gdlint fixes
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This commit is contained in:
2025-09-27 21:45:55 +04:00
parent 35bdd44649
commit 60279542e1
10 changed files with 477 additions and 477 deletions

View File

@@ -91,21 +91,21 @@ static func assert_in_range(value: float, min_val: float, max_val: float, messag
static func assert_float_equal(expected: float, actual: float, tolerance: float = 0.0001, message: String = ""):
# Handle special cases: both infinity, both negative infinity, both NaN
if is_inf(expected) and is_inf(actual):
var condition = (expected > 0) == (actual > 0) # Same sign of infinity
var full_message = "%s (Both infinity values: Expected: %f, Got: %f)" % [message, expected, actual]
assert_true(condition, full_message)
var infinity_condition = (expected > 0) == (actual > 0) # Same sign of infinity
var infinity_message = "%s (Both infinity values: Expected: %f, Got: %f)" % [message, expected, actual]
assert_true(infinity_condition, infinity_message)
return
if is_nan(expected) and is_nan(actual):
var full_message = "%s (Both NaN values: Expected: %f, Got: %f)" % [message, expected, actual]
assert_true(true, full_message) # Both NaN is considered equal
var nan_message = "%s (Both NaN values: Expected: %f, Got: %f)" % [message, expected, actual]
assert_true(true, nan_message) # Both NaN is considered equal
return
# Normal floating-point comparison
var difference = abs(expected - actual)
var condition = difference <= tolerance
var full_message = "%s (Expected: %f, Got: %f, Difference: %f, Tolerance: %f)" % [message, expected, actual, difference, tolerance]
assert_true(condition, full_message)
var tolerance_condition = difference <= tolerance
var comparison_message = "%s (Expected: %f, Got: %f, Difference: %f, Tolerance: %f)" % [message, expected, actual, difference, tolerance]
assert_true(tolerance_condition, comparison_message)
## Assert that an array contains a specific value
static func assert_contains(array: Array, value, message: String = ""):

View File

@@ -6,7 +6,7 @@ extends SceneTree
## audio bus configuration, and playback control functionality.
## Validates proper audio system initialization and error handling.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var audio_manager: Node
var original_music_volume: float
@@ -25,13 +25,13 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("AudioManager")
TestHelperClass.print_test_header("AudioManager")
# Get reference to AudioManager
audio_manager = root.get_node("AudioManager")
if not audio_manager:
TestHelper.assert_true(false, "AudioManager autoload not found")
TestHelper.print_test_footer("AudioManager")
TestHelperClass.assert_true(false, "AudioManager autoload not found")
TestHelperClass.print_test_footer("AudioManager")
return
# Store original settings for restoration
@@ -54,14 +54,14 @@ func run_tests():
# Cleanup and restore original state
cleanup_tests()
TestHelper.print_test_footer("AudioManager")
TestHelperClass.print_test_footer("AudioManager")
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
TestHelperClass.print_step("Basic Functionality")
# Test that AudioManager has expected properties
TestHelper.assert_has_properties(
TestHelperClass.assert_has_properties(
audio_manager,
["music_player", "ui_click_player", "click_stream"],
"AudioManager properties"
@@ -69,24 +69,24 @@ func test_basic_functionality():
# Test that AudioManager has expected methods
var expected_methods = ["update_music_volume", "play_ui_click"]
TestHelper.assert_has_methods(audio_manager, expected_methods, "AudioManager methods")
TestHelperClass.assert_has_methods(audio_manager, expected_methods, "AudioManager methods")
# Test that AudioManager has expected constants
TestHelper.assert_true("MUSIC_PATH" in audio_manager, "MUSIC_PATH constant exists")
TestHelper.assert_true(
TestHelperClass.assert_true("MUSIC_PATH" in audio_manager, "MUSIC_PATH constant exists")
TestHelperClass.assert_true(
"UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists"
)
func test_audio_constants():
TestHelper.print_step("Audio File Constants")
TestHelperClass.print_step("Audio File Constants")
# Test path format validation
var music_path = audio_manager.MUSIC_PATH
var click_path = audio_manager.UI_CLICK_SOUND_PATH
TestHelper.assert_true(music_path.begins_with("res://"), "Music path uses res:// protocol")
TestHelper.assert_true(
TestHelperClass.assert_true(music_path.begins_with("res://"), "Music path uses res:// protocol")
TestHelperClass.assert_true(
click_path.begins_with("res://"), "Click sound path uses res:// protocol"
)
@@ -101,92 +101,92 @@ func test_audio_constants():
if click_path.ends_with(ext):
click_has_valid_ext = true
TestHelper.assert_true(music_has_valid_ext, "Music file has valid audio extension")
TestHelper.assert_true(click_has_valid_ext, "Click sound has valid audio extension")
TestHelperClass.assert_true(music_has_valid_ext, "Music file has valid audio extension")
TestHelperClass.assert_true(click_has_valid_ext, "Click sound has valid audio extension")
# Test that audio files exist
TestHelper.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
TestHelper.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
TestHelperClass.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
TestHelperClass.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
func test_audio_player_initialization():
TestHelper.print_step("Audio Player Initialization")
TestHelperClass.print_step("Audio Player Initialization")
# Test music player initialization
TestHelper.assert_not_null(audio_manager.music_player, "Music player is initialized")
TestHelper.assert_true(
TestHelperClass.assert_not_null(audio_manager.music_player, "Music player is initialized")
TestHelperClass.assert_true(
audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
audio_manager.music_player.get_parent() == audio_manager,
"Music player is child of AudioManager"
)
# Test UI click player initialization
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player is initialized")
TestHelper.assert_true(
TestHelperClass.assert_not_null(audio_manager.ui_click_player, "UI click player is initialized")
TestHelperClass.assert_true(
audio_manager.ui_click_player is AudioStreamPlayer,
"UI click player is AudioStreamPlayer type"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
audio_manager.ui_click_player.get_parent() == audio_manager,
"UI click player is child of AudioManager"
)
# Test audio bus assignment
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"Music", audio_manager.music_player.bus, "Music player assigned to Music bus"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus"
)
func test_stream_loading_and_validation():
TestHelper.print_step("Stream Loading and Validation")
TestHelperClass.print_step("Stream Loading and Validation")
# Test music stream loading
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music stream is loaded")
TestHelperClass.assert_not_null(audio_manager.music_player.stream, "Music stream is loaded")
if audio_manager.music_player.stream:
TestHelper.assert_true(
TestHelperClass.assert_true(
audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type"
)
# Test click stream loading
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
TestHelperClass.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
if audio_manager.click_stream:
TestHelper.assert_true(
TestHelperClass.assert_true(
audio_manager.click_stream is AudioStream, "Click stream is AudioStream type"
)
# Test stream resource loading directly
var loaded_music = load(audio_manager.MUSIC_PATH)
TestHelper.assert_not_null(loaded_music, "Music resource loads successfully")
TestHelper.assert_true(loaded_music is AudioStream, "Loaded music is AudioStream type")
TestHelperClass.assert_not_null(loaded_music, "Music resource loads successfully")
TestHelperClass.assert_true(loaded_music is AudioStream, "Loaded music is AudioStream type")
var loaded_click = load(audio_manager.UI_CLICK_SOUND_PATH)
TestHelper.assert_not_null(loaded_click, "Click resource loads successfully")
TestHelper.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
TestHelperClass.assert_not_null(loaded_click, "Click resource loads successfully")
TestHelperClass.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
func test_audio_bus_configuration():
TestHelper.print_step("Audio Bus Configuration")
TestHelperClass.print_step("Audio Bus Configuration")
# Test that required audio buses exist
var music_bus_index = AudioServer.get_bus_index("Music")
var sfx_bus_index = AudioServer.get_bus_index("SFX")
TestHelper.assert_true(music_bus_index >= 0, "Music audio bus exists")
TestHelper.assert_true(sfx_bus_index >= 0, "SFX audio bus exists")
TestHelperClass.assert_true(music_bus_index >= 0, "Music audio bus exists")
TestHelperClass.assert_true(sfx_bus_index >= 0, "SFX audio bus exists")
# Test player bus assignments match actual AudioServer buses
if music_bus_index >= 0:
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus"
)
if sfx_bus_index >= 0:
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"SFX",
audio_manager.ui_click_player.bus,
"UI click player correctly assigned to SFX bus"
@@ -194,29 +194,29 @@ func test_audio_bus_configuration():
func test_volume_management():
TestHelper.print_step("Volume Management")
TestHelperClass.print_step("Volume Management")
# Store original volume
var settings_manager = root.get_node("SettingsManager")
var original_volume = settings_manager.get_setting("music_volume")
var was_playing = audio_manager.music_player.playing
var _was_playing = audio_manager.music_player.playing
# Test volume update to valid range
audio_manager.update_music_volume(0.5)
TestHelper.assert_float_equal(
TestHelperClass.assert_float_equal(
linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly"
)
# Test volume update to zero (should stop music)
audio_manager.update_music_volume(0.0)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly"
)
# Note: We don't test playing state as it depends on initialization conditions
# Test volume update to maximum
audio_manager.update_music_volume(1.0)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly"
)
@@ -225,7 +225,7 @@ func test_volume_management():
for volume in test_volumes:
audio_manager.update_music_volume(volume)
var expected_db = linear_to_db(volume)
TestHelper.assert_float_equal(
TestHelperClass.assert_float_equal(
expected_db,
audio_manager.music_player.volume_db,
0.001,
@@ -237,53 +237,53 @@ func test_volume_management():
func test_music_playback_control():
TestHelper.print_step("Music Playback Control")
TestHelperClass.print_step("Music Playback Control")
# Test that music player exists and has a stream
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
audio_manager.music_player, "Music player exists for playback testing"
)
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
audio_manager.music_player.stream, "Music player has stream for playback testing"
)
# Test playback state management
# Note: We test the control methods exist and can be called safely
var original_playing = audio_manager.music_player.playing
var _original_playing = audio_manager.music_player.playing
# Test that playback methods can be called without errors
if audio_manager.has_method("_start_music"):
# Method exists but is private - test that the logic is sound
TestHelper.assert_true(true, "Private _start_music method exists")
TestHelperClass.assert_true(true, "Private _start_music method exists")
if audio_manager.has_method("_stop_music"):
# Method exists but is private - test that the logic is sound
TestHelper.assert_true(true, "Private _stop_music method exists")
TestHelperClass.assert_true(true, "Private _stop_music method exists")
# Test volume-based playback control
var settings_manager = root.get_node("SettingsManager")
var current_volume = settings_manager.get_setting("music_volume")
if current_volume > 0.0:
audio_manager.update_music_volume(current_volume)
TestHelper.assert_true(true, "Volume-based playback start works")
TestHelperClass.assert_true(true, "Volume-based playback start works")
else:
audio_manager.update_music_volume(0.0)
TestHelper.assert_true(true, "Volume-based playback stop works")
TestHelperClass.assert_true(true, "Volume-based playback stop works")
func test_ui_sound_effects():
TestHelper.print_step("UI Sound Effects")
TestHelperClass.print_step("UI Sound Effects")
# Test UI click functionality
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player exists")
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
TestHelperClass.assert_not_null(audio_manager.ui_click_player, "UI click player exists")
TestHelperClass.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
# Test that play_ui_click can be called safely
var original_stream = audio_manager.ui_click_player.stream
var _original_stream = audio_manager.ui_click_player.stream
audio_manager.play_ui_click()
# Verify click stream was assigned to player
TestHelper.assert_equal(
TestHelperClass.assert_equal(
audio_manager.click_stream,
audio_manager.ui_click_player.stream,
"Click stream assigned to player"
@@ -292,18 +292,18 @@ func test_ui_sound_effects():
# Test multiple rapid clicks (should not cause errors)
for i in range(3):
audio_manager.play_ui_click()
TestHelper.assert_true(true, "Rapid click %d handled safely" % (i + 1))
TestHelperClass.assert_true(true, "Rapid click %d handled safely" % (i + 1))
# Test click with null stream
var backup_stream = audio_manager.click_stream
audio_manager.click_stream = null
audio_manager.play_ui_click() # Should not crash
TestHelper.assert_true(true, "Null click stream handled safely")
TestHelperClass.assert_true(true, "Null click stream handled safely")
audio_manager.click_stream = backup_stream
func test_stream_loop_configuration():
TestHelper.print_step("Stream Loop Configuration")
TestHelperClass.print_step("Stream Loop Configuration")
# Test that music stream has loop configuration
var music_stream = audio_manager.music_player.stream
@@ -311,9 +311,9 @@ func test_stream_loop_configuration():
if music_stream is AudioStreamWAV:
# For WAV files, check loop mode
var has_loop_mode = "loop_mode" in music_stream
TestHelper.assert_true(has_loop_mode, "WAV stream has loop_mode property")
TestHelperClass.assert_true(has_loop_mode, "WAV stream has loop_mode property")
if has_loop_mode:
TestHelper.assert_equal(
TestHelperClass.assert_equal(
AudioStreamWAV.LOOP_FORWARD,
music_stream.loop_mode,
"WAV stream set to forward loop"
@@ -321,30 +321,30 @@ func test_stream_loop_configuration():
elif music_stream is AudioStreamOggVorbis:
# For OGG files, check loop property
var has_loop = "loop" in music_stream
TestHelper.assert_true(has_loop, "OGG stream has loop property")
TestHelperClass.assert_true(has_loop, "OGG stream has loop property")
if has_loop:
TestHelper.assert_true(music_stream.loop, "OGG stream loop enabled")
TestHelperClass.assert_true(music_stream.loop, "OGG stream loop enabled")
# Test loop configuration for different stream types
TestHelper.assert_true(true, "Stream loop configuration tested based on type")
TestHelperClass.assert_true(true, "Stream loop configuration tested based on type")
func test_error_handling():
TestHelper.print_step("Error Handling")
TestHelperClass.print_step("Error Handling")
# Test graceful handling of missing resources
# We can't actually break the resources in tests, but we can verify error handling patterns
# Test that AudioManager initializes even with potential issues
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
audio_manager, "AudioManager initializes despite potential resource issues"
)
# Test that players are still created even if streams fail to load
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
audio_manager.music_player, "Music player created regardless of stream loading"
)
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
audio_manager.ui_click_player, "UI click player created regardless of stream loading"
)
@@ -354,21 +354,21 @@ func test_error_handling():
# This should not crash
audio_manager.play_ui_click()
TestHelper.assert_true(true, "play_ui_click handles null stream gracefully")
TestHelperClass.assert_true(true, "play_ui_click handles null stream gracefully")
# Restore original stream
audio_manager.click_stream = original_click_stream
# Test volume edge cases
audio_manager.update_music_volume(0.0)
TestHelper.assert_true(true, "Zero volume handled safely")
TestHelperClass.assert_true(true, "Zero volume handled safely")
audio_manager.update_music_volume(1.0)
TestHelper.assert_true(true, "Maximum volume handled safely")
TestHelperClass.assert_true(true, "Maximum volume handled safely")
func cleanup_tests():
TestHelper.print_step("Cleanup")
TestHelperClass.print_step("Cleanup")
# Restore original volume settings
var settings_manager = root.get_node("SettingsManager")
@@ -378,4 +378,4 @@ func cleanup_tests():
# Update AudioManager to original settings
audio_manager.update_music_volume(original_music_volume)
TestHelper.assert_true(true, "Test cleanup completed")
TestHelperClass.assert_true(true, "Test cleanup completed")

