
"sfx_volume":
|
||||
if AudioServer.get_bus_index("SFX") >= 0:
|
||||
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value))
|
||||
|
||||
|
||||
func load_languages():
|
||||
var file = FileAccess.open(LANGUAGES_JSON_PATH, FileAccess.READ)
|
||||
if not file:
|
||||
var error_code = FileAccess.get_open_error()
|
||||
DebugManager.log_error("Could not open languages.json (Error code: %d)" % error_code, "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Could not open languages.json (Error code: %d)" % error_code, "SettingsManager"
|
||||
)
|
||||
_load_default_languages()
|
||||
return
|
||||
|
||||
# Check file size to prevent memory exhaustion
|
||||
var file_size = file.get_length()
|
||||
if file_size > MAX_JSON_FILE_SIZE:
|
||||
DebugManager.log_error("Languages.json file too large: %d bytes (max %d)" % [file_size, MAX_JSON_FILE_SIZE], "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Languages.json file too large: %d bytes (max %d)" % [file_size, MAX_JSON_FILE_SIZE],
|
||||
"SettingsManager"
|
||||
)
|
||||
file.close()
|
||||
_load_default_languages()
|
||||
return
|
||||
@@ -187,7 +224,9 @@ func load_languages():
|
||||
file.close()
|
||||
|
||||
if file_error != OK:
|
||||
DebugManager.log_error("Error reading languages.json (Error code: %d)" % file_error, "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Error reading languages.json (Error code: %d)" % file_error, "SettingsManager"
|
||||
)
|
||||
_load_default_languages()
|
||||
return
|
||||
|
||||
@@ -200,7 +239,10 @@ func load_languages():
|
||||
var json = JSON.new()
|
||||
var parse_result = json.parse(json_string)
|
||||
if parse_result != OK:
|
||||
DebugManager.log_error("JSON parsing failed at line %d: %s" % [json.error_line, json.error_string], "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"JSON parsing failed at line %d: %s" % [json.error_line, json.error_string],
|
||||
"SettingsManager"
|
||||
)
|
||||
_load_default_languages()
|
||||
return
|
||||
|
||||
@@ -216,21 +258,24 @@ func load_languages():
|
||||
return
|
||||
|
||||
languages_data = json.data
|
||||
DebugManager.log_info("Languages loaded successfully: " + str(languages_data.languages.keys()), "SettingsManager")
|
||||
DebugManager.log_info(
|
||||
"Languages loaded successfully: " + str(languages_data.languages.keys()), "SettingsManager"
|
||||
)
|
||||
|
||||
|
||||
func _load_default_languages():
|
||||
# Fallback language data when JSON file fails to load
|
||||
languages_data = {
|
||||
"languages": {
|
||||
"en": {"name": "English", "flag": "🇺🇸"},
|
||||
"ru": {"name": "Русский", "flag": "🇷🇺"}
|
||||
}
|
||||
"languages":
|
||||
{"en": {"name": "English", "flag": "🇺🇸"}, "ru": {"name": "Русский", "flag": "🇷🇺"}}
|
||||
}
|
||||
DebugManager.log_info("Default languages loaded as fallback", "SettingsManager")
|
||||
|
||||
|
||||
func get_languages_data():
|
||||
return languages_data
|
||||
|
||||
|
||||
func reset_settings_to_defaults() -> void:
|
||||
DebugManager.log_info("Resetting all settings to defaults", "SettingsManager")
|
||||
for key in default_settings.keys():
|
||||
@@ -242,6 +287,7 @@ func reset_settings_to_defaults() -> void:
|
||||
else:
|
||||
DebugManager.log_error("Failed to save reset settings", "SettingsManager")
|
||||
|
||||
|
||||
func _validate_languages_structure(data: Dictionary) -> bool:
|
||||
"""Validate the structure and content of languages.json data"""
|
||||
if not data.has("languages"):
|
||||
@@ -260,7 +306,9 @@ func _validate_languages_structure(data: Dictionary) -> bool:
|
||||
# Validate each language entry
|
||||
for lang_code in languages.keys():
|
||||
if not lang_code is String:
|
||||
DebugManager.log_error("Language code is not a string: %s" % str(lang_code), "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Language code is not a string: %s" % str(lang_code), "SettingsManager"
|
||||
)
|
||||
return false
|
||||
|
||||
if lang_code.length() > MAX_SETTING_STRING_LENGTH:
|
||||
@@ -269,12 +317,16 @@ func _validate_languages_structure(data: Dictionary) -> bool:
|
||||
|
||||
var lang_data = languages[lang_code]
|
||||
if not lang_data is Dictionary:
|
||||
DebugManager.log_error("Language data for '%s' is not a dictionary" % lang_code, "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Language data for '%s' is not a dictionary" % lang_code, "SettingsManager"
|
||||
)
|
||||
return false
|
||||
|
||||
# Validate required fields in language data
|
||||
if not lang_data.has("name") or not lang_data["name"] is String:
|
||||
DebugManager.log_error("Language '%s' missing valid 'name' field" % lang_code, "SettingsManager")
|
||||
DebugManager.log_error(
|
||||
"Language '%s' missing valid 'name' field" % lang_code, "SettingsManager"
|
||||
)
|
||||
return false
|
||||
|
||||
return true
|
||||
|
||||
@@ -36,5 +36,6 @@ const FONT_SIZE_NORMAL := 18
|
||||
const FONT_SIZE_LARGE := 24
|
||||
const FONT_SIZE_TITLE := 32
|
||||
|
||||
|
||||
func _ready():
|
||||
DebugManager.log_info("UIConstants loaded successfully", "UIConstants")
|
||||
@@ -1,5 +1,5 @@
|
||||
extends RefCounted
|
||||
class_name TestHelper
|
||||
extends RefCounted
|
||||
|
||||
## Common test utilities and assertions for Skelly project testing
|
||||
##
|
||||
@@ -7,13 +7,13 @@ class_name TestHelper
|
||||
## to ensure consistent test behavior across all test files.
|
||||
|
||||
## Test result tracking
|
||||
static var tests_run := 0
|
||||
static var tests_passed := 0
|
||||
static var tests_failed := 0
|
||||
static var tests_run = 0
|
||||
static var tests_passed = 0
|
||||
static var tests_failed = 0
|
||||
|
||||
## Performance tracking
|
||||
static var test_start_time := 0.0
|
||||
static var performance_data := {}
|
||||
static var test_start_time = 0.0
|
||||
static var performance_data = {}
|
||||
|
||||
## Print test section header with consistent formatting
|
||||
static func print_test_header(test_name: String):
|
||||
|
||||
@@ -12,6 +12,7 @@ var audio_manager: Node
|
||||
var original_music_volume: float
|
||||
var original_sfx_volume: float
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -22,6 +23,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("AudioManager")
|
||||
|
||||
@@ -54,11 +56,16 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("AudioManager")
|
||||
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
# Test that AudioManager has expected properties
|
||||
TestHelper.assert_has_properties(audio_manager, ["music_player", "ui_click_player", "click_stream"], "AudioManager properties")
|
||||
TestHelper.assert_has_properties(
|
||||
audio_manager,
|
||||
["music_player", "ui_click_player", "click_stream"],
|
||||
"AudioManager properties"
|
||||
)
|
||||
|
||||
# Test that AudioManager has expected methods
|
||||
var expected_methods = ["update_music_volume", "play_ui_click"]
|
||||
@@ -66,7 +73,10 @@ func test_basic_functionality():
|
||||
|
||||
# Test that AudioManager has expected constants
|
||||
TestHelper.assert_true("MUSIC_PATH" in audio_manager, "MUSIC_PATH constant exists")
|
||||
TestHelper.assert_true("UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists")
|
||||
TestHelper.assert_true(
|
||||
"UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists"
|
||||
)
|
||||
|
||||
|
||||
func test_audio_constants():
|
||||
TestHelper.print_step("Audio File Constants")
|
||||
@@ -76,7 +86,9 @@ func test_audio_constants():
|
||||
var click_path = audio_manager.UI_CLICK_SOUND_PATH
|
||||
|
||||
TestHelper.assert_true(music_path.begins_with("res://"), "Music path uses res:// protocol")
|
||||
TestHelper.assert_true(click_path.begins_with("res://"), "Click sound path uses res:// protocol")
|
||||
TestHelper.assert_true(
|
||||
click_path.begins_with("res://"), "Click sound path uses res:// protocol"
|
||||
)
|
||||
|
||||
# Test file extensions
|
||||
var valid_audio_extensions = [".wav", ".ogg", ".mp3"]
|
||||
@@ -96,22 +108,39 @@ func test_audio_constants():
|
||||
TestHelper.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
|
||||
TestHelper.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
|
||||
|
||||
|
||||
func test_audio_player_initialization():
|
||||
TestHelper.print_step("Audio Player Initialization")
|
||||
|
||||
# Test music player initialization
|
||||
TestHelper.assert_not_null(audio_manager.music_player, "Music player is initialized")
|
||||
TestHelper.assert_true(audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type")
|
||||
TestHelper.assert_true(audio_manager.music_player.get_parent() == audio_manager, "Music player is child of AudioManager")
|
||||
TestHelper.assert_true(
|
||||
audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
audio_manager.music_player.get_parent() == audio_manager,
|
||||
"Music player is child of AudioManager"
|
||||
)
|
||||
|
||||
# Test UI click player initialization
|
||||
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player is initialized")
|
||||
TestHelper.assert_true(audio_manager.ui_click_player is AudioStreamPlayer, "UI click player is AudioStreamPlayer type")
|
||||
TestHelper.assert_true(audio_manager.ui_click_player.get_parent() == audio_manager, "UI click player is child of AudioManager")
|
||||
TestHelper.assert_true(
|
||||
audio_manager.ui_click_player is AudioStreamPlayer,
|
||||
"UI click player is AudioStreamPlayer type"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
audio_manager.ui_click_player.get_parent() == audio_manager,
|
||||
"UI click player is child of AudioManager"
|
||||
)
|
||||
|
||||
# Test audio bus assignment
|
||||
TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player assigned to Music bus")
|
||||
TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus")
|
||||
TestHelper.assert_equal(
|
||||
"Music", audio_manager.music_player.bus, "Music player assigned to Music bus"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
"SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus"
|
||||
)
|
||||
|
||||
|
||||
func test_stream_loading_and_validation():
|
||||
TestHelper.print_step("Stream Loading and Validation")
|
||||
@@ -119,12 +148,16 @@ func test_stream_loading_and_validation():
|
||||
# Test music stream loading
|
||||
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music stream is loaded")
|
||||
if audio_manager.music_player.stream:
|
||||
TestHelper.assert_true(audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type")
|
||||
TestHelper.assert_true(
|
||||
audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type"
|
||||
)
|
||||
|
||||
# Test click stream loading
|
||||
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
|
||||
if audio_manager.click_stream:
|
||||
TestHelper.assert_true(audio_manager.click_stream is AudioStream, "Click stream is AudioStream type")
|
||||
TestHelper.assert_true(
|
||||
audio_manager.click_stream is AudioStream, "Click stream is AudioStream type"
|
||||
)
|
||||
|
||||
# Test stream resource loading directly
|
||||
var loaded_music = load(audio_manager.MUSIC_PATH)
|
||||
@@ -135,6 +168,7 @@ func test_stream_loading_and_validation():
|
||||
TestHelper.assert_not_null(loaded_click, "Click resource loads successfully")
|
||||
TestHelper.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
|
||||
|
||||
|
||||
func test_audio_bus_configuration():
|
||||
TestHelper.print_step("Audio Bus Configuration")
|
||||
|
||||
@@ -147,10 +181,17 @@ func test_audio_bus_configuration():
|
||||
|
||||
# Test player bus assignments match actual AudioServer buses
|
||||
if music_bus_index >= 0:
|
||||
TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus")
|
||||
TestHelper.assert_equal(
|
||||
"Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus"
