add unit tests
saveload fixes
This commit is contained in:
220
tests/helpers/TestHelper.gd
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220
tests/helpers/TestHelper.gd
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extends RefCounted
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class_name TestHelper
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## Common test utilities and assertions for Skelly project testing
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##
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## Provides standardized testing functions, assertions, and utilities
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## to ensure consistent test behavior across all test files.
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## Test result tracking
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static var tests_run := 0
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static var tests_passed := 0
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static var tests_failed := 0
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## Performance tracking
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static var test_start_time := 0.0
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static var performance_data := {}
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## Print test section header with consistent formatting
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static func print_test_header(test_name: String):
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print("\n=== Testing %s ===" % test_name)
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tests_run = 0
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tests_passed = 0
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tests_failed = 0
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test_start_time = Time.get_unix_time_from_system()
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## Print test section footer with results summary
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static func print_test_footer(test_name: String):
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var end_time = Time.get_unix_time_from_system()
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var duration = end_time - test_start_time
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print("\n--- %s Results ---" % test_name)
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print("Tests Run: %d" % tests_run)
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print("Passed: %d" % tests_passed)
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print("Failed: %d" % tests_failed)
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print("Duration: %.3f seconds" % duration)
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if tests_failed == 0:
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print("✅ All tests PASSED")
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else:
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print("❌ %d tests FAILED" % tests_failed)
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print("=== %s Complete ===" % test_name)
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## Assert that a condition is true
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static func assert_true(condition: bool, message: String = ""):
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tests_run += 1
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if condition:
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tests_passed += 1
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print("✅ PASS: %s" % message)
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else:
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tests_failed += 1
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print("❌ FAIL: %s" % message)
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## Assert that a condition is false
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static func assert_false(condition: bool, message: String = ""):
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assert_true(not condition, message)
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## Assert that two values are equal
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static func assert_equal(expected, actual, message: String = ""):
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var condition = expected == actual
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var full_message = message
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if not full_message.is_empty():
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full_message += " "
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full_message += "(Expected: %s, Got: %s)" % [str(expected), str(actual)]
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assert_true(condition, full_message)
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## Assert that two values are not equal
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static func assert_not_equal(expected, actual, message: String = ""):
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var condition = expected != actual
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var full_message = message
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if not full_message.is_empty():
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full_message += " "
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full_message += "(Should not equal: %s, Got: %s)" % [str(expected), str(actual)]
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assert_true(condition, full_message)
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## Assert that a value is null
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static func assert_null(value, message: String = ""):
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assert_true(value == null, message + " (Should be null, got: %s)" % str(value))
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## Assert that a value is not null
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static func assert_not_null(value, message: String = ""):
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assert_true(value != null, message + " (Should not be null)")
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## Assert that a value is within a range
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static func assert_in_range(value: float, min_val: float, max_val: float, message: String = ""):
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var condition = value >= min_val and value <= max_val
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var full_message = "%s (Value: %f, Range: %f-%f)" % [message, value, min_val, max_val]
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assert_true(condition, full_message)
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## Assert that two floating-point values are approximately equal (with tolerance)
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static func assert_float_equal(expected: float, actual: float, tolerance: float = 0.0001, message: String = ""):
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# Handle special cases: both infinity, both negative infinity, both NaN
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if is_inf(expected) and is_inf(actual):
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var condition = (expected > 0) == (actual > 0) # Same sign of infinity
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var full_message = "%s (Both infinity values: Expected: %f, Got: %f)" % [message, expected, actual]
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assert_true(condition, full_message)
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return
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if is_nan(expected) and is_nan(actual):
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var full_message = "%s (Both NaN values: Expected: %f, Got: %f)" % [message, expected, actual]
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assert_true(true, full_message) # Both NaN is considered equal
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return
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# Normal floating-point comparison
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var difference = abs(expected - actual)
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var condition = difference <= tolerance
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var full_message = "%s (Expected: %f, Got: %f, Difference: %f, Tolerance: %f)" % [message, expected, actual, difference, tolerance]
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assert_true(condition, full_message)
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## Assert that an array contains a specific value
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static func assert_contains(array: Array, value, message: String = ""):
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var condition = value in array
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var full_message = "%s (Array: %s, Looking for: %s)" % [message, str(array), str(value)]
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assert_true(condition, full_message)
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## Assert that an array does not contain a specific value
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static func assert_not_contains(array: Array, value, message: String = ""):
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var condition = not (value in array)
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var full_message = "%s (Array: %s, Should not contain: %s)" % [message, str(array), str(value)]
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assert_true(condition, full_message)
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## Assert that a dictionary has a specific key
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static func assert_has_key(dict: Dictionary, key, message: String = ""):
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var condition = dict.has(key)
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var full_message = "%s (Dictionary keys: %s, Looking for: %s)" % [message, str(dict.keys()), str(key)]
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assert_true(condition, full_message)
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## Assert that a file exists
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static func assert_file_exists(path: String, message: String = ""):
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var condition = FileAccess.file_exists(path)
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var full_message = "%s (Path: %s)" % [message, path]
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assert_true(condition, full_message)
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## Assert that a file does not exist
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static func assert_file_not_exists(path: String, message: String = ""):
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var condition = not FileAccess.file_exists(path)
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var full_message = "%s (Path: %s)" % [message, path]
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assert_true(condition, full_message)
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## Performance testing - start timing
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static func start_performance_test(test_id: String):
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performance_data[test_id] = Time.get_unix_time_from_system()
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## Performance testing - end timing and validate
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static func end_performance_test(test_id: String, max_duration_ms: float, message: String = ""):
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if not performance_data.has(test_id):
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assert_true(false, "Performance test '%s' was not started" % test_id)
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return
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var start_time = performance_data[test_id]
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var end_time = Time.get_unix_time_from_system()
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var duration_ms = (end_time - start_time) * 1000.0
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var condition = duration_ms <= max_duration_ms
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var full_message = "%s (Duration: %.2fms, Max: %.2fms)" % [message, duration_ms, max_duration_ms]
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assert_true(condition, full_message)
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performance_data.erase(test_id)
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## Create a temporary test file with content
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static func create_temp_file(filename: String, content: String = "") -> String:
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var temp_path = "user://test_" + filename
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var file = FileAccess.open(temp_path, FileAccess.WRITE)
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if file:
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file.store_string(content)
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file.close()
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return temp_path
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## Clean up temporary test file
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static func cleanup_temp_file(path: String):
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if FileAccess.file_exists(path):
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DirAccess.remove_absolute(path)
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## Create invalid JSON content for testing
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static func create_invalid_json() -> String:
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return '{"invalid": json, missing_quotes: true, trailing_comma: true,}'
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## Create valid test JSON content
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static func create_valid_json() -> String:
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return '{"test_key": "test_value", "test_number": 42, "test_bool": true}'
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## Wait for a specific number of frames
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static func wait_frames(frames: int, node: Node):
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for i in range(frames):
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await node.get_tree().process_frame
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## Mock a simple function call counter
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class MockCallCounter:
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var call_count := 0
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var last_args := []
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func call_function(args: Array = []):
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call_count += 1
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last_args = args.duplicate()
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func reset():
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call_count = 0
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last_args.clear()
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## Create a mock call counter for testing
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static func create_mock_counter() -> MockCallCounter:
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return MockCallCounter.new()
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## Validate that an object has expected properties
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static func assert_has_properties(object: Object, properties: Array, message: String = ""):
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for property in properties:
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var condition = property in object
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var full_message = "%s - Missing property: %s" % [message, property]
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assert_true(condition, full_message)
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## Validate that an object has expected methods
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static func assert_has_methods(object: Object, methods: Array, message: String = ""):
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for method in methods:
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var condition = object.has_method(method)
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var full_message = "%s - Missing method: %s" % [message, method]
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assert_true(condition, full_message)
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## Print a test step with consistent formatting
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static func print_step(step_name: String):
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print("\n--- Test: %s ---" % step_name)
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1
tests/helpers/TestHelper.gd.uid
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1
tests/helpers/TestHelper.gd.uid
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@@ -0,0 +1 @@
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uid://du7jq8rtegu8o
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306
tests/test_audio_manager.gd
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306
tests/test_audio_manager.gd
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extends SceneTree
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## Comprehensive test suite for AudioManager
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##
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## Tests audio resource loading, stream configuration, volume management,
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## audio bus configuration, and playback control functionality.
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## Validates proper audio system initialization and error handling.
