add basic match3 logic

use proper logging everywhere
add gamepad and keyboard control on match3 gameplay
This commit is contained in:
2025-09-24 16:58:08 +04:00
parent e76297b3f3
commit bbf512b675
14 changed files with 466 additions and 63 deletions

View File

@@ -7,11 +7,11 @@ const MAIN_MENU_SCENE = preload("res://scenes/ui/MainMenu.tscn")
const SETTINGS_MENU_SCENE = preload("res://scenes/ui/SettingsMenu.tscn")
func _ready():
print("Main scene ready")
DebugManager.log_debug("Main scene ready", "Main")
press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
func _on_any_key_pressed():
print("Transitioning to main menu")
DebugManager.log_debug("Transitioning to main menu", "Main")
press_any_key_screen.queue_free()
show_main_menu()
@@ -35,9 +35,9 @@ func clear_current_menu():
current_menu = null
func _on_open_settings():
print("Opening settings menu")
DebugManager.log_debug("Opening settings menu", "Main")
show_settings_menu()
func _on_back_to_main_menu():
print("Back to main menu")
DebugManager.log_debug("Back to main menu", "Main")
show_main_menu()

View File

@@ -3,12 +3,12 @@ extends Control
signal any_key_pressed
func _ready():
print("PressAnyKeyScreen ready")
DebugManager.log_debug("PressAnyKeyScreen ready", "PressAnyKey")
update_text()
func _input(event):
if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
print("Any key pressed: ", event)
DebugManager.log_debug("Any key pressed: " + str(event), "PressAnyKey")
any_key_pressed.emit()
get_viewport().set_input_as_handled()