|
||||
)
|
||||
|
||||
if sfx_bus_index >= 0:
|
||||
TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player correctly assigned to SFX bus")
|
||||
TestHelper.assert_equal(
|
||||
"SFX",
|
||||
audio_manager.ui_click_player.bus,
|
||||
"UI click player correctly assigned to SFX bus"
|
||||
)
|
||||
|
||||
|
||||
func test_volume_management():
|
||||
TestHelper.print_step("Volume Management")
|
||||
@@ -162,33 +203,49 @@ func test_volume_management():
|
||||
|
||||
# Test volume update to valid range
|
||||
audio_manager.update_music_volume(0.5)
|
||||
TestHelper.assert_float_equal(linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly")
|
||||
TestHelper.assert_float_equal(
|
||||
linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly"
|
||||
)
|
||||
|
||||
# Test volume update to zero (should stop music)
|
||||
audio_manager.update_music_volume(0.0)
|
||||
TestHelper.assert_equal(linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly")
|
||||
TestHelper.assert_equal(
|
||||
linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly"
|
||||
)
|
||||
# Note: We don't test playing state as it depends on initialization conditions
|
||||
|
||||
# Test volume update to maximum
|
||||
audio_manager.update_music_volume(1.0)
|
||||
TestHelper.assert_equal(linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly")
|
||||
TestHelper.assert_equal(
|
||||
linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly"
|
||||
)
|
||||
|
||||
# Test volume range validation
|
||||
var test_volumes = [0.0, 0.25, 0.5, 0.75, 1.0]
|
||||
for volume in test_volumes:
|
||||
audio_manager.update_music_volume(volume)
|
||||
var expected_db = linear_to_db(volume)
|
||||
TestHelper.assert_float_equal(expected_db, audio_manager.music_player.volume_db, 0.001, "Volume %f converts correctly to dB" % volume)
|
||||
TestHelper.assert_float_equal(
|
||||
expected_db,
|
||||
audio_manager.music_player.volume_db,
|
||||
0.001,
|
||||
"Volume %f converts correctly to dB" % volume
|
||||
)
|
||||
|
||||
# Restore original volume
|
||||
audio_manager.update_music_volume(original_volume)
|
||||
|
||||
|
||||
func test_music_playback_control():
|
||||
TestHelper.print_step("Music Playback Control")
|
||||
|
||||
# Test that music player exists and has a stream
|
||||
TestHelper.assert_not_null(audio_manager.music_player, "Music player exists for playback testing")
|
||||
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music player has stream for playback testing")
|
||||
TestHelper.assert_not_null(
|
||||
audio_manager.music_player, "Music player exists for playback testing"
|
||||
)
|
||||
TestHelper.assert_not_null(
|
||||
audio_manager.music_player.stream, "Music player has stream for playback testing"
|
||||
)
|
||||
|
||||
# Test playback state management
|
||||
# Note: We test the control methods exist and can be called safely
|
||||
@@ -213,6 +270,7 @@ func test_music_playback_control():
|
||||
audio_manager.update_music_volume(0.0)
|
||||
TestHelper.assert_true(true, "Volume-based playback stop works")
|
||||
|
||||
|
||||
func test_ui_sound_effects():
|
||||
TestHelper.print_step("UI Sound Effects")
|
||||
|
||||
@@ -225,7 +283,11 @@ func test_ui_sound_effects():
|
||||
audio_manager.play_ui_click()
|
||||
|
||||
# Verify click stream was assigned to player
|
||||
TestHelper.assert_equal(audio_manager.click_stream, audio_manager.ui_click_player.stream, "Click stream assigned to player")
|
||||
TestHelper.assert_equal(
|
||||
audio_manager.click_stream,
|
||||
audio_manager.ui_click_player.stream,
|
||||
"Click stream assigned to player"
|
||||
)
|
||||
|
||||
# Test multiple rapid clicks (should not cause errors)
|
||||
for i in range(3):
|
||||
@@ -239,6 +301,7 @@ func test_ui_sound_effects():
|
||||
TestHelper.assert_true(true, "Null click stream handled safely")
|
||||
audio_manager.click_stream = backup_stream
|
||||
|
||||
|
||||
func test_stream_loop_configuration():
|
||||
TestHelper.print_step("Stream Loop Configuration")
|
||||
|
||||
@@ -250,7 +313,11 @@ func test_stream_loop_configuration():
|
||||
var has_loop_mode = "loop_mode" in music_stream
|
||||
TestHelper.assert_true(has_loop_mode, "WAV stream has loop_mode property")
|
||||
if has_loop_mode:
|
||||
TestHelper.assert_equal(AudioStreamWAV.LOOP_FORWARD, music_stream.loop_mode, "WAV stream set to forward loop")
|
||||
TestHelper.assert_equal(
|
||||
AudioStreamWAV.LOOP_FORWARD,
|
||||
music_stream.loop_mode,
|
||||
"WAV stream set to forward loop"
|
||||
)
|
||||
elif music_stream is AudioStreamOggVorbis:
|
||||
# For OGG files, check loop property
|
||||
var has_loop = "loop" in music_stream
|
||||
@@ -261,6 +328,7 @@ func test_stream_loop_configuration():
|
||||
# Test loop configuration for different stream types
|
||||
TestHelper.assert_true(true, "Stream loop configuration tested based on type")
|
||||
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
@@ -268,11 +336,17 @@ func test_error_handling():
|
||||
# We can't actually break the resources in tests, but we can verify error handling patterns
|
||||
|
||||
# Test that AudioManager initializes even with potential issues
|
||||
TestHelper.assert_not_null(audio_manager, "AudioManager initializes despite potential resource issues")
|
||||
TestHelper.assert_not_null(
|
||||
audio_manager, "AudioManager initializes despite potential resource issues"
|
||||
)
|
||||
|
||||
# Test that players are still created even if streams fail to load
|
||||
TestHelper.assert_not_null(audio_manager.music_player, "Music player created regardless of stream loading")
|
||||
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player created regardless of stream loading")
|
||||
TestHelper.assert_not_null(
|
||||
audio_manager.music_player, "Music player created regardless of stream loading"
|
||||
)
|
||||
TestHelper.assert_not_null(
|
||||
audio_manager.ui_click_player, "UI click player created regardless of stream loading"
|
||||
)
|
||||
|
||||
# Test null stream handling in play_ui_click
|
||||
var original_click_stream = audio_manager.click_stream
|
||||
@@ -292,6 +366,7 @@ func test_error_handling():
|
||||
audio_manager.update_music_volume(1.0)
|
||||
TestHelper.assert_true(true, "Maximum volume handled safely")
|
||||
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ var game_manager: Node
|
||||
var original_scene: Node
|
||||
var test_scenes_created: Array[String] = []
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -20,6 +21,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("GameManager")
|
||||
|
||||
@@ -49,20 +51,34 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("GameManager")
|
||||
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
# Test that GameManager has expected properties
|
||||
TestHelper.assert_has_properties(game_manager, ["pending_gameplay_mode", "is_changing_scene"], "GameManager properties")
|
||||
TestHelper.assert_has_properties(
|
||||
game_manager, ["pending_gameplay_mode", "is_changing_scene"], "GameManager properties"
|
||||
)
|
||||
|
||||
# Test that GameManager has expected methods
|
||||
var expected_methods = ["start_new_game", "continue_game", "start_match3_game", "start_clickomania_game", "start_game_with_mode", "save_game", "exit_to_main_menu"]
|
||||
var expected_methods = [
|
||||
"start_new_game",
|
||||
"continue_game",
|
||||
"start_match3_game",
|
||||
"start_clickomania_game",
|
||||
"start_game_with_mode",
|
||||
"save_game",
|
||||
"exit_to_main_menu"
|
||||
]
|
||||
TestHelper.assert_has_methods(game_manager, expected_methods, "GameManager methods")
|
||||
|
||||
# Test initial state
|
||||
TestHelper.assert_equal("match3", game_manager.pending_gameplay_mode, "Default pending gameplay mode")
|
||||
TestHelper.assert_equal(
|
||||
"match3", game_manager.pending_gameplay_mode, "Default pending gameplay mode"
|
||||
)
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Initial scene change flag")
|
||||
|
||||
|
||||
func test_scene_constants():
|
||||
TestHelper.print_step("Scene Path Constants")
|
||||
|
||||
@@ -83,6 +99,7 @@ func test_scene_constants():
|
||||
TestHelper.assert_true(ResourceLoader.exists(game_path), "Game scene file exists at path")
|
||||
TestHelper.assert_true(ResourceLoader.exists(main_path), "Main scene file exists at path")
|
||||
|
||||
|
||||
func test_input_validation():
|
||||
TestHelper.print_step("Input Validation")
|
||||
|
||||
@@ -92,24 +109,41 @@ func test_input_validation():
|
||||
|
||||
# Test empty string validation
|
||||
game_manager.start_game_with_mode("")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Empty string mode rejected")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after empty mode")
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Empty string mode rejected"
|
||||
)
|
||||
TestHelper.assert_false(
|
||||
game_manager.is_changing_scene, "Scene change flag unchanged after empty mode"
|
||||
)
|
||||
|
||||
# Test null validation - GameManager expects String, so this tests the type safety
|
||||
# Note: In Godot 4.4, passing null to String parameter causes script error as expected
|
||||
# The function properly validates empty strings instead
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty string test")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after validation tests")
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty string test"
|
||||
)
|
||||
TestHelper.assert_false(
|
||||
game_manager.is_changing_scene, "Scene change flag unchanged after validation tests"
|
||||
)
|
||||
|
||||
# Test invalid mode validation
|
||||
game_manager.start_game_with_mode("invalid_mode")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Invalid mode rejected")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after invalid mode")
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Invalid mode rejected"
|
||||
)
|
||||
TestHelper.assert_false(
|
||||
game_manager.is_changing_scene, "Scene change flag unchanged after invalid mode"
|
||||
)
|
||||
|
||||
# Test case sensitivity
|
||||
game_manager.start_game_with_mode("MATCH3")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Case-sensitive mode validation")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after wrong case")
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Case-sensitive mode validation"
|
||||
)
|
||||
TestHelper.assert_false(
|
||||
game_manager.is_changing_scene, "Scene change flag unchanged after wrong case"
|
||||
)
|
||||
|
||||
|
||||
func test_race_condition_protection():
|
||||
TestHelper.print_step("Race Condition Protection")
|
||||
@@ -122,16 +156,21 @@ func test_race_condition_protection():
|
||||
game_manager.start_game_with_mode("match3")
|
||||
|
||||
# Verify second request was rejected
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Concurrent scene change blocked")
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Concurrent scene change blocked"
|
||||
)
|
||||
TestHelper.assert_true(game_manager.is_changing_scene, "Scene change flag preserved")
|
||||
|
||||
# Test exit to main menu during scene change
|
||||
game_manager.exit_to_main_menu()
|
||||
TestHelper.assert_true(game_manager.is_changing_scene, "Exit request blocked during scene change")
|
||||
TestHelper.assert_true(
|
||||
game_manager.is_changing_scene, "Exit request blocked during scene change"
|
||||
)
|
||||
|
||||
# Reset state
|
||||
game_manager.is_changing_scene = false
|
||||
|
||||
|
||||
func test_gameplay_mode_validation():
|
||||
TestHelper.print_step("Gameplay Mode Validation")
|
||||
|
||||
@@ -152,6 +191,7 @@ func test_gameplay_mode_validation():
|
||||
var test_mode_invalid = not (mode in ["match3", "clickomania"])