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const TestHelper = preload("res://tests/helpers/TestHelper.gd")
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var audio_manager: Node
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var original_music_volume: float
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var original_sfx_volume: float
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func _initialize():
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# Wait for autoloads to initialize
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await process_frame
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await process_frame
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run_tests()
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# Exit after tests complete
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quit()
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func run_tests():
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TestHelper.print_test_header("AudioManager")
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# Get reference to AudioManager
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audio_manager = root.get_node("AudioManager")
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if not audio_manager:
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TestHelper.assert_true(false, "AudioManager autoload not found")
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TestHelper.print_test_footer("AudioManager")
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return
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# Store original settings for restoration
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var settings_manager = root.get_node("SettingsManager")
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original_music_volume = settings_manager.get_setting("music_volume")
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original_sfx_volume = settings_manager.get_setting("sfx_volume")
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# Run test suites
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test_basic_functionality()
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test_audio_constants()
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test_audio_player_initialization()
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test_stream_loading_and_validation()
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test_audio_bus_configuration()
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test_volume_management()
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test_music_playback_control()
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test_ui_sound_effects()
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test_stream_loop_configuration()
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test_error_handling()
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# Cleanup and restore original state
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cleanup_tests()
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TestHelper.print_test_footer("AudioManager")
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func test_basic_functionality():
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TestHelper.print_step("Basic Functionality")
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# Test that AudioManager has expected properties
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TestHelper.assert_has_properties(audio_manager, ["music_player", "ui_click_player", "click_stream"], "AudioManager properties")
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# Test that AudioManager has expected methods
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var expected_methods = ["update_music_volume", "play_ui_click"]
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TestHelper.assert_has_methods(audio_manager, expected_methods, "AudioManager methods")
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# Test that AudioManager has expected constants
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TestHelper.assert_true("MUSIC_PATH" in audio_manager, "MUSIC_PATH constant exists")
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TestHelper.assert_true("UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists")
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func test_audio_constants():
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TestHelper.print_step("Audio File Constants")
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# Test path format validation
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var music_path = audio_manager.MUSIC_PATH
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var click_path = audio_manager.UI_CLICK_SOUND_PATH
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TestHelper.assert_true(music_path.begins_with("res://"), "Music path uses res:// protocol")
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TestHelper.assert_true(click_path.begins_with("res://"), "Click sound path uses res:// protocol")
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# Test file extensions
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var valid_audio_extensions = [".wav", ".ogg", ".mp3"]
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var music_has_valid_ext = false
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var click_has_valid_ext = false
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for ext in valid_audio_extensions:
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if music_path.ends_with(ext):
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music_has_valid_ext = true
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if click_path.ends_with(ext):
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click_has_valid_ext = true
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TestHelper.assert_true(music_has_valid_ext, "Music file has valid audio extension")
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TestHelper.assert_true(click_has_valid_ext, "Click sound has valid audio extension")
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# Test that audio files exist
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TestHelper.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
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TestHelper.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
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func test_audio_player_initialization():
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TestHelper.print_step("Audio Player Initialization")
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# Test music player initialization
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TestHelper.assert_not_null(audio_manager.music_player, "Music player is initialized")
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TestHelper.assert_true(audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type")
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TestHelper.assert_true(audio_manager.music_player.get_parent() == audio_manager, "Music player is child of AudioManager")
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# Test UI click player initialization
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TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player is initialized")
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TestHelper.assert_true(audio_manager.ui_click_player is AudioStreamPlayer, "UI click player is AudioStreamPlayer type")
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TestHelper.assert_true(audio_manager.ui_click_player.get_parent() == audio_manager, "UI click player is child of AudioManager")
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# Test audio bus assignment
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TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player assigned to Music bus")
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TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus")
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func test_stream_loading_and_validation():
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TestHelper.print_step("Stream Loading and Validation")
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# Test music stream loading
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TestHelper.assert_not_null(audio_manager.music_player.stream, "Music stream is loaded")
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if audio_manager.music_player.stream:
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TestHelper.assert_true(audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type")
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# Test click stream loading
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TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
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if audio_manager.click_stream:
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TestHelper.assert_true(audio_manager.click_stream is AudioStream, "Click stream is AudioStream type")
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# Test stream resource loading directly
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var loaded_music = load(audio_manager.MUSIC_PATH)
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TestHelper.assert_not_null(loaded_music, "Music resource loads successfully")
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TestHelper.assert_true(loaded_music is AudioStream, "Loaded music is AudioStream type")
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var loaded_click = load(audio_manager.UI_CLICK_SOUND_PATH)
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TestHelper.assert_not_null(loaded_click, "Click resource loads successfully")
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TestHelper.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
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func test_audio_bus_configuration():
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TestHelper.print_step("Audio Bus Configuration")
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# Test that required audio buses exist
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var music_bus_index = AudioServer.get_bus_index("Music")
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var sfx_bus_index = AudioServer.get_bus_index("SFX")
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TestHelper.assert_true(music_bus_index >= 0, "Music audio bus exists")
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TestHelper.assert_true(sfx_bus_index >= 0, "SFX audio bus exists")
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# Test player bus assignments match actual AudioServer buses
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if music_bus_index >= 0:
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TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus")
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if sfx_bus_index >= 0:
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TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player correctly assigned to SFX bus")
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func test_volume_management():
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TestHelper.print_step("Volume Management")
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# Store original volume
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var settings_manager = root.get_node("SettingsManager")
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var original_volume = settings_manager.get_setting("music_volume")
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var was_playing = audio_manager.music_player.playing
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# Test volume update to valid range
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audio_manager.update_music_volume(0.5)
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TestHelper.assert_float_equal(linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly")
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# Test volume update to zero (should stop music)
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audio_manager.update_music_volume(0.0)
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TestHelper.assert_equal(linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly")
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# Note: We don't test playing state as it depends on initialization conditions
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# Test volume update to maximum
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audio_manager.update_music_volume(1.0)
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TestHelper.assert_equal(linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly")
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# Test volume range validation
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var test_volumes = [0.0, 0.25, 0.5, 0.75, 1.0]
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for volume in test_volumes:
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audio_manager.update_music_volume(volume)
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var expected_db = linear_to_db(volume)
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TestHelper.assert_float_equal(expected_db, audio_manager.music_player.volume_db, 0.001, "Volume %f converts correctly to dB" % volume)
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# Restore original volume
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audio_manager.update_music_volume(original_volume)
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func test_music_playback_control():
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TestHelper.print_step("Music Playback Control")
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# Test that music player exists and has a stream
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TestHelper.assert_not_null(audio_manager.music_player, "Music player exists for playback testing")
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TestHelper.assert_not_null(audio_manager.music_player.stream, "Music player has stream for playback testing")
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# Test playback state management
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# Note: We test the control methods exist and can be called safely
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var original_playing = audio_manager.music_player.playing
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# Test that playback methods can be called without errors
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if audio_manager.has_method("_start_music"):
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# Method exists but is private - test that the logic is sound
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TestHelper.assert_true(true, "Private _start_music method exists")
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if audio_manager.has_method("_stop_music"):
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# Method exists but is private - test that the logic is sound
|
||||
TestHelper.assert_true(true, "Private _stop_music method exists")
|
||||
|
||||
# Test volume-based playback control
|
||||
var settings_manager = root.get_node("SettingsManager")
|
||||
var current_volume = settings_manager.get_setting("music_volume")
|
||||
if current_volume > 0.0:
|
||||
audio_manager.update_music_volume(current_volume)
|
||||
TestHelper.assert_true(true, "Volume-based playback start works")
|
||||
else:
|
||||
audio_manager.update_music_volume(0.0)
|
||||
TestHelper.assert_true(true, "Volume-based playback stop works")
|
||||
|
||||
func test_ui_sound_effects():
|
||||
TestHelper.print_step("UI Sound Effects")
|
||||
|
||||
# Test UI click functionality
|
||||
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player exists")
|
||||
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
|
||||
|
||||
# Test that play_ui_click can be called safely
|
||||
var original_stream = audio_manager.ui_click_player.stream
|
||||
audio_manager.play_ui_click()
|
||||
|
||||
# Verify click stream was assigned to player
|
||||
TestHelper.assert_equal(audio_manager.click_stream, audio_manager.ui_click_player.stream, "Click stream assigned to player")
|
||||
|
||||
# Test multiple rapid clicks (should not cause errors)
|
||||
for i in range(3):
|
||||
audio_manager.play_ui_click()
|
||||
TestHelper.assert_true(true, "Rapid click %d handled safely" % (i + 1))
|
||||
|
||||
# Test click with null stream
|
||||
var backup_stream = audio_manager.click_stream
|
||||
audio_manager.click_stream = null
|
||||
audio_manager.play_ui_click() # Should not crash
|
||||
TestHelper.assert_true(true, "Null click stream handled safely")
|
||||
audio_manager.click_stream = backup_stream
|
||||
|
||||
func test_stream_loop_configuration():
|
||||
TestHelper.print_step("Stream Loop Configuration")
|
||||
|
||||
# Test that music stream has loop configuration
|
||||
var music_stream = audio_manager.music_player.stream
|
||||
if music_stream:
|
||||
if music_stream is AudioStreamWAV:
|
||||
# For WAV files, check loop mode
|
||||
var has_loop_mode = "loop_mode" in music_stream
|
||||
TestHelper.assert_true(has_loop_mode, "WAV stream has loop_mode property")
|
||||
if has_loop_mode:
|
||||
TestHelper.assert_equal(AudioStreamWAV.LOOP_FORWARD, music_stream.loop_mode, "WAV stream set to forward loop")
|
||||
elif music_stream is AudioStreamOggVorbis:
|
||||
# For OGG files, check loop property
|
||||
var has_loop = "loop" in music_stream
|
||||
TestHelper.assert_true(has_loop, "OGG stream has loop property")
|
||||
if has_loop:
|
||||
TestHelper.assert_true(music_stream.loop, "OGG stream loop enabled")
|
||||
|
||||
# Test loop configuration for different stream types
|
||||
TestHelper.assert_true(true, "Stream loop configuration tested based on type")
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
# Test graceful handling of missing resources
|
||||
# We can't actually break the resources in tests, but we can verify error handling patterns
|
||||
|
||||
# Test that AudioManager initializes even with potential issues
|
||||
TestHelper.assert_not_null(audio_manager, "AudioManager initializes despite potential resource issues")
|
||||
|
||||
# Test that players are still created even if streams fail to load
|
||||
TestHelper.assert_not_null(audio_manager.music_player, "Music player created regardless of stream loading")
|
||||
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player created regardless of stream loading")
|
||||
|
||||
# Test null stream handling in play_ui_click
|
||||
var original_click_stream = audio_manager.click_stream
|
||||
audio_manager.click_stream = null
|
||||
|
||||
# This should not crash
|
||||
audio_manager.play_ui_click()
|
||||
TestHelper.assert_true(true, "play_ui_click handles null stream gracefully")
|
||||
|
||||
# Restore original stream
|
||||
audio_manager.click_stream = original_click_stream
|
||||
|
||||
# Test volume edge cases
|
||||
audio_manager.update_music_volume(0.0)
|
||||
TestHelper.assert_true(true, "Zero volume handled safely")
|
||||
|
||||
audio_manager.update_music_volume(1.0)
|
||||
TestHelper.assert_true(true, "Maximum volume handled safely")
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
# Restore original volume settings
|
||||
var settings_manager = root.get_node("SettingsManager")
|
||||
settings_manager.set_setting("music_volume", original_music_volume)
|
||||
settings_manager.set_setting("sfx_volume", original_sfx_volume)
|
||||
|
||||
# Update AudioManager to original settings
|
||||
audio_manager.update_music_volume(original_music_volume)
|
||||
|
||||
TestHelper.assert_true(true, "Test cleanup completed")
|
||||
1
tests/test_audio_manager.gd.uid
Normal file
1
tests/test_audio_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bo0vdi2uhl8bm
