refactor structure

This commit is contained in:
2025-09-22 11:43:09 +04:00
parent 900f831db7
commit cbf6d0e075
149 changed files with 518 additions and 214 deletions

21
scenes/ui/MainMenu.gd Normal file
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extends Control
signal open_settings
func _ready():
print("MainMenu ready")
func _on_new_game_button_pressed():
AudioManager.play_ui_click()
print("New Game pressed")
GameManager.start_new_game()
func _on_settings_button_pressed():
AudioManager.play_ui_click()
print("Settings pressed")
open_settings.emit()
func _on_exit_button_pressed():
AudioManager.play_ui_click()
print("Exit pressed")
get_tree().quit()

42
scenes/ui/MainMenu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://m8lf3eh3al5j"]
[ext_resource type="Script" uid="uid://ctu58xq7btp1n" path="res://scenes/ui/MainMenu.gd" id="1_b00nv"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_b00nv")
[node name="MenuContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="NewGameButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "New Game"
[node name="SettingsButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "Settings"
[node name="ExitButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "Exit"
[connection signal="pressed" from="MenuContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
[connection signal="pressed" from="MenuContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MenuContainer/ExitButton" to="." method="_on_exit_button_pressed"]

104
scenes/ui/SettingsMenu.gd Normal file
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extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
@export var settings_manager: Node = SettingsManager
@export var localization_manager: Node = LocalizationManager
var language_codes = []
func _ready():
add_to_group("localizable")
print("SettingsMenu ready")
setup_language_selector()
var master_callback = _on_volume_slider_changed.bind("master_volume")
if not master_slider.value_changed.is_connected(master_callback):
master_slider.value_changed.connect(master_callback)
var music_callback = _on_volume_slider_changed.bind("music_volume")
if not music_slider.value_changed.is_connected(music_callback):
music_slider.value_changed.connect(music_callback)
var sfx_callback = _on_volume_slider_changed.bind("sfx_volume")
if not sfx_slider.value_changed.is_connected(sfx_callback):
sfx_slider.value_changed.connect(sfx_callback)
if not language_selector.item_selected.is_connected(Callable(self, "_on_language_selector_item_selected")):
language_selector.item_selected.connect(_on_language_selector_item_selected)
_update_controls_from_settings()
update_text()
func _update_controls_from_settings():
master_slider.value = settings_manager.get_setting("master_volume")
music_slider.value = settings_manager.get_setting("music_volume")
sfx_slider.value = settings_manager.get_setting("sfx_volume")
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_volume_slider_changed(value, setting_key):
settings_manager.set_setting(setting_key, value)
func _exit_settings():
print("Exiting settings")
settings_manager.save_settings()
back_to_main_menu.emit()
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings")
_exit_settings()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
AudioManager.play_ui_click()
print("Back button pressed")
_exit_settings()
func setup_language_selector():
var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages"):
language_selector.clear()
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name)
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_language_selector_item_selected(index: int):
if index < language_codes.size():
var selected_lang = language_codes[index]
settings_manager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang)
localization_manager.change_language(selected_lang)
func update_text():
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")
func _on_reset_setting_button_pressed() -> void:
AudioManager.play_ui_click()
print("Resetting settings")
settings_manager.reset_settings_to_defaults()
_update_controls_from_settings()
localization_manager.change_language(settings_manager.get_setting("language"))

144
scenes/ui/SettingsMenu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://57obmcwyos2g"]
[ext_resource type="Script" uid="uid://c8mlvlerv4y03" path="res://scenes/ui/SettingsMenu.gd" id="1_oqkcn"]
[node name="SettingsMenu" type="Control" groups=["localizable"]]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_oqkcn")
[node name="SettingsContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -34.5
offset_top = -20.0
offset_right = 34.5
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="SettingsTitle" type="Label" parent="SettingsContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
text = "Settings"
[node name="MasterVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MasterVolume" type="Label" parent="SettingsContainer/MasterVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Master Volume"
[node name="MasterVolumeSlider" type="HSlider" parent="SettingsContainer/MasterVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="MusicVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MusicVolume" type="Label" parent="SettingsContainer/MusicVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Music Volume"
[node name="MusicVolumeSlider" type="HSlider" parent="SettingsContainer/MusicVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="SFXVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="SFXVolume" type="Label" parent="SettingsContainer/SFXVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "SFX Volume"
[node name="SFXVolumeSlider" type="HSlider" parent="SettingsContainer/SFXVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="LanguageContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="LanguageLabel" type="Label" parent="SettingsContainer/LanguageContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Language"
[node name="LanguageSelector" type="OptionButton" parent="SettingsContainer/LanguageContainer"]
layout_mode = 2
size_flags_horizontal = 4
selected = 0
item_count = 5
popup/item_0/text = "English"
popup/item_0/id = 0
popup/item_1/text = "Español"
popup/item_1/id = 1
popup/item_2/text = "Français"
popup/item_2/id = 2
popup/item_3/text = "Deutsch"
popup/item_3/id = 3
popup/item_4/text = "Русский"
popup/item_4/id = 2
[node name="BackButtonContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="BackButton" type="Button" parent="BackButtonContainer"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "back"
[node name="ResetSettingsContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -20.0
offset_top = -40.0
offset_right = 20.0
grow_horizontal = 2
grow_vertical = 0
[node name="ResetSettingButton" type="Button" parent="ResetSettingsContainer"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -98.0
offset_right = 98.0
offset_bottom = 31.0
grow_horizontal = 2
text = "Reset settings to default"
[connection signal="value_changed" from="SettingsContainer/MasterVolumeContainer/MasterVolumeSlider" to="." method="_on_master_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/MusicVolumeContainer/MusicVolumeSlider" to="." method="_on_music_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/SFXVolumeContainer/SFXVolumeSlider" to="." method="_on_sfx_volume_changed"]
[connection signal="item_selected" from="SettingsContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_selector_item_selected"]
[connection signal="pressed" from="BackButtonContainer/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="ResetSettingsContainer/ResetSettingButton" to="." method="_on_reset_setting_button_pressed"]