PressAnyKeyScreen → SplashScreen
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17
scenes/ui/DebugButton.gd
Normal file
17
scenes/ui/DebugButton.gd
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@@ -0,0 +1,17 @@
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extends Control
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@onready var button: Button = $Button
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func _ready():
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button.pressed.connect(_on_button_pressed)
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DebugManager.debug_ui_toggled.connect(_on_debug_ui_toggled)
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# Initialize with current debug UI state
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var current_state = DebugManager.is_debug_ui_visible()
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button.text = "Debug UI: " + ("ON" if current_state else "OFF")
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func _on_button_pressed():
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DebugManager.toggle_debug_ui()
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func _on_debug_ui_toggled(visible: bool):
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button.text = "Debug UI: " + ("ON" if visible else "OFF")
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