View File

@@ -4,7 +4,7 @@ extends SceneTree
##
## Tests scene transitions, input validation, and gameplay modes.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var game_manager: Node
var original_scene: Node
@@ -23,13 +23,13 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("GameManager")
TestHelperClass.print_test_header("GameManager")
# Get reference to GameManager
game_manager = root.get_node("GameManager")
if not game_manager:
TestHelper.assert_true(false, "GameManager autoload not found")
TestHelper.print_test_footer("GameManager")
TestHelperClass.assert_true(false, "GameManager autoload not found")
TestHelperClass.print_test_footer("GameManager")
return
# Store original scene reference
@@ -49,14 +49,14 @@ func run_tests():
# Cleanup
cleanup_tests()
TestHelper.print_test_footer("GameManager")
TestHelperClass.print_test_footer("GameManager")
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
TestHelperClass.print_step("Basic Functionality")
# Test that GameManager has expected properties
TestHelper.assert_has_properties(
TestHelperClass.assert_has_properties(
game_manager, ["pending_gameplay_mode", "is_changing_scene"], "GameManager properties"
)
@@ -70,83 +70,83 @@ func test_basic_functionality():
"save_game",
"exit_to_main_menu"
]
TestHelper.assert_has_methods(game_manager, expected_methods, "GameManager methods")
TestHelperClass.assert_has_methods(game_manager, expected_methods, "GameManager methods")
# Test initial state
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"match3", game_manager.pending_gameplay_mode, "Default pending gameplay mode"
)
TestHelper.assert_false(game_manager.is_changing_scene, "Initial scene change flag")
TestHelperClass.assert_false(game_manager.is_changing_scene, "Initial scene change flag")
func test_scene_constants():
TestHelper.print_step("Scene Path Constants")
TestHelperClass.print_step("Scene Path Constants")
# Test that scene path constants are defined and valid
TestHelper.assert_true("GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists")
TestHelper.assert_true("MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists")
TestHelperClass.assert_true("GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists")
TestHelperClass.assert_true("MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists")
# Test path format validation
var game_path = game_manager.GAME_SCENE_PATH
var main_path = game_manager.MAIN_SCENE_PATH
TestHelper.assert_true(game_path.begins_with("res://"), "Game scene path uses res:// protocol")
TestHelper.assert_true(game_path.ends_with(".tscn"), "Game scene path has .tscn extension")
TestHelper.assert_true(main_path.begins_with("res://"), "Main scene path uses res:// protocol")
TestHelper.assert_true(main_path.ends_with(".tscn"), "Main scene path has .tscn extension")
TestHelperClass.assert_true(game_path.begins_with("res://"), "Game scene path uses res:// protocol")
TestHelperClass.assert_true(game_path.ends_with(".tscn"), "Game scene path has .tscn extension")
TestHelperClass.assert_true(main_path.begins_with("res://"), "Main scene path uses res:// protocol")
TestHelperClass.assert_true(main_path.ends_with(".tscn"), "Main scene path has .tscn extension")
# Test that scene files exist
TestHelper.assert_true(ResourceLoader.exists(game_path), "Game scene file exists at path")
TestHelper.assert_true(ResourceLoader.exists(main_path), "Main scene file exists at path")
TestHelperClass.assert_true(ResourceLoader.exists(game_path), "Game scene file exists at path")
TestHelperClass.assert_true(ResourceLoader.exists(main_path), "Main scene file exists at path")
func test_input_validation():
TestHelper.print_step("Input Validation")
TestHelperClass.print_step("Input Validation")
# Store original state
var original_changing = game_manager.is_changing_scene
var _original_changing = game_manager.is_changing_scene
var original_mode = game_manager.pending_gameplay_mode
# Test empty string validation
game_manager.start_game_with_mode("")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Empty string mode rejected"
)
TestHelper.assert_false(
TestHelperClass.assert_false(
game_manager.is_changing_scene, "Scene change flag unchanged after empty mode"
)
# Test null validation - GameManager expects String, so this tests the type safety
# Note: In Godot 4.4, passing null to String parameter causes script error as expected
# The function properly validates empty strings instead
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty string test"
)
TestHelper.assert_false(
TestHelperClass.assert_false(
game_manager.is_changing_scene, "Scene change flag unchanged after validation tests"
)
# Test invalid mode validation
game_manager.start_game_with_mode("invalid_mode")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Invalid mode rejected"
)
TestHelper.assert_false(
TestHelperClass.assert_false(
game_manager.is_changing_scene, "Scene change flag unchanged after invalid mode"
)
# Test case sensitivity
game_manager.start_game_with_mode("MATCH3")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Case-sensitive mode validation"
)
TestHelper.assert_false(
TestHelperClass.assert_false(
game_manager.is_changing_scene, "Scene change flag unchanged after wrong case"
)
func test_race_condition_protection():
TestHelper.print_step("Race Condition Protection")
TestHelperClass.print_step("Race Condition Protection")
# Store original state
var original_mode = game_manager.pending_gameplay_mode
@@ -156,14 +156,14 @@ func test_race_condition_protection():
game_manager.start_game_with_mode("match3")
# Verify second request was rejected
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Concurrent scene change blocked"
)
TestHelper.assert_true(game_manager.is_changing_scene, "Scene change flag preserved")
TestHelperClass.assert_true(game_manager.is_changing_scene, "Scene change flag preserved")
# Test exit to main menu during scene change
game_manager.exit_to_main_menu()
TestHelper.assert_true(
TestHelperClass.assert_true(
game_manager.is_changing_scene, "Exit request blocked during scene change"
)
@@ -172,28 +172,28 @@ func test_race_condition_protection():
func test_gameplay_mode_validation():
TestHelper.print_step("Gameplay Mode Validation")
TestHelperClass.print_step("Gameplay Mode Validation")
# Test valid modes
var valid_modes = ["match3", "clickomania"]
for mode in valid_modes:
var original_changing = game_manager.is_changing_scene
var _original_changing = game_manager.is_changing_scene
# We'll test the validation logic without actually changing scenes
# by checking if the function would accept the mode
# Create a temporary mock to test validation
var test_mode_valid = mode in ["match3", "clickomania"]
TestHelper.assert_true(test_mode_valid, "Valid mode accepted: " + mode)
TestHelperClass.assert_true(test_mode_valid, "Valid mode accepted: " + mode)
# Test whitelist enforcement
var invalid_modes = ["puzzle", "arcade", "adventure", "rpg", "action"]
for mode in invalid_modes:
var test_mode_invalid = not (mode in ["match3", "clickomania"])
TestHelper.assert_true(test_mode_invalid, "Invalid mode rejected: " + mode)
TestHelperClass.assert_true(test_mode_invalid, "Invalid mode rejected: " + mode)
func test_scene_transition_safety():
TestHelper.print_step("Scene Transition Safety")
TestHelperClass.print_step("Scene Transition Safety")
# Test scene loading validation (without actually changing scenes)
var game_scene_path = game_manager.GAME_SCENE_PATH
@@ -201,19 +201,19 @@ func test_scene_transition_safety():
# Test scene resource loading
var game_scene = load(game_scene_path)
TestHelper.assert_not_null(game_scene, "Game scene resource loads successfully")
TestHelper.assert_true(game_scene is PackedScene, "Game scene is PackedScene type")
TestHelperClass.assert_not_null(game_scene, "Game scene resource loads successfully")
TestHelperClass.assert_true(game_scene is PackedScene, "Game scene is PackedScene type")
var main_scene = load(main_scene_path)
TestHelper.assert_not_null(main_scene, "Main scene resource loads successfully")
TestHelper.assert_true(main_scene is PackedScene, "Main scene is PackedScene type")
TestHelperClass.assert_not_null(main_scene, "Main scene resource loads successfully")
TestHelperClass.assert_true(main_scene is PackedScene, "Main scene is PackedScene type")
# Test that current scene exists
TestHelper.assert_not_null(current_scene, "Current scene exists")
TestHelperClass.assert_not_null(current_scene, "Current scene exists")
func test_error_handling():
TestHelper.print_step("Error Handling")
TestHelperClass.print_step("Error Handling")
# Store original state
var original_changing = game_manager.is_changing_scene
@@ -225,26 +225,26 @@ func test_error_handling():
# Verify state preservation after invalid inputs
game_manager.start_game_with_mode("")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_changing, game_manager.is_changing_scene, "State preserved after empty mode error"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty mode error"
)
game_manager.start_game_with_mode("invalid")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_changing,
game_manager.is_changing_scene,
"State preserved after invalid mode error"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_mode, game_manager.pending_gameplay_mode, "Mode preserved after invalid mode error"
)
func test_scene_method_validation():
TestHelper.print_step("Scene Method Validation")
TestHelperClass.print_step("Scene Method Validation")
# Test that GameManager properly checks for required methods
# We'll create a mock scene to test method validation
@@ -255,16 +255,16 @@ func test_scene_method_validation():
var has_set_global_score = mock_scene.has_method("set_global_score")
var has_get_global_score = mock_scene.has_method("get_global_score")
TestHelper.assert_false(has_set_gameplay_mode, "Mock scene lacks set_gameplay_mode method")
TestHelper.assert_false(has_set_global_score, "Mock scene lacks set_global_score method")
TestHelper.assert_false(has_get_global_score, "Mock scene lacks get_global_score method")
TestHelperClass.assert_false(has_set_gameplay_mode, "Mock scene lacks set_gameplay_mode method")
TestHelperClass.assert_false(has_set_global_score, "Mock scene lacks set_global_score method")
TestHelperClass.assert_false(has_get_global_score, "Mock scene lacks get_global_score method")
# Clean up mock scene
mock_scene.queue_free()
func test_pending_mode_management():
TestHelper.print_step("Pending Mode Management")
TestHelperClass.print_step("Pending Mode Management")
# Store original mode
var original_mode = game_manager.pending_gameplay_mode
@@ -275,7 +275,7 @@ func test_pending_mode_management():
if test_mode in ["match3", "clickomania"]:
# This simulates what would happen in start_game_with_mode
game_manager.pending_gameplay_mode = test_mode
TestHelper.assert_equal(
TestHelperClass.assert_equal(
test_mode, game_manager.pending_gameplay_mode, "Pending mode set correctly"
)
@@ -285,7 +285,7 @@ func test_pending_mode_management():
# Attempt invalid operation (this should not change pending mode)
# The actual start_game_with_mode with invalid input won't change pending_gameplay_mode
TestHelper.assert_equal(
TestHelperClass.assert_equal(
preserved_mode,
game_manager.pending_gameplay_mode,
"Mode preserved during invalid operations"
@@ -296,7 +296,7 @@ func test_pending_mode_management():
func cleanup_tests():
TestHelper.print_step("Cleanup")
TestHelperClass.print_step("Cleanup")
# Reset GameManager state
game_manager.is_changing_scene = false
@@ -308,4 +308,4 @@ func cleanup_tests():
# Note: Can't actually delete from res:// in tests, just track for manual cleanup
pass
TestHelper.assert_true(true, "Test cleanup completed")
TestHelperClass.assert_true(true, "Test cleanup completed")

