🎨 Auto-format GDScript code

Automated formatting applied by tools/run_development.py

🤖 Generated by Gitea Actions
Workflow: Continuous Integration
Run: http://server:3000/nett00n/skelly/actions/runs/90
This commit is contained in:
Gitea Actions
2025-10-01 11:05:19 +00:00
parent 3b8da89ad5
commit 1f1c394587
28 changed files with 655 additions and 1945 deletions

View File

@@ -123,9 +123,7 @@ func remove_gem_type(gem_index: int) -> bool:
return false
if active_gem_types.size() <= 2: # Keep at least 2 gem types
DebugManager.log_warn(
"Cannot remove gem type - minimum 2 types required", "Tile"
)
DebugManager.log_warn("Cannot remove gem type - minimum 2 types required", "Tile")
return false
active_gem_types.erase(gem_index)
@@ -180,12 +178,7 @@ func _update_visual_feedback() -> void:
DebugManager.log_debug(
(
"SELECTING tile (%d,%d): target scale %.2fx, current scale %s"
% [
grid_position.x,
grid_position.y,
scale_multiplier,
sprite.scale
]
% [grid_position.x, grid_position.y, scale_multiplier, sprite.scale]
),
"Match3"
)
@@ -193,20 +186,12 @@ func _update_visual_feedback() -> void:
# Highlighted: subtle glow and larger than original board size
target_modulate = Color(1.1, 1.1, 1.1, 1.0)
scale_multiplier = UIConstants.TILE_HIGHLIGHTED_SCALE
(
DebugManager
. log_debug(
(
"HIGHLIGHTING tile (%d,%d): target scale %.2fx, current scale %s"
% [
grid_position.x,
grid_position.y,
scale_multiplier,
sprite.scale
]
),
"Match3"
)
DebugManager.log_debug(
(
"HIGHLIGHTING tile (%d,%d): target scale %.2fx, current scale %s"
% [grid_position.x, grid_position.y, scale_multiplier, sprite.scale]
),
"Match3"
)
else:
# Normal state: white and original board size
@@ -215,12 +200,7 @@ func _update_visual_feedback() -> void:
DebugManager.log_debug(
(
"NORMALIZING tile (%d,%d): target scale %.2fx, current scale %s"
% [
grid_position.x,
grid_position.y,
scale_multiplier,
sprite.scale
]
% [grid_position.x, grid_position.y, scale_multiplier, sprite.scale]
),
"Match3"
)
@@ -248,11 +228,7 @@ func _update_visual_feedback() -> void:
tween.tween_callback(_on_scale_animation_completed.bind(target_scale))
else:
DebugManager.log_debug(
(
"No scale change needed for tile (%d,%d)"
% [grid_position.x, grid_position.y]
),
"Match3"
"No scale change needed for tile (%d,%d)" % [grid_position.x, grid_position.y], "Match3"
)
@@ -288,9 +264,7 @@ func _input(event: InputEvent) -> void:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
# Check if the mouse click is within the tile's bounds
var local_position = to_local(get_global_mouse_position())
var sprite_rect = Rect2(
-TILE_SIZE / 2.0, -TILE_SIZE / 2.0, TILE_SIZE, TILE_SIZE
)
var sprite_rect = Rect2(-TILE_SIZE / 2.0, -TILE_SIZE / 2.0, TILE_SIZE, TILE_SIZE)
if sprite_rect.has_point(local_position):
tile_selected.emit(self)