|
||||
TestHelper.assert_true(test_mode_invalid, "Invalid mode rejected: " + mode)
|
||||
|
||||
|
||||
func test_scene_transition_safety():
|
||||
TestHelper.print_step("Scene Transition Safety")
|
||||
|
||||
@@ -171,6 +211,7 @@ func test_scene_transition_safety():
|
||||
# Test that current scene exists
|
||||
TestHelper.assert_not_null(current_scene, "Current scene exists")
|
||||
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
@@ -184,12 +225,23 @@ func test_error_handling():
|
||||
|
||||
# Verify state preservation after invalid inputs
|
||||
game_manager.start_game_with_mode("")
|
||||
TestHelper.assert_equal(original_changing, game_manager.is_changing_scene, "State preserved after empty mode error")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty mode error")
|
||||
TestHelper.assert_equal(
|
||||
original_changing, game_manager.is_changing_scene, "State preserved after empty mode error"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty mode error"
|
||||
)
|
||||
|
||||
game_manager.start_game_with_mode("invalid")
|
||||
TestHelper.assert_equal(original_changing, game_manager.is_changing_scene, "State preserved after invalid mode error")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Mode preserved after invalid mode error")
|
||||
TestHelper.assert_equal(
|
||||
original_changing,
|
||||
game_manager.is_changing_scene,
|
||||
"State preserved after invalid mode error"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
original_mode, game_manager.pending_gameplay_mode, "Mode preserved after invalid mode error"
|
||||
)
|
||||
|
||||
|
||||
func test_scene_method_validation():
|
||||
TestHelper.print_step("Scene Method Validation")
|
||||
@@ -210,6 +262,7 @@ func test_scene_method_validation():
|
||||
# Clean up mock scene
|
||||
mock_scene.queue_free()
|
||||
|
||||
|
||||
func test_pending_mode_management():
|
||||
TestHelper.print_step("Pending Mode Management")
|
||||
|
||||
@@ -222,7 +275,9 @@ func test_pending_mode_management():
|
||||
if test_mode in ["match3", "clickomania"]:
|
||||
# This simulates what would happen in start_game_with_mode
|
||||
game_manager.pending_gameplay_mode = test_mode
|
||||
TestHelper.assert_equal(test_mode, game_manager.pending_gameplay_mode, "Pending mode set correctly")
|
||||
TestHelper.assert_equal(
|
||||
test_mode, game_manager.pending_gameplay_mode, "Pending mode set correctly"
|
||||
)
|
||||
|
||||
# Test mode preservation during errors
|
||||
game_manager.pending_gameplay_mode = "match3"
|
||||
@@ -230,11 +285,16 @@ func test_pending_mode_management():
|
||||
|
||||
# Attempt invalid operation (this should not change pending mode)
|
||||
# The actual start_game_with_mode with invalid input won't change pending_gameplay_mode
|
||||
TestHelper.assert_equal(preserved_mode, game_manager.pending_gameplay_mode, "Mode preserved during invalid operations")
|
||||
TestHelper.assert_equal(
|
||||
preserved_mode,
|
||||
game_manager.pending_gameplay_mode,
|
||||
"Mode preserved during invalid operations"
|
||||
)
|
||||
|
||||
# Restore original mode
|
||||
game_manager.pending_gameplay_mode = original_mode
|
||||
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
|
||||
@@ -4,12 +4,14 @@ extends SceneTree
|
||||
# This script validates all log levels, filtering, and formatting functionality
|
||||
# Usage: Add to scene or autoload temporarily to run tests
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait a frame for debug_manager to initialize
|
||||
await process_frame
|
||||
test_logging_system()
|
||||
quit()
|
||||
|
||||
|
||||
func test_logging_system():
|
||||
print("=== Starting Logging System Tests ===")
|
||||
|
||||
@@ -30,6 +32,7 @@ func test_logging_system():
|
||||
|
||||
print("=== Logging System Tests Complete ===")
|
||||
|
||||
|
||||
func test_basic_logging(debug_manager):
|
||||
print("\n--- Test 1: Basic Log Level Functionality ---")
|
||||
|
||||
@@ -43,6 +46,7 @@ func test_basic_logging(debug_manager):
|
||||
debug_manager.log_error("ERROR: This error should appear")
|
||||
debug_manager.log_fatal("FATAL: This fatal error should appear")
|
||||
|
||||
|
||||
func test_log_level_filtering(debug_manager):
|
||||
print("\n--- Test 2: Log Level Filtering ---")
|
||||
|
||||
@@ -64,6 +68,7 @@ func test_log_level_filtering(debug_manager):
|
||||
# Reset to INFO for remaining tests
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.INFO)
|
||||
|
||||
|
||||
func test_category_logging(debug_manager):
|
||||
print("\n--- Test 3: Category Functionality ---")
|
||||
|
||||
@@ -73,6 +78,7 @@ func test_category_logging(debug_manager):
|
||||
debug_manager.log_warn("Warning with VALIDATION category", "VALIDATION")
|
||||
debug_manager.log_error("Error with SYSTEM category", "SYSTEM")
|
||||
|
||||
|
||||
func test_debug_mode_integration(debug_manager):
|
||||
print("\n--- Test 4: Debug Mode Integration ---")
|
||||
|
||||
@@ -99,6 +105,7 @@ func test_debug_mode_integration(debug_manager):
|
||||
debug_manager.set_debug_enabled(original_debug_state)
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.INFO)
|
||||
|
||||
|
||||
# Helper function to validate log level enum values
|
||||
func test_log_level_enum(debug_manager):
|
||||
print("\n--- Log Level Enum Values ---")
|
||||
|
||||
@@ -10,6 +10,7 @@ var match3_scene: PackedScene
|
||||
var match3_instance: Node2D
|
||||
var test_viewport: SubViewport
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -20,6 +21,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("Match3 Gameplay")
|
||||
|
||||
@@ -43,6 +45,7 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("Match3 Gameplay")
|
||||
|
||||
|
||||
func setup_test_environment():
|
||||
TestHelper.print_step("Test Environment Setup")
|
||||
|
||||
@@ -65,6 +68,7 @@ func setup_test_environment():
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
@@ -73,17 +77,26 @@ func test_basic_functionality():
|
||||
return
|
||||
|
||||
# Test that Match3 has expected properties
|
||||
var expected_properties = ["GRID_SIZE", "TILE_TYPES", "grid", "current_state", "selected_tile", "cursor_position"]
|
||||
var expected_properties = [
|
||||
"GRID_SIZE", "TILE_TYPES", "grid", "current_state", "selected_tile", "cursor_position"
|
||||
]
|
||||
for prop in expected_properties:
|
||||
TestHelper.assert_true(prop in match3_instance, "Match3 has property: " + prop)
|
||||
|
||||
# Test that Match3 has expected methods
|
||||
var expected_methods = ["_has_match_at", "_check_for_matches", "_get_match_line", "_clear_matches"]
|
||||
var expected_methods = [
|
||||
"_has_match_at", "_check_for_matches", "_get_match_line", "_clear_matches"
|
||||
]
|
||||
TestHelper.assert_has_methods(match3_instance, expected_methods, "Match3 gameplay methods")
|
||||
|
||||
# Test signals
|
||||
TestHelper.assert_true(match3_instance.has_signal("score_changed"), "Match3 has score_changed signal")
|
||||
TestHelper.assert_true(match3_instance.has_signal("grid_state_loaded"), "Match3 has grid_state_loaded signal")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_signal("score_changed"), "Match3 has score_changed signal"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_signal("grid_state_loaded"), "Match3 has grid_state_loaded signal"
|
||||
)
|
||||
|
||||
|
||||
func test_constants_and_safety_limits():
|
||||
TestHelper.print_step("Constants and Safety Limits")
|
||||
@@ -94,26 +107,52 @@ func test_constants_and_safety_limits():
|
||||
# Test safety constants exist
|
||||
TestHelper.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
|
||||
TestHelper.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
|
||||
TestHelper.assert_true("MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists")
|
||||
TestHelper.assert_true(
|
||||
"MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists"
|
||||
)
|
||||
TestHelper.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
|
||||
TestHelper.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
|
||||
|
||||
# Test safety limit values are reasonable
|
||||
TestHelper.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
|
||||
TestHelper.assert_equal(10, match3_instance.MAX_TILE_TYPES, "MAX_TILE_TYPES is reasonable")
|
||||
TestHelper.assert_equal(20, match3_instance.MAX_CASCADE_ITERATIONS, "MAX_CASCADE_ITERATIONS prevents infinite loops")
|
||||
TestHelper.assert_equal(
|
||||
20, match3_instance.MAX_CASCADE_ITERATIONS, "MAX_CASCADE_ITERATIONS prevents infinite loops"
|
||||
)
|
||||
TestHelper.assert_equal(3, match3_instance.MIN_GRID_SIZE, "MIN_GRID_SIZE is reasonable")
|
||||
TestHelper.assert_equal(3, match3_instance.MIN_TILE_TYPES, "MIN_TILE_TYPES is reasonable")
|
||||
|
||||
# Test current values are within safety limits
|
||||
TestHelper.assert_in_range(match3_instance.GRID_SIZE.x, match3_instance.MIN_GRID_SIZE, match3_instance.MAX_GRID_SIZE, "Grid width within safety limits")
|
||||
TestHelper.assert_in_range(match3_instance.GRID_SIZE.y, match3_instance.MIN_GRID_SIZE, match3_instance.MAX_GRID_SIZE, "Grid height within safety limits")
|
||||
TestHelper.assert_in_range(match3_instance.TILE_TYPES, match3_instance.MIN_TILE_TYPES, match3_instance.MAX_TILE_TYPES, "Tile types within safety limits")
|
||||
TestHelper.assert_in_range(
|
||||
match3_instance.GRID_SIZE.x,
|
||||
match3_instance.MIN_GRID_SIZE,
|
||||
match3_instance.MAX_GRID_SIZE,
|
||||
"Grid width within safety limits"
|
||||
)
|
||||
TestHelper.assert_in_range(
|
||||
match3_instance.GRID_SIZE.y,
|
||||
match3_instance.MIN_GRID_SIZE,
|
||||
match3_instance.MAX_GRID_SIZE,
|
||||
"Grid height within safety limits"
|
||||
)
|
||||
TestHelper.assert_in_range(
|
||||
match3_instance.TILE_TYPES,
|
||||
match3_instance.MIN_TILE_TYPES,
|
||||
match3_instance.MAX_TILE_TYPES,
|
||||
"Tile types within safety limits"
|
||||
)
|
||||
|
||||
# Test timing constants
|
||||
TestHelper.assert_true("CASCADE_WAIT_TIME" in match3_instance, "CASCADE_WAIT_TIME constant exists")
|
||||
TestHelper.assert_true("SWAP_ANIMATION_TIME" in match3_instance, "SWAP_ANIMATION_TIME constant exists")
|
||||
TestHelper.assert_true("TILE_DROP_WAIT_TIME" in match3_instance, "TILE_DROP_WAIT_TIME constant exists")
|
||||
TestHelper.assert_true(
|
||||
"CASCADE_WAIT_TIME" in match3_instance, "CASCADE_WAIT_TIME constant exists"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
"SWAP_ANIMATION_TIME" in match3_instance, "SWAP_ANIMATION_TIME constant exists"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
"TILE_DROP_WAIT_TIME" in match3_instance, "TILE_DROP_WAIT_TIME constant exists"
|
||||
)
|
||||
|
||||
|
||||
func test_grid_initialization():
|
||||
TestHelper.print_step("Grid Initialization")
|
||||
@@ -134,7 +173,9 @@ func test_grid_initialization():
|
||||
# Test each row has correct width
|
||||
for y in range(match3_instance.grid.size()):
|
||||
if y < expected_height:
|
||||
TestHelper.assert_equal(expected_width, match3_instance.grid[y].size(), "Grid row %d has correct width" % y)
|
||||
TestHelper.assert_equal(
|
||||
expected_width, match3_instance.grid[y].size(), "Grid row %d has correct width" % y
|
||||
)
|
||||
|
||||
# Test tiles are properly instantiated
|
||||
var tile_count = 0
|
||||
@@ -147,15 +188,25 @@ func test_grid_initialization():
|
||||
|
||||
if tile and is_instance_valid(tile):
|
||||
valid_tile_count += 1
|
||||
TestHelper.assert_true("tile_type" in tile, "Tile at (%d,%d) has tile_type property" % [x, y])
|
||||
TestHelper.assert_true("grid_position" in tile, "Tile at (%d,%d) has grid_position property" % [x, y])
|
||||
TestHelper.assert_true(
|
||||
"tile_type" in tile, "Tile at (%d,%d) has tile_type property" % [x, y]