|
||||
251
tests/test_game_manager.gd
Normal file
251
tests/test_game_manager.gd
Normal file
@@ -0,0 +1,251 @@
|
||||
extends SceneTree
|
||||
|
||||
## Test suite for GameManager
|
||||
##
|
||||
## Tests scene transitions, input validation, and gameplay modes.
|
||||
|
||||
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
var game_manager: Node
|
||||
var original_scene: Node
|
||||
var test_scenes_created: Array[String] = []
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
run_tests()
|
||||
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("GameManager")
|
||||
|
||||
# Get reference to GameManager
|
||||
game_manager = root.get_node("GameManager")
|
||||
if not game_manager:
|
||||
TestHelper.assert_true(false, "GameManager autoload not found")
|
||||
TestHelper.print_test_footer("GameManager")
|
||||
return
|
||||
|
||||
# Store original scene reference
|
||||
original_scene = current_scene
|
||||
|
||||
# Run test suites
|
||||
test_basic_functionality()
|
||||
test_scene_constants()
|
||||
test_input_validation()
|
||||
test_race_condition_protection()
|
||||
test_gameplay_mode_validation()
|
||||
test_scene_transition_safety()
|
||||
test_error_handling()
|
||||
test_scene_method_validation()
|
||||
test_pending_mode_management()
|
||||
|
||||
# Cleanup
|
||||
cleanup_tests()
|
||||
|
||||
TestHelper.print_test_footer("GameManager")
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
# Test that GameManager has expected properties
|
||||
TestHelper.assert_has_properties(game_manager, ["pending_gameplay_mode", "is_changing_scene"], "GameManager properties")
|
||||
|
||||
# Test that GameManager has expected methods
|
||||
var expected_methods = ["start_new_game", "continue_game", "start_match3_game", "start_clickomania_game", "start_game_with_mode", "save_game", "exit_to_main_menu"]
|
||||
TestHelper.assert_has_methods(game_manager, expected_methods, "GameManager methods")
|
||||
|
||||
# Test initial state
|
||||
TestHelper.assert_equal("match3", game_manager.pending_gameplay_mode, "Default pending gameplay mode")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Initial scene change flag")
|
||||
|
||||
func test_scene_constants():
|
||||
TestHelper.print_step("Scene Path Constants")
|
||||
|
||||
# Test that scene path constants are defined and valid
|
||||
TestHelper.assert_true("GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists")
|
||||
TestHelper.assert_true("MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists")
|
||||
|
||||
# Test path format validation
|
||||
var game_path = game_manager.GAME_SCENE_PATH
|
||||
var main_path = game_manager.MAIN_SCENE_PATH
|
||||
|
||||
TestHelper.assert_true(game_path.begins_with("res://"), "Game scene path uses res:// protocol")
|
||||
TestHelper.assert_true(game_path.ends_with(".tscn"), "Game scene path has .tscn extension")
|
||||
TestHelper.assert_true(main_path.begins_with("res://"), "Main scene path uses res:// protocol")
|
||||
TestHelper.assert_true(main_path.ends_with(".tscn"), "Main scene path has .tscn extension")
|
||||
|
||||
# Test that scene files exist
|
||||
TestHelper.assert_true(ResourceLoader.exists(game_path), "Game scene file exists at path")
|
||||
TestHelper.assert_true(ResourceLoader.exists(main_path), "Main scene file exists at path")
|
||||
|
||||
func test_input_validation():
|
||||
TestHelper.print_step("Input Validation")
|
||||
|
||||
# Store original state
|
||||
var original_changing = game_manager.is_changing_scene
|
||||
var original_mode = game_manager.pending_gameplay_mode
|
||||
|
||||
# Test empty string validation
|
||||
game_manager.start_game_with_mode("")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Empty string mode rejected")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after empty mode")
|
||||
|
||||
# Test null validation - GameManager expects String, so this tests the type safety
|
||||
# Note: In Godot 4.4, passing null to String parameter causes script error as expected
|
||||
# The function properly validates empty strings instead
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty string test")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after validation tests")
|
||||
|
||||
# Test invalid mode validation
|
||||
game_manager.start_game_with_mode("invalid_mode")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Invalid mode rejected")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after invalid mode")
|
||||
|
||||
# Test case sensitivity
|
||||
game_manager.start_game_with_mode("MATCH3")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Case-sensitive mode validation")
|
||||
TestHelper.assert_false(game_manager.is_changing_scene, "Scene change flag unchanged after wrong case")
|
||||
|
||||
func test_race_condition_protection():
|
||||
TestHelper.print_step("Race Condition Protection")
|
||||
|
||||
# Store original state
|
||||
var original_mode = game_manager.pending_gameplay_mode
|
||||
|
||||
# Simulate concurrent scene change attempt
|
||||
game_manager.is_changing_scene = true
|
||||
game_manager.start_game_with_mode("match3")
|
||||
|
||||
# Verify second request was rejected
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Concurrent scene change blocked")
|
||||
TestHelper.assert_true(game_manager.is_changing_scene, "Scene change flag preserved")
|
||||
|
||||
# Test exit to main menu during scene change
|
||||
game_manager.exit_to_main_menu()
|
||||
TestHelper.assert_true(game_manager.is_changing_scene, "Exit request blocked during scene change")
|
||||
|
||||
# Reset state
|
||||
game_manager.is_changing_scene = false
|
||||
|
||||
func test_gameplay_mode_validation():
|
||||
TestHelper.print_step("Gameplay Mode Validation")
|
||||
|
||||
# Test valid modes
|
||||
var valid_modes = ["match3", "clickomania"]
|
||||
for mode in valid_modes:
|
||||
var original_changing = game_manager.is_changing_scene
|
||||
# We'll test the validation logic without actually changing scenes
|
||||
# by checking if the function would accept the mode
|
||||
|
||||
# Create a temporary mock to test validation
|
||||
var test_mode_valid = mode in ["match3", "clickomania"]
|
||||
TestHelper.assert_true(test_mode_valid, "Valid mode accepted: " + mode)
|
||||
|
||||
# Test whitelist enforcement
|
||||
var invalid_modes = ["puzzle", "arcade", "adventure", "rpg", "action"]
|
||||
for mode in invalid_modes:
|
||||
var test_mode_invalid = not (mode in ["match3", "clickomania"])
|
||||
TestHelper.assert_true(test_mode_invalid, "Invalid mode rejected: " + mode)
|
||||
|
||||
func test_scene_transition_safety():
|
||||
TestHelper.print_step("Scene Transition Safety")
|
||||
|
||||
# Test scene loading validation (without actually changing scenes)
|
||||
var game_scene_path = game_manager.GAME_SCENE_PATH
|
||||
var main_scene_path = game_manager.MAIN_SCENE_PATH
|
||||
|
||||
# Test scene resource loading
|
||||
var game_scene = load(game_scene_path)
|
||||
TestHelper.assert_not_null(game_scene, "Game scene resource loads successfully")
|
||||
TestHelper.assert_true(game_scene is PackedScene, "Game scene is PackedScene type")
|
||||
|
||||
var main_scene = load(main_scene_path)
|
||||
TestHelper.assert_not_null(main_scene, "Main scene resource loads successfully")
|
||||
TestHelper.assert_true(main_scene is PackedScene, "Main scene is PackedScene type")
|
||||
|
||||
# Test that current scene exists
|
||||
TestHelper.assert_not_null(current_scene, "Current scene exists")
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
# Store original state
|
||||
var original_changing = game_manager.is_changing_scene
|
||||
var original_mode = game_manager.pending_gameplay_mode
|
||||
|
||||
# Test error recovery - verify state is properly reset on errors
|
||||
# Since we can't easily trigger scene loading errors in tests,
|
||||
# we'll verify the error handling patterns are in place
|
||||
|
||||
# Verify state preservation after invalid inputs
|
||||
game_manager.start_game_with_mode("")
|
||||
TestHelper.assert_equal(original_changing, game_manager.is_changing_scene, "State preserved after empty mode error")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Mode preserved after empty mode error")
|
||||
|
||||
game_manager.start_game_with_mode("invalid")
|
||||
TestHelper.assert_equal(original_changing, game_manager.is_changing_scene, "State preserved after invalid mode error")
|
||||
TestHelper.assert_equal(original_mode, game_manager.pending_gameplay_mode, "Mode preserved after invalid mode error")
|
||||
|
||||
func test_scene_method_validation():
|
||||
TestHelper.print_step("Scene Method Validation")
|
||||
|
||||
# Test that GameManager properly checks for required methods
|
||||
# We'll create a mock scene to test method validation
|
||||
var mock_scene = Node.new()
|
||||
|
||||
# Test method existence checking
|
||||
var has_set_gameplay_mode = mock_scene.has_method("set_gameplay_mode")
|
||||
var has_set_global_score = mock_scene.has_method("set_global_score")
|
||||
var has_get_global_score = mock_scene.has_method("get_global_score")
|
||||
|
||||
TestHelper.assert_false(has_set_gameplay_mode, "Mock scene lacks set_gameplay_mode method")
|
||||
TestHelper.assert_false(has_set_global_score, "Mock scene lacks set_global_score method")
|
||||
TestHelper.assert_false(has_get_global_score, "Mock scene lacks get_global_score method")
|
||||
|
||||
# Clean up mock scene
|
||||
mock_scene.queue_free()
|
||||
|
||||
func test_pending_mode_management():
|
||||
TestHelper.print_step("Pending Mode Management")
|
||||
|
||||
# Store original mode
|
||||
var original_mode = game_manager.pending_gameplay_mode
|
||||
|
||||
# Test that pending mode is properly set for valid inputs
|
||||
# We'll manually set the pending mode to test the logic
|
||||
var test_mode = "clickomania"
|
||||
if test_mode in ["match3", "clickomania"]:
|
||||
# This simulates what would happen in start_game_with_mode
|
||||
game_manager.pending_gameplay_mode = test_mode
|
||||
TestHelper.assert_equal(test_mode, game_manager.pending_gameplay_mode, "Pending mode set correctly")
|
||||
|
||||
# Test mode preservation during errors
|
||||
game_manager.pending_gameplay_mode = "match3"
|
||||
var preserved_mode = game_manager.pending_gameplay_mode
|
||||
|
||||
# Attempt invalid operation (this should not change pending mode)
|
||||
# The actual start_game_with_mode with invalid input won't change pending_gameplay_mode
|
||||
TestHelper.assert_equal(preserved_mode, game_manager.pending_gameplay_mode, "Mode preserved during invalid operations")
|
||||
|
||||
# Restore original mode
|
||||
game_manager.pending_gameplay_mode = original_mode
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
# Reset GameManager state
|
||||
game_manager.is_changing_scene = false
|
||||
game_manager.pending_gameplay_mode = "match3"
|
||||
|
||||
# Clean up any test files or temporary resources
|
||||
for scene_path in test_scenes_created:
|
||||
if ResourceLoader.exists(scene_path):
|
||||
# Note: Can't actually delete from res:// in tests, just track for manual cleanup
|
||||
pass
|
||||
|
||||
TestHelper.assert_true(true, "Test cleanup completed")
|
||||
1
tests/test_game_manager.gd.uid
Normal file
1
tests/test_game_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cxoh80im7pak
|
||||
@@ -1,106 +1,110 @@
|
||||
extends Node
|
||||
extends SceneTree
|
||||
|
||||
# Test script for the DebugManager logging system
|
||||
# Test script for the debug_manager logging system
|
||||
# This script validates all log levels, filtering, and formatting functionality
|
||||
# Usage: Add to scene or autoload temporarily to run tests
|
||||
|
||||
func _ready():
|
||||
# Wait a frame for DebugManager to initialize
|
||||
await get_tree().process_frame
|
||||
func _initialize():
|
||||
# Wait a frame for debug_manager to initialize
|
||||
await process_frame
|
||||
test_logging_system()
|
||||
quit()
|
||||
|
||||
func test_logging_system():
|
||||
print("=== Starting Logging System Tests ===")
|
||||
|
||||
# Get DebugManager reference once
|
||||
var debug_manager = root.get_node("DebugManager")
|
||||
|
||||
# Test 1: Basic log level functionality
|
||||
test_basic_logging()
|
||||
test_basic_logging(debug_manager)
|
||||
|
||||
# Test 2: Log level filtering
|
||||
test_log_level_filtering()
|
||||
test_log_level_filtering(debug_manager)
|
||||
|
||||
# Test 3: Category functionality
|
||||
test_category_logging()
|
||||
test_category_logging(debug_manager)
|
||||
|
||||
# Test 4: Debug mode integration
|
||||
test_debug_mode_integration()
|
||||
test_debug_mode_integration(debug_manager)
|
||||
|
||||
print("=== Logging System Tests Complete ===")
|
||||
|
||||
func test_basic_logging():
|
||||
func test_basic_logging(debug_manager):
|
||||
print("\n--- Test 1: Basic Log Level Functionality ---")
|
||||
|
||||
# Reset to INFO level for consistent testing
|
||||
DebugManager.set_log_level(DebugManager.LogLevel.INFO)
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.INFO)
|
||||
|
||||
DebugManager.log_trace("TRACE: This should not appear (below INFO level)")
|
||||
DebugManager.log_debug("DEBUG: This should not appear (below INFO level)")
|
||||
DebugManager.log_info("INFO: This message should appear")
|
||||
DebugManager.log_warn("WARN: This warning should appear")
|
||||
DebugManager.log_error("ERROR: This error should appear")
|
||||
DebugManager.log_fatal("FATAL: This fatal error should appear")
|
||||
debug_manager.log_trace("TRACE: This should not appear (below INFO level)")
|
||||
debug_manager.log_debug("DEBUG: This should not appear (below INFO level)")
|
||||
debug_manager.log_info("INFO: This message should appear")
|
||||
debug_manager.log_warn("WARN: This warning should appear")
|
||||
debug_manager.log_error("ERROR: This error should appear")
|
||||
debug_manager.log_fatal("FATAL: This fatal error should appear")
|
||||
|
||||
func test_log_level_filtering():
|
||||
func test_log_level_filtering(debug_manager):
|
||||
print("\n--- Test 2: Log Level Filtering ---")
|
||||
|
||||
# Test DEBUG level
|
||||
print("Setting log level to DEBUG...")
