refactor structure
This commit is contained in:
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assets/audio/music/817587__silverdubloons__tick06.wav.import
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24
assets/audio/music/817587__silverdubloons__tick06.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://briuh6uhf0tdt"
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path="res://.godot/imported/817587__silverdubloons__tick06.wav-6928d7a957ad4e7ff0ddda00a7348675.sample"
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[deps]
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source_file="res://audio/817587__silverdubloons__tick06.wav"
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dest_files=["res://.godot/imported/817587__silverdubloons__tick06.wav-6928d7a957ad4e7ff0ddda00a7348675.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dcpehnwdueyyo"
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path="res://.godot/imported/Space Horror InGame Music (Exploration) _Clement Panchout.wav-b8a2c544037b0505487a02f0a4760b5c.sample"
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[deps]
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source_file="res://assets/audio/music/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
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dest_files=["res://.godot/imported/Space Horror InGame Music (Exploration) _Clement Panchout.wav-b8a2c544037b0505487a02f0a4760b5c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=2
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/audio/sfx/817587__silverdubloons__tick06.wav
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BIN
assets/audio/sfx/817587__silverdubloons__tick06.wav
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24
assets/audio/sfx/817587__silverdubloons__tick06.wav.import
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24
assets/audio/sfx/817587__silverdubloons__tick06.wav.import
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@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bafsd057v7yvg"
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path="res://.godot/imported/817587__silverdubloons__tick06.wav-073a8f633d78aad3d77b2f7c8ae0c273.sample"
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[deps]
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source_file="res://assets/audio/sfx/817587__silverdubloons__tick06.wav"
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dest_files=["res://.godot/imported/817587__silverdubloons__tick06.wav-073a8f633d78aad3d77b2f7c8ae0c273.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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