refactor structure

This commit is contained in:
2025-09-22 11:43:09 +04:00
committed by nett00n
parent 4e0b5fe3d2
commit 9b3a20cdf1
149 changed files with 518 additions and 214 deletions

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@@ -1,12 +0,0 @@
extends Node
@onready var back_button: Button = $BackButtonContainer/BackButton
func _ready() -> void:
if not back_button.pressed.is_connected(_on_back_button_pressed):
back_button.pressed.connect(_on_back_button_pressed)
func _on_back_button_pressed() -> void:
AudioManager.play_ui_click()
GameManager.save_game()
GameManager.exit_to_main_menu()

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@@ -1 +0,0 @@
uid://bvtr6yhlyuv4v

27
scenes/game/game.gd Normal file
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@@ -0,0 +1,27 @@
extends Node
@onready var back_button: Button = $BackButtonContainer/BackButton
const MATCH3_SCENE_PATH := "res://scenes/match3/match3.tscn"
var match3_instance: Node
func _ready() -> void:
if not back_button.pressed.is_connected(_on_back_button_pressed):
back_button.pressed.connect(_on_back_button_pressed)
_load_match3_scene()
func _on_back_button_pressed() -> void:
AudioManager.play_ui_click()
GameManager.save_game()
if match3_instance and is_instance_valid(match3_instance):
match3_instance.queue_free()
GameManager.exit_to_main_menu()
func _load_match3_scene() -> void:
var match3_scene := load(MATCH3_SCENE_PATH)
if not match3_scene or not match3_scene is PackedScene:
push_error("Failed to load Match3 scene at: %s" % MATCH3_SCENE_PATH)
return
match3_instance = match3_scene.instantiate()
add_child(match3_instance)

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@@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dmwkyeq2l7u04"]
[gd_scene load_steps=3 format=3 uid="uid://dmwkyeq2l7u04"]
[ext_resource type="Script" uid="uid://bvtr6yhlyuv4v" path="res://scenes/game.gd" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://bvtr6yhlyuv4v" path="res://scenes/game/game.gd" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://b4kv7g7kllwgb" path="res://scenes/match3/match3.tscn" id="2_yqjtg"]
[node name="Game" type="Node"]
script = ExtResource("1_uwrxv")
@@ -12,6 +13,9 @@ offset_right = 40.0
offset_bottom = 40.0
[node name="BackButton" type="Button" parent="BackButtonContainer"]
layout_mode = 0
offset_right = 45.0
offset_bottom = 31.0
text = "back"
[node name="Match3" parent="." instance=ExtResource("2_yqjtg")]

43
scenes/main/Main.gd Normal file
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@@ -0,0 +1,43 @@
extends Control
@onready var press_any_key_screen = $PressAnyKeyScreen
var current_menu = null
const MAIN_MENU_SCENE = preload("res://scenes/ui/MainMenu.tscn")
const SETTINGS_MENU_SCENE = preload("res://scenes/ui/SettingsMenu.tscn")
func _ready():
print("Main scene ready")
press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
func _on_any_key_pressed():
print("Transitioning to main menu")
press_any_key_screen.queue_free()
show_main_menu()
func show_main_menu():
clear_current_menu()
var main_menu = MAIN_MENU_SCENE.instantiate()
main_menu.open_settings.connect(_on_open_settings)
add_child(main_menu)
current_menu = main_menu
func show_settings_menu():
clear_current_menu()
var settings_menu = SETTINGS_MENU_SCENE.instantiate()
settings_menu.back_to_main_menu.connect(_on_back_to_main_menu)
add_child(settings_menu)
current_menu = settings_menu
func clear_current_menu():
if current_menu:
current_menu.queue_free()
current_menu = null
func _on_open_settings():
print("Opening settings menu")
show_settings_menu()
func _on_back_to_main_menu():
print("Back to main menu")
show_main_menu()

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@@ -0,0 +1,16 @@
extends Control
signal any_key_pressed
func _ready():
print("PressAnyKeyScreen ready")
update_text()
func _input(event):
if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
print("Any key pressed: ", event)
any_key_pressed.emit()
get_viewport().set_input_as_handled()
func update_text():
$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")

