🎨 Auto-format GDScript code

Automated formatting applied by tools/run_development.py

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Gitea Actions
2025-10-01 11:05:19 +00:00
parent 3b8da89ad5
commit 1f1c394587
28 changed files with 655 additions and 1945 deletions

View File

@@ -46,9 +46,7 @@ func test_scene_discovery():
for directory in scene_directories:
discover_scenes_in_directory(directory)
TestHelperClass.assert_true(
discovered_scenes.size() > 0, "Found scenes in project"
)
TestHelperClass.assert_true(discovered_scenes.size() > 0, "Found scenes in project")
print("Discovered %d scene files" % discovered_scenes.size())
# List discovered scenes for reference
@@ -91,31 +89,23 @@ func validate_scene_loading(scene_path: String):
# Check if resource exists
if not ResourceLoader.exists(scene_path):
validation_results[scene_path] = "Resource does not exist"
TestHelperClass.assert_false(
true, "%s - Resource does not exist" % scene_name
)
TestHelperClass.assert_false(true, "%s - Resource does not exist" % scene_name)
return
# Attempt to load the scene
var packed_scene = load(scene_path)
if not packed_scene:
validation_results[scene_path] = "Failed to load scene"
TestHelperClass.assert_false(
true, "%s - Failed to load scene" % scene_name
)
TestHelperClass.assert_false(true, "%s - Failed to load scene" % scene_name)
return
if not packed_scene is PackedScene:
validation_results[scene_path] = "Resource is not a PackedScene"
TestHelperClass.assert_false(
true, "%s - Resource is not a PackedScene" % scene_name
)
TestHelperClass.assert_false(true, "%s - Resource is not a PackedScene" % scene_name)
return
validation_results[scene_path] = "Loading successful"
TestHelperClass.assert_true(
true, "%s - Scene loads successfully" % scene_name
)
TestHelperClass.assert_true(true, "%s - Scene loads successfully" % scene_name)
func test_scene_instantiation():
@@ -137,15 +127,12 @@ func validate_scene_instantiation(scene_path: String):
var scene_instance = packed_scene.instantiate()
if not scene_instance:
validation_results[scene_path] = "Failed to instantiate scene"
TestHelperClass.assert_false(
true, "%s - Failed to instantiate scene" % scene_name
)
TestHelperClass.assert_false(true, "%s - Failed to instantiate scene" % scene_name)
return
# Validate the instance
TestHelperClass.assert_not_null(
scene_instance,
"%s - Scene instantiation creates valid node" % scene_name
scene_instance, "%s - Scene instantiation creates valid node" % scene_name
)
# Clean up the instance
@@ -173,15 +160,10 @@ func test_critical_scenes():
TestHelperClass.assert_equal(
"Full validation successful",
status,
(
"Critical scene %s must pass all validation"
% scene_path.get_file()
)
"Critical scene %s must pass all validation" % scene_path.get_file()
)
else:
TestHelperClass.assert_false(
true, "Critical scene missing: %s" % scene_path
)
TestHelperClass.assert_false(true, "Critical scene missing: %s" % scene_path)
func print_validation_summary():
@@ -193,10 +175,7 @@ func print_validation_summary():
for scene_path in discovered_scenes:
var status = validation_results.get(scene_path, "Not tested")
if (
status == "Full validation successful"
or status == "Loading successful"
):
if status == "Full validation successful" or status == "Loading successful":
successful_scenes += 1
else:
failed_scenes += 1