Add and update name convention
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This commit is contained in:
2025-09-30 00:09:55 +04:00
parent 61951a047b
commit 5275c5ca94
57 changed files with 455 additions and 68 deletions

495
tests/TestTile.gd Normal file
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extends SceneTree
## Test suite for Tile component
##
## Tests tile initialization, texture management, and gem types.
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var tile_scene: PackedScene
var tile_instance: Node2D
var test_viewport: SubViewport
func _initialize():
# Wait for autoloads to initialize
await process_frame
await process_frame
run_tests()
# Exit after tests complete
quit()
func run_tests():
TestHelperClass.print_test_header("Tile Component")
# Setup test environment
setup_test_environment()
# Run test suites
test_basic_functionality()
test_tile_constants()
test_texture_management()
test_gem_type_management()
test_visual_feedback_system()
test_state_management()
test_input_validation()
test_scaling_and_sizing()
test_memory_safety()
test_error_handling()
# Cleanup
cleanup_tests()
TestHelperClass.print_test_footer("Tile Component")
func setup_test_environment():
TestHelperClass.print_step("Test Environment Setup")
# Load Tile scene
tile_scene = load("res://scenes/game/gameplays/tile.tscn")
TestHelperClass.assert_not_null(tile_scene, "Tile scene loads successfully")
# Create test viewport for isolated testing
test_viewport = SubViewport.new()
test_viewport.size = Vector2i(400, 400)
root.add_child(test_viewport)
# Instance Tile in test viewport
if tile_scene:
tile_instance = tile_scene.instantiate()
test_viewport.add_child(tile_instance)
TestHelperClass.assert_not_null(tile_instance, "Tile instance created successfully")
# Wait for initialization
await process_frame
await process_frame
func test_basic_functionality():
TestHelperClass.print_step("Basic Functionality")
if not tile_instance:
TestHelperClass.assert_true(false, "Tile instance not available for testing")
return
# Test that Tile has expected properties
var expected_properties = [
"tile_type",
"grid_position",
"is_selected",
"is_highlighted",
"original_scale",
"active_gem_types"
]
for prop in expected_properties:
TestHelperClass.assert_true(prop in tile_instance, "Tile has property: " + prop)
# Test that Tile has expected methods
var expected_methods = [
"set_active_gem_types",
"get_active_gem_count",
"add_gem_type",
"remove_gem_type",
"force_reset_visual_state"
]
TestHelperClass.assert_has_methods(tile_instance, expected_methods, "Tile component methods")
# Test signals
TestHelperClass.assert_true(
tile_instance.has_signal("tile_selected"), "Tile has tile_selected signal"
)
# Test sprite reference
TestHelperClass.assert_not_null(tile_instance.sprite, "Sprite node is available")
TestHelperClass.assert_true(tile_instance.sprite is Sprite2D, "Sprite is Sprite2D type")
# Test group membership
TestHelperClass.assert_true(tile_instance.is_in_group("tiles"), "Tile is in 'tiles' group")
func test_tile_constants():
TestHelperClass.print_step("Tile Constants")
if not tile_instance:
return
# Test TILE_SIZE constant
TestHelperClass.assert_equal(48, tile_instance.TILE_SIZE, "TILE_SIZE constant is correct")
# Test all_gem_textures array
TestHelperClass.assert_not_null(tile_instance.all_gem_textures, "All gem textures array exists")
TestHelperClass.assert_true(
tile_instance.all_gem_textures is Array, "All gem textures is Array type"
)
TestHelperClass.assert_equal(
8, tile_instance.all_gem_textures.size(), "All gem textures has expected count"
)
# Test that all gem textures are valid
for i in range(tile_instance.all_gem_textures.size()):
var texture = tile_instance.all_gem_textures[i]
TestHelperClass.assert_not_null(texture, "Gem texture %d is not null" % i)
TestHelperClass.assert_true(texture is Texture2D, "Gem texture %d is Texture2D type" % i)
func test_texture_management():
TestHelperClass.print_step("Texture Management")
if not tile_instance:
return
# Test default gem types initialization
TestHelperClass.assert_not_null(
tile_instance.active_gem_types, "Active gem types is initialized"
)
TestHelperClass.assert_true(
tile_instance.active_gem_types is Array, "Active gem types is Array type"
)
TestHelperClass.assert_true(
tile_instance.active_gem_types.size() > 0, "Active gem types has content"
)
# Test texture assignment for valid tile types
var original_type = tile_instance.tile_type
for i in range(min(3, tile_instance.active_gem_types.size())):
tile_instance.tile_type = i
TestHelperClass.assert_equal(
i, tile_instance.tile_type, "Tile type set correctly to %d" % i
)
if tile_instance.sprite:
TestHelperClass.assert_not_null(
tile_instance.sprite.texture, "Sprite texture assigned for type %d" % i
)
# Restore original type
tile_instance.tile_type = original_type
func test_gem_type_management():
TestHelperClass.print_step("Gem Type Management")
if not tile_instance:
return