|
||||
DebugManager.set_log_level(DebugManager.LogLevel.DEBUG)
|
||||
DebugManager.log_trace("TRACE: Should not appear (below DEBUG)")
|
||||
DebugManager.log_debug("DEBUG: Should appear with debug enabled")
|
||||
DebugManager.log_info("INFO: Should appear")
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.DEBUG)
|
||||
debug_manager.log_trace("TRACE: Should not appear (below DEBUG)")
|
||||
debug_manager.log_debug("DEBUG: Should appear with debug enabled")
|
||||
debug_manager.log_info("INFO: Should appear")
|
||||
|
||||
# Test ERROR level (very restrictive)
|
||||
print("Setting log level to ERROR...")
|
||||
DebugManager.set_log_level(DebugManager.LogLevel.ERROR)
|
||||
DebugManager.log_debug("DEBUG: Should not appear (below ERROR)")
|
||||
DebugManager.log_warn("WARN: Should not appear (below ERROR)")
|
||||
DebugManager.log_error("ERROR: Should appear")
|
||||
DebugManager.log_fatal("FATAL: Should appear")
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.ERROR)
|
||||
debug_manager.log_debug("DEBUG: Should not appear (below ERROR)")
|
||||
debug_manager.log_warn("WARN: Should not appear (below ERROR)")
|
||||
debug_manager.log_error("ERROR: Should appear")
|
||||
debug_manager.log_fatal("FATAL: Should appear")
|
||||
|
||||
# Reset to INFO for remaining tests
|
||||
DebugManager.set_log_level(DebugManager.LogLevel.INFO)
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.INFO)
|
||||
|
||||
func test_category_logging():
|
||||
func test_category_logging(debug_manager):
|
||||
print("\n--- Test 3: Category Functionality ---")
|
||||
|
||||
DebugManager.log_info("Message without category")
|
||||
DebugManager.log_info("Message with TEST category", "TEST")
|
||||
DebugManager.log_info("Message with LOGGING category", "LOGGING")
|
||||
DebugManager.log_warn("Warning with VALIDATION category", "VALIDATION")
|
||||
DebugManager.log_error("Error with SYSTEM category", "SYSTEM")
|
||||
debug_manager.log_info("Message without category")
|
||||
debug_manager.log_info("Message with TEST category", "TEST")
|
||||
debug_manager.log_info("Message with LOGGING category", "LOGGING")
|
||||
debug_manager.log_warn("Warning with VALIDATION category", "VALIDATION")
|
||||
debug_manager.log_error("Error with SYSTEM category", "SYSTEM")
|
||||
|
||||
func test_debug_mode_integration():
|
||||
func test_debug_mode_integration(debug_manager):
|
||||
print("\n--- Test 4: Debug Mode Integration ---")
|
||||
|
||||
# Set to TRACE level to test debug mode dependency
|
||||
DebugManager.set_log_level(DebugManager.LogLevel.TRACE)
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.TRACE)
|
||||
|
||||
var original_debug_state = DebugManager.is_debug_enabled()
|
||||
var original_debug_state = debug_manager.is_debug_enabled()
|
||||
|
||||
# Test with debug mode OFF
|
||||
DebugManager.set_debug_enabled(false)
|
||||
debug_manager.set_debug_enabled(false)
|
||||
print("Debug mode OFF - TRACE and DEBUG should not appear:")
|
||||
DebugManager.log_trace("TRACE: Should NOT appear (debug mode OFF)")
|
||||
DebugManager.log_debug("DEBUG: Should NOT appear (debug mode OFF)")
|
||||
DebugManager.log_info("INFO: Should appear regardless of debug mode")
|
||||
debug_manager.log_trace("TRACE: Should NOT appear (debug mode OFF)")
|
||||
debug_manager.log_debug("DEBUG: Should NOT appear (debug mode OFF)")
|
||||
debug_manager.log_info("INFO: Should appear regardless of debug mode")
|
||||
|
||||
# Test with debug mode ON
|
||||
DebugManager.set_debug_enabled(true)
|
||||
debug_manager.set_debug_enabled(true)
|
||||
print("Debug mode ON - TRACE and DEBUG should appear:")
|
||||
DebugManager.log_trace("TRACE: Should appear (debug mode ON)")
|
||||
DebugManager.log_debug("DEBUG: Should appear (debug mode ON)")
|
||||
DebugManager.log_info("INFO: Should still appear")
|
||||
debug_manager.log_trace("TRACE: Should appear (debug mode ON)")
|
||||
debug_manager.log_debug("DEBUG: Should appear (debug mode ON)")
|
||||
debug_manager.log_info("INFO: Should still appear")
|
||||
|
||||
# Restore original debug state
|
||||
DebugManager.set_debug_enabled(original_debug_state)
|
||||
DebugManager.set_log_level(DebugManager.LogLevel.INFO)
|
||||
debug_manager.set_debug_enabled(original_debug_state)
|
||||
debug_manager.set_log_level(debug_manager.LogLevel.INFO)
|
||||
|
||||
# Helper function to validate log level enum values
|
||||
func test_log_level_enum():
|
||||
func test_log_level_enum(debug_manager):
|
||||
print("\n--- Log Level Enum Values ---")
|
||||
print("TRACE: ", DebugManager.LogLevel.TRACE)
|
||||
print("DEBUG: ", DebugManager.LogLevel.DEBUG)
|
||||
print("INFO: ", DebugManager.LogLevel.INFO)
|
||||
print("WARN: ", DebugManager.LogLevel.WARN)
|
||||
print("ERROR: ", DebugManager.LogLevel.ERROR)
|
||||
print("FATAL: ", DebugManager.LogLevel.FATAL)
|
||||
print("TRACE: ", debug_manager.LogLevel.TRACE)
|
||||
print("DEBUG: ", debug_manager.LogLevel.DEBUG)
|
||||
print("INFO: ", debug_manager.LogLevel.INFO)
|
||||
print("WARN: ", debug_manager.LogLevel.WARN)
|
||||
print("ERROR: ", debug_manager.LogLevel.ERROR)
|
||||
print("FATAL: ", debug_manager.LogLevel.FATAL)
|
||||
|
||||
349
tests/test_match3_gameplay.gd
Normal file
349
tests/test_match3_gameplay.gd
Normal file
@@ -0,0 +1,349 @@
|
||||
extends SceneTree
|
||||
|
||||
## Test suite for Match3Gameplay
|
||||
##
|
||||
## Tests grid initialization, match detection, and scoring system.
|
||||
|
||||
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
var match3_scene: PackedScene
|
||||
var match3_instance: Node2D
|
||||
var test_viewport: SubViewport
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
run_tests()
|
||||
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("Match3 Gameplay")
|
||||
|
||||
# Setup test environment
|
||||
setup_test_environment()
|
||||
|
||||
# Run test suites
|
||||
test_basic_functionality()
|
||||
test_constants_and_safety_limits()
|
||||
test_grid_initialization()
|
||||
test_grid_layout_calculation()
|
||||
test_state_management()
|
||||
test_match_detection()
|
||||
test_scoring_system()
|
||||
test_input_validation()
|
||||
test_memory_safety()
|
||||
test_performance_requirements()
|
||||
|
||||
# Cleanup
|
||||
cleanup_tests()
|
||||
|
||||
TestHelper.print_test_footer("Match3 Gameplay")
|
||||
|
||||
func setup_test_environment():
|
||||
TestHelper.print_step("Test Environment Setup")
|
||||
|
||||
# Load Match3 scene
|
||||
match3_scene = load("res://scenes/game/gameplays/match3_gameplay.tscn")
|
||||
TestHelper.assert_not_null(match3_scene, "Match3 scene loads successfully")
|
||||
|
||||
# Create test viewport for isolated testing
|
||||
test_viewport = SubViewport.new()
|
||||
test_viewport.size = Vector2i(800, 600)
|
||||
root.add_child(test_viewport)
|
||||
|
||||
# Instance Match3 in test viewport
|
||||
if match3_scene:
|
||||
match3_instance = match3_scene.instantiate()
|
||||
test_viewport.add_child(match3_instance)
|
||||
TestHelper.assert_not_null(match3_instance, "Match3 instance created successfully")
|
||||
|
||||
# Wait for initialization
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
if not match3_instance:
|
||||
TestHelper.assert_true(false, "Match3 instance not available for testing")
|
||||
return
|
||||
|
||||
# Test that Match3 has expected properties
|
||||
var expected_properties = ["GRID_SIZE", "TILE_TYPES", "grid", "current_state", "selected_tile", "cursor_position"]
|
||||
for prop in expected_properties:
|
||||
TestHelper.assert_true(prop in match3_instance, "Match3 has property: " + prop)
|
||||
|
||||
# Test that Match3 has expected methods
|
||||
var expected_methods = ["_has_match_at", "_check_for_matches", "_get_match_line", "_clear_matches"]
|
||||
TestHelper.assert_has_methods(match3_instance, expected_methods, "Match3 gameplay methods")
|
||||
|
||||
# Test signals
|
||||
TestHelper.assert_true(match3_instance.has_signal("score_changed"), "Match3 has score_changed signal")
|
||||
TestHelper.assert_true(match3_instance.has_signal("grid_state_loaded"), "Match3 has grid_state_loaded signal")
|
||||
|
||||
func test_constants_and_safety_limits():
|
||||
TestHelper.print_step("Constants and Safety Limits")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test safety constants exist
|
||||
TestHelper.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
|
||||
TestHelper.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
|
||||
TestHelper.assert_true("MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists")
|
||||
TestHelper.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
|
||||
TestHelper.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
|
||||
|
||||
# Test safety limit values are reasonable
|
||||
TestHelper.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
|
||||
TestHelper.assert_equal(10, match3_instance.MAX_TILE_TYPES, "MAX_TILE_TYPES is reasonable")
|
||||
TestHelper.assert_equal(20, match3_instance.MAX_CASCADE_ITERATIONS, "MAX_CASCADE_ITERATIONS prevents infinite loops")
|
||||
TestHelper.assert_equal(3, match3_instance.MIN_GRID_SIZE, "MIN_GRID_SIZE is reasonable")
|
||||
TestHelper.assert_equal(3, match3_instance.MIN_TILE_TYPES, "MIN_TILE_TYPES is reasonable")
|
||||
|
||||
# Test current values are within safety limits
|
||||
TestHelper.assert_in_range(match3_instance.GRID_SIZE.x, match3_instance.MIN_GRID_SIZE, match3_instance.MAX_GRID_SIZE, "Grid width within safety limits")
|
||||
TestHelper.assert_in_range(match3_instance.GRID_SIZE.y, match3_instance.MIN_GRID_SIZE, match3_instance.MAX_GRID_SIZE, "Grid height within safety limits")
|
||||
TestHelper.assert_in_range(match3_instance.TILE_TYPES, match3_instance.MIN_TILE_TYPES, match3_instance.MAX_TILE_TYPES, "Tile types within safety limits")
|
||||
|
||||
# Test timing constants
|
||||
TestHelper.assert_true("CASCADE_WAIT_TIME" in match3_instance, "CASCADE_WAIT_TIME constant exists")
|
||||
TestHelper.assert_true("SWAP_ANIMATION_TIME" in match3_instance, "SWAP_ANIMATION_TIME constant exists")
|
||||
TestHelper.assert_true("TILE_DROP_WAIT_TIME" in match3_instance, "TILE_DROP_WAIT_TIME constant exists")
|
||||
|
||||
func test_grid_initialization():
|
||||
TestHelper.print_step("Grid Initialization")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test grid structure
|
||||
TestHelper.assert_not_null(match3_instance.grid, "Grid array is initialized")
|
||||
TestHelper.assert_true(match3_instance.grid is Array, "Grid is Array type")
|
||||
|
||||
# Test grid dimensions
|
||||
var expected_height = match3_instance.GRID_SIZE.y
|
||||
var expected_width = match3_instance.GRID_SIZE.x
|
||||
|
||||
TestHelper.assert_equal(expected_height, match3_instance.grid.size(), "Grid has correct height")
|
||||
|
||||
# Test each row has correct width
|
||||
for y in range(match3_instance.grid.size()):
|
||||
if y < expected_height:
|
||||
TestHelper.assert_equal(expected_width, match3_instance.grid[y].size(), "Grid row %d has correct width" % y)
|
||||
|
||||
# Test tiles are properly instantiated
|
||||
var tile_count = 0
|
||||
var valid_tile_count = 0
|
||||
|
||||
for y in range(match3_instance.grid.size()):
|
||||
for x in range(match3_instance.grid[y].size()):
|
||||
var tile = match3_instance.grid[y][x]
|
||||
tile_count += 1
|
||||
|
||||
if tile and is_instance_valid(tile):
|
||||
valid_tile_count += 1
|
||||
TestHelper.assert_true("tile_type" in tile, "Tile at (%d,%d) has tile_type property" % [x, y])
|
||||
TestHelper.assert_true("grid_position" in tile, "Tile at (%d,%d) has grid_position property" % [x, y])
|
||||
|
||||
# Test tile type is within valid range
|
||||
if "tile_type" in tile:
|
||||
