🎨 Auto-format GDScript code

Automated formatting applied by tools/run_development.py

🤖 Generated by Gitea Actions
Workflow: Continuous Integration
Run: http://server:3000/nett00n/skelly/actions/runs/90
This commit is contained in:
Gitea Actions
2025-10-01 11:05:19 +00:00
parent 3b8da89ad5
commit 1f1c394587
28 changed files with 655 additions and 1945 deletions

View File

@@ -8,8 +8,7 @@ const MIN_GRID_SIZE := 3
const MIN_TILE_TYPES := 3
const SCENE_SEARCH_COOLDOWN := 0.5
@export
var target_script_path: String = "res://scenes/game/gameplays/Match3Gameplay.gd"
@export var target_script_path: String = "res://scenes/game/gameplays/Match3Gameplay.gd"
@export var log_category: String = "DebugMenu"
var match3_scene: Node2D
@@ -17,10 +16,8 @@ var search_timer: Timer
var last_scene_search_time: float = 0.0
@onready var regenerate_button: Button = $VBoxContainer/RegenerateButton
@onready
var gem_types_spinbox: SpinBox = $VBoxContainer/GemTypesContainer/GemTypesSpinBox
@onready
var gem_types_label: Label = $VBoxContainer/GemTypesContainer/GemTypesLabel
@onready var gem_types_spinbox: SpinBox = $VBoxContainer/GemTypesContainer/GemTypesSpinBox
@onready var gem_types_label: Label = $VBoxContainer/GemTypesContainer/GemTypesLabel
@onready
var grid_width_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthSpinBox
@onready
@@ -89,9 +86,7 @@ func _setup_scene_finding() -> void:
# Virtual method - override in derived classes for specific finding logic
func _find_target_scene() -> void:
DebugManager.log_error(
"_find_target_scene() not implemented in derived class", log_category
)
DebugManager.log_error("_find_target_scene() not implemented in derived class", log_category)
func _find_node_by_script(node: Node, script_path: String) -> Node:
@@ -119,14 +114,10 @@ func _update_ui_from_scene() -> void:
# Connect to grid state loaded signal if not already connected
if (
match3_scene.has_signal("grid_state_loaded")
and not match3_scene.grid_state_loaded.is_connected(
_on_grid_state_loaded
)
and not match3_scene.grid_state_loaded.is_connected(_on_grid_state_loaded)
):
match3_scene.grid_state_loaded.connect(_on_grid_state_loaded)
DebugManager.log_debug(
"Connected to grid_state_loaded signal", log_category
)
DebugManager.log_debug("Connected to grid_state_loaded signal", log_category)
# Update gem types display
if match3_scene.has_method("get") and "TILE_TYPES" in match3_scene:
@@ -144,10 +135,7 @@ func _update_ui_from_scene() -> void:
func _on_grid_state_loaded(grid_size: Vector2i, tile_types: int) -> void:
DebugManager.log_debug(
(
"Grid state loaded signal received: size=%s, types=%d"
% [grid_size, tile_types]
),
"Grid state loaded signal received: size=%s, types=%d" % [grid_size, tile_types],
log_category
)
@@ -167,10 +155,7 @@ func _stop_search_timer() -> void:
func _start_search_timer() -> void:
if (
search_timer
and not search_timer.timeout.is_connected(_find_target_scene)
):
if search_timer and not search_timer.timeout.is_connected(_find_target_scene):
search_timer.timeout.connect(_find_target_scene)
search_timer.start()
@@ -191,8 +176,7 @@ func _refresh_current_values() -> void:
# Refresh UI with current values from the scene
if match3_scene:
DebugManager.log_debug(
"Refreshing debug menu values from current scene state",
log_category
"Refreshing debug menu values from current scene state", log_category
)
_update_ui_from_scene()
@@ -202,18 +186,14 @@ func _on_regenerate_pressed() -> void:
_find_target_scene()
if not match3_scene:
DebugManager.log_error(
"Could not find target scene for regeneration", log_category
)
DebugManager.log_error("Could not find target scene for regeneration", log_category)
return
if match3_scene.has_method("regenerate_grid"):
DebugManager.log_debug("Calling regenerate_grid()", log_category)
await match3_scene.regenerate_grid()
else:
DebugManager.log_error(
"Target scene does not have regenerate_grid method", log_category