# Store original state
var original_gem_types = tile_instance.active_gem_types.duplicate()
# Test set_active_gem_types with valid array
var test_gems = [0, 1, 2]
tile_instance.set_active_gem_types(test_gems)
TestHelperClass.assert_equal(
3, tile_instance.get_active_gem_count(), "Active gem count set correctly"
)
# Test add_gem_type
var add_result = tile_instance.add_gem_type(3)
TestHelperClass.assert_true(add_result, "Valid gem type added successfully")
TestHelperClass.assert_equal(
4, tile_instance.get_active_gem_count(), "Gem count increased after addition"
)
# Test adding duplicate gem type
var duplicate_result = tile_instance.add_gem_type(3)
TestHelperClass.assert_false(duplicate_result, "Duplicate gem type addition rejected")
TestHelperClass.assert_equal(
4, tile_instance.get_active_gem_count(), "Gem count unchanged after duplicate"
)
# Test add_gem_type with invalid index
var invalid_add = tile_instance.add_gem_type(99)
TestHelperClass.assert_false(invalid_add, "Invalid gem index addition rejected")
# Test remove_gem_type
var remove_result = tile_instance.remove_gem_type(3)
TestHelperClass.assert_true(remove_result, "Valid gem type removed successfully")
TestHelperClass.assert_equal(
3, tile_instance.get_active_gem_count(), "Gem count decreased after removal"
)
# Test removing non-existent gem type
var nonexistent_remove = tile_instance.remove_gem_type(99)
TestHelperClass.assert_false(nonexistent_remove, "Non-existent gem type removal rejected")
# Test minimum gem types protection
tile_instance.set_active_gem_types([0, 1]) # Set to minimum
var protected_remove = tile_instance.remove_gem_type(0)
TestHelperClass.assert_false(protected_remove, "Minimum gem types protection active")
TestHelperClass.assert_equal(
2, tile_instance.get_active_gem_count(), "Minimum gem count preserved"
)
# Restore original state
tile_instance.set_active_gem_types(original_gem_types)
func test_visual_feedback_system():
TestHelperClass.print_step("Visual Feedback System")
if not tile_instance:
return
# Store original state
var original_selected = tile_instance.is_selected
var original_highlighted = tile_instance.is_highlighted
# Test selection visual feedback
tile_instance.is_selected = true
TestHelperClass.assert_true(tile_instance.is_selected, "Selection state set correctly")
# Wait for potential animation
await process_frame
if tile_instance.sprite:
# Test that modulate is brighter when selected
var modulate = tile_instance.sprite.modulate
TestHelperClass.assert_true(
modulate.r > 1.0 or modulate.g > 1.0 or modulate.b > 1.0,
"Selected tile has brighter modulate"
)
# Test highlight visual feedback
tile_instance.is_selected = false
tile_instance.is_highlighted = true
TestHelperClass.assert_true(tile_instance.is_highlighted, "Highlight state set correctly")
# Wait for potential animation
await process_frame
# Test normal state
tile_instance.is_highlighted = false
TestHelperClass.assert_false(tile_instance.is_highlighted, "Normal state restored")
# Test force reset
tile_instance.is_selected = true
tile_instance.is_highlighted = true
tile_instance.force_reset_visual_state()
TestHelperClass.assert_false(tile_instance.is_selected, "Force reset clears selection")
TestHelperClass.assert_false(tile_instance.is_highlighted, "Force reset clears highlight")
# Restore original state
tile_instance.is_selected = original_selected
tile_instance.is_highlighted = original_highlighted
func test_state_management():
TestHelperClass.print_step("State Management")
if not tile_instance:
return
# Test initial state
TestHelperClass.assert_true(tile_instance.tile_type >= 0, "Initial tile type is non-negative")
TestHelperClass.assert_true(
tile_instance.grid_position is Vector2i, "Grid position is Vector2i type"
)
TestHelperClass.assert_true(
tile_instance.original_scale is Vector2, "Original scale is Vector2 type"
)
# Test tile type bounds checking
var original_type = tile_instance.tile_type
var max_valid_type = tile_instance.active_gem_types.size() - 1
# Test valid tile type
if max_valid_type >= 0:
tile_instance.tile_type = max_valid_type
TestHelperClass.assert_equal(
max_valid_type, tile_instance.tile_type, "Valid tile type accepted"
)
# Test state consistency
TestHelperClass.assert_true(
tile_instance.tile_type < tile_instance.active_gem_types.size(),
"Tile type within active gems range"
)
# Restore original type
tile_instance.tile_type = original_type
func test_input_validation():
TestHelperClass.print_step("Input Validation")
if not tile_instance:
return
# Test empty gem types array
var original_gems = tile_instance.active_gem_types.duplicate()
tile_instance.set_active_gem_types([])
# Should fall back to defaults or maintain previous state
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() > 0, "Empty gem array handled gracefully"
)
# Test null gem types array
tile_instance.set_active_gem_types(null)
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() > 0, "Null gem array handled gracefully"