View File

@@ -4,7 +4,7 @@ extends SceneTree
##
## Tests grid initialization, match detection, and scoring system.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var match3_scene: PackedScene
var match3_instance: Node2D
@@ -23,7 +23,7 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("Match3 Gameplay")
TestHelperClass.print_test_header("Match3 Gameplay")
# Setup test environment
setup_test_environment()
@@ -43,15 +43,15 @@ func run_tests():
# Cleanup
cleanup_tests()
TestHelper.print_test_footer("Match3 Gameplay")
TestHelperClass.print_test_footer("Match3 Gameplay")
func setup_test_environment():
TestHelper.print_step("Test Environment Setup")
TestHelperClass.print_step("Test Environment Setup")
# Load Match3 scene
match3_scene = load("res://scenes/game/gameplays/match3_gameplay.tscn")
TestHelper.assert_not_null(match3_scene, "Match3 scene loads successfully")
TestHelperClass.assert_not_null(match3_scene, "Match3 scene loads successfully")
# Create test viewport for isolated testing
test_viewport = SubViewport.new()
@@ -62,7 +62,7 @@ func setup_test_environment():
if match3_scene:
match3_instance = match3_scene.instantiate()
test_viewport.add_child(match3_instance)
TestHelper.assert_not_null(match3_instance, "Match3 instance created successfully")
TestHelperClass.assert_not_null(match3_instance, "Match3 instance created successfully")
# Wait for initialization
await process_frame
@@ -70,10 +70,10 @@ func setup_test_environment():
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
TestHelperClass.print_step("Basic Functionality")
if not match3_instance:
TestHelper.assert_true(false, "Match3 instance not available for testing")
TestHelperClass.assert_true(false, "Match3 instance not available for testing")
return
# Test that Match3 has expected properties
@@ -81,61 +81,61 @@ func test_basic_functionality():
"GRID_SIZE", "TILE_TYPES", "grid", "current_state", "selected_tile", "cursor_position"
]
for prop in expected_properties:
TestHelper.assert_true(prop in match3_instance, "Match3 has property: " + prop)
TestHelperClass.assert_true(prop in match3_instance, "Match3 has property: " + prop)
# Test that Match3 has expected methods
var expected_methods = [
"_has_match_at", "_check_for_matches", "_get_match_line", "_clear_matches"
]
TestHelper.assert_has_methods(match3_instance, expected_methods, "Match3 gameplay methods")
TestHelperClass.assert_has_methods(match3_instance, expected_methods, "Match3 gameplay methods")
# Test signals
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_signal("score_changed"), "Match3 has score_changed signal"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_signal("grid_state_loaded"), "Match3 has grid_state_loaded signal"
)
func test_constants_and_safety_limits():
TestHelper.print_step("Constants and Safety Limits")
TestHelperClass.print_step("Constants and Safety Limits")
if not match3_instance:
return
# Test safety constants exist
TestHelper.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
TestHelper.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
TestHelper.assert_true(
TestHelperClass.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
TestHelperClass.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
TestHelperClass.assert_true(
"MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists"
)
TestHelper.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
TestHelper.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
TestHelperClass.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
TestHelperClass.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
# Test safety limit values are reasonable
TestHelper.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
TestHelper.assert_equal(10, match3_instance.MAX_TILE_TYPES, "MAX_TILE_TYPES is reasonable")
TestHelper.assert_equal(
TestHelperClass.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
TestHelperClass.assert_equal(10, match3_instance.MAX_TILE_TYPES, "MAX_TILE_TYPES is reasonable")
TestHelperClass.assert_equal(
20, match3_instance.MAX_CASCADE_ITERATIONS, "MAX_CASCADE_ITERATIONS prevents infinite loops"
)
TestHelper.assert_equal(3, match3_instance.MIN_GRID_SIZE, "MIN_GRID_SIZE is reasonable")
TestHelper.assert_equal(3, match3_instance.MIN_TILE_TYPES, "MIN_TILE_TYPES is reasonable")
TestHelperClass.assert_equal(3, match3_instance.MIN_GRID_SIZE, "MIN_GRID_SIZE is reasonable")
TestHelperClass.assert_equal(3, match3_instance.MIN_TILE_TYPES, "MIN_TILE_TYPES is reasonable")
# Test current values are within safety limits
TestHelper.assert_in_range(
TestHelperClass.assert_in_range(
match3_instance.GRID_SIZE.x,
match3_instance.MIN_GRID_SIZE,
match3_instance.MAX_GRID_SIZE,
"Grid width within safety limits"
)
TestHelper.assert_in_range(
TestHelperClass.assert_in_range(
match3_instance.GRID_SIZE.y,
match3_instance.MIN_GRID_SIZE,
match3_instance.MAX_GRID_SIZE,
"Grid height within safety limits"
)
TestHelper.assert_in_range(
TestHelperClass.assert_in_range(
match3_instance.TILE_TYPES,
match3_instance.MIN_TILE_TYPES,
match3_instance.MAX_TILE_TYPES,
@@ -143,37 +143,37 @@ func test_constants_and_safety_limits():
)
# Test timing constants
TestHelper.assert_true(
TestHelperClass.assert_true(
"CASCADE_WAIT_TIME" in match3_instance, "CASCADE_WAIT_TIME constant exists"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
"SWAP_ANIMATION_TIME" in match3_instance, "SWAP_ANIMATION_TIME constant exists"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
"TILE_DROP_WAIT_TIME" in match3_instance, "TILE_DROP_WAIT_TIME constant exists"
)
func test_grid_initialization():
TestHelper.print_step("Grid Initialization")
TestHelperClass.print_step("Grid Initialization")
if not match3_instance:
return
# Test grid structure
TestHelper.assert_not_null(match3_instance.grid, "Grid array is initialized")
TestHelper.assert_true(match3_instance.grid is Array, "Grid is Array type")
TestHelperClass.assert_not_null(match3_instance.grid, "Grid array is initialized")
TestHelperClass.assert_true(match3_instance.grid is Array, "Grid is Array type")
# Test grid dimensions
var expected_height = match3_instance.GRID_SIZE.y
var expected_width = match3_instance.GRID_SIZE.x
TestHelper.assert_equal(expected_height, match3_instance.grid.size(), "Grid has correct height")
TestHelperClass.assert_equal(expected_height, match3_instance.grid.size(), "Grid has correct height")
# Test each row has correct width
for y in range(match3_instance.grid.size()):
if y < expected_height:
TestHelper.assert_equal(
TestHelperClass.assert_equal(
expected_width, match3_instance.grid[y].size(), "Grid row %d has correct width" % y
)
@@ -188,89 +188,89 @@ func test_grid_initialization():
if tile and is_instance_valid(tile):
valid_tile_count += 1
TestHelper.assert_true(
TestHelperClass.assert_true(
"tile_type" in tile, "Tile at (%d,%d) has tile_type property" % [x, y]
)
TestHelper.assert_true(
TestHelperClass.assert_true(
"grid_position" in tile, "Tile at (%d,%d) has grid_position property" % [x, y]
)
# Test tile type is within valid range
if "tile_type" in tile:
TestHelper.assert_in_range(
TestHelperClass.assert_in_range(
tile.tile_type,
0,
match3_instance.TILE_TYPES - 1,
"Tile type in valid range"
)
TestHelper.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
TestHelperClass.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
func test_grid_layout_calculation():
TestHelper.print_step("Grid Layout Calculation")
TestHelperClass.print_step("Grid Layout Calculation")
if not match3_instance:
return
# Test tile size calculation
TestHelper.assert_true(match3_instance.tile_size > 0, "Tile size is positive")
TestHelper.assert_true(
TestHelperClass.assert_true(match3_instance.tile_size > 0, "Tile size is positive")
TestHelperClass.assert_true(
match3_instance.tile_size <= 200, "Tile size is reasonable (not too large)"
)
# Test grid offset
TestHelper.assert_not_null(match3_instance.grid_offset, "Grid offset is set")
TestHelper.assert_true(match3_instance.grid_offset.x >= 0, "Grid offset X is non-negative")
TestHelper.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
TestHelperClass.assert_not_null(match3_instance.grid_offset, "Grid offset is set")
TestHelperClass.assert_true(match3_instance.grid_offset.x >= 0, "Grid offset X is non-negative")
TestHelperClass.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
# Test layout constants
TestHelper.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
TestHelper.assert_equal(
TestHelperClass.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
TestHelperClass.assert_equal(
0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant"
)
TestHelper.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
TestHelper.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
TestHelperClass.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
TestHelperClass.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
func test_state_management():
TestHelper.print_step("State Management")
TestHelperClass.print_step("State Management")
if not match3_instance:
return
# Test GameState enum exists and has expected values
var game_state_class = match3_instance.get_script().get_global_class()
TestHelper.assert_true("GameState" in match3_instance, "GameState enum accessible")
var _game_state_class = match3_instance.get_script().get_global_class()
TestHelperClass.assert_true("GameState" in match3_instance, "GameState enum accessible")
# Test current state is valid
TestHelper.assert_not_null(match3_instance.current_state, "Current state is set")
TestHelperClass.assert_not_null(match3_instance.current_state, "Current state is set")
# Test initialization flags
TestHelper.assert_true("grid_initialized" in match3_instance, "Grid initialized flag exists")
TestHelper.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
TestHelperClass.assert_true("grid_initialized" in match3_instance, "Grid initialized flag exists")
TestHelperClass.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
# Test instance ID for debugging
TestHelper.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
TestHelper.assert_true(
TestHelperClass.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
TestHelperClass.assert_true(
match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format"
)
func test_match_detection():
TestHelper.print_step("Match Detection Logic")
TestHelperClass.print_step("Match Detection Logic")
if not match3_instance:
return
# Test match detection methods exist and can be called safely
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_method("_has_match_at"), "_has_match_at method exists"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_method("_check_for_matches"), "_check_for_matches method exists"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_method("_get_match_line"), "_get_match_line method exists"
)
@@ -285,20 +285,20 @@ func test_match_detection():
for pos in invalid_positions:
var result = match3_instance._has_match_at(pos)
TestHelper.assert_false(result, "Invalid position (%d,%d) returns false" % [pos.x, pos.y])
TestHelperClass.assert_false(result, "Invalid position (%d,%d) returns false" % [pos.x, pos.y])
# Test valid positions don't crash
for y in range(min(3, match3_instance.GRID_SIZE.y)):
for x in range(min(3, match3_instance.GRID_SIZE.x)):
var pos = Vector2i(x, y)
var result = match3_instance._has_match_at(pos)
TestHelper.assert_true(
TestHelperClass.assert_true(
result is bool, "Valid position (%d,%d) returns boolean" % [x, y]
)
func test_scoring_system():
TestHelper.print_step("Scoring System")
TestHelperClass.print_step("Scoring System")
if not match3_instance:
return
@@ -307,12 +307,12 @@ func test_scoring_system():
# The scoring system uses: 3 gems = 3 points, 4+ gems = n + (n-2) points
# Test that the match3 instance can handle scoring (indirectly through clearing matches)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_method("_clear_matches"), "Scoring system method exists"
)
# Test that score_changed signal exists
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_signal("score_changed"), "Score changed signal exists"
)
@@ -327,47 +327,47 @@ func test_scoring_system():
else:
calculated_score = match_size + max(0, match_size - 2)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
expected_score, calculated_score, "Scoring formula correct for %d gems" % match_size
)
func test_input_validation():
TestHelper.print_step("Input Validation")
TestHelperClass.print_step("Input Validation")
if not match3_instance:
return
# Test cursor position bounds
TestHelper.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
TestHelper.assert_true(
TestHelperClass.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
TestHelperClass.assert_true(
match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type"
)
# Test keyboard navigation flag
TestHelper.assert_true(
TestHelperClass.assert_true(
"keyboard_navigation_enabled" in match3_instance, "Keyboard navigation flag exists"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.keyboard_navigation_enabled is bool, "Keyboard navigation flag is boolean"
)
# Test selected tile safety
# selected_tile can be null initially, which is valid
if match3_instance.selected_tile:
TestHelper.assert_true(
TestHelperClass.assert_true(
is_instance_valid(match3_instance.selected_tile), "Selected tile is valid if not null"
)
func test_memory_safety():
TestHelper.print_step("Memory Safety")
TestHelperClass.print_step("Memory Safety")
if not match3_instance:
return
# Test grid integrity validation
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_method("_validate_grid_integrity"),
"Grid integrity validation method exists"
)
@@ -377,63 +377,63 @@ func test_memory_safety():
for x in range(min(3, match3_instance.grid[y].size())):
var tile = match3_instance.grid[y][x]
if tile:
TestHelper.assert_true(
TestHelperClass.assert_true(
is_instance_valid(tile), "Grid tile at (%d,%d) is valid instance" % [x, y]
)
TestHelper.assert_true(
TestHelperClass.assert_true(
tile.get_parent() == match3_instance, "Tile properly parented to Match3"
)
# Test position validation
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.has_method("_is_valid_grid_position"), "Position validation method exists"
)
# Test safe tile access patterns exist
# The Match3 code uses comprehensive bounds checking and null validation
TestHelper.assert_true(true, "Memory safety patterns implemented in Match3 code")
TestHelperClass.assert_true(true, "Memory safety patterns implemented in Match3 code")
func test_performance_requirements():
TestHelper.print_step("Performance Requirements")
TestHelperClass.print_step("Performance Requirements")
if not match3_instance:
return
# Test grid size is within performance limits
var total_tiles = match3_instance.GRID_SIZE.x * match3_instance.GRID_SIZE.y
TestHelper.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
TestHelperClass.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
# Test cascade iteration limit prevents infinite loops
TestHelper.assert_equal(
TestHelperClass.assert_equal(
20,
match3_instance.MAX_CASCADE_ITERATIONS,
"Cascade iteration limit prevents infinite loops"
)
# Test timing constants are reasonable for 60fps gameplay
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.CASCADE_WAIT_TIME >= 0.05, "Cascade wait time allows for smooth animation"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.SWAP_ANIMATION_TIME <= 0.5, "Swap animation time is responsive"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
match3_instance.TILE_DROP_WAIT_TIME <= 0.3, "Tile drop wait time is responsive"
)
# Test grid initialization performance
TestHelper.start_performance_test("grid_access")
TestHelperClass.start_performance_test("grid_access")
for y in range(min(5, match3_instance.grid.size())):
for x in range(min(5, match3_instance.grid[y].size())):
var tile = match3_instance.grid[y][x]
if tile and "tile_type" in tile:
var tile_type = tile.tile_type
TestHelper.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
var _tile_type = tile.tile_type
TestHelperClass.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
func cleanup_tests():
TestHelper.print_step("Cleanup")
TestHelperClass.print_step("Cleanup")
# Clean up Match3 instance
if match3_instance and is_instance_valid(match3_instance):
@@ -446,4 +446,4 @@ func cleanup_tests():
# Wait for cleanup
await process_frame
TestHelper.assert_true(true, "Test cleanup completed")
TestHelperClass.assert_true(true, "Test cleanup completed")