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
"grid_position" in tile, "Tile at (%d,%d) has grid_position property" % [x, y]
|
||||
)
|
||||
|
||||
# Test tile type is within valid range
|
||||
if "tile_type" in tile:
|
||||
TestHelper.assert_in_range(tile.tile_type, 0, match3_instance.TILE_TYPES - 1, "Tile type in valid range")
|
||||
TestHelper.assert_in_range(
|
||||
tile.tile_type,
|
||||
0,
|
||||
match3_instance.TILE_TYPES - 1,
|
||||
"Tile type in valid range"
|
||||
)
|
||||
|
||||
TestHelper.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
|
||||
|
||||
|
||||
func test_grid_layout_calculation():
|
||||
TestHelper.print_step("Grid Layout Calculation")
|
||||
|
||||
@@ -164,7 +215,9 @@ func test_grid_layout_calculation():
|
||||
|
||||
# Test tile size calculation
|
||||
TestHelper.assert_true(match3_instance.tile_size > 0, "Tile size is positive")
|
||||
TestHelper.assert_true(match3_instance.tile_size <= 200, "Tile size is reasonable (not too large)")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.tile_size <= 200, "Tile size is reasonable (not too large)"
|
||||
)
|
||||
|
||||
# Test grid offset
|
||||
TestHelper.assert_not_null(match3_instance.grid_offset, "Grid offset is set")
|
||||
@@ -173,10 +226,13 @@ func test_grid_layout_calculation():
|
||||
|
||||
# Test layout constants
|
||||
TestHelper.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
|
||||
TestHelper.assert_equal(0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant")
|
||||
TestHelper.assert_equal(
|
||||
0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant"
|
||||
)
|
||||
TestHelper.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
|
||||
TestHelper.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
|
||||
|
||||
|
||||
func test_state_management():
|
||||
TestHelper.print_step("State Management")
|
||||
|
||||
@@ -196,7 +252,10 @@ func test_state_management():
|
||||
|
||||
# Test instance ID for debugging
|
||||
TestHelper.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
|
||||
TestHelper.assert_true(match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format"
|
||||
)
|
||||
|
||||
|
||||
func test_match_detection():
|
||||
TestHelper.print_step("Match Detection Logic")
|
||||
@@ -205,9 +264,15 @@ func test_match_detection():
|
||||
return
|
||||
|
||||
# Test match detection methods exist and can be called safely
|
||||
TestHelper.assert_true(match3_instance.has_method("_has_match_at"), "_has_match_at method exists")
|
||||
TestHelper.assert_true(match3_instance.has_method("_check_for_matches"), "_check_for_matches method exists")
|
||||
TestHelper.assert_true(match3_instance.has_method("_get_match_line"), "_get_match_line method exists")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_method("_has_match_at"), "_has_match_at method exists"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_method("_check_for_matches"), "_check_for_matches method exists"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_method("_get_match_line"), "_get_match_line method exists"
|
||||
)
|
||||
|
||||
# Test boundary checking with invalid positions
|
||||
var invalid_positions = [
|
||||
@@ -227,7 +292,10 @@ func test_match_detection():
|
||||
for x in range(min(3, match3_instance.GRID_SIZE.x)):
|
||||
var pos = Vector2i(x, y)
|
||||
var result = match3_instance._has_match_at(pos)
|
||||
TestHelper.assert_true(result is bool, "Valid position (%d,%d) returns boolean" % [x, y])
|
||||
TestHelper.assert_true(
|
||||
result is bool, "Valid position (%d,%d) returns boolean" % [x, y]
|
||||
)
|
||||
|
||||
|
||||
func test_scoring_system():
|
||||
TestHelper.print_step("Scoring System")
|
||||
@@ -239,18 +307,17 @@ func test_scoring_system():
|
||||
# The scoring system uses: 3 gems = 3 points, 4+ gems = n + (n-2) points
|
||||
|
||||
# Test that the match3 instance can handle scoring (indirectly through clearing matches)
|
||||
TestHelper.assert_true(match3_instance.has_method("_clear_matches"), "Scoring system method exists")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_method("_clear_matches"), "Scoring system method exists"
|
||||
)
|
||||
|
||||
# Test that score_changed signal exists
|
||||
TestHelper.assert_true(match3_instance.has_signal("score_changed"), "Score changed signal exists")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_signal("score_changed"), "Score changed signal exists"
|
||||
)
|
||||
|
||||
# Test scoring formula logic (based on the documented formula)
|
||||
var test_scores = {
|
||||
3: 3, # 3 gems = exactly 3 points
|
||||
4: 6, # 4 gems = 4 + (4-2) = 6 points
|
||||
5: 8, # 5 gems = 5 + (5-2) = 8 points
|
||||
6: 10 # 6 gems = 6 + (6-2) = 10 points
|
||||
}
|
||||
var test_scores = {3: 3, 4: 6, 5: 8, 6: 10} # 3 gems = exactly 3 points # 4 gems = 4 + (4-2) = 6 points # 5 gems = 5 + (5-2) = 8 points # 6 gems = 6 + (6-2) = 10 points
|
||||
|
||||
for match_size in test_scores.keys():
|
||||
var expected_score = test_scores[match_size]
|
||||
@@ -260,7 +327,10 @@ func test_scoring_system():
|
||||
else:
|
||||
calculated_score = match_size + max(0, match_size - 2)
|
||||
|
||||
TestHelper.assert_equal(expected_score, calculated_score, "Scoring formula correct for %d gems" % match_size)
|
||||
TestHelper.assert_equal(
|
||||
expected_score, calculated_score, "Scoring formula correct for %d gems" % match_size
|
||||
)
|
||||
|
||||
|
||||
func test_input_validation():
|
||||
TestHelper.print_step("Input Validation")
|
||||
@@ -270,16 +340,25 @@ func test_input_validation():
|
||||
|
||||
# Test cursor position bounds
|
||||
TestHelper.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
|
||||
TestHelper.assert_true(match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type"
|
||||
)
|
||||
|
||||
# Test keyboard navigation flag
|
||||
TestHelper.assert_true("keyboard_navigation_enabled" in match3_instance, "Keyboard navigation flag exists")
|
||||
TestHelper.assert_true(match3_instance.keyboard_navigation_enabled is bool, "Keyboard navigation flag is boolean")
|
||||
TestHelper.assert_true(
|
||||
"keyboard_navigation_enabled" in match3_instance, "Keyboard navigation flag exists"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
match3_instance.keyboard_navigation_enabled is bool, "Keyboard navigation flag is boolean"
|
||||
)
|
||||
|
||||
# Test selected tile safety
|
||||
# selected_tile can be null initially, which is valid
|
||||
if match3_instance.selected_tile:
|
||||
TestHelper.assert_true(is_instance_valid(match3_instance.selected_tile), "Selected tile is valid if not null")
|
||||
TestHelper.assert_true(
|
||||
is_instance_valid(match3_instance.selected_tile), "Selected tile is valid if not null"
|
||||
)
|
||||
|
||||
|
||||
func test_memory_safety():
|
||||
TestHelper.print_step("Memory Safety")
|
||||
@@ -288,23 +367,33 @@ func test_memory_safety():
|
||||
return
|
||||
|
||||
# Test grid integrity validation
|
||||
TestHelper.assert_true(match3_instance.has_method("_validate_grid_integrity"), "Grid integrity validation method exists")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_method("_validate_grid_integrity"),
|
||||
"Grid integrity validation method exists"
|
||||
)
|
||||
|
||||
# Test tile validity checking
|
||||
for y in range(min(3, match3_instance.grid.size())):
|
||||
for x in range(min(3, match3_instance.grid[y].size())):
|
||||
var tile = match3_instance.grid[y][x]
|
||||
if tile:
|
||||
TestHelper.assert_true(is_instance_valid(tile), "Grid tile at (%d,%d) is valid instance" % [x, y])
|
||||
TestHelper.assert_true(tile.get_parent() == match3_instance, "Tile properly parented to Match3")
|
||||
TestHelper.assert_true(
|
||||
is_instance_valid(tile), "Grid tile at (%d,%d) is valid instance" % [x, y]
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
tile.get_parent() == match3_instance, "Tile properly parented to Match3"
|
||||
)
|
||||
|
||||
# Test position validation
|
||||
TestHelper.assert_true(match3_instance.has_method("_is_valid_grid_position"), "Position validation method exists")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.has_method("_is_valid_grid_position"), "Position validation method exists"
|
||||
)
|
||||
|
||||
# Test safe tile access patterns exist
|
||||
# The Match3 code uses comprehensive bounds checking and null validation
|
||||
TestHelper.assert_true(true, "Memory safety patterns implemented in Match3 code")
|
||||
|
||||
|
||||
func test_performance_requirements():
|
||||
TestHelper.print_step("Performance Requirements")
|
||||
|
||||
@@ -316,12 +405,22 @@ func test_performance_requirements():
|
||||
TestHelper.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
|
||||
|
||||
# Test cascade iteration limit prevents infinite loops
|
||||
TestHelper.assert_equal(20, match3_instance.MAX_CASCADE_ITERATIONS, "Cascade iteration limit prevents infinite loops")
|
||||
TestHelper.assert_equal(
|
||||
20,
|
||||
match3_instance.MAX_CASCADE_ITERATIONS,
|
||||
"Cascade iteration limit prevents infinite loops"
|
||||
)
|
||||
|
||||
# Test timing constants are reasonable for 60fps gameplay
|
||||
TestHelper.assert_true(match3_instance.CASCADE_WAIT_TIME >= 0.05, "Cascade wait time allows for smooth animation")
|
||||
TestHelper.assert_true(match3_instance.SWAP_ANIMATION_TIME <= 0.5, "Swap animation time is responsive")
|
||||
TestHelper.assert_true(match3_instance.TILE_DROP_WAIT_TIME <= 0.3, "Tile drop wait time is responsive")
|
||||
TestHelper.assert_true(
|
||||
match3_instance.CASCADE_WAIT_TIME >= 0.05, "Cascade wait time allows for smooth animation"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
match3_instance.SWAP_ANIMATION_TIME <= 0.5, "Swap animation time is responsive"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
match3_instance.TILE_DROP_WAIT_TIME <= 0.3, "Tile drop wait time is responsive"
|
||||
)
|
||||
|
||||
# Test grid initialization performance
|
||||
TestHelper.start_performance_test("grid_access")
|
||||
@@ -332,6 +431,7 @@ func test_performance_requirements():
|
||||
var tile_type = tile.tile_type
|
||||
TestHelper.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
|
||||
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ extends SceneTree
|
||||
|
||||
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -15,11 +16,13 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("Migration Compatibility")
|
||||
test_migration_compatibility()
|
||||
TestHelper.print_test_footer("Migration Compatibility")
|
||||
|
||||
|
||||
func test_migration_compatibility():
|
||||
TestHelper.print_step("Old Save File Compatibility")
|
||||
var old_save_data = {
|
||||
@@ -28,7 +31,8 @@ func test_migration_compatibility():
|
||||
"current_score": 0,
|
||||
"games_played": 5,
|
||||
"total_score": 450,
|
||||
"grid_state": {
|
||||
"grid_state":
|
||||
{
|
||||
"grid_size": {"x": 8, "y": 8},
|
||||
"tile_types_count": 5,
|
||||
"active_gem_types": [0, 1, 2, 3, 4],
|
||||
@@ -53,7 +57,9 @@ func test_migration_compatibility():
|
||||
print("New checksum format: %s" % new_checksum)
|
||||
|
||||
# The checksums should be different (old system broken)
|
||||
TestHelper.assert_not_equal(old_checksum, new_checksum, "Old and new checksum formats should be different")
|
||||
TestHelper.assert_not_equal(
|
||||
old_checksum, new_checksum, "Old and new checksum formats should be different"
|
||||
)
|
||||
print("Old checksum: %s" % old_checksum)
|
||||
print("New checksum: %s" % new_checksum)
|
||||
|
||||
@@ -71,7 +77,11 @@ func test_migration_compatibility():
|
||||
|
||||
var second_checksum = _calculate_new_checksum(reloaded_data)
|
||||
|
||||