)
# Test invalid gem indices in array
tile_instance.set_active_gem_types([0, 1, 99, 2]) # 99 is invalid
# Should use fallback or filter invalid indices
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() > 0, "Invalid gem indices handled gracefully"
)
# Test negative gem indices
var negative_add = tile_instance.add_gem_type(-1)
TestHelperClass.assert_false(negative_add, "Negative gem index rejected")
# Test out-of-bounds gem indices
var oob_add = tile_instance.add_gem_type(tile_instance.all_gem_textures.size())
TestHelperClass.assert_false(oob_add, "Out-of-bounds gem index rejected")
# Restore original state
tile_instance.set_active_gem_types(original_gems)
func test_scaling_and_sizing():
TestHelperClass.print_step("Scaling and Sizing")
if not tile_instance:
return
# Test original scale calculation
TestHelperClass.assert_not_null(tile_instance.original_scale, "Original scale is calculated")
TestHelperClass.assert_true(tile_instance.original_scale.x > 0, "Original scale X is positive")
TestHelperClass.assert_true(tile_instance.original_scale.y > 0, "Original scale Y is positive")
# Test that tile size is respected
if tile_instance.sprite and tile_instance.sprite.texture:
var texture_size = tile_instance.sprite.texture.get_size()
var scaled_size = texture_size * tile_instance.original_scale
var max_dimension = max(scaled_size.x, scaled_size.y)
TestHelperClass.assert_true(
max_dimension <= tile_instance.TILE_SIZE + 1, "Scaled tile fits within TILE_SIZE"
)
# Test scale animation for visual feedback
var original_scale = tile_instance.sprite.scale if tile_instance.sprite else Vector2.ONE
# Test selection scaling
tile_instance.is_selected = true
await process_frame
await process_frame # Wait for animation
if tile_instance.sprite:
var selected_scale = tile_instance.sprite.scale
TestHelperClass.assert_true(
selected_scale.x >= original_scale.x, "Selected tile scale is larger or equal"
)
# Reset to normal
tile_instance.is_selected = false
await process_frame
await process_frame
func test_memory_safety():
TestHelperClass.print_step("Memory Safety")
if not tile_instance:
return
# Test sprite null checking
var original_sprite = tile_instance.sprite
tile_instance.sprite = null
# These operations should not crash
tile_instance.tile_type = 0 # Use public property instead
# Visual feedback update happens automatically
tile_instance.force_reset_visual_state()
TestHelperClass.assert_true(true, "Null sprite operations handled safely")
# Restore sprite
tile_instance.sprite = original_sprite
# Test valid instance checking in visual updates
if tile_instance.sprite:
TestHelperClass.assert_true(
is_instance_valid(tile_instance.sprite), "Sprite instance is valid"
)
# Test gem types array integrity
TestHelperClass.assert_true(
tile_instance.active_gem_types is Array, "Active gem types maintains Array type"
)
# Test that gem indices are within bounds
for gem_index in tile_instance.active_gem_types:
TestHelperClass.assert_true(gem_index >= 0, "Gem index is non-negative")
TestHelperClass.assert_true(
gem_index < tile_instance.all_gem_textures.size(),
"Gem index within texture array bounds"
)
func test_error_handling():
TestHelperClass.print_step("Error Handling")
if not tile_instance:
return
# Test graceful handling of missing sprite during initialization
var backup_sprite = tile_instance.sprite
tile_instance.sprite = null
# Test that tile type setting handles null sprite gracefully
tile_instance.tile_type = 0 # Use public property instead
TestHelperClass.assert_true(true, "Tile type setting handles null sprite gracefully")
# Test that scaling handles null sprite gracefully
# Force redraw to trigger scaling logic
tile_instance.queue_redraw()
TestHelperClass.assert_true(true, "Sprite scaling handles null sprite gracefully")
# Restore sprite
tile_instance.sprite = backup_sprite
# Test invalid tile type handling
var original_type = tile_instance.tile_type
tile_instance.tile_type = -1 # Invalid negative type
tile_instance.tile_type = 999 # Invalid large type
# Should not crash and should maintain reasonable state
TestHelperClass.assert_true(true, "Invalid tile types handled gracefully")
# Restore original type
tile_instance.tile_type = original_type
# Test array bounds protection
var large_gem_types = []
for i in range(50): # Create array larger than texture array
large_gem_types.append(i)
tile_instance.set_active_gem_types(large_gem_types)
# Should fall back to safe defaults
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() <= tile_instance.all_gem_textures.size(),
"Large gem array handled safely"
)
func cleanup_tests():
TestHelperClass.print_step("Cleanup")
# Clean up tile instance
if tile_instance and is_instance_valid(tile_instance):
tile_instance.queue_free()
# Clean up test viewport
if test_viewport and is_instance_valid(test_viewport):
test_viewport.queue_free()
# Wait for cleanup
await process_frame
TestHelperClass.assert_true(true, "Test cleanup completed")