TestHelper.assert_in_range(tile.tile_type, 0, match3_instance.TILE_TYPES - 1, "Tile type in valid range")
|
||||
|
||||
TestHelper.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
|
||||
|
||||
func test_grid_layout_calculation():
|
||||
TestHelper.print_step("Grid Layout Calculation")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test tile size calculation
|
||||
TestHelper.assert_true(match3_instance.tile_size > 0, "Tile size is positive")
|
||||
TestHelper.assert_true(match3_instance.tile_size <= 200, "Tile size is reasonable (not too large)")
|
||||
|
||||
# Test grid offset
|
||||
TestHelper.assert_not_null(match3_instance.grid_offset, "Grid offset is set")
|
||||
TestHelper.assert_true(match3_instance.grid_offset.x >= 0, "Grid offset X is non-negative")
|
||||
TestHelper.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
|
||||
|
||||
# Test layout constants
|
||||
TestHelper.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
|
||||
TestHelper.assert_equal(0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant")
|
||||
TestHelper.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
|
||||
TestHelper.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
|
||||
|
||||
func test_state_management():
|
||||
TestHelper.print_step("State Management")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test GameState enum exists and has expected values
|
||||
var game_state_class = match3_instance.get_script().get_global_class()
|
||||
TestHelper.assert_true("GameState" in match3_instance, "GameState enum accessible")
|
||||
|
||||
# Test current state is valid
|
||||
TestHelper.assert_not_null(match3_instance.current_state, "Current state is set")
|
||||
|
||||
# Test initialization flags
|
||||
TestHelper.assert_true("grid_initialized" in match3_instance, "Grid initialized flag exists")
|
||||
TestHelper.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
|
||||
|
||||
# Test instance ID for debugging
|
||||
TestHelper.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
|
||||
TestHelper.assert_true(match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format")
|
||||
|
||||
func test_match_detection():
|
||||
TestHelper.print_step("Match Detection Logic")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test match detection methods exist and can be called safely
|
||||
TestHelper.assert_true(match3_instance.has_method("_has_match_at"), "_has_match_at method exists")
|
||||
TestHelper.assert_true(match3_instance.has_method("_check_for_matches"), "_check_for_matches method exists")
|
||||
TestHelper.assert_true(match3_instance.has_method("_get_match_line"), "_get_match_line method exists")
|
||||
|
||||
# Test boundary checking with invalid positions
|
||||
var invalid_positions = [
|
||||
Vector2i(-1, 0),
|
||||
Vector2i(0, -1),
|
||||
Vector2i(match3_instance.GRID_SIZE.x, 0),
|
||||
Vector2i(0, match3_instance.GRID_SIZE.y),
|
||||
Vector2i(100, 100)
|
||||
]
|
||||
|
||||
for pos in invalid_positions:
|
||||
var result = match3_instance._has_match_at(pos)
|
||||
TestHelper.assert_false(result, "Invalid position (%d,%d) returns false" % [pos.x, pos.y])
|
||||
|
||||
# Test valid positions don't crash
|
||||
for y in range(min(3, match3_instance.GRID_SIZE.y)):
|
||||
for x in range(min(3, match3_instance.GRID_SIZE.x)):
|
||||
var pos = Vector2i(x, y)
|
||||
var result = match3_instance._has_match_at(pos)
|
||||
TestHelper.assert_true(result is bool, "Valid position (%d,%d) returns boolean" % [x, y])
|
||||
|
||||
func test_scoring_system():
|
||||
TestHelper.print_step("Scoring System")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test scoring formula constants and logic
|
||||
# The scoring system uses: 3 gems = 3 points, 4+ gems = n + (n-2) points
|
||||
|
||||
# Test that the match3 instance can handle scoring (indirectly through clearing matches)
|
||||
TestHelper.assert_true(match3_instance.has_method("_clear_matches"), "Scoring system method exists")
|
||||
|
||||
# Test that score_changed signal exists
|
||||
TestHelper.assert_true(match3_instance.has_signal("score_changed"), "Score changed signal exists")
|
||||
|
||||
# Test scoring formula logic (based on the documented formula)
|
||||
var test_scores = {
|
||||
3: 3, # 3 gems = exactly 3 points
|
||||
4: 6, # 4 gems = 4 + (4-2) = 6 points
|
||||
5: 8, # 5 gems = 5 + (5-2) = 8 points
|
||||
6: 10 # 6 gems = 6 + (6-2) = 10 points
|
||||
}
|
||||
|
||||
for match_size in test_scores.keys():
|
||||
var expected_score = test_scores[match_size]
|
||||
var calculated_score: int
|
||||
if match_size == 3:
|
||||
calculated_score = 3
|
||||
else:
|
||||
calculated_score = match_size + max(0, match_size - 2)
|
||||
|
||||
TestHelper.assert_equal(expected_score, calculated_score, "Scoring formula correct for %d gems" % match_size)
|
||||
|
||||
func test_input_validation():
|
||||
TestHelper.print_step("Input Validation")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test cursor position bounds
|
||||
TestHelper.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
|
||||
TestHelper.assert_true(match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type")
|
||||
|
||||
# Test keyboard navigation flag
|
||||
TestHelper.assert_true("keyboard_navigation_enabled" in match3_instance, "Keyboard navigation flag exists")
|
||||
TestHelper.assert_true(match3_instance.keyboard_navigation_enabled is bool, "Keyboard navigation flag is boolean")
|
||||
|
||||
# Test selected tile safety
|
||||
# selected_tile can be null initially, which is valid
|
||||
if match3_instance.selected_tile:
|
||||
TestHelper.assert_true(is_instance_valid(match3_instance.selected_tile), "Selected tile is valid if not null")
|
||||
|
||||
func test_memory_safety():
|
||||
TestHelper.print_step("Memory Safety")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test grid integrity validation
|
||||
TestHelper.assert_true(match3_instance.has_method("_validate_grid_integrity"), "Grid integrity validation method exists")
|
||||
|
||||
# Test tile validity checking
|
||||
for y in range(min(3, match3_instance.grid.size())):
|
||||
for x in range(min(3, match3_instance.grid[y].size())):
|
||||
var tile = match3_instance.grid[y][x]
|
||||
if tile:
|
||||
TestHelper.assert_true(is_instance_valid(tile), "Grid tile at (%d,%d) is valid instance" % [x, y])
|
||||
TestHelper.assert_true(tile.get_parent() == match3_instance, "Tile properly parented to Match3")
|
||||
|
||||
# Test position validation
|
||||
TestHelper.assert_true(match3_instance.has_method("_is_valid_grid_position"), "Position validation method exists")
|
||||
|
||||
# Test safe tile access patterns exist
|
||||
# The Match3 code uses comprehensive bounds checking and null validation
|
||||
TestHelper.assert_true(true, "Memory safety patterns implemented in Match3 code")
|
||||
|
||||
func test_performance_requirements():
|
||||
TestHelper.print_step("Performance Requirements")
|
||||
|
||||
if not match3_instance:
|
||||
return
|
||||
|
||||
# Test grid size is within performance limits
|
||||
var total_tiles = match3_instance.GRID_SIZE.x * match3_instance.GRID_SIZE.y
|
||||
TestHelper.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
|
||||
|
||||
# Test cascade iteration limit prevents infinite loops
|
||||
TestHelper.assert_equal(20, match3_instance.MAX_CASCADE_ITERATIONS, "Cascade iteration limit prevents infinite loops")
|
||||
|
||||
# Test timing constants are reasonable for 60fps gameplay
|
||||
TestHelper.assert_true(match3_instance.CASCADE_WAIT_TIME >= 0.05, "Cascade wait time allows for smooth animation")
|
||||
TestHelper.assert_true(match3_instance.SWAP_ANIMATION_TIME <= 0.5, "Swap animation time is responsive")
|
||||
TestHelper.assert_true(match3_instance.TILE_DROP_WAIT_TIME <= 0.3, "Tile drop wait time is responsive")
|
||||
|
||||
# Test grid initialization performance
|
||||
TestHelper.start_performance_test("grid_access")
|
||||
for y in range(min(5, match3_instance.grid.size())):
|
||||
for x in range(min(5, match3_instance.grid[y].size())):
|
||||
var tile = match3_instance.grid[y][x]
|
||||
if tile and "tile_type" in tile:
|
||||
var tile_type = tile.tile_type
|
||||
TestHelper.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
# Clean up Match3 instance
|
||||
if match3_instance and is_instance_valid(match3_instance):
|
||||
match3_instance.queue_free()
|
||||
|
||||
# Clean up test viewport
|
||||
if test_viewport and is_instance_valid(test_viewport):
|
||||
test_viewport.queue_free()
|
||||
|
||||
# Wait for cleanup
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(true, "Test cleanup completed")
|
||||
1
tests/test_match3_gameplay.gd.uid
Normal file
1
tests/test_match3_gameplay.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b0jpu50jmbt7t
|
||||
81
tests/test_migration_compatibility.gd
Normal file
81
tests/test_migration_compatibility.gd
Normal file
@@ -0,0 +1,81 @@
|
||||
extends MainLoop
|
||||
|
||||
# Test to verify that existing save files with old checksum format can be migrated
|
||||
# This ensures backward compatibility with the checksum fix
|
||||
|
||||
func _initialize():
|
||||
test_migration_compatibility()
|
||||
|
||||
func _finalize():
|
||||
pass
|
||||
|
||||
func test_migration_compatibility():
|
||||
print("=== MIGRATION COMPATIBILITY TEST ===")
|
||||
|
||||
# Test 1: Simulate old save file format (with problematic checksums)
|
||||
print("\n--- Test 1: Old Save File Compatibility ---")
|
||||
var old_save_data = {
|
||||
"_version": 1,
|
||||
"high_score": 150,
|
||||
"current_score": 0,
|
||||
"games_played": 5,
|
||||
"total_score": 450,
|
||||
"grid_state": {
|
||||
"grid_size": {"x": 8, "y": 8},
|
||||
"tile_types_count": 5,
|
||||
"active_gem_types": [0, 1, 2, 3, 4],
|
||||
"grid_layout": []
|
||||
}
|
||||
}
|
||||
|
||||
# Create old checksum (without normalization)
|
||||
var old_checksum = _calculate_old_checksum(old_save_data)
|
||||
old_save_data["_checksum"] = old_checksum
|
||||
|
||||
print("Old checksum format: %s" % old_checksum)
|
||||
|
||||
# Simulate JSON round-trip (causes the type conversion issue)
|
||||
var json_string = JSON.stringify(old_save_data)
|
||||
var json = JSON.new()
|
||||
json.parse(json_string)
|
||||
var loaded_data = json.data
|
||||
|
||||
# Calculate new checksum with fixed algorithm
|
||||
var new_checksum = _calculate_new_checksum(loaded_data)
|
||||
print("New checksum format: %s" % new_checksum)
|
||||
|
||||
# The checksums should be different (old system broken)
|
||||
if old_checksum != new_checksum:
|
||||
print("✅ Confirmed: Old and new checksum formats are different")
|
||||
print(" This is expected - old checksums were broken by JSON serialization")
|
||||
else:
|
||||
print("⚠️ Unexpected: Checksums are the same (might indicate test issue)")
|
||||
|
||||
# Test 2: Verify new system is self-consistent
|
||||
print("\n--- Test 2: New System Self-Consistency ---")
|
||||
# Remove old checksum and recalculate
|
||||
loaded_data.erase("_checksum")
|
||||
var first_checksum = _calculate_new_checksum(loaded_data)
|
||||
loaded_data["_checksum"] = first_checksum
|
||||
|
||||
# Simulate another save/load cycle
|
||||
json_string = JSON.stringify(loaded_data)
|
||||
json = JSON.new()
|
||||
json.parse(json_string)
|
||||
var reloaded_data = json.data
|
||||
|
||||
var second_checksum = _calculate_new_checksum(reloaded_data)
|
||||
|
||||
if first_checksum == second_checksum:
|
||||
print("✅ New system is self-consistent across save/load cycles")
|
||||
print(" Checksum: %s" % first_checksum)
|
||||
else:
|
||||
print("❌ CRITICAL: New system is still inconsistent!")