TestHelper.assert_equal(first_checksum, second_checksum, "New system should be self-consistent across save/load cycles")
|
||||
TestHelper.assert_equal(
|
||||
first_checksum,
|
||||
second_checksum,
|
||||
"New system should be self-consistent across save/load cycles"
|
||||
)
|
||||
print("Consistent checksum: %s" % first_checksum)
|
||||
|
||||
TestHelper.print_step("Migration Strategy Verification")
|
||||
@@ -80,6 +90,7 @@ func test_migration_compatibility():
|
||||
print("✓ Files with version < current: Recalculate checksum after migration")
|
||||
print("✓ Files with current version: Use new checksum validation")
|
||||
|
||||
|
||||
# Simulate old checksum calculation (before the fix)
|
||||
func _calculate_old_checksum(data: Dictionary) -> String:
|
||||
# Old broken checksum (without normalization)
|
||||
@@ -88,6 +99,7 @@ func _calculate_old_checksum(data: Dictionary) -> String:
|
||||
var old_string = JSON.stringify(data_copy) # Direct JSON without normalization
|
||||
return str(old_string.hash())
|
||||
|
||||
|
||||
# Implement new checksum calculation (the fixed version with normalization)
|
||||
func _calculate_new_checksum(data: Dictionary) -> String:
|
||||
# Calculate deterministic checksum EXCLUDING the checksum field itself
|
||||
@@ -97,6 +109,7 @@ func _calculate_new_checksum(data: Dictionary) -> String:
|
||||
var checksum_string = _create_deterministic_string(data_copy)
|
||||
return str(checksum_string.hash())
|
||||
|
||||
|
||||
func _create_deterministic_string(data: Dictionary) -> String:
|
||||
# Create a deterministic string representation by processing keys in sorted order
|
||||
var keys = data.keys()
|
||||
@@ -116,6 +129,7 @@ func _create_deterministic_string(data: Dictionary) -> String:
|
||||
parts.append(key_str + ":" + value_str)
|
||||
return "{" + ",".join(parts) + "}"
|
||||
|
||||
|
||||
func _create_deterministic_array_string(arr: Array) -> String:
|
||||
var parts = []
|
||||
for item in arr:
|
||||
@@ -128,6 +142,7 @@ func _create_deterministic_array_string(arr: Array) -> String:
|
||||
parts.append(_normalize_value_for_checksum(item))
|
||||
return "[" + ",".join(parts) + "]"
|
||||
|
||||
|
||||
func _normalize_value_for_checksum(value) -> String:
|
||||
"""
|
||||
CRITICAL FIX: Normalize values for consistent checksum calculation
|
||||
|
||||
@@ -10,6 +10,7 @@ const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
var discovered_scenes: Array[String] = []
|
||||
var validation_results: Dictionary = {}
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -20,6 +21,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("Scene Validation")
|
||||
|
||||
@@ -34,14 +36,12 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("Scene Validation")
|
||||
|
||||
|
||||
func test_scene_discovery():
|
||||
TestHelper.print_step("Scene Discovery")
|
||||
|
||||
# Discover scenes in key directories
|
||||
var scene_directories = [
|
||||
"res://scenes/",
|
||||
"res://examples/"
|
||||
]
|
||||
var scene_directories = ["res://scenes/", "res://examples/"]
|
||||
|
||||
for directory in scene_directories:
|
||||
discover_scenes_in_directory(directory)
|
||||
@@ -53,6 +53,7 @@ func test_scene_discovery():
|
||||
for scene_path in discovered_scenes:
|
||||
print(" - %s" % scene_path)
|
||||
|
||||
|
||||
func discover_scenes_in_directory(directory_path: String):
|
||||
var dir = DirAccess.open(directory_path)
|
||||
if not dir:
|
||||
@@ -74,12 +75,14 @@ func discover_scenes_in_directory(directory_path: String):
|
||||
|
||||
file_name = dir.get_next()
|
||||
|
||||
|
||||
func test_scene_loading():
|
||||
TestHelper.print_step("Scene Loading Validation")
|
||||
|
||||
for scene_path in discovered_scenes:
|
||||
validate_scene_loading(scene_path)
|
||||
|
||||
|
||||
func validate_scene_loading(scene_path: String):
|
||||
var scene_name = scene_path.get_file()
|
||||
|
||||
@@ -104,6 +107,7 @@ func validate_scene_loading(scene_path: String):
|
||||
validation_results[scene_path] = "Loading successful"
|
||||
TestHelper.assert_true(true, "%s - Scene loads successfully" % scene_name)
|
||||
|
||||
|
||||
func test_scene_instantiation():
|
||||
TestHelper.print_step("Scene Instantiation Testing")
|
||||
|
||||
@@ -112,6 +116,7 @@ func test_scene_instantiation():
|
||||
if validation_results.get(scene_path, "") == "Loading successful":
|
||||
validate_scene_instantiation(scene_path)
|
||||
|
||||
|
||||
func validate_scene_instantiation(scene_path: String):
|
||||
var scene_name = scene_path.get_file()
|
||||
|
||||
@@ -126,7 +131,9 @@ func validate_scene_instantiation(scene_path: String):
|
||||
return
|
||||
|
||||
# Validate the instance
|
||||
TestHelper.assert_not_null(scene_instance, "%s - Scene instantiation creates valid node" % scene_name)
|
||||
TestHelper.assert_not_null(
|
||||
scene_instance, "%s - Scene instantiation creates valid node" % scene_name
|
||||
)
|
||||
|
||||
# Clean up the instance
|
||||
scene_instance.queue_free()
|
||||
@@ -135,6 +142,7 @@ func validate_scene_instantiation(scene_path: String):
|
||||
if validation_results[scene_path] == "Loading successful":
|
||||
validation_results[scene_path] = "Full validation successful"
|
||||
|
||||
|
||||
func test_critical_scenes():
|
||||
TestHelper.print_step("Critical Scene Validation")
|
||||
|
||||
@@ -149,11 +157,15 @@ func test_critical_scenes():
|
||||
for scene_path in critical_scenes:
|
||||
if scene_path in discovered_scenes:
|
||||
var status = validation_results.get(scene_path, "Unknown")
|
||||
TestHelper.assert_equal("Full validation successful", status,
|
||||
"Critical scene %s must pass all validation" % scene_path.get_file())
|
||||
TestHelper.assert_equal(
|
||||
"Full validation successful",
|
||||
status,
|
||||
"Critical scene %s must pass all validation" % scene_path.get_file()
|
||||
)
|
||||
else:
|
||||
TestHelper.assert_false(true, "Critical scene missing: %s" % scene_path)
|
||||
|
||||
|
||||
func print_validation_summary():
|
||||
print("\n=== Scene Validation Summary ===")
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ var settings_manager: Node
|
||||
var original_settings: Dictionary
|
||||
var temp_files: Array[String] = []
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -20,6 +21,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("SettingsManager")
|
||||
|
||||
@@ -49,26 +51,36 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("SettingsManager")
|
||||
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
# Test that SettingsManager has expected properties
|
||||
TestHelper.assert_has_properties(settings_manager, ["settings", "default_settings", "languages_data"], "SettingsManager properties")
|
||||
TestHelper.assert_has_properties(
|
||||
settings_manager,
|
||||
["settings", "default_settings", "languages_data"],
|
||||
"SettingsManager properties"
|
||||
)
|
||||
|
||||
# Test that SettingsManager has expected methods
|
||||
var expected_methods = ["get_setting", "set_setting", "save_settings", "load_settings", "reset_settings_to_defaults"]
|
||||
var expected_methods = [
|
||||
"get_setting", "set_setting", "save_settings", "load_settings", "reset_settings_to_defaults"
|
||||
]
|
||||
TestHelper.assert_has_methods(settings_manager, expected_methods, "SettingsManager methods")
|
||||
|
||||
# Test default settings structure
|
||||
var expected_defaults = ["master_volume", "music_volume", "sfx_volume", "language"]
|
||||
for key in expected_defaults:
|
||||
TestHelper.assert_has_key(settings_manager.default_settings, key, "Default setting key: " + key)
|
||||
TestHelper.assert_has_key(
|
||||
settings_manager.default_settings, key, "Default setting key: " + key
|
||||
)
|
||||
|
||||
# Test getting settings
|
||||
var master_volume = settings_manager.get_setting("master_volume")
|
||||
TestHelper.assert_not_null(master_volume, "Can get master_volume setting")
|
||||
TestHelper.assert_true(master_volume is float, "master_volume is float type")
|
||||
|
||||
|
||||
func test_input_validation_security():
|
||||
TestHelper.print_step("Input Validation Security")
|
||||
|
||||
@@ -94,7 +106,9 @@ func test_input_validation_security():
|
||||
# Test valid volume range
|
||||
var valid_volume = settings_manager.set_setting("master_volume", 0.5)
|
||||
TestHelper.assert_true(valid_volume, "Valid volume values accepted")
|
||||
TestHelper.assert_equal(0.5, settings_manager.get_setting("master_volume"), "Volume value set correctly")
|
||||
TestHelper.assert_equal(
|
||||
0.5, settings_manager.get_setting("master_volume"), "Volume value set correctly"
|
||||
)
|
||||
|
||||
# Test string length validation for language
|
||||
var long_language = "a".repeat(20) # Exceeds MAX_SETTING_STRING_LENGTH
|
||||
@@ -109,11 +123,14 @@ func test_input_validation_security():
|
||||
var valid_lang = settings_manager.set_setting("language", "en")
|
||||
TestHelper.assert_true(valid_lang, "Valid language codes accepted")
|
||||
|
||||
|
||||
func test_file_io_security():
|
||||
TestHelper.print_step("File I/O Security")
|
||||
|
||||
# Test file size limits by creating oversized config
|
||||
var oversized_config_path = TestHelper.create_temp_file("oversized_settings.cfg", "x".repeat(70000)) # > 64KB
|
||||
var oversized_config_path = TestHelper.create_temp_file(
|
||||
"oversized_settings.cfg", "x".repeat(70000)
|
||||
) # > 64KB
|
||||
temp_files.append(oversized_config_path)
|
||||
|
||||
# Test that normal save/load operations work
|
||||
@@ -127,21 +144,30 @@ func test_file_io_security():
|
||||
# Test that settings file exists after save
|
||||
TestHelper.assert_file_exists("user://settings.cfg", "Settings file created after save")
|
||||
|
||||
|
||||
func test_json_parsing_security():
|
||||
TestHelper.print_step("JSON Parsing Security")
|
||||
|
||||
# Create invalid languages.json for testing
|
||||
var invalid_json_path = TestHelper.create_temp_file("invalid_languages.json", TestHelper.create_invalid_json())
|
||||
var invalid_json_path = TestHelper.create_temp_file(
|
||||
"invalid_languages.json", TestHelper.create_invalid_json()
|
||||
)
|
||||
temp_files.append(invalid_json_path)
|
||||
|
||||
# Create oversized JSON file
|
||||
var large_json_content = '{"languages": {"' + "x".repeat(70000) + '": "test"}}'
|
||||
var oversized_json_path = TestHelper.create_temp_file("oversized_languages.json", large_json_content)
|
||||
var oversized_json_path = TestHelper.create_temp_file(
|
||||
"oversized_languages.json", large_json_content
|
||||
)
|
||||
temp_files.append(oversized_json_path)
|
||||
|
||||
# Test that SettingsManager handles invalid JSON gracefully
|
||||
# This should fall back to default languages
|
||||
TestHelper.assert_true(settings_manager.languages_data.has("languages"), "Default languages loaded on JSON parse failure")
|
||||
TestHelper.assert_true(
|
||||
settings_manager.languages_data.has("languages"),
|
||||
"Default languages loaded on JSON parse failure"
|
||||
)
|
||||
|
||||
|
||||
func test_language_validation():
|
||||
TestHelper.print_step("Language Validation")
|
||||
@@ -164,6 +190,7 @@ func test_language_validation():
|
||||
var null_result = settings_manager.set_setting("language", null)
|
||||
TestHelper.assert_false(null_result, "Null language rejected")
|
||||
|
||||
|
||||
func test_volume_validation():
|
||||
TestHelper.print_step("Volume Validation")
|
||||
|
||||
@@ -171,16 +198,29 @@ func test_volume_validation():
|
||||
|
||||
for setting in volume_settings:
|
||||
# Test boundary values
|
||||
TestHelper.assert_true(settings_manager.set_setting(setting, 0.0), "Volume 0.0 accepted for " + setting)
|
||||
TestHelper.assert_true(settings_manager.set_setting(setting, 1.0), "Volume 1.0 accepted for " + setting)