View File

@@ -3,7 +3,7 @@ extends SceneTree
# Test to verify that existing save files with old checksum format can be migrated
# This ensures backward compatibility with the checksum fix
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
func _initialize():
@@ -18,13 +18,13 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("Migration Compatibility")
TestHelperClass.print_test_header("Migration Compatibility")
test_migration_compatibility()
TestHelper.print_test_footer("Migration Compatibility")
TestHelperClass.print_test_footer("Migration Compatibility")
func test_migration_compatibility():
TestHelper.print_step("Old Save File Compatibility")
TestHelperClass.print_step("Old Save File Compatibility")
var old_save_data = {
"_version": 1,
"high_score": 150,
@@ -57,13 +57,13 @@ func test_migration_compatibility():
print("New checksum format: %s" % new_checksum)
# The checksums should be different (old system broken)
TestHelper.assert_not_equal(
TestHelperClass.assert_not_equal(
old_checksum, new_checksum, "Old and new checksum formats should be different"
)
print("Old checksum: %s" % old_checksum)
print("New checksum: %s" % new_checksum)
TestHelper.print_step("New System Self-Consistency")
TestHelperClass.print_step("New System Self-Consistency")
# Remove old checksum and recalculate
loaded_data.erase("_checksum")
var first_checksum = _calculate_new_checksum(loaded_data)
@@ -77,15 +77,15 @@ func test_migration_compatibility():
var second_checksum = _calculate_new_checksum(reloaded_data)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
first_checksum,
second_checksum,
"New system should be self-consistent across save/load cycles"
)
print("Consistent checksum: %s" % first_checksum)
TestHelper.print_step("Migration Strategy Verification")
TestHelper.assert_true(true, "Version-based checksum handling implemented")
TestHelperClass.print_step("Migration Strategy Verification")
TestHelperClass.assert_true(true, "Version-based checksum handling implemented")
print("✓ Files without _checksum: Allow (backward compatibility)")
print("✓ Files with version < current: Recalculate checksum after migration")
print("✓ Files with current version: Use new checksum validation")

View File

@@ -5,7 +5,7 @@ extends SceneTree
## Validates all .tscn files in the project for loading and instantiation errors.
## Provides comprehensive scene validation to catch issues before runtime.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var discovered_scenes: Array[String] = []
var validation_results: Dictionary = {}
@@ -23,7 +23,7 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("Scene Validation")
TestHelperClass.print_test_header("Scene Validation")
# Run test suites
test_scene_discovery()
@@ -34,11 +34,11 @@ func run_tests():
# Print final summary
print_validation_summary()
TestHelper.print_test_footer("Scene Validation")
TestHelperClass.print_test_footer("Scene Validation")
func test_scene_discovery():
TestHelper.print_step("Scene Discovery")
TestHelperClass.print_step("Scene Discovery")
# Discover scenes in key directories
var scene_directories = ["res://scenes/", "res://examples/"]
@@ -46,7 +46,7 @@ func test_scene_discovery():
for directory in scene_directories:
discover_scenes_in_directory(directory)
TestHelper.assert_true(discovered_scenes.size() > 0, "Found scenes in project")
TestHelperClass.assert_true(discovered_scenes.size() > 0, "Found scenes in project")
print("Discovered %d scene files" % discovered_scenes.size())
# List discovered scenes for reference
@@ -77,7 +77,7 @@ func discover_scenes_in_directory(directory_path: String):
func test_scene_loading():
TestHelper.print_step("Scene Loading Validation")
TestHelperClass.print_step("Scene Loading Validation")
for scene_path in discovered_scenes:
validate_scene_loading(scene_path)
@@ -89,27 +89,27 @@ func validate_scene_loading(scene_path: String):
# Check if resource exists
if not ResourceLoader.exists(scene_path):
validation_results[scene_path] = "Resource does not exist"
TestHelper.assert_false(true, "%s - Resource does not exist" % scene_name)
TestHelperClass.assert_false(true, "%s - Resource does not exist" % scene_name)
return
# Attempt to load the scene
var packed_scene = load(scene_path)
if not packed_scene:
validation_results[scene_path] = "Failed to load scene"
TestHelper.assert_false(true, "%s - Failed to load scene" % scene_name)
TestHelperClass.assert_false(true, "%s - Failed to load scene" % scene_name)
return
if not packed_scene is PackedScene:
validation_results[scene_path] = "Resource is not a PackedScene"
TestHelper.assert_false(true, "%s - Resource is not a PackedScene" % scene_name)
TestHelperClass.assert_false(true, "%s - Resource is not a PackedScene" % scene_name)
return
validation_results[scene_path] = "Loading successful"
TestHelper.assert_true(true, "%s - Scene loads successfully" % scene_name)
TestHelperClass.assert_true(true, "%s - Scene loads successfully" % scene_name)
func test_scene_instantiation():
TestHelper.print_step("Scene Instantiation Testing")
TestHelperClass.print_step("Scene Instantiation Testing")
for scene_path in discovered_scenes:
# Only test instantiation for scenes that loaded successfully
@@ -127,11 +127,11 @@ func validate_scene_instantiation(scene_path: String):
var scene_instance = packed_scene.instantiate()
if not scene_instance:
validation_results[scene_path] = "Failed to instantiate scene"
TestHelper.assert_false(true, "%s - Failed to instantiate scene" % scene_name)
TestHelperClass.assert_false(true, "%s - Failed to instantiate scene" % scene_name)
return
# Validate the instance
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
scene_instance, "%s - Scene instantiation creates valid node" % scene_name
)
@@ -144,7 +144,7 @@ func validate_scene_instantiation(scene_path: String):
func test_critical_scenes():
TestHelper.print_step("Critical Scene Validation")
TestHelperClass.print_step("Critical Scene Validation")
# Define critical scenes that must work
var critical_scenes = [
@@ -157,13 +157,13 @@ func test_critical_scenes():
for scene_path in critical_scenes:
if scene_path in discovered_scenes:
var status = validation_results.get(scene_path, "Unknown")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"Full validation successful",
status,
"Critical scene %s must pass all validation" % scene_path.get_file()
)
else:
TestHelper.assert_false(true, "Critical scene missing: %s" % scene_path)
TestHelperClass.assert_false(true, "Critical scene missing: %s" % scene_path)
func print_validation_summary():

