add basic match3 logic
use proper logging everywhere add gamepad and keyboard control on match3 gameplay
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@@ -3,8 +3,8 @@ extends Node2D
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signal score_changed(points: int)
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func _ready():
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print("Clickomania gameplay loaded")
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DebugManager.log_info("Clickomania gameplay loaded", "Clickomania")
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# Example: Add some score after a few seconds to test the system
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await get_tree().create_timer(2.0).timeout
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score_changed.emit(100)
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print("Clickomania awarded 100 points")
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DebugManager.log_info("Clickomania awarded 100 points", "Clickomania")
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