add basic match3 logic
use proper logging everywhere add gamepad and keyboard control on match3 gameplay
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@@ -7,11 +7,11 @@ const MAIN_MENU_SCENE = preload("res://scenes/ui/MainMenu.tscn")
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const SETTINGS_MENU_SCENE = preload("res://scenes/ui/SettingsMenu.tscn")
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func _ready():
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print("Main scene ready")
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DebugManager.log_debug("Main scene ready", "Main")
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press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
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func _on_any_key_pressed():
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print("Transitioning to main menu")
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DebugManager.log_debug("Transitioning to main menu", "Main")
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press_any_key_screen.queue_free()
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show_main_menu()
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@@ -35,9 +35,9 @@ func clear_current_menu():
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current_menu = null
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func _on_open_settings():
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print("Opening settings menu")
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DebugManager.log_debug("Opening settings menu", "Main")
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show_settings_menu()
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func _on_back_to_main_menu():
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print("Back to main menu")
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DebugManager.log_debug("Back to main menu", "Main")
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show_main_menu()
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@@ -3,12 +3,12 @@ extends Control
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signal any_key_pressed
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func _ready():
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print("PressAnyKeyScreen ready")
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DebugManager.log_debug("PressAnyKeyScreen ready", "PressAnyKey")
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update_text()
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func _input(event):
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if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
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print("Any key pressed: ", event)
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DebugManager.log_debug("Any key pressed: " + str(event), "PressAnyKey")
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any_key_pressed.emit()
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get_viewport().set_input_as_handled()
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