View File

@@ -4,7 +4,7 @@ extends SceneTree
##
## Tests input validation, file I/O, and error handling.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var settings_manager: Node
var original_settings: Dictionary
@@ -23,13 +23,13 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("SettingsManager")
TestHelperClass.print_test_header("SettingsManager")
# Get reference to SettingsManager
settings_manager = root.get_node("SettingsManager")
if not settings_manager:
TestHelper.assert_true(false, "SettingsManager autoload not found")
TestHelper.print_test_footer("SettingsManager")
TestHelperClass.assert_true(false, "SettingsManager autoload not found")
TestHelperClass.print_test_footer("SettingsManager")
return
# Store original settings for restoration
@@ -49,14 +49,14 @@ func run_tests():
# Cleanup and restore original state
cleanup_tests()
TestHelper.print_test_footer("SettingsManager")
TestHelperClass.print_test_footer("SettingsManager")
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
TestHelperClass.print_step("Basic Functionality")
# Test that SettingsManager has expected properties
TestHelper.assert_has_properties(
TestHelperClass.assert_has_properties(
settings_manager,
["settings", "default_settings", "languages_data"],
"SettingsManager properties"
@@ -66,66 +66,66 @@ func test_basic_functionality():
var expected_methods = [
"get_setting", "set_setting", "save_settings", "load_settings", "reset_settings_to_defaults"
]
TestHelper.assert_has_methods(settings_manager, expected_methods, "SettingsManager methods")
TestHelperClass.assert_has_methods(settings_manager, expected_methods, "SettingsManager methods")
# Test default settings structure
var expected_defaults = ["master_volume", "music_volume", "sfx_volume", "language"]
for key in expected_defaults:
TestHelper.assert_has_key(
TestHelperClass.assert_has_key(
settings_manager.default_settings, key, "Default setting key: " + key
)
# Test getting settings
var master_volume = settings_manager.get_setting("master_volume")
TestHelper.assert_not_null(master_volume, "Can get master_volume setting")
TestHelper.assert_true(master_volume is float, "master_volume is float type")
TestHelperClass.assert_not_null(master_volume, "Can get master_volume setting")
TestHelperClass.assert_true(master_volume is float, "master_volume is float type")
func test_input_validation_security():
TestHelper.print_step("Input Validation Security")
TestHelperClass.print_step("Input Validation Security")
# Test NaN validation
var nan_result = settings_manager.set_setting("master_volume", NAN)
TestHelper.assert_false(nan_result, "NaN values rejected for volume settings")
TestHelperClass.assert_false(nan_result, "NaN values rejected for volume settings")
# Test Infinity validation
var inf_result = settings_manager.set_setting("master_volume", INF)
TestHelper.assert_false(inf_result, "Infinity values rejected for volume settings")
TestHelperClass.assert_false(inf_result, "Infinity values rejected for volume settings")
# Test negative infinity validation
var neg_inf_result = settings_manager.set_setting("master_volume", -INF)
TestHelper.assert_false(neg_inf_result, "Negative infinity values rejected")
TestHelperClass.assert_false(neg_inf_result, "Negative infinity values rejected")
# Test range validation for volumes
var negative_volume = settings_manager.set_setting("master_volume", -0.5)
TestHelper.assert_false(negative_volume, "Negative volume values rejected")
TestHelperClass.assert_false(negative_volume, "Negative volume values rejected")
var excessive_volume = settings_manager.set_setting("master_volume", 1.5)
TestHelper.assert_false(excessive_volume, "Volume values > 1.0 rejected")
TestHelperClass.assert_false(excessive_volume, "Volume values > 1.0 rejected")
# Test valid volume range
var valid_volume = settings_manager.set_setting("master_volume", 0.5)
TestHelper.assert_true(valid_volume, "Valid volume values accepted")
TestHelper.assert_equal(
TestHelperClass.assert_true(valid_volume, "Valid volume values accepted")
TestHelperClass.assert_equal(
0.5, settings_manager.get_setting("master_volume"), "Volume value set correctly"
)
# Test string length validation for language
var long_language = "a".repeat(20) # Exceeds MAX_SETTING_STRING_LENGTH
var long_lang_result = settings_manager.set_setting("language", long_language)
TestHelper.assert_false(long_lang_result, "Excessively long language codes rejected")
TestHelperClass.assert_false(long_lang_result, "Excessively long language codes rejected")
# Test invalid characters in language code
var invalid_chars = settings_manager.set_setting("language", "en<script>")
TestHelper.assert_false(invalid_chars, "Language codes with invalid characters rejected")
TestHelperClass.assert_false(invalid_chars, "Language codes with invalid characters rejected")
# Test valid language code
var valid_lang = settings_manager.set_setting("language", "en")
TestHelper.assert_true(valid_lang, "Valid language codes accepted")
TestHelperClass.assert_true(valid_lang, "Valid language codes accepted")
func test_file_io_security():
TestHelper.print_step("File I/O Security")
TestHelperClass.print_step("File I/O Security")
# Test file size limits by creating oversized config
var oversized_config_path = TestHelper.create_temp_file(
@@ -135,18 +135,18 @@ func test_file_io_security():
# Test that normal save/load operations work
var save_result = settings_manager.save_settings()
TestHelper.assert_true(save_result, "Normal settings save succeeds")
TestHelperClass.assert_true(save_result, "Normal settings save succeeds")
# Test loading with backup scenario
settings_manager.load_settings()
TestHelper.assert_not_null(settings_manager.settings, "Settings loaded successfully")
TestHelperClass.assert_not_null(settings_manager.settings, "Settings loaded successfully")
# Test that settings file exists after save
TestHelper.assert_file_exists("user://settings.cfg", "Settings file created after save")
TestHelperClass.assert_file_exists("user://settings.cfg", "Settings file created after save")
func test_json_parsing_security():
TestHelper.print_step("JSON Parsing Security")
TestHelperClass.print_step("JSON Parsing Security")
# Create invalid languages.json for testing
var invalid_json_path = TestHelper.create_temp_file(
@@ -163,101 +163,101 @@ func test_json_parsing_security():
# Test that SettingsManager handles invalid JSON gracefully
# This should fall back to default languages
TestHelper.assert_true(
TestHelperClass.assert_true(
settings_manager.languages_data.has("languages"),
"Default languages loaded on JSON parse failure"
)
func test_language_validation():
TestHelper.print_step("Language Validation")
TestHelperClass.print_step("Language Validation")
# Test supported languages
var supported_langs = ["en", "ru"]
for lang in supported_langs:
var result = settings_manager.set_setting("language", lang)
TestHelper.assert_true(result, "Supported language accepted: " + lang)
TestHelperClass.assert_true(result, "Supported language accepted: " + lang)
# Test unsupported language
var unsupported_result = settings_manager.set_setting("language", "xyz")
TestHelper.assert_false(unsupported_result, "Unsupported language rejected")
TestHelperClass.assert_false(unsupported_result, "Unsupported language rejected")
# Test empty language
var empty_result = settings_manager.set_setting("language", "")
TestHelper.assert_false(empty_result, "Empty language rejected")
TestHelperClass.assert_false(empty_result, "Empty language rejected")
# Test null language
var null_result = settings_manager.set_setting("language", null)
TestHelper.assert_false(null_result, "Null language rejected")
TestHelperClass.assert_false(null_result, "Null language rejected")
func test_volume_validation():
TestHelper.print_step("Volume Validation")
TestHelperClass.print_step("Volume Validation")
var volume_settings = ["master_volume", "music_volume", "sfx_volume"]
for setting in volume_settings:
# Test boundary values
TestHelper.assert_true(
TestHelperClass.assert_true(
settings_manager.set_setting(setting, 0.0), "Volume 0.0 accepted for " + setting
)
TestHelper.assert_true(
TestHelperClass.assert_true(
settings_manager.set_setting(setting, 1.0), "Volume 1.0 accepted for " + setting
)
# Test out of range values
TestHelper.assert_false(
TestHelperClass.assert_false(
settings_manager.set_setting(setting, -0.1), "Negative volume rejected for " + setting
)
TestHelper.assert_false(
TestHelperClass.assert_false(
settings_manager.set_setting(setting, 1.1), "Volume > 1.0 rejected for " + setting
)
# Test invalid types
TestHelper.assert_false(
TestHelperClass.assert_false(
settings_manager.set_setting(setting, "0.5"), "String volume rejected for " + setting
)
TestHelper.assert_false(
TestHelperClass.assert_false(
settings_manager.set_setting(setting, null), "Null volume rejected for " + setting
)
func test_error_handling_and_recovery():
TestHelper.print_step("Error Handling and Recovery")
TestHelperClass.print_step("Error Handling and Recovery")
# Test unknown setting key
var unknown_result = settings_manager.set_setting("unknown_setting", "value")
TestHelper.assert_false(unknown_result, "Unknown setting keys rejected")
TestHelperClass.assert_false(unknown_result, "Unknown setting keys rejected")
# Test recovery from corrupted settings
# Save current state
var current_volume = settings_manager.get_setting("master_volume")
var _current_volume = settings_manager.get_setting("master_volume")
# Reset settings
settings_manager.reset_settings_to_defaults()
# Verify defaults are loaded
var default_volume = settings_manager.default_settings["master_volume"]
TestHelper.assert_equal(
TestHelperClass.assert_equal(
default_volume,
settings_manager.get_setting("master_volume"),
"Reset to defaults works correctly"
)
# Test fallback language loading
TestHelper.assert_true(
TestHelperClass.assert_true(
settings_manager.languages_data.has("languages"), "Fallback languages loaded"
)
TestHelper.assert_has_key(
TestHelperClass.assert_has_key(
settings_manager.languages_data["languages"], "en", "English fallback language available"
)
TestHelper.assert_has_key(
TestHelperClass.assert_has_key(
settings_manager.languages_data["languages"], "ru", "Russian fallback language available"
)
func test_reset_functionality():
TestHelper.print_step("Reset Functionality")
TestHelperClass.print_step("Reset Functionality")
# Modify settings
settings_manager.set_setting("master_volume", 0.8)
@@ -267,43 +267,43 @@ func test_reset_functionality():
settings_manager.reset_settings_to_defaults()
# Verify reset worked
TestHelper.assert_equal(
TestHelperClass.assert_equal(
settings_manager.default_settings["master_volume"],
settings_manager.get_setting("master_volume"),
"Volume reset to default"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
settings_manager.default_settings["language"],
settings_manager.get_setting("language"),
"Language reset to default"
)
# Test that reset saves automatically
TestHelper.assert_file_exists("user://settings.cfg", "Settings file exists after reset")
TestHelperClass.assert_file_exists("user://settings.cfg", "Settings file exists after reset")
func test_performance_benchmarks():
TestHelper.print_step("Performance Benchmarks")
TestHelperClass.print_step("Performance Benchmarks")
# Test settings load performance
TestHelper.start_performance_test("load_settings")
TestHelperClass.start_performance_test("load_settings")
settings_manager.load_settings()
TestHelper.end_performance_test("load_settings", 100.0, "Settings load within 100ms")
TestHelperClass.end_performance_test("load_settings", 100.0, "Settings load within 100ms")
# Test settings save performance
TestHelper.start_performance_test("save_settings")
TestHelperClass.start_performance_test("save_settings")
settings_manager.save_settings()
TestHelper.end_performance_test("save_settings", 50.0, "Settings save within 50ms")
TestHelperClass.end_performance_test("save_settings", 50.0, "Settings save within 50ms")
# Test validation performance
TestHelper.start_performance_test("validation")
TestHelperClass.start_performance_test("validation")
for i in range(100):
settings_manager.set_setting("master_volume", 0.5)
TestHelper.end_performance_test("validation", 50.0, "100 validations within 50ms")
TestHelperClass.end_performance_test("validation", 50.0, "100 validations within 50ms")
func cleanup_tests():
TestHelper.print_step("Cleanup")
TestHelperClass.print_step("Cleanup")
# Restore original settings
if original_settings:
@@ -312,6 +312,6 @@ func cleanup_tests():
# Clean up temporary files
for temp_file in temp_files:
TestHelper.cleanup_temp_file(temp_file)
TestHelperClass.cleanup_temp_file(temp_file)
TestHelper.assert_true(true, "Test cleanup completed")
TestHelperClass.assert_true(true, "Test cleanup completed")

