reimagine the control scheme

This commit is contained in:
2025-09-25 09:35:40 +04:00
parent 742e4251fb
commit 301d858ea5
9 changed files with 126 additions and 38 deletions

View File

@@ -62,8 +62,8 @@ func _on_back_button_pressed() -> void:
GameManager.exit_to_main_menu()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept") and Input.is_action_pressed("ui_select"):
# Debug: Switch to clickomania when Space+Enter pressed together
if event.is_action_pressed("action_south") and Input.is_action_pressed("action_north"):
# Debug: Switch to clickomania when primary+secondary actions pressed together
if current_gameplay_mode == "match3":
set_gameplay_mode("clickomania")
DebugManager.log_debug("Switched to clickomania gameplay", "Game")