|
||||
TestHelper.assert_true(
|
||||
settings_manager.set_setting(setting, 0.0), "Volume 0.0 accepted for " + setting
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
settings_manager.set_setting(setting, 1.0), "Volume 1.0 accepted for " + setting
|
||||
)
|
||||
|
||||
# Test out of range values
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, -0.1), "Negative volume rejected for " + setting)
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, 1.1), "Volume > 1.0 rejected for " + setting)
|
||||
TestHelper.assert_false(
|
||||
settings_manager.set_setting(setting, -0.1), "Negative volume rejected for " + setting
|
||||
)
|
||||
TestHelper.assert_false(
|
||||
settings_manager.set_setting(setting, 1.1), "Volume > 1.0 rejected for " + setting
|
||||
)
|
||||
|
||||
# Test invalid types
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, "0.5"), "String volume rejected for " + setting)
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, null), "Null volume rejected for " + setting)
|
||||
TestHelper.assert_false(
|
||||
settings_manager.set_setting(setting, "0.5"), "String volume rejected for " + setting
|
||||
)
|
||||
TestHelper.assert_false(
|
||||
settings_manager.set_setting(setting, null), "Null volume rejected for " + setting
|
||||
)
|
||||
|
||||
|
||||
func test_error_handling_and_recovery():
|
||||
TestHelper.print_step("Error Handling and Recovery")
|
||||
@@ -198,12 +238,23 @@ func test_error_handling_and_recovery():
|
||||
|
||||
# Verify defaults are loaded
|
||||
var default_volume = settings_manager.default_settings["master_volume"]
|
||||
TestHelper.assert_equal(default_volume, settings_manager.get_setting("master_volume"), "Reset to defaults works correctly")
|
||||
TestHelper.assert_equal(
|
||||
default_volume,
|
||||
settings_manager.get_setting("master_volume"),
|
||||
"Reset to defaults works correctly"
|
||||
)
|
||||
|
||||
# Test fallback language loading
|
||||
TestHelper.assert_true(settings_manager.languages_data.has("languages"), "Fallback languages loaded")
|
||||
TestHelper.assert_has_key(settings_manager.languages_data["languages"], "en", "English fallback language available")
|
||||
TestHelper.assert_has_key(settings_manager.languages_data["languages"], "ru", "Russian fallback language available")
|
||||
TestHelper.assert_true(
|
||||
settings_manager.languages_data.has("languages"), "Fallback languages loaded"
|
||||
)
|
||||
TestHelper.assert_has_key(
|
||||
settings_manager.languages_data["languages"], "en", "English fallback language available"
|
||||
)
|
||||
TestHelper.assert_has_key(
|
||||
settings_manager.languages_data["languages"], "ru", "Russian fallback language available"
|
||||
)
|
||||
|
||||
|
||||
func test_reset_functionality():
|
||||
TestHelper.print_step("Reset Functionality")
|
||||
@@ -216,12 +267,21 @@ func test_reset_functionality():
|
||||
settings_manager.reset_settings_to_defaults()
|
||||
|
||||
# Verify reset worked
|
||||
TestHelper.assert_equal(settings_manager.default_settings["master_volume"], settings_manager.get_setting("master_volume"), "Volume reset to default")
|
||||
TestHelper.assert_equal(settings_manager.default_settings["language"], settings_manager.get_setting("language"), "Language reset to default")
|
||||
TestHelper.assert_equal(
|
||||
settings_manager.default_settings["master_volume"],
|
||||
settings_manager.get_setting("master_volume"),
|
||||
"Volume reset to default"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
settings_manager.default_settings["language"],
|
||||
settings_manager.get_setting("language"),
|
||||
"Language reset to default"
|
||||
)
|
||||
|
||||
# Test that reset saves automatically
|
||||
TestHelper.assert_file_exists("user://settings.cfg", "Settings file exists after reset")
|
||||
|
||||
|
||||
func test_performance_benchmarks():
|
||||
TestHelper.print_step("Performance Benchmarks")
|
||||
|
||||
@@ -241,6 +301,7 @@ func test_performance_benchmarks():
|
||||
settings_manager.set_setting("master_volume", 0.5)
|
||||
TestHelper.end_performance_test("validation", 50.0, "100 validations within 50ms")
|
||||
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ var tile_scene: PackedScene
|
||||
var tile_instance: Node2D
|
||||
var test_viewport: SubViewport
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -20,6 +21,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("Tile Component")
|
||||
|
||||
@@ -43,6 +45,7 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("Tile Component")
|
||||
|
||||
|
||||
func setup_test_environment():
|
||||
TestHelper.print_step("Test Environment Setup")
|
||||
|
||||
@@ -65,6 +68,7 @@ func setup_test_environment():
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
@@ -73,16 +77,31 @@ func test_basic_functionality():
|
||||
return
|
||||
|
||||
# Test that Tile has expected properties
|
||||
var expected_properties = ["tile_type", "grid_position", "is_selected", "is_highlighted", "original_scale", "active_gem_types"]
|
||||
var expected_properties = [
|
||||
"tile_type",
|
||||
"grid_position",
|
||||
"is_selected",
|
||||
"is_highlighted",
|
||||
"original_scale",
|
||||
"active_gem_types"
|
||||
]
|
||||
for prop in expected_properties:
|
||||
TestHelper.assert_true(prop in tile_instance, "Tile has property: " + prop)
|
||||
|
||||
# Test that Tile has expected methods
|
||||
var expected_methods = ["set_active_gem_types", "get_active_gem_count", "add_gem_type", "remove_gem_type", "force_reset_visual_state"]
|
||||
var expected_methods = [
|
||||
"set_active_gem_types",
|
||||
"get_active_gem_count",
|
||||
"add_gem_type",
|
||||
"remove_gem_type",
|
||||
"force_reset_visual_state"
|
||||
]
|
||||
TestHelper.assert_has_methods(tile_instance, expected_methods, "Tile component methods")
|
||||
|
||||
# Test signals
|
||||
TestHelper.assert_true(tile_instance.has_signal("tile_selected"), "Tile has tile_selected signal")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.has_signal("tile_selected"), "Tile has tile_selected signal"
|
||||
)
|
||||
|
||||
# Test sprite reference
|
||||
TestHelper.assert_not_null(tile_instance.sprite, "Sprite node is available")
|
||||
@@ -91,6 +110,7 @@ func test_basic_functionality():
|
||||
# Test group membership
|
||||
TestHelper.assert_true(tile_instance.is_in_group("tiles"), "Tile is in 'tiles' group")
|
||||
|
||||
|
||||
func test_tile_constants():
|
||||
TestHelper.print_step("Tile Constants")
|
||||
|
||||
@@ -102,8 +122,12 @@ func test_tile_constants():
|
||||
|
||||
# Test all_gem_textures array
|
||||
TestHelper.assert_not_null(tile_instance.all_gem_textures, "All gem textures array exists")
|
||||
TestHelper.assert_true(tile_instance.all_gem_textures is Array, "All gem textures is Array type")
|
||||
TestHelper.assert_equal(8, tile_instance.all_gem_textures.size(), "All gem textures has expected count")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.all_gem_textures is Array, "All gem textures is Array type"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
8, tile_instance.all_gem_textures.size(), "All gem textures has expected count"
|
||||
)
|
||||
|
||||
# Test that all gem textures are valid
|
||||
for i in range(tile_instance.all_gem_textures.size()):
|
||||
@@ -111,6 +135,7 @@ func test_tile_constants():
|
||||
TestHelper.assert_not_null(texture, "Gem texture %d is not null" % i)
|
||||
TestHelper.assert_true(texture is Texture2D, "Gem texture %d is Texture2D type" % i)
|
||||
|
||||
|
||||
func test_texture_management():
|
||||
TestHelper.print_step("Texture Management")
|
||||
|
||||
@@ -119,8 +144,12 @@ func test_texture_management():
|
||||
|
||||
# Test default gem types initialization
|
||||
TestHelper.assert_not_null(tile_instance.active_gem_types, "Active gem types is initialized")
|
||||
TestHelper.assert_true(tile_instance.active_gem_types is Array, "Active gem types is Array type")
|
||||
TestHelper.assert_true(tile_instance.active_gem_types.size() > 0, "Active gem types has content")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.active_gem_types is Array, "Active gem types is Array type"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
tile_instance.active_gem_types.size() > 0, "Active gem types has content"
|
||||
)
|
||||
|
||||
# Test texture assignment for valid tile types
|
||||
var original_type = tile_instance.tile_type
|
||||
@@ -130,11 +159,14 @@ func test_texture_management():
|
||||
TestHelper.assert_equal(i, tile_instance.tile_type, "Tile type set correctly to %d" % i)
|
||||
|
||||
if tile_instance.sprite:
|
||||
TestHelper.assert_not_null(tile_instance.sprite.texture, "Sprite texture assigned for type %d" % i)
|
||||
TestHelper.assert_not_null(
|
||||
tile_instance.sprite.texture, "Sprite texture assigned for type %d" % i
|
||||
)
|
||||
|
||||
# Restore original type
|
||||
tile_instance.tile_type = original_type
|
||||
|
||||
|
||||
func test_gem_type_management():
|
||||
TestHelper.print_step("Gem Type Management")
|
||||
|
||||
@@ -147,17 +179,23 @@ func test_gem_type_management():
|
||||
# Test set_active_gem_types with valid array
|
||||
var test_gems = [0, 1, 2]
|
||||
tile_instance.set_active_gem_types(test_gems)
|
||||
TestHelper.assert_equal(3, tile_instance.get_active_gem_count(), "Active gem count set correctly")
|
||||
TestHelper.assert_equal(
|
||||
3, tile_instance.get_active_gem_count(), "Active gem count set correctly"
|
||||
)
|
||||
|
||||
# Test add_gem_type
|
||||
var add_result = tile_instance.add_gem_type(3)
|
||||
TestHelper.assert_true(add_result, "Valid gem type added successfully")
|
||||
TestHelper.assert_equal(4, tile_instance.get_active_gem_count(), "Gem count increased after addition")
|
||||
TestHelper.assert_equal(
|
||||
4, tile_instance.get_active_gem_count(), "Gem count increased after addition"
|
||||
)
|
||||
|
||||
# Test adding duplicate gem type
|
||||
var duplicate_result = tile_instance.add_gem_type(3)
|
||||
TestHelper.assert_false(duplicate_result, "Duplicate gem type addition rejected")
|
||||
TestHelper.assert_equal(4, tile_instance.get_active_gem_count(), "Gem count unchanged after duplicate")
|
||||
TestHelper.assert_equal(
|
||||
4, tile_instance.get_active_gem_count(), "Gem count unchanged after duplicate"
|
||||
)
|
||||
|
||||
# Test add_gem_type with invalid index
|
||||
var invalid_add = tile_instance.add_gem_type(99)
|
||||
@@ -166,7 +204,9 @@ func test_gem_type_management():
|
||||
# Test remove_gem_type
|
||||
var remove_result = tile_instance.remove_gem_type(3)
|
||||
TestHelper.assert_true(remove_result, "Valid gem type removed successfully")
|
||||
TestHelper.assert_equal(3, tile_instance.get_active_gem_count(), "Gem count decreased after removal")
|
||||
TestHelper.assert_equal(
|
||||
3, tile_instance.get_active_gem_count(), "Gem count decreased after removal"
|
||||
)
|
||||
|
||||
# Test removing non-existent gem type
|
||||
var nonexistent_remove = tile_instance.remove_gem_type(99)
|
||||
@@ -181,6 +221,7 @@ func test_gem_type_management():
|
||||
# Restore original state
|
||||
tile_instance.set_active_gem_types(original_gem_types)
|
||||
|
||||
|
||||
func test_visual_feedback_system():
|
||||
TestHelper.print_step("Visual Feedback System")
|
||||
|
||||
@@ -201,7 +242,10 @@ func test_visual_feedback_system():
|
||||
if tile_instance.sprite:
|
||||
# Test that modulate is brighter when selected
|
||||
var modulate = tile_instance.sprite.modulate
|
||||
TestHelper.assert_true(modulate.r > 1.0 or modulate.g > 1.0 or modulate.b > 1.0, "Selected tile has brighter modulate")
|
||||
TestHelper.assert_true(
|
||||
modulate.r > 1.0 or modulate.g > 1.0 or modulate.b > 1.0,
