reimagine the control scheme

This commit is contained in:
2025-09-25 09:35:40 +04:00
parent 742e4251fb
commit 301d858ea5
9 changed files with 126 additions and 38 deletions

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@@ -103,7 +103,6 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
- `scenes/ui/SettingsMenu.gd` - Settings UI with input validation
- `scenes/game/gameplays/` - Individual gameplay mode implementations
- `project.godot` - Input actions and autoload definitions
- Gem movement actions: `select_gem`, `move_up/down/left/right`
## Development Workflow

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@@ -256,9 +256,6 @@ sprites:
- `project.godot` - Main Godot project settings
- Autoload definitions
- Input map configurations
- **Gem Movement Controls**:
- `select_gem`: Enter key, Gamepad A button
- `move_up/down/left/right`: Arrow keys, WASD, Gamepad D-pad
- Rendering settings
- Audio bus references