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@@ -0,0 +1,134 @@
[gd_scene load_steps=15 format=3 uid="uid://gbe1jarrwqsi"]
[ext_resource type="Script" uid="uid://buak21ajgvevl" path="res://scenes/main/PressAnyKeyScreen.gd" id="1_0a4p2"]
[ext_resource type="Texture2D" uid="uid://bcr4bokw87m5n" path="res://assets/sprites/characters/skeleton/Skeleton Idle.png" id="2_rjjcb"]
[sub_resource type="AtlasTexture" id="AtlasTexture_l6pue"]
atlas = ExtResource("2_rjjcb")
region = Rect2(0, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_3h5mc"]
atlas = ExtResource("2_rjjcb")
region = Rect2(24, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gqpp5"]
atlas = ExtResource("2_rjjcb")
region = Rect2(48, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ff5uo"]
atlas = ExtResource("2_rjjcb")
region = Rect2(72, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7oxa"]
atlas = ExtResource("2_rjjcb")
region = Rect2(96, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_urgkb"]
atlas = ExtResource("2_rjjcb")
region = Rect2(120, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xfg50"]
atlas = ExtResource("2_rjjcb")
region = Rect2(144, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_sy0v8"]
atlas = ExtResource("2_rjjcb")
region = Rect2(168, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_kfv8w"]
atlas = ExtResource("2_rjjcb")
region = Rect2(192, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_lvvje"]
atlas = ExtResource("2_rjjcb")
region = Rect2(216, 0, 24, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_vvh7w"]
atlas = ExtResource("2_rjjcb")
region = Rect2(240, 0, 24, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_wtrhp"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l6pue")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3h5mc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gqpp5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ff5uo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7oxa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_urgkb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xfg50")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sy0v8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kfv8w")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lvvje")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vvh7w")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="PressAnyKeyScreen" type="Control" groups=["localizable"]]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0a4p2")
[node name="PressKeyContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -80.5
offset_top = -25.0
offset_right = 80.5
offset_bottom = 25.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="PressKeyContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
alignment_horizontal = 0
alignment_vertical = 0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="PressKeyContainer/AspectRatioContainer"]
sprite_frames = SubResource("SpriteFrames_wtrhp")
autoplay = "default"
offset = Vector2(0, -30)
[node name="TitleLabel" type="Label" parent="PressKeyContainer"]
layout_mode = 2
text = "Skelly"
horizontal_alignment = 1
[node name="PressKeyLabel" type="Label" parent="PressKeyContainer"]
layout_mode = 2
text = "`press_ok_continue`"

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@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://ci2gk11211n0d"]
[ext_resource type="Script" uid="uid://cwlop1ettlqhg" path="res://scripts/Main.gd" id="1_0wfyh"]
[ext_resource type="PackedScene" uid="uid://gbe1jarrwqsi" path="res://ui/PressAnyKeyScreen.tscn" id="1_o5qli"]
[ext_resource type="Texture2D" uid="uid://c8y6tlvcgh2gn" path="res://resources/textures/beanstalk-dark.webp" id="2_sugp2"]
[ext_resource type="Script" uid="uid://cwlop1ettlqhg" path="res://scenes/main/Main.gd" id="1_0wfyh"]
[ext_resource type="PackedScene" uid="uid://gbe1jarrwqsi" path="res://scenes/main/PressAnyKeyScreen.tscn" id="1_o5qli"]
[ext_resource type="Texture2D" uid="uid://c8y6tlvcgh2gn" path="res://assets/textures/backgrounds/beanstalk-dark.webp" id="2_sugp2"]
[node name="main" type="Control"]
layout_mode = 3

8
scenes/match3/Tile.tscn Normal file
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@@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://bnk1gqom3oi6q"]
[ext_resource type="Script" uid="uid://3bu5wgfarlgp" path="res://scenes/match3/tile.gd" id="1_tile_script"]
[node name="Tile" type="Node2D"]
script = ExtResource("1_tile_script")
[node name="Sprite2D" type="Sprite2D" parent="."]