View File

@@ -4,7 +4,7 @@ extends SceneTree
##
## Tests tile initialization, texture management, and gem types.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var tile_scene: PackedScene
var tile_instance: Node2D
@@ -23,7 +23,7 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("Tile Component")
TestHelperClass.print_test_header("Tile Component")
# Setup test environment
setup_test_environment()
@@ -43,15 +43,15 @@ func run_tests():
# Cleanup
cleanup_tests()
TestHelper.print_test_footer("Tile Component")
TestHelperClass.print_test_footer("Tile Component")
func setup_test_environment():
TestHelper.print_step("Test Environment Setup")
TestHelperClass.print_step("Test Environment Setup")
# Load Tile scene
tile_scene = load("res://scenes/game/gameplays/tile.tscn")
TestHelper.assert_not_null(tile_scene, "Tile scene loads successfully")
TestHelperClass.assert_not_null(tile_scene, "Tile scene loads successfully")
# Create test viewport for isolated testing
test_viewport = SubViewport.new()
@@ -62,7 +62,7 @@ func setup_test_environment():
if tile_scene:
tile_instance = tile_scene.instantiate()
test_viewport.add_child(tile_instance)
TestHelper.assert_not_null(tile_instance, "Tile instance created successfully")
TestHelperClass.assert_not_null(tile_instance, "Tile instance created successfully")
# Wait for initialization
await process_frame
@@ -70,10 +70,10 @@ func setup_test_environment():
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
TestHelperClass.print_step("Basic Functionality")
if not tile_instance:
TestHelper.assert_true(false, "Tile instance not available for testing")
TestHelperClass.assert_true(false, "Tile instance not available for testing")
return
# Test that Tile has expected properties
@@ -86,7 +86,7 @@ func test_basic_functionality():
"active_gem_types"
]
for prop in expected_properties:
TestHelper.assert_true(prop in tile_instance, "Tile has property: " + prop)
TestHelperClass.assert_true(prop in tile_instance, "Tile has property: " + prop)
# Test that Tile has expected methods
var expected_methods = [
@@ -96,58 +96,58 @@ func test_basic_functionality():
"remove_gem_type",
"force_reset_visual_state"
]
TestHelper.assert_has_methods(tile_instance, expected_methods, "Tile component methods")
TestHelperClass.assert_has_methods(tile_instance, expected_methods, "Tile component methods")
# Test signals
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.has_signal("tile_selected"), "Tile has tile_selected signal"
)
# Test sprite reference
TestHelper.assert_not_null(tile_instance.sprite, "Sprite node is available")
TestHelper.assert_true(tile_instance.sprite is Sprite2D, "Sprite is Sprite2D type")
TestHelperClass.assert_not_null(tile_instance.sprite, "Sprite node is available")
TestHelperClass.assert_true(tile_instance.sprite is Sprite2D, "Sprite is Sprite2D type")
# Test group membership
TestHelper.assert_true(tile_instance.is_in_group("tiles"), "Tile is in 'tiles' group")
TestHelperClass.assert_true(tile_instance.is_in_group("tiles"), "Tile is in 'tiles' group")
func test_tile_constants():
TestHelper.print_step("Tile Constants")
TestHelperClass.print_step("Tile Constants")
if not tile_instance:
return
# Test TILE_SIZE constant
TestHelper.assert_equal(48, tile_instance.TILE_SIZE, "TILE_SIZE constant is correct")
TestHelperClass.assert_equal(48, tile_instance.TILE_SIZE, "TILE_SIZE constant is correct")
# Test all_gem_textures array
TestHelper.assert_not_null(tile_instance.all_gem_textures, "All gem textures array exists")
TestHelper.assert_true(
TestHelperClass.assert_not_null(tile_instance.all_gem_textures, "All gem textures array exists")
TestHelperClass.assert_true(
tile_instance.all_gem_textures is Array, "All gem textures is Array type"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
8, tile_instance.all_gem_textures.size(), "All gem textures has expected count"
)
# Test that all gem textures are valid
for i in range(tile_instance.all_gem_textures.size()):
var texture = tile_instance.all_gem_textures[i]
TestHelper.assert_not_null(texture, "Gem texture %d is not null" % i)
TestHelper.assert_true(texture is Texture2D, "Gem texture %d is Texture2D type" % i)
TestHelperClass.assert_not_null(texture, "Gem texture %d is not null" % i)
TestHelperClass.assert_true(texture is Texture2D, "Gem texture %d is Texture2D type" % i)
func test_texture_management():
TestHelper.print_step("Texture Management")
TestHelperClass.print_step("Texture Management")
if not tile_instance:
return
# Test default gem types initialization
TestHelper.assert_not_null(tile_instance.active_gem_types, "Active gem types is initialized")
TestHelper.assert_true(
TestHelperClass.assert_not_null(tile_instance.active_gem_types, "Active gem types is initialized")
TestHelperClass.assert_true(
tile_instance.active_gem_types is Array, "Active gem types is Array type"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.active_gem_types.size() > 0, "Active gem types has content"
)
@@ -156,10 +156,10 @@ func test_texture_management():
for i in range(min(3, tile_instance.active_gem_types.size())):
tile_instance.tile_type = i
TestHelper.assert_equal(i, tile_instance.tile_type, "Tile type set correctly to %d" % i)
TestHelperClass.assert_equal(i, tile_instance.tile_type, "Tile type set correctly to %d" % i)
if tile_instance.sprite:
TestHelper.assert_not_null(
TestHelperClass.assert_not_null(
tile_instance.sprite.texture, "Sprite texture assigned for type %d" % i
)
@@ -168,7 +168,7 @@ func test_texture_management():
func test_gem_type_management():
TestHelper.print_step("Gem Type Management")
TestHelperClass.print_step("Gem Type Management")
if not tile_instance:
return
@@ -179,51 +179,51 @@ func test_gem_type_management():
# Test set_active_gem_types with valid array
var test_gems = [0, 1, 2]
tile_instance.set_active_gem_types(test_gems)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
3, tile_instance.get_active_gem_count(), "Active gem count set correctly"
)
# Test add_gem_type
var add_result = tile_instance.add_gem_type(3)
TestHelper.assert_true(add_result, "Valid gem type added successfully")
TestHelper.assert_equal(
TestHelperClass.assert_true(add_result, "Valid gem type added successfully")
TestHelperClass.assert_equal(
4, tile_instance.get_active_gem_count(), "Gem count increased after addition"
)
# Test adding duplicate gem type
var duplicate_result = tile_instance.add_gem_type(3)
TestHelper.assert_false(duplicate_result, "Duplicate gem type addition rejected")
TestHelper.assert_equal(
TestHelperClass.assert_false(duplicate_result, "Duplicate gem type addition rejected")
TestHelperClass.assert_equal(
4, tile_instance.get_active_gem_count(), "Gem count unchanged after duplicate"
)
# Test add_gem_type with invalid index
var invalid_add = tile_instance.add_gem_type(99)
TestHelper.assert_false(invalid_add, "Invalid gem index addition rejected")
TestHelperClass.assert_false(invalid_add, "Invalid gem index addition rejected")
# Test remove_gem_type
var remove_result = tile_instance.remove_gem_type(3)
TestHelper.assert_true(remove_result, "Valid gem type removed successfully")
TestHelper.assert_equal(
TestHelperClass.assert_true(remove_result, "Valid gem type removed successfully")
TestHelperClass.assert_equal(
3, tile_instance.get_active_gem_count(), "Gem count decreased after removal"
)
# Test removing non-existent gem type
var nonexistent_remove = tile_instance.remove_gem_type(99)
TestHelper.assert_false(nonexistent_remove, "Non-existent gem type removal rejected")
TestHelperClass.assert_false(nonexistent_remove, "Non-existent gem type removal rejected")
# Test minimum gem types protection
tile_instance.set_active_gem_types([0, 1]) # Set to minimum
var protected_remove = tile_instance.remove_gem_type(0)
TestHelper.assert_false(protected_remove, "Minimum gem types protection active")
TestHelper.assert_equal(2, tile_instance.get_active_gem_count(), "Minimum gem count preserved")
TestHelperClass.assert_false(protected_remove, "Minimum gem types protection active")
TestHelperClass.assert_equal(2, tile_instance.get_active_gem_count(), "Minimum gem count preserved")
# Restore original state
tile_instance.set_active_gem_types(original_gem_types)
func test_visual_feedback_system():
TestHelper.print_step("Visual Feedback System")
TestHelperClass.print_step("Visual Feedback System")
if not tile_instance:
return
@@ -234,7 +234,7 @@ func test_visual_feedback_system():
# Test selection visual feedback
tile_instance.is_selected = true
TestHelper.assert_true(tile_instance.is_selected, "Selection state set correctly")
TestHelperClass.assert_true(tile_instance.is_selected, "Selection state set correctly")
# Wait for potential animation
await process_frame
