refactor structure
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43
scenes/main/Main.gd
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43
scenes/main/Main.gd
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extends Control
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@onready var press_any_key_screen = $PressAnyKeyScreen
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var current_menu = null
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const MAIN_MENU_SCENE = preload("res://scenes/ui/MainMenu.tscn")
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const SETTINGS_MENU_SCENE = preload("res://scenes/ui/SettingsMenu.tscn")
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func _ready():
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print("Main scene ready")
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press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
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func _on_any_key_pressed():
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print("Transitioning to main menu")
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press_any_key_screen.queue_free()
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show_main_menu()
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func show_main_menu():
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clear_current_menu()
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var main_menu = MAIN_MENU_SCENE.instantiate()
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main_menu.open_settings.connect(_on_open_settings)
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add_child(main_menu)
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current_menu = main_menu
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func show_settings_menu():
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clear_current_menu()
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var settings_menu = SETTINGS_MENU_SCENE.instantiate()
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settings_menu.back_to_main_menu.connect(_on_back_to_main_menu)
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add_child(settings_menu)
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current_menu = settings_menu
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func clear_current_menu():
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if current_menu:
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current_menu.queue_free()
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current_menu = null
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func _on_open_settings():
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print("Opening settings menu")
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show_settings_menu()
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func _on_back_to_main_menu():
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print("Back to main menu")
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show_main_menu()
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