102
scenes/match3/match3.gd Normal file
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@@ -0,0 +1,102 @@
extends Node2D
const GRID_SIZE := Vector2i(8, 8)
const TILE_TYPES := 5
const TILE_SCENE := preload("res://scenes/match3/tile.tscn")
var grid := []
func _ready():
_initialize_grid()
func _initialize_grid():
for y in range(GRID_SIZE.y):
grid.append([])
for x in range(GRID_SIZE.x):
var tile = TILE_SCENE.instantiate()
tile.position = Vector2(x, y) * 64 # Adjust to your tile size
tile.grid_position = Vector2i(x, y)
tile.tile_type = randi() % TILE_TYPES
add_child(tile)
grid[y].append(tile)
func _has_match_at(pos: Vector2i) -> bool:
var matches_horizontal = _get_match_line(pos, Vector2i(1, 0))
if matches_horizontal.size() >= 3:
return true
var matches_vertical = _get_match_line(pos, Vector2i(0, 1))
return matches_vertical.size() >= 3
func _get_match_line(start: Vector2i, dir: Vector2i) -> Array:
var line = [grid[start.y][start.x]]
var type = grid[start.y][start.x].tile_type
for offset in [1, -1]:
var current = start + dir * offset
while current.x >= 0 and current.y >= 0 and current.x < GRID_SIZE.x and current.y < GRID_SIZE.y:
var neighbor = grid[current.y][current.x]
if neighbor.tile_type != type:
break
line.append(neighbor)
current += dir * offset
return line
func _clear_matches():
var to_clear := []
for y in range(GRID_SIZE.y):
for x in range(GRID_SIZE.x):
var pos = Vector2i(x, y)
var horiz = _get_match_line(pos, Vector2i(1, 0))
if horiz.size() >= 3:
to_clear.append_array(horiz)
var vert = _get_match_line(pos, Vector2i(0, 1))
if vert.size() >= 3:
to_clear.append_array(vert)
# Remove duplicates using dictionary keys trick
var unique_dict := {}
for tile in to_clear:
unique_dict[tile] = true
to_clear = unique_dict.keys()
for tile in to_clear:
grid[tile.grid_position.y][tile.grid_position.x] = null
tile.queue_free()
_drop_tiles()
await get_tree().create_timer(0.2).timeout
_fill_empty_cells()
func _drop_tiles():
var moved = true
while moved:
moved = false
for x in range(GRID_SIZE.x):
for y in range(GRID_SIZE.y - 2, -1, -1):
var tile = grid[y][x]
if tile and not grid[y + 1][x]:
grid[y + 1][x] = tile
grid[y][x] = null
tile.grid_position = Vector2i(x, y + 1)
# You can animate position here using Tween for smooth drop:
# tween.interpolate_property(tile, "position", tile.position, Vector2(x, y + 1) * 64, 0.2)
tile.position = Vector2(x, y + 1) * 64
moved = true
func _fill_empty_cells():
for y in range(GRID_SIZE.y):
for x in range(GRID_SIZE.x):
if not grid[y][x]:
var tile = TILE_SCENE.instantiate()
tile.grid_position = Vector2i(x, y)
tile.tile_type = randi() % TILE_TYPES
tile.position = Vector2(x, y) * 64
grid[y][x] = tile
add_child(tile)
# Recheck matches
await get_tree().create_timer(0.1).timeout
_clear_matches()

13
scenes/match3/match3.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://b4kv7g7kllwgb"]
[ext_resource type="Script" uid="uid://bvyiwvpepqfdu" path="res://scenes/match3/match3.gd" id="1_mvfdp"]
[ext_resource type="Texture2D" uid="uid://ccprr0qrj3lgm" path="res://assets/sprites/gems/rg_19.png" id="2_0fhn8"]
[node name="Match3" type="Node2D"]
script = ExtResource("1_mvfdp")
[node name="GridContainer" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(584, 317)
texture = ExtResource("2_0fhn8")

33
scenes/match3/tile.gd Normal file
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extends Node2D
@export var tile_type: int = 0
var grid_position: Vector2i
@onready var sprite: Sprite2D = $Sprite2D
# Target size for each tile to fit in the 64x64 grid cells
const TILE_SIZE = 48 # Slightly smaller than 64 to leave some padding
var tile_textures = [
preload("res://assets/sprites/gems/bg_19.png"),
preload("res://assets/sprites/gems/dg_19.png"),
preload("res://assets/sprites/gems/gg_19.png"),
preload("res://assets/sprites/gems/mg_19.png"),
]
func _set_tile_type(value: int) -> void:
tile_type = value
if value >= 0 and value < tile_textures.size():
sprite.texture = tile_textures[value]
_scale_sprite_to_fit()
func _scale_sprite_to_fit() -> void:
if sprite.texture:
var texture_size = sprite.texture.get_size()
var max_dimension = max(texture_size.x, texture_size.y)
var scale_factor = TILE_SIZE / max_dimension
sprite.scale = Vector2(scale_factor, scale_factor)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_set_tile_type(tile_type)

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scenes/ui/MainMenu.gd Normal file
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extends Control
signal open_settings
func _ready():
print("MainMenu ready")
func _on_new_game_button_pressed():
AudioManager.play_ui_click()
print("New Game pressed")
GameManager.start_new_game()
func _on_settings_button_pressed():
AudioManager.play_ui_click()
print("Settings pressed")
open_settings.emit()
func _on_exit_button_pressed():
AudioManager.play_ui_click()
print("Exit pressed")
get_tree().quit()

42
scenes/ui/MainMenu.tscn Normal file
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@@ -0,0 +1,42 @@
[gd_scene load_steps=2 format=3 uid="uid://m8lf3eh3al5j"]
[ext_resource type="Script" uid="uid://ctu58xq7btp1n" path="res://scenes/ui/MainMenu.gd" id="1_b00nv"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_b00nv")
[node name="MenuContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="NewGameButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "New Game"
[node name="SettingsButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "Settings"
[node name="ExitButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "Exit"
[connection signal="pressed" from="MenuContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
[connection signal="pressed" from="MenuContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MenuContainer/ExitButton" to="." method="_on_exit_button_pressed"]

