Made languages list loadable from file
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@@ -11,8 +11,11 @@ var settings = {
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"language": "en"
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}
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var languages_data = {}
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func _ready():
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print("SettingsManager ready")
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load_languages()
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load_settings()
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func load_settings():
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@@ -37,3 +40,21 @@ func get_setting(key: String):
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func set_setting(key: String, value):
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settings[key] = value
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save_settings()
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func load_languages():
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var file = FileAccess.open("res://localization/languages.json", FileAccess.READ)
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if file:
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var json_string = file.get_as_text()
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file.close()
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var json = JSON.new()
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var parse_result = json.parse(json_string)
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if parse_result == OK:
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languages_data = json.data
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print("Languages loaded: ", languages_data.languages.keys())
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else:
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print("Error parsing languages.json")
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else:
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print("Could not open languages.json")
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func get_languages_data():
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return languages_data
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@@ -7,6 +7,8 @@ signal back_to_main_menu
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@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
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@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
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var language_codes = []
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func _ready():
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print("SettingsMenu ready")
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# Load current settings into sliders
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@@ -19,10 +21,9 @@ func _ready():
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music_slider.value_changed.connect(_on_music_volume_changed)
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sfx_slider.value_changed.connect(_on_sfx_volume_changed)
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# Load language setting
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var current_lang = SettingsManager.get_setting("language")
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var lang_index = get_language_index(current_lang)
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language_selector.selected = lang_index
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# Setup language selector from JSON data
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setup_language_selector()
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func _on_master_volume_changed(value: float):
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SettingsManager.set_setting("master_volume", value)
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@@ -46,15 +47,26 @@ func _on_back_button_pressed():
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print("Back button pressed")
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back_to_main_menu.emit()
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func get_language_index(lang_code: String) -> int:
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match lang_code:
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"en": return 0
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"es": return 1
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"fr": return 2
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"de": return 3
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_: return 0
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func setup_language_selector():
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var languages_data = SettingsManager.get_languages_data()
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if languages_data.has("languages"):
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language_selector.clear()
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language_codes.clear()
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for lang_code in languages_data.languages.keys():
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language_codes.append(lang_code)
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var display_name = languages_data.languages[lang_code]["display_name"]
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language_selector.add_item(display_name)
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# Set current language selection
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var current_lang = SettingsManager.get_setting("language")
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var lang_index = language_codes.find(current_lang)
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if lang_index >= 0:
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language_selector.selected = lang_index
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# Remove the old get_language_index function and update this one:
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func _on_language_selector_item_selected(index: int):
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var lang_codes = ["en", "es", "fr", "de"]
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SettingsManager.set_setting("language", lang_codes[index])
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print("Language changed to: ", lang_codes[index])
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if index < language_codes.size():
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var selected_lang = language_codes[index]
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SettingsManager.set_setting("language", selected_lang)
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print("Language changed to: ", selected_lang)
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