Add and update name convention
Some checks failed
Some checks failed
This commit is contained in:
191
tests/TestSceneValidation.gd
Normal file
191
tests/TestSceneValidation.gd
Normal file
@@ -0,0 +1,191 @@
|
||||
extends SceneTree
|
||||
|
||||
## Test suite for Scene Validation
|
||||
##
|
||||
## Validates all .tscn files in the project for loading and instantiation errors.
|
||||
## Provides comprehensive scene validation to catch issues before runtime.
|
||||
|
||||
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
var discovered_scenes: Array[String] = []
|
||||
var validation_results: Dictionary = {}
|
||||
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
run_tests()
|
||||
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
|
||||
func run_tests():
|
||||
TestHelperClass.print_test_header("Scene Validation")
|
||||
|
||||
# Run test suites
|
||||
test_scene_discovery()
|
||||
test_scene_loading()
|
||||
test_scene_instantiation()
|
||||
test_critical_scenes()
|
||||
|
||||
# Print final summary
|
||||
print_validation_summary()
|
||||
|
||||
TestHelperClass.print_test_footer("Scene Validation")
|
||||
|
||||
|
||||
func test_scene_discovery():
|
||||
TestHelperClass.print_step("Scene Discovery")
|
||||
|
||||
# Discover scenes in key directories
|
||||
var scene_directories = ["res://scenes/", "res://examples/"]
|
||||
|
||||
for directory in scene_directories:
|
||||
discover_scenes_in_directory(directory)
|
||||
|
||||
TestHelperClass.assert_true(discovered_scenes.size() > 0, "Found scenes in project")
|
||||
print("Discovered %d scene files" % discovered_scenes.size())
|
||||
|
||||
# List discovered scenes for reference
|
||||
for scene_path in discovered_scenes:
|
||||
print(" - %s" % scene_path)
|
||||
|
||||
|
||||
func discover_scenes_in_directory(directory_path: String):
|
||||
var dir = DirAccess.open(directory_path)
|
||||
if not dir:
|
||||
print("Warning: Could not access directory: %s" % directory_path)
|
||||
return
|
||||
|
||||
dir.list_dir_begin()
|
||||
var file_name = dir.get_next()
|
||||
|
||||
while file_name != "":
|
||||
var full_path = directory_path.path_join(file_name)
|
||||
|
||||
if dir.current_is_dir() and not file_name.begins_with("."):
|
||||
# Recursively search subdirectories
|
||||
discover_scenes_in_directory(full_path)
|
||||
elif file_name.ends_with(".tscn"):
|
||||
# Add scene file to discovery list
|
||||
discovered_scenes.append(full_path)
|
||||
|
||||
file_name = dir.get_next()
|
||||
|
||||
|
||||
func test_scene_loading():
|
||||
TestHelperClass.print_step("Scene Loading Validation")
|
||||
|
||||
for scene_path in discovered_scenes:
|
||||
validate_scene_loading(scene_path)
|
||||
|
||||
|
||||
func validate_scene_loading(scene_path: String):
|
||||
var scene_name = scene_path.get_file()
|
||||
|
||||
# Check if resource exists
|
||||
if not ResourceLoader.exists(scene_path):
|
||||
validation_results[scene_path] = "Resource does not exist"
|
||||
TestHelperClass.assert_false(true, "%s - Resource does not exist" % scene_name)
|
||||
return
|
||||
|
||||
# Attempt to load the scene
|
||||
var packed_scene = load(scene_path)
|
||||
if not packed_scene:
|
||||
validation_results[scene_path] = "Failed to load scene"
|
||||
TestHelperClass.assert_false(true, "%s - Failed to load scene" % scene_name)
|
||||
return
|
||||
|
||||
if not packed_scene is PackedScene:
|
||||
validation_results[scene_path] = "Resource is not a PackedScene"
|
||||
TestHelperClass.assert_false(true, "%s - Resource is not a PackedScene" % scene_name)
|
||||
return
|
||||
|
||||
validation_results[scene_path] = "Loading successful"
|
||||
TestHelperClass.assert_true(true, "%s - Scene loads successfully" % scene_name)
|
||||
|
||||
|
||||
func test_scene_instantiation():
|
||||
TestHelperClass.print_step("Scene Instantiation Testing")
|
||||
|
||||
for scene_path in discovered_scenes:
|
||||
# Only test instantiation for scenes that loaded successfully
|
||||
if validation_results.get(scene_path, "") == "Loading successful":
|
||||
validate_scene_instantiation(scene_path)
|
||||
|
||||
|
||||
func validate_scene_instantiation(scene_path: String):
|
||||
var scene_name = scene_path.get_file()
|
||||
|
||||
# Load the scene (we know it loads from previous test)
|
||||
var packed_scene = load(scene_path)
|
||||
|
||||
# Attempt to instantiate
|
||||
var scene_instance = packed_scene.instantiate()
|
||||
if not scene_instance:
|
||||
validation_results[scene_path] = "Failed to instantiate scene"
|
||||
TestHelperClass.assert_false(true, "%s - Failed to instantiate scene" % scene_name)
|
||||
return
|
||||
|
||||
# Validate the instance
|
||||
TestHelperClass.assert_not_null(
|
||||
scene_instance, "%s - Scene instantiation creates valid node" % scene_name
|
||||
)
|
||||
|
||||
# Clean up the instance
|
||||
scene_instance.queue_free()
|
||||
|
||||
# Update validation status
|
||||
if validation_results[scene_path] == "Loading successful":
|
||||
validation_results[scene_path] = "Full validation successful"
|
||||
|
||||
|
||||
func test_critical_scenes():
|
||||
TestHelperClass.print_step("Critical Scene Validation")
|
||||
|
||||
# Define critical scenes that must work
|
||||
var critical_scenes = [
|
||||
"res://scenes/main/main.tscn",
|
||||
"res://scenes/game/game.tscn",
|
||||
"res://scenes/ui/MainMenu.tscn",
|
||||
"res://scenes/game/gameplays/Match3Gameplay.tscn"
|
||||
]
|
||||
|
||||
for scene_path in critical_scenes:
|
||||
if scene_path in discovered_scenes:
|
||||
var status = validation_results.get(scene_path, "Unknown")
|
||||
TestHelperClass.assert_equal(
|
||||
"Full validation successful",
|
||||
status,
|
||||
"Critical scene %s must pass all validation" % scene_path.get_file()
|
||||
)
|
||||
else:
|
||||
TestHelperClass.assert_false(true, "Critical scene missing: %s" % scene_path)
|
||||
|
||||
|
||||
func print_validation_summary():
|
||||
print("\n=== Scene Validation Summary ===")
|
||||
|
||||
var total_scenes = discovered_scenes.size()
|
||||
var successful_scenes = 0
|
||||
var failed_scenes = 0
|
||||
|
||||
for scene_path in discovered_scenes:
|
||||
var status = validation_results.get(scene_path, "Not tested")
|
||||
if status == "Full validation successful" or status == "Loading successful":
|
||||
successful_scenes += 1
|
||||
else:
|
||||
failed_scenes += 1
|
||||
print("❌ %s: %s" % [scene_path.get_file(), status])
|
||||
|
||||
print("\nTotal Scenes: %d" % total_scenes)
|
||||
print("Successful: %d" % successful_scenes)
|
||||
print("Failed: %d" % failed_scenes)
|
||||
|
||||
if failed_scenes == 0:
|
||||
print("✅ All scenes passed validation!")
|
||||
else:
|
||||
print("❌ %d scene(s) failed validation" % failed_scenes)
|
||||
Reference in New Issue
Block a user