Fix more PascalCase inconsistencies
This commit is contained in:
@@ -90,7 +90,7 @@ game.tscn (Gameplay Container)
|
||||
```
|
||||
|
||||
### Game Flow
|
||||
1. **Main Scene** (`scenes/main/main.tscn` + `Main.gd`)
|
||||
1. **Main Scene** (`scenes/main/Main.tscn` + `Main.gd`)
|
||||
- Application entry point
|
||||
- Manages splash screen
|
||||
- Transitions to main menu
|
||||
@@ -112,7 +112,7 @@ game.tscn (Gameplay Container)
|
||||
- Audio volume controls
|
||||
- Connected to SettingsManager and AudioManager
|
||||
|
||||
5. **Game Scene** (`scenes/game/game.tscn` + `game.gd`)
|
||||
5. **Game Scene** (`scenes/game/Game.tscn` + `Game.gd`)
|
||||
- Main gameplay container with modular gameplay system
|
||||
- Dynamic loading of gameplay modes into GameplayContainer
|
||||
- Global score management and display
|
||||
@@ -145,7 +145,7 @@ scenes/ui/
|
||||
The game now uses a modular gameplay architecture where different game modes can be dynamically loaded into the main game scene.
|
||||
|
||||
### Gameplay Architecture
|
||||
- **Main Game Scene** (`scenes/game/game.gd`) - Container and coordinator
|
||||
- **Main Game Scene** (`scenes/game/Game.gd`) - Container and coordinator
|
||||
- **Gameplay Directory** (`scenes/game/gameplays/`) - Individual gameplay implementations
|
||||
- **Dynamic Loading** - Gameplay scenes loaded at runtime based on mode selection
|
||||
- **Signal-based Communication** - Gameplays communicate with main scene via signals
|
||||
@@ -168,7 +168,7 @@ The game now uses a modular gameplay architecture where different game modes can
|
||||
- Smooth tile position animations with Tween
|
||||
- Cursor-based navigation with visual highlighting and bounds checking
|
||||
|
||||
2. **Tile System** (`scenes/game/gameplays/tile.gd` + `Tile.tscn`)
|
||||
2. **Tile System** (`scenes/game/gameplays/Tile.gd` + `Tile.tscn`)
|
||||
- Tile behavior with instance-based architecture (no global state)
|
||||
- Gem type management with validation and bounds checking
|
||||
- Visual representation with scaling and color
|
||||
|
||||
Reference in New Issue
Block a user