reimagine the control scheme
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@@ -62,8 +62,8 @@ func _on_back_button_pressed() -> void:
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GameManager.exit_to_main_menu()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_accept") and Input.is_action_pressed("ui_select"):
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# Debug: Switch to clickomania when Space+Enter pressed together
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if event.is_action_pressed("action_south") and Input.is_action_pressed("action_north"):
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# Debug: Switch to clickomania when primary+secondary actions pressed together
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if current_gameplay_mode == "match3":
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set_gameplay_mode("clickomania")
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DebugManager.log_debug("Switched to clickomania gameplay", "Game")
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