|
||||
print(" First: %s, Second: %s" % [first_checksum, second_checksum])
|
||||
|
||||
# Test 3: Verify migration strategy
|
||||
print("\n--- Test 3: Migration Strategy ---")
|
||||
print("Recommendation: Use version-based checksum handling")
|
||||
print("- Files without _checksum: Allow (backward compatibility)")
|
||||
print("- Files with version < current: Recalculate checksum after migration")
|
||||
print("- Files with current version: Use new checksum validation")
|
||||
1
tests/test_migration_compatibility.gd.uid
Normal file
1
tests/test_migration_compatibility.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cnhiygvadc13
|
||||
256
tests/test_settings_manager.gd
Normal file
256
tests/test_settings_manager.gd
Normal file
@@ -0,0 +1,256 @@
|
||||
extends SceneTree
|
||||
|
||||
## Test suite for SettingsManager
|
||||
##
|
||||
## Tests input validation, file I/O, and error handling.
|
||||
|
||||
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
var settings_manager: Node
|
||||
var original_settings: Dictionary
|
||||
var temp_files: Array[String] = []
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
run_tests()
|
||||
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("SettingsManager")
|
||||
|
||||
# Get reference to SettingsManager
|
||||
settings_manager = root.get_node("SettingsManager")
|
||||
if not settings_manager:
|
||||
TestHelper.assert_true(false, "SettingsManager autoload not found")
|
||||
TestHelper.print_test_footer("SettingsManager")
|
||||
return
|
||||
|
||||
# Store original settings for restoration
|
||||
original_settings = settings_manager.settings.duplicate(true)
|
||||
|
||||
# Run test suites
|
||||
test_basic_functionality()
|
||||
test_input_validation_security()
|
||||
test_file_io_security()
|
||||
test_json_parsing_security()
|
||||
test_language_validation()
|
||||
test_volume_validation()
|
||||
test_error_handling_and_recovery()
|
||||
test_reset_functionality()
|
||||
test_performance_benchmarks()
|
||||
|
||||
# Cleanup and restore original state
|
||||
cleanup_tests()
|
||||
|
||||
TestHelper.print_test_footer("SettingsManager")
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
# Test that SettingsManager has expected properties
|
||||
TestHelper.assert_has_properties(settings_manager, ["settings", "default_settings", "languages_data"], "SettingsManager properties")
|
||||
|
||||
# Test that SettingsManager has expected methods
|
||||
var expected_methods = ["get_setting", "set_setting", "save_settings", "load_settings", "reset_settings_to_defaults"]
|
||||
TestHelper.assert_has_methods(settings_manager, expected_methods, "SettingsManager methods")
|
||||
|
||||
# Test default settings structure
|
||||
var expected_defaults = ["master_volume", "music_volume", "sfx_volume", "language"]
|
||||
for key in expected_defaults:
|
||||
TestHelper.assert_has_key(settings_manager.default_settings, key, "Default setting key: " + key)
|
||||
|
||||
# Test getting settings
|
||||
var master_volume = settings_manager.get_setting("master_volume")
|
||||
TestHelper.assert_not_null(master_volume, "Can get master_volume setting")
|
||||
TestHelper.assert_true(master_volume is float, "master_volume is float type")
|
||||
|
||||
func test_input_validation_security():
|
||||
TestHelper.print_step("Input Validation Security")
|
||||
|
||||
# Test NaN validation
|
||||
var nan_result = settings_manager.set_setting("master_volume", NAN)
|
||||
TestHelper.assert_false(nan_result, "NaN values rejected for volume settings")
|
||||
|
||||
# Test Infinity validation
|
||||
var inf_result = settings_manager.set_setting("master_volume", INF)
|
||||
TestHelper.assert_false(inf_result, "Infinity values rejected for volume settings")
|
||||
|
||||
# Test negative infinity validation
|
||||
var neg_inf_result = settings_manager.set_setting("master_volume", -INF)
|
||||
TestHelper.assert_false(neg_inf_result, "Negative infinity values rejected")
|
||||
|
||||
# Test range validation for volumes
|
||||
var negative_volume = settings_manager.set_setting("master_volume", -0.5)
|
||||
TestHelper.assert_false(negative_volume, "Negative volume values rejected")
|
||||
|
||||
var excessive_volume = settings_manager.set_setting("master_volume", 1.5)
|
||||
TestHelper.assert_false(excessive_volume, "Volume values > 1.0 rejected")
|
||||
|
||||
# Test valid volume range
|
||||
var valid_volume = settings_manager.set_setting("master_volume", 0.5)
|
||||
TestHelper.assert_true(valid_volume, "Valid volume values accepted")
|
||||
TestHelper.assert_equal(0.5, settings_manager.get_setting("master_volume"), "Volume value set correctly")
|
||||
|
||||
# Test string length validation for language
|
||||
var long_language = "a".repeat(20) # Exceeds MAX_SETTING_STRING_LENGTH
|
||||
var long_lang_result = settings_manager.set_setting("language", long_language)
|
||||
TestHelper.assert_false(long_lang_result, "Excessively long language codes rejected")
|
||||
|
||||
# Test invalid characters in language code
|
||||
var invalid_chars = settings_manager.set_setting("language", "en<script>")
|
||||
TestHelper.assert_false(invalid_chars, "Language codes with invalid characters rejected")
|
||||
|
||||
# Test valid language code
|
||||
var valid_lang = settings_manager.set_setting("language", "en")
|
||||
TestHelper.assert_true(valid_lang, "Valid language codes accepted")
|
||||
|
||||
func test_file_io_security():
|
||||
TestHelper.print_step("File I/O Security")
|
||||
|
||||
# Test file size limits by creating oversized config
|
||||
var oversized_config_path = TestHelper.create_temp_file("oversized_settings.cfg", "x".repeat(70000)) # > 64KB
|
||||
temp_files.append(oversized_config_path)
|
||||
|
||||
# Test that normal save/load operations work
|
||||
var save_result = settings_manager.save_settings()
|
||||
TestHelper.assert_true(save_result, "Normal settings save succeeds")
|
||||
|
||||
# Test loading with backup scenario
|
||||
settings_manager.load_settings()
|
||||
TestHelper.assert_not_null(settings_manager.settings, "Settings loaded successfully")
|
||||
|
||||
# Test that settings file exists after save
|
||||
TestHelper.assert_file_exists("user://settings.cfg", "Settings file created after save")
|
||||
|
||||
func test_json_parsing_security():
|
||||
TestHelper.print_step("JSON Parsing Security")
|
||||
|
||||
# Create invalid languages.json for testing
|
||||
var invalid_json_path = TestHelper.create_temp_file("invalid_languages.json", TestHelper.create_invalid_json())
|
||||
temp_files.append(invalid_json_path)
|
||||
|
||||
# Create oversized JSON file
|
||||
var large_json_content = '{"languages": {"' + "x".repeat(70000) + '": "test"}}'
|
||||
var oversized_json_path = TestHelper.create_temp_file("oversized_languages.json", large_json_content)
|
||||
temp_files.append(oversized_json_path)
|
||||
|
||||
# Test that SettingsManager handles invalid JSON gracefully
|
||||
# This should fall back to default languages
|
||||
TestHelper.assert_true(settings_manager.languages_data.has("languages"), "Default languages loaded on JSON parse failure")
|
||||
|
||||
func test_language_validation():
|
||||
TestHelper.print_step("Language Validation")
|
||||
|
||||
# Test supported languages
|
||||
var supported_langs = ["en", "ru"]
|
||||
for lang in supported_langs:
|
||||
var result = settings_manager.set_setting("language", lang)
|
||||
TestHelper.assert_true(result, "Supported language accepted: " + lang)
|
||||
|
||||
# Test unsupported language
|
||||
var unsupported_result = settings_manager.set_setting("language", "xyz")
|
||||
TestHelper.assert_false(unsupported_result, "Unsupported language rejected")
|
||||
|
||||
# Test empty language
|
||||
var empty_result = settings_manager.set_setting("language", "")
|
||||
TestHelper.assert_false(empty_result, "Empty language rejected")
|
||||
|
||||
# Test null language
|
||||
var null_result = settings_manager.set_setting("language", null)
|
||||
TestHelper.assert_false(null_result, "Null language rejected")
|
||||
|
||||
func test_volume_validation():
|
||||
TestHelper.print_step("Volume Validation")
|
||||
|
||||
var volume_settings = ["master_volume", "music_volume", "sfx_volume"]
|
||||
|
||||
for setting in volume_settings:
|
||||
# Test boundary values
|
||||
TestHelper.assert_true(settings_manager.set_setting(setting, 0.0), "Volume 0.0 accepted for " + setting)
|
||||
TestHelper.assert_true(settings_manager.set_setting(setting, 1.0), "Volume 1.0 accepted for " + setting)
|
||||
|
||||
# Test out of range values
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, -0.1), "Negative volume rejected for " + setting)
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, 1.1), "Volume > 1.0 rejected for " + setting)
|
||||
|
||||
# Test invalid types
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, "0.5"), "String volume rejected for " + setting)
|
||||
TestHelper.assert_false(settings_manager.set_setting(setting, null), "Null volume rejected for " + setting)
|
||||
|
||||
func test_error_handling_and_recovery():
|
||||
TestHelper.print_step("Error Handling and Recovery")
|
||||
|
||||
# Test unknown setting key
|
||||
var unknown_result = settings_manager.set_setting("unknown_setting", "value")
|
||||
TestHelper.assert_false(unknown_result, "Unknown setting keys rejected")
|
||||
|
||||
# Test recovery from corrupted settings
|
||||
# Save current state
|
||||
var current_volume = settings_manager.get_setting("master_volume")
|
||||
|
||||
# Reset settings
|
||||
settings_manager.reset_settings_to_defaults()
|
||||
|
||||
# Verify defaults are loaded
|
||||
var default_volume = settings_manager.default_settings["master_volume"]
|
||||
TestHelper.assert_equal(default_volume, settings_manager.get_setting("master_volume"), "Reset to defaults works correctly")
|
||||
|
||||
# Test fallback language loading
|
||||
TestHelper.assert_true(settings_manager.languages_data.has("languages"), "Fallback languages loaded")
|
||||
TestHelper.assert_has_key(settings_manager.languages_data["languages"], "en", "English fallback language available")
|
||||
TestHelper.assert_has_key(settings_manager.languages_data["languages"], "ru", "Russian fallback language available")
|
||||
|
||||
func test_reset_functionality():
|
||||
TestHelper.print_step("Reset Functionality")
|
||||
|
||||
# Modify settings
|
||||
settings_manager.set_setting("master_volume", 0.8)
|
||||
settings_manager.set_setting("language", "ru")
|
||||
|
||||
# Reset to defaults
|
||||
settings_manager.reset_settings_to_defaults()
|
||||
|
||||
# Verify reset worked
|
||||
TestHelper.assert_equal(settings_manager.default_settings["master_volume"], settings_manager.get_setting("master_volume"), "Volume reset to default")
|
||||
TestHelper.assert_equal(settings_manager.default_settings["language"], settings_manager.get_setting("language"), "Language reset to default")
|
||||
|
||||
# Test that reset saves automatically
|
||||
TestHelper.assert_file_exists("user://settings.cfg", "Settings file exists after reset")
|
||||
|
||||
func test_performance_benchmarks():
|
||||
TestHelper.print_step("Performance Benchmarks")
|
||||
|
||||
# Test settings load performance
|
||||
TestHelper.start_performance_test("load_settings")
|
||||
settings_manager.load_settings()
|
||||
TestHelper.end_performance_test("load_settings", 100.0, "Settings load within 100ms")
|
||||
|
||||
# Test settings save performance
|
||||
TestHelper.start_performance_test("save_settings")
|
||||
settings_manager.save_settings()
|
||||
TestHelper.end_performance_test("save_settings", 50.0, "Settings save within 50ms")
|
||||
|
||||
# Test validation performance
|
||||
TestHelper.start_performance_test("validation")
|
||||
for i in range(100):
|
||||
settings_manager.set_setting("master_volume", 0.5)
|
||||
TestHelper.end_performance_test("validation", 50.0, "100 validations within 50ms")
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
# Restore original settings
|
||||
if original_settings:
|
||||
settings_manager.settings = original_settings.duplicate(true)
|
||||
settings_manager.save_settings()
|
||||
|
||||
# Clean up temporary files
|
||||
for temp_file in temp_files:
|
||||
TestHelper.cleanup_temp_file(temp_file)
|
||||
|
||||
TestHelper.assert_true(true, "Test cleanup completed")
|
||||
1
tests/test_settings_manager.gd.uid
Normal file
1
tests/test_settings_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dopm8ivgucbgd
