refactor structure
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21
scenes/ui/MainMenu.gd
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21
scenes/ui/MainMenu.gd
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@@ -0,0 +1,21 @@
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extends Control
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signal open_settings
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func _ready():
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print("MainMenu ready")
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func _on_new_game_button_pressed():
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AudioManager.play_ui_click()
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print("New Game pressed")
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GameManager.start_new_game()
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func _on_settings_button_pressed():
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AudioManager.play_ui_click()
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print("Settings pressed")
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open_settings.emit()
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func _on_exit_button_pressed():
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AudioManager.play_ui_click()
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print("Exit pressed")
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get_tree().quit()
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