add basic match3 logic
use proper logging everywhere add gamepad and keyboard control on match3 gameplay
This commit is contained in:
@@ -3,19 +3,19 @@ extends Control
|
||||
signal open_settings
|
||||
|
||||
func _ready():
|
||||
print("MainMenu ready")
|
||||
DebugManager.log_info("MainMenu ready", "MainMenu")
|
||||
|
||||
func _on_new_game_button_pressed():
|
||||
AudioManager.play_ui_click()
|
||||
print("New Game pressed")
|
||||
DebugManager.log_info("New Game pressed", "MainMenu")
|
||||
GameManager.start_new_game()
|
||||
|
||||
func _on_settings_button_pressed():
|
||||
AudioManager.play_ui_click()
|
||||
print("Settings pressed")
|
||||
DebugManager.log_info("Settings pressed", "MainMenu")
|
||||
open_settings.emit()
|
||||
|
||||
func _on_exit_button_pressed():
|
||||
AudioManager.play_ui_click()
|
||||
print("Exit pressed")
|
||||
DebugManager.log_info("Exit pressed", "MainMenu")
|
||||
get_tree().quit()
|
||||
|
||||
Reference in New Issue
Block a user