|
||||
"Selected tile has brighter modulate"
|
||||
)
|
||||
|
||||
# Test highlight visual feedback
|
||||
tile_instance.is_selected = false
|
||||
@@ -226,6 +270,7 @@ func test_visual_feedback_system():
|
||||
tile_instance.is_selected = original_selected
|
||||
tile_instance.is_highlighted = original_highlighted
|
||||
|
||||
|
||||
func test_state_management():
|
||||
TestHelper.print_step("State Management")
|
||||
|
||||
@@ -234,8 +279,12 @@ func test_state_management():
|
||||
|
||||
# Test initial state
|
||||
TestHelper.assert_true(tile_instance.tile_type >= 0, "Initial tile type is non-negative")
|
||||
TestHelper.assert_true(tile_instance.grid_position is Vector2i, "Grid position is Vector2i type")
|
||||
TestHelper.assert_true(tile_instance.original_scale is Vector2, "Original scale is Vector2 type")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.grid_position is Vector2i, "Grid position is Vector2i type"
|
||||
)
|
||||
TestHelper.assert_true(
|
||||
tile_instance.original_scale is Vector2, "Original scale is Vector2 type"
|
||||
)
|
||||
|
||||
# Test tile type bounds checking
|
||||
var original_type = tile_instance.tile_type
|
||||
@@ -247,11 +296,15 @@ func test_state_management():
|
||||
TestHelper.assert_equal(max_valid_type, tile_instance.tile_type, "Valid tile type accepted")
|
||||
|
||||
# Test state consistency
|
||||
TestHelper.assert_true(tile_instance.tile_type < tile_instance.active_gem_types.size(), "Tile type within active gems range")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.tile_type < tile_instance.active_gem_types.size(),
|
||||
"Tile type within active gems range"
|
||||
)
|
||||
|
||||
# Restore original type
|
||||
tile_instance.tile_type = original_type
|
||||
|
||||
|
||||
func test_input_validation():
|
||||
TestHelper.print_step("Input Validation")
|
||||
|
||||
@@ -262,16 +315,22 @@ func test_input_validation():
|
||||
var original_gems = tile_instance.active_gem_types.duplicate()
|
||||
tile_instance.set_active_gem_types([])
|
||||
# Should fall back to defaults or maintain previous state
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() > 0, "Empty gem array handled gracefully")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.get_active_gem_count() > 0, "Empty gem array handled gracefully"
|
||||
)
|
||||
|
||||
# Test null gem types array
|
||||
tile_instance.set_active_gem_types(null)
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() > 0, "Null gem array handled gracefully")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.get_active_gem_count() > 0, "Null gem array handled gracefully"
|
||||
)
|
||||
|
||||
# Test invalid gem indices in array
|
||||
tile_instance.set_active_gem_types([0, 1, 99, 2]) # 99 is invalid
|
||||
# Should use fallback or filter invalid indices
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() > 0, "Invalid gem indices handled gracefully")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.get_active_gem_count() > 0, "Invalid gem indices handled gracefully"
|
||||
)
|
||||
|
||||
# Test negative gem indices
|
||||
var negative_add = tile_instance.add_gem_type(-1)
|
||||
@@ -284,6 +343,7 @@ func test_input_validation():
|
||||
# Restore original state
|
||||
tile_instance.set_active_gem_types(original_gems)
|
||||
|
||||
|
||||
func test_scaling_and_sizing():
|
||||
TestHelper.print_step("Scaling and Sizing")
|
||||
|
||||
@@ -300,7 +360,9 @@ func test_scaling_and_sizing():
|
||||
var texture_size = tile_instance.sprite.texture.get_size()
|
||||
var scaled_size = texture_size * tile_instance.original_scale
|
||||
var max_dimension = max(scaled_size.x, scaled_size.y)
|
||||
TestHelper.assert_true(max_dimension <= tile_instance.TILE_SIZE + 1, "Scaled tile fits within TILE_SIZE")
|
||||
TestHelper.assert_true(
|
||||
max_dimension <= tile_instance.TILE_SIZE + 1, "Scaled tile fits within TILE_SIZE"
|
||||
)
|
||||
|
||||
# Test scale animation for visual feedback
|
||||
var original_scale = tile_instance.sprite.scale if tile_instance.sprite else Vector2.ONE
|
||||
@@ -312,13 +374,16 @@ func test_scaling_and_sizing():
|
||||
|
||||
if tile_instance.sprite:
|
||||
var selected_scale = tile_instance.sprite.scale
|
||||
TestHelper.assert_true(selected_scale.x >= original_scale.x, "Selected tile scale is larger or equal")
|
||||
TestHelper.assert_true(
|
||||
selected_scale.x >= original_scale.x, "Selected tile scale is larger or equal"
|
||||
)
|
||||
|
||||
# Reset to normal
|
||||
tile_instance.is_selected = false
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
|
||||
func test_memory_safety():
|
||||
TestHelper.print_step("Memory Safety")
|
||||
|
||||
@@ -344,12 +409,18 @@ func test_memory_safety():
|
||||
TestHelper.assert_true(is_instance_valid(tile_instance.sprite), "Sprite instance is valid")
|
||||
|
||||
# Test gem types array integrity
|
||||
TestHelper.assert_true(tile_instance.active_gem_types is Array, "Active gem types maintains Array type")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.active_gem_types is Array, "Active gem types maintains Array type"
|
||||
)
|
||||
|
||||
# Test that gem indices are within bounds
|
||||
for gem_index in tile_instance.active_gem_types:
|
||||
TestHelper.assert_true(gem_index >= 0, "Gem index is non-negative")
|
||||
TestHelper.assert_true(gem_index < tile_instance.all_gem_textures.size(), "Gem index within texture array bounds")
|
||||
TestHelper.assert_true(
|
||||
gem_index < tile_instance.all_gem_textures.size(),
|
||||
"Gem index within texture array bounds"
|
||||
)
|
||||
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
@@ -390,7 +461,11 @@ func test_error_handling():
|
||||
|
||||
tile_instance.set_active_gem_types(large_gem_types)
|
||||
# Should fall back to safe defaults
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() <= tile_instance.all_gem_textures.size(), "Large gem array handled safely")
|
||||
TestHelper.assert_true(
|
||||
tile_instance.get_active_gem_count() <= tile_instance.all_gem_textures.size(),
|
||||
"Large gem array handled safely"
|
||||
)
|
||||
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
@@ -11,6 +11,7 @@ var stepper_instance: Control
|
||||
var test_viewport: SubViewport
|
||||
var original_language: String
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
@@ -21,6 +22,7 @@ func _initialize():
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("ValueStepper Component")
|
||||
|
||||
@@ -47,6 +49,7 @@ func run_tests():
|
||||
|
||||
TestHelper.print_test_footer("ValueStepper Component")
|
||||
|
||||
|
||||
func setup_test_environment():
|
||||
TestHelper.print_step("Test Environment Setup")
|
||||
|
||||
@@ -69,6 +72,7 @@ func setup_test_environment():
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
@@ -77,16 +81,30 @@ func test_basic_functionality():
|
||||
return
|
||||
|
||||
# Test that ValueStepper has expected properties
|
||||
var expected_properties = ["data_source", "custom_format_function", "values", "display_names", "current_index"]
|
||||
var expected_properties = [
|
||||
"data_source", "custom_format_function", "values", "display_names", "current_index"
|
||||
]
|
||||
for prop in expected_properties:
|
||||
TestHelper.assert_true(prop in stepper_instance, "ValueStepper has property: " + prop)
|
||||
|
||||
# Test that ValueStepper has expected methods
|
||||
var expected_methods = ["change_value", "setup_custom_values", "get_current_value", "set_current_value", "set_highlighted", "handle_input_action", "get_control_name"]
|
||||
TestHelper.assert_has_methods(stepper_instance, expected_methods, "ValueStepper component methods")
|
||||
var expected_methods = [
|
||||
"change_value",
|
||||
"setup_custom_values",
|
||||
"get_current_value",
|
||||
"set_current_value",
|
||||
"set_highlighted",
|
||||
"handle_input_action",
|
||||
"get_control_name"
|
||||
]
|
||||
TestHelper.assert_has_methods(
|
||||
stepper_instance, expected_methods, "ValueStepper component methods"
|
||||
)
|
||||
|
||||
# Test signals
|
||||
TestHelper.assert_true(stepper_instance.has_signal("value_changed"), "ValueStepper has value_changed signal")
|
||||
TestHelper.assert_true(
|
||||
stepper_instance.has_signal("value_changed"), "ValueStepper has value_changed signal"
|
||||
)
|
||||
|
||||
# Test UI components
|
||||
TestHelper.assert_not_null(stepper_instance.left_button, "Left button is available")
|
||||
@@ -98,6 +116,7 @@ func test_basic_functionality():
|
||||
TestHelper.assert_true(stepper_instance.right_button is Button, "Right button is Button type")
|
||||
TestHelper.assert_true(stepper_instance.value_display is Label, "Value display is Label type")
|
||||
|
||||
|
||||
func test_data_source_loading():
|
||||
TestHelper.print_step("Data Source Loading")
|
||||
|
||||
@@ -105,7 +124,9 @@ func test_data_source_loading():
|
||||
return
|
||||
|
||||
# Test default language data source
|
||||
TestHelper.assert_equal("language", stepper_instance.data_source, "Default data source is language")
|
||||
TestHelper.assert_equal(
|
||||
"language", stepper_instance.data_source, "Default data source is language"
|
||||
)
|
||||
|
||||
# Test that values are loaded
|
||||
TestHelper.assert_not_null(stepper_instance.values, "Values array is initialized")
|
||||
@@ -116,14 +137,24 @@ func test_data_source_loading():
|
||||
# Test that language data is loaded correctly
|
||||
if stepper_instance.data_source == "language":
|
||||
TestHelper.assert_true(stepper_instance.values.size() > 0, "Language values loaded")
|
||||
TestHelper.assert_true(stepper_instance.display_names.size() > 0, "Language display names loaded")
|
||||
TestHelper.assert_equal(stepper_instance.values.size(), stepper_instance.display_names.size(), "Values and display names arrays have same size")
|
||||
TestHelper.assert_true(
|
||||
stepper_instance.display_names.size() > 0, "Language display names loaded"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
stepper_instance.values.size(),
|
||||
stepper_instance.display_names.size(),
|
||||
"Values and display names arrays have same size"
|
||||
)
|
||||
|
||||
# Test that current language is properly selected
|
||||
var current_lang = root.get_node("SettingsManager").get_setting("language")
|
||||
var expected_index = stepper_instance.values.find(current_lang)
|
||||
if expected_index >= 0:
|
||||
TestHelper.assert_equal(expected_index, stepper_instance.current_index, "Current language index set correctly")
|
||||
TestHelper.assert_equal(
|
||||
expected_index,
|
||||
stepper_instance.current_index,
|
||||
"Current language index set correctly"
|
||||
)
|
||||
|
||||
# Test resolution data source
|
||||
var resolution_stepper = stepper_scene.instantiate()
|
||||
@@ -132,7 +163,9 @@ func test_data_source_loading():
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(resolution_stepper.values.size() > 0, "Resolution values loaded")
|
||||
TestHelper.assert_contains(resolution_stepper.values, "1920x1080", "Resolution data contains expected value")
|
||||
TestHelper.assert_contains(
|
||||
resolution_stepper.values, "1920x1080", "Resolution data contains expected value"
|
||||
)
|
||||
|
||||
resolution_stepper.queue_free()
|
||||
|
||||
@@ -143,11 +176,14 @@ func test_data_source_loading():
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(difficulty_stepper.values.size() > 0, "Difficulty values loaded")
|
||||
TestHelper.assert_contains(difficulty_stepper.values, "normal", "Difficulty data contains expected value")
|
||||
TestHelper.assert_contains(
|
||||
difficulty_stepper.values, "normal", "Difficulty data contains expected value"
|
||||
)
|
||||
