exit from game using gamepad

This commit is contained in:
2025-09-26 00:57:20 +04:00
parent ca233f4171
commit 3e960a955c
3 changed files with 11 additions and 2 deletions

View File

@@ -178,6 +178,12 @@ quit_game={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
ui_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
[internationalization] [internationalization]

View File

@@ -92,7 +92,10 @@ func _on_back_button_pressed() -> void:
GameManager.exit_to_main_menu() GameManager.exit_to_main_menu()
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed("action_south") and Input.is_action_pressed("action_north"): if event.is_action_pressed("ui_back"):
# Handle gamepad/keyboard back action - same as back button
_on_back_button_pressed()
elif event.is_action_pressed("action_south") and Input.is_action_pressed("action_north"):
# Debug: Switch to clickomania when primary+secondary actions pressed together # Debug: Switch to clickomania when primary+secondary actions pressed together
if current_gameplay_mode == "match3": if current_gameplay_mode == "match3":
set_gameplay_mode("clickomania") set_gameplay_mode("clickomania")

View File

@@ -119,7 +119,7 @@ func change_value(direction: int):
DebugManager.log_info("Value changed to: " + new_value + " (index: " + str(current_index) + ")", "ValueStepper") DebugManager.log_info("Value changed to: " + new_value + " (index: " + str(current_index) + ")", "ValueStepper")
## Override this method for custom value application logic ## Override this method for custom value application logic
func _apply_value_change(new_value: String, index: int): func _apply_value_change(new_value: String, _index: int):
match data_source: match data_source:
"language": "language":
SettingsManager.set_setting("language", new_value) SettingsManager.set_setting("language", new_value)