@@ -242,7 +242,7 @@ func test_visual_feedback_system():
if tile_instance.sprite:
# Test that modulate is brighter when selected
var modulate = tile_instance.sprite.modulate
TestHelper.assert_true(
TestHelperClass.assert_true(
modulate.r > 1.0 or modulate.g > 1.0 or modulate.b > 1.0,
"Selected tile has brighter modulate"
)
@@ -250,21 +250,21 @@ func test_visual_feedback_system():
# Test highlight visual feedback
tile_instance.is_selected = false
tile_instance.is_highlighted = true
TestHelper.assert_true(tile_instance.is_highlighted, "Highlight state set correctly")
TestHelperClass.assert_true(tile_instance.is_highlighted, "Highlight state set correctly")
# Wait for potential animation
await process_frame
# Test normal state
tile_instance.is_highlighted = false
TestHelper.assert_false(tile_instance.is_highlighted, "Normal state restored")
TestHelperClass.assert_false(tile_instance.is_highlighted, "Normal state restored")
# Test force reset
tile_instance.is_selected = true
tile_instance.is_highlighted = true
tile_instance.force_reset_visual_state()
TestHelper.assert_false(tile_instance.is_selected, "Force reset clears selection")
TestHelper.assert_false(tile_instance.is_highlighted, "Force reset clears highlight")
TestHelperClass.assert_false(tile_instance.is_selected, "Force reset clears selection")
TestHelperClass.assert_false(tile_instance.is_highlighted, "Force reset clears highlight")
# Restore original state
tile_instance.is_selected = original_selected
@@ -272,17 +272,17 @@ func test_visual_feedback_system():
func test_state_management():
TestHelper.print_step("State Management")
TestHelperClass.print_step("State Management")
if not tile_instance:
return
# Test initial state
TestHelper.assert_true(tile_instance.tile_type >= 0, "Initial tile type is non-negative")
TestHelper.assert_true(
TestHelperClass.assert_true(tile_instance.tile_type >= 0, "Initial tile type is non-negative")
TestHelperClass.assert_true(
tile_instance.grid_position is Vector2i, "Grid position is Vector2i type"
)
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.original_scale is Vector2, "Original scale is Vector2 type"
)
@@ -293,10 +293,10 @@ func test_state_management():
# Test valid tile type
if max_valid_type >= 0:
tile_instance.tile_type = max_valid_type
TestHelper.assert_equal(max_valid_type, tile_instance.tile_type, "Valid tile type accepted")
TestHelperClass.assert_equal(max_valid_type, tile_instance.tile_type, "Valid tile type accepted")
# Test state consistency
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.tile_type < tile_instance.active_gem_types.size(),
"Tile type within active gems range"
)
@@ -306,7 +306,7 @@ func test_state_management():
func test_input_validation():
TestHelper.print_step("Input Validation")
TestHelperClass.print_step("Input Validation")
if not tile_instance:
return
@@ -315,52 +315,52 @@ func test_input_validation():
var original_gems = tile_instance.active_gem_types.duplicate()
tile_instance.set_active_gem_types([])
# Should fall back to defaults or maintain previous state
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() > 0, "Empty gem array handled gracefully"
)
# Test null gem types array
tile_instance.set_active_gem_types(null)
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() > 0, "Null gem array handled gracefully"
)
# Test invalid gem indices in array
tile_instance.set_active_gem_types([0, 1, 99, 2]) # 99 is invalid
# Should use fallback or filter invalid indices
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() > 0, "Invalid gem indices handled gracefully"
)
# Test negative gem indices
var negative_add = tile_instance.add_gem_type(-1)
TestHelper.assert_false(negative_add, "Negative gem index rejected")
TestHelperClass.assert_false(negative_add, "Negative gem index rejected")
# Test out-of-bounds gem indices
var oob_add = tile_instance.add_gem_type(tile_instance.all_gem_textures.size())
TestHelper.assert_false(oob_add, "Out-of-bounds gem index rejected")
TestHelperClass.assert_false(oob_add, "Out-of-bounds gem index rejected")
# Restore original state
tile_instance.set_active_gem_types(original_gems)
func test_scaling_and_sizing():
TestHelper.print_step("Scaling and Sizing")
TestHelperClass.print_step("Scaling and Sizing")
if not tile_instance:
return
# Test original scale calculation
TestHelper.assert_not_null(tile_instance.original_scale, "Original scale is calculated")
TestHelper.assert_true(tile_instance.original_scale.x > 0, "Original scale X is positive")
TestHelper.assert_true(tile_instance.original_scale.y > 0, "Original scale Y is positive")
TestHelperClass.assert_not_null(tile_instance.original_scale, "Original scale is calculated")
TestHelperClass.assert_true(tile_instance.original_scale.x > 0, "Original scale X is positive")
TestHelperClass.assert_true(tile_instance.original_scale.y > 0, "Original scale Y is positive")
# Test that tile size is respected
if tile_instance.sprite and tile_instance.sprite.texture:
var texture_size = tile_instance.sprite.texture.get_size()
var scaled_size = texture_size * tile_instance.original_scale
var max_dimension = max(scaled_size.x, scaled_size.y)
TestHelper.assert_true(
TestHelperClass.assert_true(
max_dimension <= tile_instance.TILE_SIZE + 1, "Scaled tile fits within TILE_SIZE"
)
@@ -374,7 +374,7 @@ func test_scaling_and_sizing():
if tile_instance.sprite:
var selected_scale = tile_instance.sprite.scale
TestHelper.assert_true(
TestHelperClass.assert_true(
selected_scale.x >= original_scale.x, "Selected tile scale is larger or equal"
)
@@ -385,7 +385,7 @@ func test_scaling_and_sizing():
func test_memory_safety():
TestHelper.print_step("Memory Safety")
TestHelperClass.print_step("Memory Safety")
if not tile_instance:
return
@@ -399,31 +399,31 @@ func test_memory_safety():
tile_instance._update_visual_feedback()
tile_instance.force_reset_visual_state()
TestHelper.assert_true(true, "Null sprite operations handled safely")
TestHelperClass.assert_true(true, "Null sprite operations handled safely")
# Restore sprite
tile_instance.sprite = original_sprite
# Test valid instance checking in visual updates
if tile_instance.sprite:
TestHelper.assert_true(is_instance_valid(tile_instance.sprite), "Sprite instance is valid")
TestHelperClass.assert_true(is_instance_valid(tile_instance.sprite), "Sprite instance is valid")
# Test gem types array integrity
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.active_gem_types is Array, "Active gem types maintains Array type"
)
# Test that gem indices are within bounds
for gem_index in tile_instance.active_gem_types:
TestHelper.assert_true(gem_index >= 0, "Gem index is non-negative")
TestHelper.assert_true(
TestHelperClass.assert_true(gem_index >= 0, "Gem index is non-negative")
TestHelperClass.assert_true(
gem_index < tile_instance.all_gem_textures.size(),
"Gem index within texture array bounds"
)
func test_error_handling():
TestHelper.print_step("Error Handling")
TestHelperClass.print_step("Error Handling")
if not tile_instance:
return
@@ -434,11 +434,11 @@ func test_error_handling():
# Test that _set_tile_type handles null sprite gracefully
tile_instance._set_tile_type(0)
TestHelper.assert_true(true, "Tile type setting handles null sprite gracefully")
TestHelperClass.assert_true(true, "Tile type setting handles null sprite gracefully")
# Test that scaling handles null sprite gracefully
tile_instance._scale_sprite_to_fit()
TestHelper.assert_true(true, "Sprite scaling handles null sprite gracefully")
TestHelperClass.assert_true(true, "Sprite scaling handles null sprite gracefully")
# Restore sprite
tile_instance.sprite = backup_sprite
@@ -449,7 +449,7 @@ func test_error_handling():
tile_instance._set_tile_type(999) # Invalid large type
# Should not crash and should maintain reasonable state
TestHelper.assert_true(true, "Invalid tile types handled gracefully")
TestHelperClass.assert_true(true, "Invalid tile types handled gracefully")
# Restore original type
tile_instance.tile_type = original_type
@@ -461,14 +461,14 @@ func test_error_handling():
tile_instance.set_active_gem_types(large_gem_types)
# Should fall back to safe defaults
TestHelper.assert_true(
TestHelperClass.assert_true(
tile_instance.get_active_gem_count() <= tile_instance.all_gem_textures.size(),
"Large gem array handled safely"
)
func cleanup_tests():
TestHelper.print_step("Cleanup")
TestHelperClass.print_step("Cleanup")
# Clean up tile instance
if tile_instance and is_instance_valid(tile_instance):
@@ -481,4 +481,4 @@ func cleanup_tests():
# Wait for cleanup
await process_frame
TestHelper.assert_true(true, "Test cleanup completed")
TestHelperClass.assert_true(true, "Test cleanup completed")