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scenes/ui/SettingsMenu.gd Normal file
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extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
@export var settings_manager: Node = SettingsManager
@export var localization_manager: Node = LocalizationManager
var language_codes = []
func _ready():
add_to_group("localizable")
print("SettingsMenu ready")
setup_language_selector()
var master_callback = _on_volume_slider_changed.bind("master_volume")
if not master_slider.value_changed.is_connected(master_callback):
master_slider.value_changed.connect(master_callback)
var music_callback = _on_volume_slider_changed.bind("music_volume")
if not music_slider.value_changed.is_connected(music_callback):
music_slider.value_changed.connect(music_callback)
var sfx_callback = _on_volume_slider_changed.bind("sfx_volume")
if not sfx_slider.value_changed.is_connected(sfx_callback):
sfx_slider.value_changed.connect(sfx_callback)
if not language_selector.item_selected.is_connected(Callable(self, "_on_language_selector_item_selected")):
language_selector.item_selected.connect(_on_language_selector_item_selected)
_update_controls_from_settings()
update_text()
func _update_controls_from_settings():
master_slider.value = settings_manager.get_setting("master_volume")
music_slider.value = settings_manager.get_setting("music_volume")
sfx_slider.value = settings_manager.get_setting("sfx_volume")
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_volume_slider_changed(value, setting_key):
settings_manager.set_setting(setting_key, value)
func _exit_settings():
print("Exiting settings")
settings_manager.save_settings()
back_to_main_menu.emit()
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings")
_exit_settings()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
AudioManager.play_ui_click()
print("Back button pressed")
_exit_settings()
func setup_language_selector():
var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages"):
language_selector.clear()
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name)
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_language_selector_item_selected(index: int):
if index < language_codes.size():
var selected_lang = language_codes[index]
settings_manager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang)
localization_manager.change_language(selected_lang)
func update_text():
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")
func _on_reset_setting_button_pressed() -> void:
AudioManager.play_ui_click()
print("Resetting settings")
settings_manager.reset_settings_to_defaults()
_update_controls_from_settings()
localization_manager.change_language(settings_manager.get_setting("language"))

144
scenes/ui/SettingsMenu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://57obmcwyos2g"]
[ext_resource type="Script" uid="uid://c8mlvlerv4y03" path="res://scenes/ui/SettingsMenu.gd" id="1_oqkcn"]
[node name="SettingsMenu" type="Control" groups=["localizable"]]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_oqkcn")
[node name="SettingsContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -34.5
offset_top = -20.0
offset_right = 34.5
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="SettingsTitle" type="Label" parent="SettingsContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
text = "Settings"
[node name="MasterVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MasterVolume" type="Label" parent="SettingsContainer/MasterVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Master Volume"
[node name="MasterVolumeSlider" type="HSlider" parent="SettingsContainer/MasterVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="MusicVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MusicVolume" type="Label" parent="SettingsContainer/MusicVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Music Volume"
[node name="MusicVolumeSlider" type="HSlider" parent="SettingsContainer/MusicVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="SFXVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="SFXVolume" type="Label" parent="SettingsContainer/SFXVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "SFX Volume"
[node name="SFXVolumeSlider" type="HSlider" parent="SettingsContainer/SFXVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="LanguageContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="LanguageLabel" type="Label" parent="SettingsContainer/LanguageContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Language"
[node name="LanguageSelector" type="OptionButton" parent="SettingsContainer/LanguageContainer"]
layout_mode = 2
size_flags_horizontal = 4
selected = 0
item_count = 5
popup/item_0/text = "English"
popup/item_0/id = 0
popup/item_1/text = "Español"
popup/item_1/id = 1
popup/item_2/text = "Français"
popup/item_2/id = 2
popup/item_3/text = "Deutsch"
popup/item_3/id = 3
popup/item_4/text = "Русский"
popup/item_4/id = 2
[node name="BackButtonContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="BackButton" type="Button" parent="BackButtonContainer"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "back"
[node name="ResetSettingsContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -20.0
offset_top = -40.0
offset_right = 20.0
grow_horizontal = 2
grow_vertical = 0
[node name="ResetSettingButton" type="Button" parent="ResetSettingsContainer"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -98.0
offset_right = 98.0
offset_bottom = 31.0
grow_horizontal = 2
text = "Reset settings to default"
[connection signal="value_changed" from="SettingsContainer/MasterVolumeContainer/MasterVolumeSlider" to="." method="_on_master_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/MusicVolumeContainer/MusicVolumeSlider" to="." method="_on_music_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/SFXVolumeContainer/SFXVolumeSlider" to="." method="_on_sfx_volume_changed"]
[connection signal="item_selected" from="SettingsContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_selector_item_selected"]
[connection signal="pressed" from="BackButtonContainer/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="ResetSettingsContainer/ResetSettingButton" to="." method="_on_reset_setting_button_pressed"]