Add and update name convention
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This document outlines the code quality standards implemented in the Skelly project and provides guidelines for maintaining high-quality, reliable code.
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> 📋 **Naming Standards**: All code follows the [Naming Convention Quick Reference](CODE_OF_CONDUCT.md#naming-convention-quick-reference) for consistent file, class, and variable naming.
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## Overview of Improvements
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A comprehensive code quality improvement was conducted to eliminate critical flaws, improve maintainability, and ensure production-ready reliability. The improvements focus on memory safety, error handling, architecture quality, and input validation.
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@@ -28,7 +30,7 @@ for child in children_to_remove:
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```
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**Files Improved:**
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- `scenes/game/gameplays/match3_gameplay.gd`
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- `scenes/game/gameplays/Match3Gameplay.gd`
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- `scenes/game/gameplays/tile.gd`
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### 2. Error Handling & Recovery
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@@ -111,7 +113,7 @@ static func set_active_gem_pool(gem_indices: Array) -> void:
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**Files Improved:**
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- `scenes/game/gameplays/tile.gd`
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- `scenes/game/gameplays/match3_gameplay.gd`
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- `scenes/game/gameplays/Match3Gameplay.gd`
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## 🟡 Code Quality Improvements
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@@ -173,7 +175,7 @@ func _move_cursor(direction: Vector2i) -> void:
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**Files Improved:**
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- `scenes/ui/SettingsMenu.gd`
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- `scenes/game/gameplays/match3_gameplay.gd`
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- `scenes/game/gameplays/Match3Gameplay.gd`
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- `src/autoloads/GameManager.gd`
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## Development Standards
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