|
||||
409
tests/test_tile.gd
Normal file
409
tests/test_tile.gd
Normal file
@@ -0,0 +1,409 @@
|
||||
extends SceneTree
|
||||
|
||||
## Test suite for Tile component
|
||||
##
|
||||
## Tests tile initialization, texture management, and gem types.
|
||||
|
||||
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
var tile_scene: PackedScene
|
||||
var tile_instance: Node2D
|
||||
var test_viewport: SubViewport
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
run_tests()
|
||||
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("Tile Component")
|
||||
|
||||
# Setup test environment
|
||||
setup_test_environment()
|
||||
|
||||
# Run test suites
|
||||
test_basic_functionality()
|
||||
test_tile_constants()
|
||||
test_texture_management()
|
||||
test_gem_type_management()
|
||||
test_visual_feedback_system()
|
||||
test_state_management()
|
||||
test_input_validation()
|
||||
test_scaling_and_sizing()
|
||||
test_memory_safety()
|
||||
test_error_handling()
|
||||
|
||||
# Cleanup
|
||||
cleanup_tests()
|
||||
|
||||
TestHelper.print_test_footer("Tile Component")
|
||||
|
||||
func setup_test_environment():
|
||||
TestHelper.print_step("Test Environment Setup")
|
||||
|
||||
# Load Tile scene
|
||||
tile_scene = load("res://scenes/game/gameplays/tile.tscn")
|
||||
TestHelper.assert_not_null(tile_scene, "Tile scene loads successfully")
|
||||
|
||||
# Create test viewport for isolated testing
|
||||
test_viewport = SubViewport.new()
|
||||
test_viewport.size = Vector2i(400, 400)
|
||||
root.add_child(test_viewport)
|
||||
|
||||
# Instance Tile in test viewport
|
||||
if tile_scene:
|
||||
tile_instance = tile_scene.instantiate()
|
||||
test_viewport.add_child(tile_instance)
|
||||
TestHelper.assert_not_null(tile_instance, "Tile instance created successfully")
|
||||
|
||||
# Wait for initialization
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
if not tile_instance:
|
||||
TestHelper.assert_true(false, "Tile instance not available for testing")
|
||||
return
|
||||
|
||||
# Test that Tile has expected properties
|
||||
var expected_properties = ["tile_type", "grid_position", "is_selected", "is_highlighted", "original_scale", "active_gem_types"]
|
||||
for prop in expected_properties:
|
||||
TestHelper.assert_true(prop in tile_instance, "Tile has property: " + prop)
|
||||
|
||||
# Test that Tile has expected methods
|
||||
var expected_methods = ["set_active_gem_types", "get_active_gem_count", "add_gem_type", "remove_gem_type", "force_reset_visual_state"]
|
||||
TestHelper.assert_has_methods(tile_instance, expected_methods, "Tile component methods")
|
||||
|
||||
# Test signals
|
||||
TestHelper.assert_true(tile_instance.has_signal("tile_selected"), "Tile has tile_selected signal")
|
||||
|
||||
# Test sprite reference
|
||||
TestHelper.assert_not_null(tile_instance.sprite, "Sprite node is available")
|
||||
TestHelper.assert_true(tile_instance.sprite is Sprite2D, "Sprite is Sprite2D type")
|
||||
|
||||
# Test group membership
|
||||
TestHelper.assert_true(tile_instance.is_in_group("tiles"), "Tile is in 'tiles' group")
|
||||
|
||||
func test_tile_constants():
|
||||
TestHelper.print_step("Tile Constants")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test TILE_SIZE constant
|
||||
TestHelper.assert_equal(48, tile_instance.TILE_SIZE, "TILE_SIZE constant is correct")
|
||||
|
||||
# Test all_gem_textures array
|
||||
TestHelper.assert_not_null(tile_instance.all_gem_textures, "All gem textures array exists")
|
||||
TestHelper.assert_true(tile_instance.all_gem_textures is Array, "All gem textures is Array type")
|
||||
TestHelper.assert_equal(8, tile_instance.all_gem_textures.size(), "All gem textures has expected count")
|
||||
|
||||
# Test that all gem textures are valid
|
||||
for i in range(tile_instance.all_gem_textures.size()):
|
||||
var texture = tile_instance.all_gem_textures[i]
|
||||
TestHelper.assert_not_null(texture, "Gem texture %d is not null" % i)
|
||||
TestHelper.assert_true(texture is Texture2D, "Gem texture %d is Texture2D type" % i)
|
||||
|
||||
func test_texture_management():
|
||||
TestHelper.print_step("Texture Management")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test default gem types initialization
|
||||
TestHelper.assert_not_null(tile_instance.active_gem_types, "Active gem types is initialized")
|
||||
TestHelper.assert_true(tile_instance.active_gem_types is Array, "Active gem types is Array type")
|
||||
TestHelper.assert_true(tile_instance.active_gem_types.size() > 0, "Active gem types has content")
|
||||
|
||||
# Test texture assignment for valid tile types
|
||||
var original_type = tile_instance.tile_type
|
||||
|
||||
for i in range(min(3, tile_instance.active_gem_types.size())):
|
||||
tile_instance.tile_type = i
|
||||
TestHelper.assert_equal(i, tile_instance.tile_type, "Tile type set correctly to %d" % i)
|
||||
|
||||
if tile_instance.sprite:
|
||||
TestHelper.assert_not_null(tile_instance.sprite.texture, "Sprite texture assigned for type %d" % i)
|
||||
|
||||
# Restore original type
|
||||
tile_instance.tile_type = original_type
|
||||
|
||||
func test_gem_type_management():
|
||||
TestHelper.print_step("Gem Type Management")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Store original state
|
||||
var original_gem_types = tile_instance.active_gem_types.duplicate()
|
||||
|
||||
# Test set_active_gem_types with valid array
|
||||
var test_gems = [0, 1, 2]
|
||||
tile_instance.set_active_gem_types(test_gems)
|
||||
TestHelper.assert_equal(3, tile_instance.get_active_gem_count(), "Active gem count set correctly")
|
||||
|
||||
# Test add_gem_type
|
||||
var add_result = tile_instance.add_gem_type(3)
|
||||
TestHelper.assert_true(add_result, "Valid gem type added successfully")
|
||||
TestHelper.assert_equal(4, tile_instance.get_active_gem_count(), "Gem count increased after addition")
|
||||
|
||||
# Test adding duplicate gem type
|
||||
var duplicate_result = tile_instance.add_gem_type(3)
|
||||
TestHelper.assert_false(duplicate_result, "Duplicate gem type addition rejected")
|
||||
TestHelper.assert_equal(4, tile_instance.get_active_gem_count(), "Gem count unchanged after duplicate")
|
||||
|
||||
# Test add_gem_type with invalid index
|
||||
var invalid_add = tile_instance.add_gem_type(99)
|
||||
TestHelper.assert_false(invalid_add, "Invalid gem index addition rejected")
|
||||
|
||||
# Test remove_gem_type
|
||||
var remove_result = tile_instance.remove_gem_type(3)
|
||||
TestHelper.assert_true(remove_result, "Valid gem type removed successfully")
|
||||
TestHelper.assert_equal(3, tile_instance.get_active_gem_count(), "Gem count decreased after removal")
|
||||
|
||||
# Test removing non-existent gem type
|
||||
var nonexistent_remove = tile_instance.remove_gem_type(99)
|
||||
TestHelper.assert_false(nonexistent_remove, "Non-existent gem type removal rejected")
|
||||
|
||||
# Test minimum gem types protection
|
||||
tile_instance.set_active_gem_types([0, 1]) # Set to minimum
|
||||
var protected_remove = tile_instance.remove_gem_type(0)
|
||||
TestHelper.assert_false(protected_remove, "Minimum gem types protection active")
|
||||
TestHelper.assert_equal(2, tile_instance.get_active_gem_count(), "Minimum gem count preserved")
|
||||
|
||||
# Restore original state
|
||||
tile_instance.set_active_gem_types(original_gem_types)
|
||||
|
||||
func test_visual_feedback_system():
|
||||
TestHelper.print_step("Visual Feedback System")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Store original state
|
||||
var original_selected = tile_instance.is_selected
|
||||
var original_highlighted = tile_instance.is_highlighted
|
||||
|
||||
# Test selection visual feedback
|
||||
tile_instance.is_selected = true
|
||||
TestHelper.assert_true(tile_instance.is_selected, "Selection state set correctly")
|
||||
|
||||
# Wait for potential animation
|
||||
await process_frame
|
||||
|
||||
if tile_instance.sprite:
|
||||
# Test that modulate is brighter when selected
|
||||
var modulate = tile_instance.sprite.modulate
|
||||
TestHelper.assert_true(modulate.r > 1.0 or modulate.g > 1.0 or modulate.b > 1.0, "Selected tile has brighter modulate")
|
||||
|
||||
# Test highlight visual feedback
|
||||
tile_instance.is_selected = false
|
||||
tile_instance.is_highlighted = true
|
||||
TestHelper.assert_true(tile_instance.is_highlighted, "Highlight state set correctly")
|
||||
|
||||
# Wait for potential animation
|
||||
await process_frame
|
||||
|
||||
# Test normal state
|
||||
tile_instance.is_highlighted = false
|
||||
TestHelper.assert_false(tile_instance.is_highlighted, "Normal state restored")
|
||||
|
||||
# Test force reset
|
||||
tile_instance.is_selected = true
|
||||
tile_instance.is_highlighted = true
|
||||
tile_instance.force_reset_visual_state()
|
||||
TestHelper.assert_false(tile_instance.is_selected, "Force reset clears selection")
|
||||
TestHelper.assert_false(tile_instance.is_highlighted, "Force reset clears highlight")
|
||||
|
||||
# Restore original state
|
||||
tile_instance.is_selected = original_selected
|
||||
tile_instance.is_highlighted = original_highlighted
|
||||
|
||||
func test_state_management():
|
||||
TestHelper.print_step("State Management")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test initial state
|
||||
TestHelper.assert_true(tile_instance.tile_type >= 0, "Initial tile type is non-negative")
|
||||
TestHelper.assert_true(tile_instance.grid_position is Vector2i, "Grid position is Vector2i type")
|
||||
TestHelper.assert_true(tile_instance.original_scale is Vector2, "Original scale is Vector2 type")
|
||||
|
||||
# Test tile type bounds checking
|
||||
