refactor structure

This commit is contained in:
2025-09-22 11:43:09 +04:00
parent 900f831db7
commit cbf6d0e075
149 changed files with 518 additions and 214 deletions

27
scenes/game/game.gd Normal file
View File

@@ -0,0 +1,27 @@
extends Node
@onready var back_button: Button = $BackButtonContainer/BackButton
const MATCH3_SCENE_PATH := "res://scenes/match3/match3.tscn"
var match3_instance: Node
func _ready() -> void:
if not back_button.pressed.is_connected(_on_back_button_pressed):
back_button.pressed.connect(_on_back_button_pressed)
_load_match3_scene()
func _on_back_button_pressed() -> void:
AudioManager.play_ui_click()
GameManager.save_game()
if match3_instance and is_instance_valid(match3_instance):
match3_instance.queue_free()
GameManager.exit_to_main_menu()
func _load_match3_scene() -> void:
var match3_scene := load(MATCH3_SCENE_PATH)
if not match3_scene or not match3_scene is PackedScene:
push_error("Failed to load Match3 scene at: %s" % MATCH3_SCENE_PATH)
return
match3_instance = match3_scene.instantiate()
add_child(match3_instance)