TestHelper.assert_equal(1, difficulty_stepper.current_index, "Difficulty defaults to normal")
|
||||
|
||||
difficulty_stepper.queue_free()
|
||||
|
||||
|
||||
func test_value_navigation():
|
||||
TestHelper.print_step("Value Navigation")
|
||||
|
||||
@@ -167,23 +203,30 @@ func test_value_navigation():
|
||||
# Test backward navigation
|
||||
stepper_instance.change_value(-1)
|
||||
var back_value = stepper_instance.get_current_value()
|
||||
TestHelper.assert_equal(initial_value, back_value, "Backward navigation returns to original value")
|
||||
TestHelper.assert_equal(
|
||||
initial_value, back_value, "Backward navigation returns to original value"
|
||||
)
|
||||
|
||||
# Test wrap-around forward
|
||||
var max_index = stepper_instance.values.size() - 1
|
||||
stepper_instance.current_index = max_index
|
||||
stepper_instance.change_value(1)
|
||||
TestHelper.assert_equal(0, stepper_instance.current_index, "Forward navigation wraps to beginning")
|
||||
TestHelper.assert_equal(
|
||||
0, stepper_instance.current_index, "Forward navigation wraps to beginning"
|
||||
)
|
||||
|
||||
# Test wrap-around backward
|
||||
stepper_instance.current_index = 0
|
||||
stepper_instance.change_value(-1)
|
||||
TestHelper.assert_equal(max_index, stepper_instance.current_index, "Backward navigation wraps to end")
|
||||
TestHelper.assert_equal(
|
||||
max_index, stepper_instance.current_index, "Backward navigation wraps to end"
|
||||
)
|
||||
|
||||
# Restore original state
|
||||
stepper_instance.current_index = original_index
|
||||
stepper_instance._update_display()
|
||||
|
||||
|
||||
func test_custom_values():
|
||||
TestHelper.print_step("Custom Values")
|
||||
|
||||
@@ -202,27 +245,41 @@ func test_custom_values():
|
||||
TestHelper.assert_equal(3, stepper_instance.values.size(), "Custom values set correctly")
|
||||
TestHelper.assert_equal("apple", stepper_instance.values[0], "First custom value correct")
|
||||
TestHelper.assert_equal(0, stepper_instance.current_index, "Index reset to 0 for custom values")
|
||||
TestHelper.assert_equal("apple", stepper_instance.get_current_value(), "Current value matches first custom value")
|
||||
TestHelper.assert_equal(
|
||||
"apple", stepper_instance.get_current_value(), "Current value matches first custom value"
|
||||
)
|
||||
|
||||
# Test custom values with display names
|
||||
var custom_display_names = ["Red Apple", "Yellow Banana", "Red Cherry"]
|
||||
stepper_instance.setup_custom_values(custom_values, custom_display_names)
|
||||
|
||||
TestHelper.assert_equal(3, stepper_instance.display_names.size(), "Custom display names set correctly")
|
||||
TestHelper.assert_equal("Red Apple", stepper_instance.display_names[0], "First display name correct")
|
||||
TestHelper.assert_equal(
|
||||
3, stepper_instance.display_names.size(), "Custom display names set correctly"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
"Red Apple", stepper_instance.display_names[0], "First display name correct"
|
||||
)
|
||||
|
||||
# Test navigation with custom values
|
||||
stepper_instance.change_value(1)
|
||||
TestHelper.assert_equal("banana", stepper_instance.get_current_value(), "Navigation works with custom values")
|
||||
TestHelper.assert_equal(
|
||||
"banana", stepper_instance.get_current_value(), "Navigation works with custom values"
|
||||
)
|
||||
|
||||
# Test set_current_value
|
||||
stepper_instance.set_current_value("cherry")
|
||||
TestHelper.assert_equal("cherry", stepper_instance.get_current_value(), "set_current_value works correctly")
|
||||
TestHelper.assert_equal(2, stepper_instance.current_index, "Index updated correctly by set_current_value")
|
||||
TestHelper.assert_equal(
|
||||
"cherry", stepper_instance.get_current_value(), "set_current_value works correctly"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
2, stepper_instance.current_index, "Index updated correctly by set_current_value"
|
||||
)
|
||||
|
||||
# Test invalid value
|
||||
stepper_instance.set_current_value("grape")
|
||||
TestHelper.assert_equal("cherry", stepper_instance.get_current_value(), "Invalid value doesn't change current value")
|
||||
TestHelper.assert_equal(
|
||||
"cherry", stepper_instance.get_current_value(), "Invalid value doesn't change current value"
|
||||
)
|
||||
|
||||
# Restore original state
|
||||
stepper_instance.values = original_values
|
||||
@@ -230,6 +287,7 @@ func test_custom_values():
|
||||
stepper_instance.current_index = original_index
|
||||
stepper_instance._update_display()
|
||||
|
||||
|
||||
func test_input_handling():
|
||||
TestHelper.print_step("Input Handling")
|
||||
|
||||
@@ -242,12 +300,18 @@ func test_input_handling():
|
||||
# Test left input action
|
||||
var left_handled = stepper_instance.handle_input_action("move_left")
|
||||
TestHelper.assert_true(left_handled, "Left input action handled")
|
||||
TestHelper.assert_not_equal(original_value, stepper_instance.get_current_value(), "Left action changes value")
|
||||
TestHelper.assert_not_equal(
|
||||
original_value, stepper_instance.get_current_value(), "Left action changes value"
|
||||
)
|
||||
|
||||
# Test right input action
|
||||
var right_handled = stepper_instance.handle_input_action("move_right")
|
||||
TestHelper.assert_true(right_handled, "Right input action handled")
|
||||
TestHelper.assert_equal(original_value, stepper_instance.get_current_value(), "Right action returns to original value")
|
||||
TestHelper.assert_equal(
|
||||
original_value,
|
||||
stepper_instance.get_current_value(),
|
||||
"Right action returns to original value"
|
||||
)
|
||||
|
||||
# Test invalid input action
|
||||
var invalid_handled = stepper_instance.handle_input_action("invalid_action")
|
||||
@@ -257,12 +321,19 @@ func test_input_handling():
|
||||
if stepper_instance.left_button:
|
||||
var before_left = stepper_instance.get_current_value()
|
||||
stepper_instance._on_left_button_pressed()
|
||||
TestHelper.assert_not_equal(before_left, stepper_instance.get_current_value(), "Left button press changes value")
|
||||
TestHelper.assert_not_equal(
|
||||
before_left, stepper_instance.get_current_value(), "Left button press changes value"
|
||||
)
|
||||
|
||||
if stepper_instance.right_button:
|
||||
var before_right = stepper_instance.get_current_value()
|
||||
stepper_instance._on_right_button_pressed()
|
||||
TestHelper.assert_equal(original_value, stepper_instance.get_current_value(), "Right button press returns to original")
|
||||
TestHelper.assert_equal(
|
||||
original_value,
|
||||
stepper_instance.get_current_value(),
|
||||
"Right button press returns to original"
|
||||
)
|
||||
|
||||
|
||||
func test_visual_feedback():
|
||||
TestHelper.print_step("Visual Feedback")
|
||||
@@ -277,13 +348,19 @@ func test_visual_feedback():
|
||||
# Test highlighting
|
||||
stepper_instance.set_highlighted(true)
|
||||
TestHelper.assert_true(stepper_instance.is_highlighted, "Highlighted state set correctly")
|
||||
TestHelper.assert_true(stepper_instance.scale.x > original_scale.x, "Scale increased when highlighted")
|
||||
TestHelper.assert_true(
|
||||
stepper_instance.scale.x > original_scale.x, "Scale increased when highlighted"
|
||||
)
|
||||
|
||||
# Test unhighlighting
|
||||
stepper_instance.set_highlighted(false)
|
||||
TestHelper.assert_false(stepper_instance.is_highlighted, "Highlighted state cleared correctly")
|
||||
TestHelper.assert_equal(original_scale, stepper_instance.scale, "Scale restored when unhighlighted")
|
||||
TestHelper.assert_equal(original_modulate, stepper_instance.modulate, "Modulate restored when unhighlighted")
|
||||
TestHelper.assert_equal(
|
||||
original_scale, stepper_instance.scale, "Scale restored when unhighlighted"
|
||||
)
|
||||
TestHelper.assert_equal(
|
||||
original_modulate, stepper_instance.modulate, "Modulate restored when unhighlighted"
|
||||
)
|
||||
|
||||
# Test display update
|
||||
if stepper_instance.value_display:
|
||||
@@ -291,6 +368,7 @@ func test_visual_feedback():
|
||||
TestHelper.assert_true(current_text.length() > 0, "Value display has text content")
|
||||
TestHelper.assert_not_equal("N/A", current_text, "Value display shows valid content")
|
||||
|
||||
|
||||
func test_settings_integration():
|
||||
TestHelper.print_step("Settings Integration")
|
||||
|
||||
@@ -321,6 +399,7 @@ func test_settings_integration():
|
||||
# Restore original language
|
||||
root.get_node("SettingsManager").set_setting("language", original_lang)
|
||||
|
||||
|
||||
func test_boundary_conditions():
|
||||
TestHelper.print_step("Boundary Conditions")
|
||||
|
||||
@@ -333,7 +412,9 @@ func test_boundary_conditions():
|
||||
test_viewport.add_child(empty_stepper)
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_equal("", empty_stepper.get_current_value(), "Empty values array returns empty string")
|
||||
TestHelper.assert_equal(
|
||||
"", empty_stepper.get_current_value(), "Empty values array returns empty string"
|
||||
)
|
||||
|
||||
# Test change_value with empty array
|
||||
empty_stepper.change_value(1) # Should not crash
|
||||
@@ -346,17 +427,22 @@ func test_boundary_conditions():
|
||||
# Test negative index handling
|
||||
stepper_instance.current_index = -1
|
||||
stepper_instance._update_display()
|
||||
TestHelper.assert_equal("N/A", stepper_instance.value_display.text, "Negative index shows N/A")
|
||||
TestHelper.assert_equal(
|
||||
"N/A", stepper_instance.value_display.text, "Negative index shows N/A"
|
||||
)
|
||||
|
||||
# Test out-of-bounds index handling
|
||||
stepper_instance.current_index = stepper_instance.values.size()
|
||||
stepper_instance._update_display()
|
||||
TestHelper.assert_equal("N/A", stepper_instance.value_display.text, "Out-of-bounds index shows N/A")
|
||||
TestHelper.assert_equal(
|
||||
"N/A", stepper_instance.value_display.text, "Out-of-bounds index shows N/A"
|
||||
)
|
||||
|
||||
# Restore valid index
|
||||
stepper_instance.current_index = 0
|
||||
stepper_instance._update_display()
|
||||
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
@@ -376,7 +462,9 @@ func test_error_handling():
|
||||
# Test get_control_name
|
||||
var control_name = stepper_instance.get_control_name()
|
||||
TestHelper.assert_true(control_name.ends_with("_stepper"), "Control name has correct suffix")
|
||||
TestHelper.assert_true(control_name.begins_with(stepper_instance.data_source), "Control name includes data source")
|
||||
TestHelper.assert_true(
|
||||
control_name.begins_with(stepper_instance.data_source), "Control name includes data source"
|
||||
)
|
||||
|
||||
# Test custom values with mismatched arrays
|
||||
var values_3 = ["a", "b", "c"]
|
||||
@@ -385,12 +473,17 @@ func test_error_handling():
|
||||
|
||||
# Should handle gracefully - display_names should be duplicated from values
|
||||
TestHelper.assert_equal(3, stepper_instance.values.size(), "Values array size preserved")
|
||||
TestHelper.assert_equal(2, stepper_instance.display_names.size(), "Display names size preserved as provided")
|
||||
TestHelper.assert_equal(
|
||||
2, stepper_instance.display_names.size(), "Display names size preserved as provided"
|
||||
)
|
||||
|
||||
# Test navigation with mismatched arrays
|
||||
stepper_instance.current_index = 2 # Index where display_names doesn't exist
|
||||
stepper_instance._update_display()
|
||||
TestHelper.assert_equal("c", stepper_instance.value_display.text, "Falls back to value when display name missing")
|
||||
TestHelper.assert_equal(
|
||||
"c", stepper_instance.value_display.text, "Falls back to value when display name missing"
|
||||
)
|
||||
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
Reference in New Issue
Block a user