reimagine the control scheme
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@@ -62,8 +62,8 @@ func _on_back_button_pressed() -> void:
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GameManager.exit_to_main_menu()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_accept") and Input.is_action_pressed("ui_select"):
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# Debug: Switch to clickomania when Space+Enter pressed together
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if event.is_action_pressed("action_south") and Input.is_action_pressed("action_north"):
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# Debug: Switch to clickomania when primary+secondary actions pressed together
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if current_gameplay_mode == "match3":
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set_gameplay_mode("clickomania")
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DebugManager.log_debug("Switched to clickomania gameplay", "Game")
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@@ -301,7 +301,7 @@ func _debug_scene_structure() -> void:
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func _input(event: InputEvent) -> void:
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# Debug key to reset all visual states
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if event.is_action_pressed("ui_menu_toggle") and DebugManager.is_debug_enabled():
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if event.is_action_pressed("action_east") and DebugManager.is_debug_enabled():
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reset_all_visual_states()
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return
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@@ -321,7 +321,7 @@ func _input(event: InputEvent) -> void:
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elif event.is_action_pressed("move_right"):
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_move_cursor(Vector2i.RIGHT)
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keyboard_navigation_enabled = true
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elif event.is_action_pressed("select_gem"):
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elif event.is_action_pressed("action_south"):
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if keyboard_navigation_enabled:
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_select_tile_at_cursor()
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@@ -181,5 +181,3 @@ func _ready() -> void:
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active_gem_types = [0, 1, 2, 3, 4] # Default to first 5 gems
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_set_tile_type(tile_type)
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@@ -7,8 +7,8 @@ func _ready():
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update_text()
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func _input(event):
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if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
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DebugManager.log_debug("Any key pressed: " + str(event), "PressAnyKey")
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if event.is_action_pressed("action_south") or event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed):
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DebugManager.log_debug("Action pressed: " + str(event), "PressAnyKey")
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any_key_pressed.emit()
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get_viewport().set_input_as_handled()
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://ci2gk11211n0d"]
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[ext_resource type="Script" uid="uid://b0uwk2jlm6g08" path="res://scenes/main/Main.gd" id="1_0wfyh"]
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[ext_resource type="Script" uid="uid://rvuchiy0guv3" path="res://scenes/main/Main.gd" id="1_0wfyh"]
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[ext_resource type="PackedScene" uid="uid://gbe1jarrwqsi" path="res://scenes/main/PressAnyKeyScreen.tscn" id="1_o5qli"]
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[ext_resource type="Texture2D" uid="uid://c8y6tlvcgh2gn" path="res://assets/textures/backgrounds/beanstalk-dark.webp" id="2_sugp2"]
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[ext_resource type="PackedScene" path="res://scenes/ui/DebugToggle.tscn" id="4_v7g8d"]
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[ext_resource type="PackedScene" uid="uid://df2b4wn8j6cxl" path="res://scenes/ui/DebugToggle.tscn" id="4_v7g8d"]
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[node name="main" type="Control"]
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layout_mode = 3
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@@ -69,8 +69,8 @@ func _exit_settings():
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back_to_main_menu.emit()
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func _input(event):
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if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
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DebugManager.log_debug("ESC pressed in settings", "Settings")
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if event.is_action_pressed("action_east") or event.is_action_pressed("pause_menu"):
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DebugManager.log_debug("Cancel/back action pressed in settings", "Settings")
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_exit_settings()
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get_viewport().set_input_as_handled()
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