View File

@@ -4,7 +4,7 @@ extends SceneTree
##
## Tests data loading, value navigation, and input handling.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var stepper_scene: PackedScene
var stepper_instance: Control
@@ -24,7 +24,7 @@ func _initialize():
func run_tests():
TestHelper.print_test_header("ValueStepper Component")
TestHelperClass.print_test_header("ValueStepper Component")
# Store original settings
var settings_manager = root.get_node("SettingsManager")
@@ -47,15 +47,15 @@ func run_tests():
# Cleanup
cleanup_tests()
TestHelper.print_test_footer("ValueStepper Component")
TestHelperClass.print_test_footer("ValueStepper Component")
func setup_test_environment():
TestHelper.print_step("Test Environment Setup")
TestHelperClass.print_step("Test Environment Setup")
# Load ValueStepper scene
stepper_scene = load("res://scenes/ui/components/ValueStepper.tscn")
TestHelper.assert_not_null(stepper_scene, "ValueStepper scene loads successfully")
TestHelperClass.assert_not_null(stepper_scene, "ValueStepper scene loads successfully")
# Create test viewport for isolated testing
test_viewport = SubViewport.new()
@@ -66,7 +66,7 @@ func setup_test_environment():
if stepper_scene:
stepper_instance = stepper_scene.instantiate()
test_viewport.add_child(stepper_instance)
TestHelper.assert_not_null(stepper_instance, "ValueStepper instance created successfully")
TestHelperClass.assert_not_null(stepper_instance, "ValueStepper instance created successfully")
# Wait for initialization
await process_frame
@@ -74,10 +74,10 @@ func setup_test_environment():
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
TestHelperClass.print_step("Basic Functionality")
if not stepper_instance:
TestHelper.assert_true(false, "ValueStepper instance not available for testing")
TestHelperClass.assert_true(false, "ValueStepper instance not available for testing")
return
# Test that ValueStepper has expected properties
@@ -85,7 +85,7 @@ func test_basic_functionality():
"data_source", "custom_format_function", "values", "display_names", "current_index"
]
for prop in expected_properties:
TestHelper.assert_true(prop in stepper_instance, "ValueStepper has property: " + prop)
TestHelperClass.assert_true(prop in stepper_instance, "ValueStepper has property: " + prop)
# Test that ValueStepper has expected methods
var expected_methods = [
@@ -97,50 +97,50 @@ func test_basic_functionality():
"handle_input_action",
"get_control_name"
]
TestHelper.assert_has_methods(
TestHelperClass.assert_has_methods(
stepper_instance, expected_methods, "ValueStepper component methods"
)
# Test signals
TestHelper.assert_true(
TestHelperClass.assert_true(
stepper_instance.has_signal("value_changed"), "ValueStepper has value_changed signal"
)
# Test UI components
TestHelper.assert_not_null(stepper_instance.left_button, "Left button is available")
TestHelper.assert_not_null(stepper_instance.right_button, "Right button is available")
TestHelper.assert_not_null(stepper_instance.value_display, "Value display label is available")
TestHelperClass.assert_not_null(stepper_instance.left_button, "Left button is available")
TestHelperClass.assert_not_null(stepper_instance.right_button, "Right button is available")
TestHelperClass.assert_not_null(stepper_instance.value_display, "Value display label is available")
# Test UI component types
TestHelper.assert_true(stepper_instance.left_button is Button, "Left button is Button type")
TestHelper.assert_true(stepper_instance.right_button is Button, "Right button is Button type")
TestHelper.assert_true(stepper_instance.value_display is Label, "Value display is Label type")
TestHelperClass.assert_true(stepper_instance.left_button is Button, "Left button is Button type")
TestHelperClass.assert_true(stepper_instance.right_button is Button, "Right button is Button type")
TestHelperClass.assert_true(stepper_instance.value_display is Label, "Value display is Label type")
func test_data_source_loading():
TestHelper.print_step("Data Source Loading")
TestHelperClass.print_step("Data Source Loading")
if not stepper_instance:
return
# Test default language data source
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"language", stepper_instance.data_source, "Default data source is language"
)
# Test that values are loaded
TestHelper.assert_not_null(stepper_instance.values, "Values array is initialized")
TestHelper.assert_not_null(stepper_instance.display_names, "Display names array is initialized")
TestHelper.assert_true(stepper_instance.values is Array, "Values is Array type")
TestHelper.assert_true(stepper_instance.display_names is Array, "Display names is Array type")
TestHelperClass.assert_not_null(stepper_instance.values, "Values array is initialized")
TestHelperClass.assert_not_null(stepper_instance.display_names, "Display names array is initialized")
TestHelperClass.assert_true(stepper_instance.values is Array, "Values is Array type")
TestHelperClass.assert_true(stepper_instance.display_names is Array, "Display names is Array type")
# Test that language data is loaded correctly
if stepper_instance.data_source == "language":
TestHelper.assert_true(stepper_instance.values.size() > 0, "Language values loaded")
TestHelper.assert_true(
TestHelperClass.assert_true(stepper_instance.values.size() > 0, "Language values loaded")
TestHelperClass.assert_true(
stepper_instance.display_names.size() > 0, "Language display names loaded"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
stepper_instance.values.size(),
stepper_instance.display_names.size(),
"Values and display names arrays have same size"
@@ -150,7 +150,7 @@ func test_data_source_loading():
var current_lang = root.get_node("SettingsManager").get_setting("language")
var expected_index = stepper_instance.values.find(current_lang)
if expected_index >= 0:
TestHelper.assert_equal(
TestHelperClass.assert_equal(
expected_index,
stepper_instance.current_index,
"Current language index set correctly"
@@ -162,8 +162,8 @@ func test_data_source_loading():
test_viewport.add_child(resolution_stepper)
await process_frame
TestHelper.assert_true(resolution_stepper.values.size() > 0, "Resolution values loaded")
TestHelper.assert_contains(
TestHelperClass.assert_true(resolution_stepper.values.size() > 0, "Resolution values loaded")
TestHelperClass.assert_contains(
resolution_stepper.values, "1920x1080", "Resolution data contains expected value"
)
@@ -175,35 +175,35 @@ func test_data_source_loading():
test_viewport.add_child(difficulty_stepper)
await process_frame
TestHelper.assert_true(difficulty_stepper.values.size() > 0, "Difficulty values loaded")
TestHelper.assert_contains(
TestHelperClass.assert_true(difficulty_stepper.values.size() > 0, "Difficulty values loaded")
TestHelperClass.assert_contains(
difficulty_stepper.values, "normal", "Difficulty data contains expected value"
)
TestHelper.assert_equal(1, difficulty_stepper.current_index, "Difficulty defaults to normal")
TestHelperClass.assert_equal(1, difficulty_stepper.current_index, "Difficulty defaults to normal")
difficulty_stepper.queue_free()
func test_value_navigation():
TestHelper.print_step("Value Navigation")
TestHelperClass.print_step("Value Navigation")
if not stepper_instance:
return
# Store original state
var original_index = stepper_instance.current_index
var original_value = stepper_instance.get_current_value()
var _original_value = stepper_instance.get_current_value()
# Test forward navigation
var initial_value = stepper_instance.get_current_value()
stepper_instance.change_value(1)
var next_value = stepper_instance.get_current_value()
TestHelper.assert_not_equal(initial_value, next_value, "Forward navigation changes value")
TestHelperClass.assert_not_equal(initial_value, next_value, "Forward navigation changes value")
# Test backward navigation
stepper_instance.change_value(-1)
var back_value = stepper_instance.get_current_value()
TestHelper.assert_equal(
TestHelperClass.assert_equal(
initial_value, back_value, "Backward navigation returns to original value"
)
@@ -211,14 +211,14 @@ func test_value_navigation():
var max_index = stepper_instance.values.size() - 1
stepper_instance.current_index = max_index
stepper_instance.change_value(1)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
0, stepper_instance.current_index, "Forward navigation wraps to beginning"
)
# Test wrap-around backward
stepper_instance.current_index = 0
stepper_instance.change_value(-1)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
max_index, stepper_instance.current_index, "Backward navigation wraps to end"
)
@@ -228,7 +228,7 @@ func test_value_navigation():
func test_custom_values():
TestHelper.print_step("Custom Values")
TestHelperClass.print_step("Custom Values")
if not stepper_instance:
return
@@ -242,10 +242,10 @@ func test_custom_values():
var custom_values = ["apple", "banana", "cherry"]
stepper_instance.setup_custom_values(custom_values)
TestHelper.assert_equal(3, stepper_instance.values.size(), "Custom values set correctly")
TestHelper.assert_equal("apple", stepper_instance.values[0], "First custom value correct")
TestHelper.assert_equal(0, stepper_instance.current_index, "Index reset to 0 for custom values")
TestHelper.assert_equal(
TestHelperClass.assert_equal(3, stepper_instance.values.size(), "Custom values set correctly")
TestHelperClass.assert_equal("apple", stepper_instance.values[0], "First custom value correct")
TestHelperClass.assert_equal(0, stepper_instance.current_index, "Index reset to 0 for custom values")
TestHelperClass.assert_equal(
"apple", stepper_instance.get_current_value(), "Current value matches first custom value"
)
@@ -253,31 +253,31 @@ func test_custom_values():
var custom_display_names = ["Red Apple", "Yellow Banana", "Red Cherry"]
stepper_instance.setup_custom_values(custom_values, custom_display_names)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
3, stepper_instance.display_names.size(), "Custom display names set correctly"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"Red Apple", stepper_instance.display_names[0], "First display name correct"
)
# Test navigation with custom values
stepper_instance.change_value(1)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"banana", stepper_instance.get_current_value(), "Navigation works with custom values"
)
# Test set_current_value
stepper_instance.set_current_value("cherry")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"cherry", stepper_instance.get_current_value(), "set_current_value works correctly"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
2, stepper_instance.current_index, "Index updated correctly by set_current_value"
)
# Test invalid value
stepper_instance.set_current_value("grape")
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"cherry", stepper_instance.get_current_value(), "Invalid value doesn't change current value"
)
@@ -289,7 +289,7 @@ func test_custom_values():
func test_input_handling():
TestHelper.print_step("Input Handling")
TestHelperClass.print_step("Input Handling")
if not stepper_instance:
return
@@ -299,15 +299,15 @@ func test_input_handling():
# Test left input action
var left_handled = stepper_instance.handle_input_action("move_left")
TestHelper.assert_true(left_handled, "Left input action handled")
TestHelper.assert_not_equal(
TestHelperClass.assert_true(left_handled, "Left input action handled")
TestHelperClass.assert_not_equal(
original_value, stepper_instance.get_current_value(), "Left action changes value"
)
# Test right input action
var right_handled = stepper_instance.handle_input_action("move_right")
TestHelper.assert_true(right_handled, "Right input action handled")
TestHelper.assert_equal(
TestHelperClass.assert_true(right_handled, "Right input action handled")
TestHelperClass.assert_equal(
original_value,
stepper_instance.get_current_value(),
"Right action returns to original value"
@@ -315,20 +315,20 @@ func test_input_handling():
# Test invalid input action
var invalid_handled = stepper_instance.handle_input_action("invalid_action")
TestHelper.assert_false(invalid_handled, "Invalid input action not handled")
TestHelperClass.assert_false(invalid_handled, "Invalid input action not handled")
# Test button press simulation
if stepper_instance.left_button:
var before_left = stepper_instance.get_current_value()
stepper_instance._on_left_button_pressed()
TestHelper.assert_not_equal(
TestHelperClass.assert_not_equal(
before_left, stepper_instance.get_current_value(), "Left button press changes value"
)
if stepper_instance.right_button:
var before_right = stepper_instance.get_current_value()
var _before_right = stepper_instance.get_current_value()
stepper_instance._on_right_button_pressed()
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_value,
stepper_instance.get_current_value(),
"Right button press returns to original"
@@ -336,7 +336,7 @@ func test_input_handling():
func test_visual_feedback():
TestHelper.print_step("Visual Feedback")
TestHelperClass.print_step("Visual Feedback")
if not stepper_instance:
return
@@ -347,30 +347,30 @@ func test_visual_feedback():
# Test highlighting
stepper_instance.set_highlighted(true)
TestHelper.assert_true(stepper_instance.is_highlighted, "Highlighted state set correctly")
TestHelper.assert_true(
TestHelperClass.assert_true(stepper_instance.is_highlighted, "Highlighted state set correctly")
TestHelperClass.assert_true(
stepper_instance.scale.x > original_scale.x, "Scale increased when highlighted"
)
# Test unhighlighting
stepper_instance.set_highlighted(false)
TestHelper.assert_false(stepper_instance.is_highlighted, "Highlighted state cleared correctly")
TestHelper.assert_equal(
TestHelperClass.assert_false(stepper_instance.is_highlighted, "Highlighted state cleared correctly")
TestHelperClass.assert_equal(
original_scale, stepper_instance.scale, "Scale restored when unhighlighted"
)
TestHelper.assert_equal(
TestHelperClass.assert_equal(
original_modulate, stepper_instance.modulate, "Modulate restored when unhighlighted"
)
# Test display update
if stepper_instance.value_display:
var current_text = stepper_instance.value_display.text
TestHelper.assert_true(current_text.length() > 0, "Value display has text content")
TestHelper.assert_not_equal("N/A", current_text, "Value display shows valid content")
TestHelperClass.assert_true(current_text.length() > 0, "Value display has text content")
TestHelperClass.assert_not_equal("N/A", current_text, "Value display shows valid content")
func test_settings_integration():
TestHelper.print_step("Settings Integration")
TestHelperClass.print_step("Settings Integration")
if not stepper_instance or stepper_instance.data_source != "language":
return
@@ -394,14 +394,14 @@ func test_settings_integration():
# Verify setting was updated
var updated_lang = root.get_node("SettingsManager").get_setting("language")
TestHelper.assert_equal(target_lang, updated_lang, "Language setting updated correctly")
TestHelperClass.assert_equal(target_lang, updated_lang, "Language setting updated correctly")
# Restore original language
root.get_node("SettingsManager").set_setting("language", original_lang)
func test_boundary_conditions():
TestHelper.print_step("Boundary Conditions")
TestHelperClass.print_step("Boundary Conditions")
if not stepper_instance:
return
@@ -412,13 +412,13 @@ func test_boundary_conditions():
test_viewport.add_child(empty_stepper)
await process_frame
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"", empty_stepper.get_current_value(), "Empty values array returns empty string"
)
# Test change_value with empty array
empty_stepper.change_value(1) # Should not crash
TestHelper.assert_true(true, "change_value handles empty array gracefully")
TestHelperClass.assert_true(true, "change_value handles empty array gracefully")
empty_stepper.queue_free()
@@ -427,14 +427,14 @@ func test_boundary_conditions():
# Test negative index handling
stepper_instance.current_index = -1
stepper_instance._update_display()
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"N/A", stepper_instance.value_display.text, "Negative index shows N/A"
)
# Test out-of-bounds index handling
stepper_instance.current_index = stepper_instance.values.size()
stepper_instance._update_display()
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"N/A", stepper_instance.value_display.text, "Out-of-bounds index shows N/A"
)
@@ -444,7 +444,7 @@ func test_boundary_conditions():
func test_error_handling():
TestHelper.print_step("Error Handling")
TestHelperClass.print_step("Error Handling")
if not stepper_instance:
return
@@ -456,13 +456,13 @@ func test_error_handling():
await process_frame
# Should not crash and should handle gracefully
TestHelper.assert_true(true, "Unknown data source handled gracefully")
TestHelperClass.assert_true(true, "Unknown data source handled gracefully")
unknown_stepper.queue_free()
# Test get_control_name
var control_name = stepper_instance.get_control_name()
TestHelper.assert_true(control_name.ends_with("_stepper"), "Control name has correct suffix")
TestHelper.assert_true(
TestHelperClass.assert_true(control_name.ends_with("_stepper"), "Control name has correct suffix")
TestHelperClass.assert_true(
control_name.begins_with(stepper_instance.data_source), "Control name includes data source"
)
@@ -472,21 +472,21 @@ func test_error_handling():
stepper_instance.setup_custom_values(values_3, names_2)
# Should handle gracefully - display_names should be duplicated from values
TestHelper.assert_equal(3, stepper_instance.values.size(), "Values array size preserved")
TestHelper.assert_equal(
TestHelperClass.assert_equal(3, stepper_instance.values.size(), "Values array size preserved")
TestHelperClass.assert_equal(
2, stepper_instance.display_names.size(), "Display names size preserved as provided"
)
# Test navigation with mismatched arrays
stepper_instance.current_index = 2 # Index where display_names doesn't exist
stepper_instance._update_display()
TestHelper.assert_equal(
TestHelperClass.assert_equal(
"c", stepper_instance.value_display.text, "Falls back to value when display name missing"
)
func cleanup_tests():
TestHelper.print_step("Cleanup")
TestHelperClass.print_step("Cleanup")
# Restore original language setting
root.get_node("SettingsManager").set_setting("language", original_language)
@@ -502,4 +502,4 @@ func cleanup_tests():
# Wait for cleanup
await process_frame
TestHelper.assert_true(true, "Test cleanup completed")
TestHelperClass.assert_true(true, "Test cleanup completed")