feature/saves-and-score (#8)
Reviewed-on: #8 Co-authored-by: Vladimir nett00n Budylnikov <git@nett00n.org> Co-committed-by: Vladimir nett00n Budylnikov <git@nett00n.org>
This commit is contained in:
@@ -12,8 +12,16 @@ extends Control
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@export var target_script_path: String = "res://scenes/game/gameplays/match3_gameplay.gd"
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@export var log_category: String = "DebugMenu"
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# Safety constants matching match3_gameplay.gd
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const MAX_GRID_SIZE := 15
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const MAX_TILE_TYPES := 10
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const MIN_GRID_SIZE := 3
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const MIN_TILE_TYPES := 3
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var match3_scene: Node2D
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var search_timer: Timer
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var last_scene_search_time: float = 0.0
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const SCENE_SEARCH_COOLDOWN := 0.5 # Prevent excessive scene searching
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func _exit_tree():
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if search_timer:
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@@ -43,27 +51,27 @@ func _ready():
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_find_target_scene()
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func _initialize_spinboxes():
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# Initialize gem types spinbox
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gem_types_spinbox.min_value = 3
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gem_types_spinbox.max_value = 8
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# Initialize gem types spinbox with safety limits
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gem_types_spinbox.min_value = MIN_TILE_TYPES
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gem_types_spinbox.max_value = MAX_TILE_TYPES
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gem_types_spinbox.step = 1
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gem_types_spinbox.value = 5 # Default value
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# Initialize grid size spinboxes
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grid_width_spinbox.min_value = 4
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grid_width_spinbox.max_value = 12
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# Initialize grid size spinboxes with safety limits
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grid_width_spinbox.min_value = MIN_GRID_SIZE
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grid_width_spinbox.max_value = MAX_GRID_SIZE
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grid_width_spinbox.step = 1
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grid_width_spinbox.value = 8 # Default value
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grid_height_spinbox.min_value = 4
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grid_height_spinbox.max_value = 12
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grid_height_spinbox.min_value = MIN_GRID_SIZE
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grid_height_spinbox.max_value = MAX_GRID_SIZE
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grid_height_spinbox.step = 1
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grid_height_spinbox.value = 8 # Default value
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func _setup_scene_finding():
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# Create timer for periodic scene search
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# Create timer for periodic scene search with longer intervals to reduce CPU usage
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search_timer = Timer.new()
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search_timer.wait_time = 0.1
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search_timer.wait_time = 0.5 # Reduced frequency from 0.1 to 0.5 seconds
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search_timer.timeout.connect(_find_target_scene)
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add_child(search_timer)
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@@ -92,6 +100,11 @@ func _update_ui_from_scene():
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if not match3_scene:
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return
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# Connect to grid state loaded signal if not already connected
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if match3_scene.has_signal("grid_state_loaded") and not match3_scene.grid_state_loaded.is_connected(_on_grid_state_loaded):
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match3_scene.grid_state_loaded.connect(_on_grid_state_loaded)
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DebugManager.log_debug("Connected to grid_state_loaded signal", log_category)
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# Update gem types display
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if match3_scene.has_method("get") and "TILE_TYPES" in match3_scene:
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gem_types_spinbox.value = match3_scene.TILE_TYPES
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@@ -105,6 +118,18 @@ func _update_ui_from_scene():
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grid_width_label.text = "Width: " + str(grid_size.x)
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grid_height_label.text = "Height: " + str(grid_size.y)
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func _on_grid_state_loaded(grid_size: Vector2i, tile_types: int):
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DebugManager.log_debug("Grid state loaded signal received: size=%s, types=%d" % [grid_size, tile_types], log_category)
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# Update the UI with the actual loaded values
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gem_types_spinbox.value = tile_types
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gem_types_label.text = "Gem Types: " + str(tile_types)
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grid_width_spinbox.value = grid_size.x
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grid_height_spinbox.value = grid_size.y
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grid_width_label.text = "Width: " + str(grid_size.x)
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grid_height_label.text = "Height: " + str(grid_size.y)
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func _stop_search_timer():
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if search_timer and search_timer.timeout.is_connected(_find_target_scene):
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search_timer.stop()
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@@ -122,6 +147,14 @@ func _on_debug_toggled(enabled: bool):
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if not match3_scene:
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_find_target_scene()
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_update_ui_from_scene()
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# Force refresh the values in case they changed while debug was hidden
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_refresh_current_values()
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func _refresh_current_values():
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# Refresh UI with current values from the scene
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if match3_scene:
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DebugManager.log_debug("Refreshing debug menu values from current scene state", log_category)
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_update_ui_from_scene()
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func _on_regenerate_pressed():
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if not match3_scene:
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@@ -138,17 +171,25 @@ func _on_regenerate_pressed():
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DebugManager.log_error("Target scene does not have regenerate_grid method", log_category)
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func _on_gem_types_changed(value: float):
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# Rate limiting for scene searches
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var current_time = Time.get_ticks_msec() / 1000.0
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if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
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return
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if not match3_scene:
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_find_target_scene()
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last_scene_search_time = current_time
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if not match3_scene:
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DebugManager.log_error("Could not find target scene for gem types change", log_category)
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return
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var new_value = int(value)
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# Input validation
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if new_value < gem_types_spinbox.min_value or new_value > gem_types_spinbox.max_value:
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DebugManager.log_error("Invalid gem types value: %d (range: %d-%d)" % [new_value, gem_types_spinbox.min_value, gem_types_spinbox.max_value], log_category)
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# Enhanced input validation with safety constants
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if new_value < MIN_TILE_TYPES or new_value > MAX_TILE_TYPES:
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DebugManager.log_error("Invalid gem types value: %d (range: %d-%d)" % [new_value, MIN_TILE_TYPES, MAX_TILE_TYPES], log_category)
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# Reset to valid value
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gem_types_spinbox.value = clamp(new_value, MIN_TILE_TYPES, MAX_TILE_TYPES)
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return
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if match3_scene.has_method("set_tile_types"):
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@@ -163,17 +204,25 @@ func _on_gem_types_changed(value: float):
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gem_types_label.text = "Gem Types: " + str(new_value)
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func _on_grid_width_changed(value: float):
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# Rate limiting for scene searches
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var current_time = Time.get_ticks_msec() / 1000.0
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if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
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return
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if not match3_scene:
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_find_target_scene()
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last_scene_search_time = current_time
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if not match3_scene:
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DebugManager.log_error("Could not find target scene for grid width change", log_category)
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return
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var new_width = int(value)
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# Input validation
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if new_width < grid_width_spinbox.min_value or new_width > grid_width_spinbox.max_value:
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DebugManager.log_error("Invalid grid width value: %d (range: %d-%d)" % [new_width, grid_width_spinbox.min_value, grid_width_spinbox.max_value], log_category)
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# Enhanced input validation with safety constants
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if new_width < MIN_GRID_SIZE or new_width > MAX_GRID_SIZE:
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DebugManager.log_error("Invalid grid width value: %d (range: %d-%d)" % [new_width, MIN_GRID_SIZE, MAX_GRID_SIZE], log_category)
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# Reset to valid value
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grid_width_spinbox.value = clamp(new_width, MIN_GRID_SIZE, MAX_GRID_SIZE)
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return
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grid_width_label.text = "Width: " + str(new_width)
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@@ -188,17 +237,25 @@ func _on_grid_width_changed(value: float):
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DebugManager.log_error("Target scene does not have set_grid_size method", log_category)
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func _on_grid_height_changed(value: float):
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# Rate limiting for scene searches
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var current_time = Time.get_ticks_msec() / 1000.0
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if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
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return
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if not match3_scene:
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_find_target_scene()
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last_scene_search_time = current_time
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if not match3_scene:
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DebugManager.log_error("Could not find target scene for grid height change", log_category)
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return
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var new_height = int(value)
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# Input validation
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if new_height < grid_height_spinbox.min_value or new_height > grid_height_spinbox.max_value:
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DebugManager.log_error("Invalid grid height value: %d (range: %d-%d)" % [new_height, grid_height_spinbox.min_value, grid_height_spinbox.max_value], log_category)
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# Enhanced input validation with safety constants
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if new_height < MIN_GRID_SIZE or new_height > MAX_GRID_SIZE:
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DebugManager.log_error("Invalid grid height value: %d (range: %d-%d)" % [new_height, MIN_GRID_SIZE, MAX_GRID_SIZE], log_category)
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# Reset to valid value
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grid_height_spinbox.value = clamp(new_height, MIN_GRID_SIZE, MAX_GRID_SIZE)
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return
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grid_height_label.text = "Height: " + str(new_height)
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