)
DebugManager.log_error("Target scene does not have regenerate_grid method", log_category)
func _on_gem_types_changed(value: float) -> void:
@@ -227,9 +207,7 @@ func _on_gem_types_changed(value: float) -> void:
last_scene_search_time = current_time
if not match3_scene:
DebugManager.log_error(
"Could not find target scene for gem types change", log_category
)
DebugManager.log_error("Could not find target scene for gem types change", log_category)
return
var new_value: int = int(value)
@@ -243,21 +221,15 @@ func _on_gem_types_changed(value: float) -> void:
log_category
)
# Reset to valid value
gem_types_spinbox.value = clamp(
new_value, MIN_TILE_TYPES, MAX_TILE_TYPES
)
gem_types_spinbox.value = clamp(new_value, MIN_TILE_TYPES, MAX_TILE_TYPES)
return
if match3_scene.has_method("set_tile_types"):
DebugManager.log_debug(
"Setting tile types to " + str(new_value), log_category
)
DebugManager.log_debug("Setting tile types to " + str(new_value), log_category)
await match3_scene.set_tile_types(new_value)
gem_types_label.text = "Gem Types: " + str(new_value)
else:
DebugManager.log_error(
"Target scene does not have set_tile_types method", log_category
)
DebugManager.log_error("Target scene does not have set_tile_types method", log_category)
# Fallback: try to set TILE_TYPES directly
if "TILE_TYPES" in match3_scene:
match3_scene.TILE_TYPES = new_value
@@ -275,9 +247,7 @@ func _on_grid_width_changed(value: float) -> void:
last_scene_search_time = current_time
if not match3_scene:
DebugManager.log_error(
"Could not find target scene for grid width change", log_category
)
DebugManager.log_error("Could not find target scene for grid width change", log_category)
return
var new_width: int = int(value)
@@ -291,9 +261,7 @@ func _on_grid_width_changed(value: float) -> void:
log_category
)
# Reset to valid value
grid_width_spinbox.value = clamp(
new_width, MIN_GRID_SIZE, MAX_GRID_SIZE
)
grid_width_spinbox.value = clamp(new_width, MIN_GRID_SIZE, MAX_GRID_SIZE)
return
grid_width_label.text = "Width: " + str(new_width)
@@ -303,19 +271,11 @@ func _on_grid_width_changed(value: float) -> void:
if match3_scene.has_method("set_grid_size"):
DebugManager.log_debug(
(
"Setting grid size to "
+ str(new_width)
+ "x"
+ str(current_height)
),
log_category
"Setting grid size to " + str(new_width) + "x" + str(current_height), log_category
)
await match3_scene.set_grid_size(Vector2i(new_width, current_height))
else:
DebugManager.log_error(
"Target scene does not have set_grid_size method", log_category
)
DebugManager.log_error("Target scene does not have set_grid_size method", log_category)
func _on_grid_height_changed(value: float) -> void:
@@ -329,9 +289,7 @@ func _on_grid_height_changed(value: float) -> void:
last_scene_search_time = current_time
if not match3_scene:
DebugManager.log_error(
"Could not find target scene for grid height change", log_category
)
DebugManager.log_error("Could not find target scene for grid height change", log_category)
return
var new_height: int = int(value)
@@ -345,9 +303,7 @@ func _on_grid_height_changed(value: float) -> void:
log_category
)
# Reset to valid value
grid_height_spinbox.value = clamp(
new_height, MIN_GRID_SIZE, MAX_GRID_SIZE
)
grid_height_spinbox.value = clamp(new_height, MIN_GRID_SIZE, MAX_GRID_SIZE)
return
grid_height_label.text = "Height: " + str(new_height)
@@ -357,16 +313,8 @@ func _on_grid_height_changed(value: float) -> void:
if match3_scene.has_method("set_grid_size"):
DebugManager.log_debug(
(
"Setting grid size to "
+ str(current_width)
+ "x"
+ str(new_height)
),
log_category
"Setting grid size to " + str(current_width) + "x" + str(new_height), log_category
)
await match3_scene.set_grid_size(Vector2i(current_width, new_height))
else:
DebugManager.log_error(
"Target scene does not have set_grid_size method", log_category
)
DebugManager.log_error("Target scene does not have set_grid_size method", log_category)