diff --git a/scenes/game/gameplays/Match3Gameplay.gd b/scenes/game/gameplays/Match3Gameplay.gd index 54c5cd1..2f57040 100644 --- a/scenes/game/gameplays/Match3Gameplay.gd +++ b/scenes/game/gameplays/Match3Gameplay.gd @@ -10,7 +10,7 @@ signal grid_state_loaded(grid_size: Vector2i, tile_types: int) ## PROCESSING: Detecting matches, clearing tiles, dropping new ones, checking cascades enum GameState { WAITING, SELECTING, SWAPPING, PROCESSING } -const TILE_SCENE := preload("res://scenes/game/gameplays/tile.tscn") +const TILE_SCENE := preload("res://scenes/game/gameplays/Tile.tscn") # Safety constants const MAX_GRID_SIZE := 15 diff --git a/tests/TestTile.gd b/tests/TestTile.gd index 237803c..f308158 100644 --- a/tests/TestTile.gd +++ b/tests/TestTile.gd @@ -50,7 +50,7 @@ func setup_test_environment(): TestHelperClass.print_step("Test Environment Setup") # Load Tile scene - tile_scene = load("res://scenes/game/gameplays/tile.tscn") + tile_scene = load("res://scenes/game/gameplays/Tile.tscn") TestHelperClass.assert_not_null(tile_scene, "Tile scene loads successfully") # Create test viewport for isolated testing