reimagine the control scheme
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@@ -301,7 +301,7 @@ func _debug_scene_structure() -> void:
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func _input(event: InputEvent) -> void:
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# Debug key to reset all visual states
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if event.is_action_pressed("ui_menu_toggle") and DebugManager.is_debug_enabled():
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if event.is_action_pressed("action_east") and DebugManager.is_debug_enabled():
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reset_all_visual_states()
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return
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@@ -321,7 +321,7 @@ func _input(event: InputEvent) -> void:
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elif event.is_action_pressed("move_right"):
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_move_cursor(Vector2i.RIGHT)
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keyboard_navigation_enabled = true
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elif event.is_action_pressed("select_gem"):
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elif event.is_action_pressed("action_south"):
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if keyboard_navigation_enabled:
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_select_tile_at_cursor()
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