var original_type = tile_instance.tile_type
|
||||
var max_valid_type = tile_instance.active_gem_types.size() - 1
|
||||
|
||||
# Test valid tile type
|
||||
if max_valid_type >= 0:
|
||||
tile_instance.tile_type = max_valid_type
|
||||
TestHelper.assert_equal(max_valid_type, tile_instance.tile_type, "Valid tile type accepted")
|
||||
|
||||
# Test state consistency
|
||||
TestHelper.assert_true(tile_instance.tile_type < tile_instance.active_gem_types.size(), "Tile type within active gems range")
|
||||
|
||||
# Restore original type
|
||||
tile_instance.tile_type = original_type
|
||||
|
||||
func test_input_validation():
|
||||
TestHelper.print_step("Input Validation")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test empty gem types array
|
||||
var original_gems = tile_instance.active_gem_types.duplicate()
|
||||
tile_instance.set_active_gem_types([])
|
||||
# Should fall back to defaults or maintain previous state
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() > 0, "Empty gem array handled gracefully")
|
||||
|
||||
# Test null gem types array
|
||||
tile_instance.set_active_gem_types(null)
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() > 0, "Null gem array handled gracefully")
|
||||
|
||||
# Test invalid gem indices in array
|
||||
tile_instance.set_active_gem_types([0, 1, 99, 2]) # 99 is invalid
|
||||
# Should use fallback or filter invalid indices
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() > 0, "Invalid gem indices handled gracefully")
|
||||
|
||||
# Test negative gem indices
|
||||
var negative_add = tile_instance.add_gem_type(-1)
|
||||
TestHelper.assert_false(negative_add, "Negative gem index rejected")
|
||||
|
||||
# Test out-of-bounds gem indices
|
||||
var oob_add = tile_instance.add_gem_type(tile_instance.all_gem_textures.size())
|
||||
TestHelper.assert_false(oob_add, "Out-of-bounds gem index rejected")
|
||||
|
||||
# Restore original state
|
||||
tile_instance.set_active_gem_types(original_gems)
|
||||
|
||||
func test_scaling_and_sizing():
|
||||
TestHelper.print_step("Scaling and Sizing")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test original scale calculation
|
||||
TestHelper.assert_not_null(tile_instance.original_scale, "Original scale is calculated")
|
||||
TestHelper.assert_true(tile_instance.original_scale.x > 0, "Original scale X is positive")
|
||||
TestHelper.assert_true(tile_instance.original_scale.y > 0, "Original scale Y is positive")
|
||||
|
||||
# Test that tile size is respected
|
||||
if tile_instance.sprite and tile_instance.sprite.texture:
|
||||
var texture_size = tile_instance.sprite.texture.get_size()
|
||||
var scaled_size = texture_size * tile_instance.original_scale
|
||||
var max_dimension = max(scaled_size.x, scaled_size.y)
|
||||
TestHelper.assert_true(max_dimension <= tile_instance.TILE_SIZE + 1, "Scaled tile fits within TILE_SIZE")
|
||||
|
||||
# Test scale animation for visual feedback
|
||||
var original_scale = tile_instance.sprite.scale if tile_instance.sprite else Vector2.ONE
|
||||
|
||||
# Test selection scaling
|
||||
tile_instance.is_selected = true
|
||||
await process_frame
|
||||
await process_frame # Wait for animation
|
||||
|
||||
if tile_instance.sprite:
|
||||
var selected_scale = tile_instance.sprite.scale
|
||||
TestHelper.assert_true(selected_scale.x >= original_scale.x, "Selected tile scale is larger or equal")
|
||||
|
||||
# Reset to normal
|
||||
tile_instance.is_selected = false
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
func test_memory_safety():
|
||||
TestHelper.print_step("Memory Safety")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test sprite null checking
|
||||
var original_sprite = tile_instance.sprite
|
||||
tile_instance.sprite = null
|
||||
|
||||
# These operations should not crash
|
||||
tile_instance._set_tile_type(0)
|
||||
tile_instance._update_visual_feedback()
|
||||
tile_instance.force_reset_visual_state()
|
||||
|
||||
TestHelper.assert_true(true, "Null sprite operations handled safely")
|
||||
|
||||
# Restore sprite
|
||||
tile_instance.sprite = original_sprite
|
||||
|
||||
# Test valid instance checking in visual updates
|
||||
if tile_instance.sprite:
|
||||
TestHelper.assert_true(is_instance_valid(tile_instance.sprite), "Sprite instance is valid")
|
||||
|
||||
# Test gem types array integrity
|
||||
TestHelper.assert_true(tile_instance.active_gem_types is Array, "Active gem types maintains Array type")
|
||||
|
||||
# Test that gem indices are within bounds
|
||||
for gem_index in tile_instance.active_gem_types:
|
||||
TestHelper.assert_true(gem_index >= 0, "Gem index is non-negative")
|
||||
TestHelper.assert_true(gem_index < tile_instance.all_gem_textures.size(), "Gem index within texture array bounds")
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
if not tile_instance:
|
||||
return
|
||||
|
||||
# Test graceful handling of missing sprite during initialization
|
||||
var backup_sprite = tile_instance.sprite
|
||||
tile_instance.sprite = null
|
||||
|
||||
# Test that _set_tile_type handles null sprite gracefully
|
||||
tile_instance._set_tile_type(0)
|
||||
TestHelper.assert_true(true, "Tile type setting handles null sprite gracefully")
|
||||
|
||||
# Test that scaling handles null sprite gracefully
|
||||
tile_instance._scale_sprite_to_fit()
|
||||
TestHelper.assert_true(true, "Sprite scaling handles null sprite gracefully")
|
||||
|
||||
# Restore sprite
|
||||
tile_instance.sprite = backup_sprite
|
||||
|
||||
# Test invalid tile type handling
|
||||
var original_type = tile_instance.tile_type
|
||||
tile_instance._set_tile_type(-1) # Invalid negative type
|
||||
tile_instance._set_tile_type(999) # Invalid large type
|
||||
|
||||
# Should not crash and should maintain reasonable state
|
||||
TestHelper.assert_true(true, "Invalid tile types handled gracefully")
|
||||
|
||||
# Restore original type
|
||||
tile_instance.tile_type = original_type
|
||||
|
||||
# Test array bounds protection
|
||||
var large_gem_types = []
|
||||
for i in range(50): # Create array larger than texture array
|
||||
large_gem_types.append(i)
|
||||
|
||||
tile_instance.set_active_gem_types(large_gem_types)
|
||||
# Should fall back to safe defaults
|
||||
TestHelper.assert_true(tile_instance.get_active_gem_count() <= tile_instance.all_gem_textures.size(), "Large gem array handled safely")
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
# Clean up tile instance
|
||||
if tile_instance and is_instance_valid(tile_instance):
|
||||
tile_instance.queue_free()
|
||||
|
||||
# Clean up test viewport
|
||||
if test_viewport and is_instance_valid(test_viewport):
|
||||
test_viewport.queue_free()
|
||||
|
||||
# Wait for cleanup
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(true, "Test cleanup completed")
|
||||
1
tests/test_tile.gd.uid
Normal file
1
tests/test_tile.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bdn1rf14bqwv4
|
||||
412
tests/test_value_stepper.gd
Normal file
412
tests/test_value_stepper.gd
Normal file
@@ -0,0 +1,412 @@
|
||||
extends SceneTree
|
||||
|
||||
## Test suite for ValueStepper component
|
||||
##
|
||||
## Tests data loading, value navigation, and input handling.
|
||||
|
||||
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
|
||||
|
||||
var stepper_scene: PackedScene
|
||||
var stepper_instance: Control
|
||||
var test_viewport: SubViewport
|
||||
var original_language: String
|
||||
|
||||
func _initialize():
|
||||
# Wait for autoloads to initialize
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
run_tests()
|
||||
|
||||
# Exit after tests complete
|
||||
quit()
|
||||
|
||||
func run_tests():
|
||||
TestHelper.print_test_header("ValueStepper Component")
|
||||
|
||||
# Store original settings
|
||||
var settings_manager = root.get_node("SettingsManager")
|
||||
original_language = settings_manager.get_setting("language")
|
||||
|
||||
# Setup test environment
|
||||
setup_test_environment()
|
||||
|
||||
# Run test suites
|
||||
test_basic_functionality()
|
||||
test_data_source_loading()
|
||||
test_value_navigation()
|
||||
test_custom_values()
|
||||
test_input_handling()
|
||||
test_visual_feedback()
|
||||
test_settings_integration()
|
||||
test_boundary_conditions()
|
||||
test_error_handling()
|
||||
|
||||
# Cleanup
|
||||
cleanup_tests()
|
||||
|
||||
TestHelper.print_test_footer("ValueStepper Component")
|
||||
|
||||
func setup_test_environment():
|
||||
TestHelper.print_step("Test Environment Setup")
|
||||
|
||||
# Load ValueStepper scene
|
||||
stepper_scene = load("res://scenes/ui/components/ValueStepper.tscn")
|
||||
TestHelper.assert_not_null(stepper_scene, "ValueStepper scene loads successfully")
|
||||
|
||||
# Create test viewport for isolated testing
|
||||
test_viewport = SubViewport.new()
|
||||
test_viewport.size = Vector2i(400, 200)
|
||||
root.add_child(test_viewport)
|
||||
|
||||
# Instance ValueStepper in test viewport
|
||||
if stepper_scene:
|
||||
stepper_instance = stepper_scene.instantiate()
|
||||
test_viewport.add_child(stepper_instance)
|
||||
TestHelper.assert_not_null(stepper_instance, "ValueStepper instance created successfully")
|
||||
|
||||
# Wait for initialization
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
func test_basic_functionality():
|
||||
TestHelper.print_step("Basic Functionality")
|
||||
|
||||
if not stepper_instance:
|
||||
TestHelper.assert_true(false, "ValueStepper instance not available for testing")
|
||||
return
|
||||
|
||||
# Test that ValueStepper has expected properties
|
||||
var expected_properties = ["data_source", "custom_format_function", "values", "display_names", "current_index"]
|
||||
for prop in expected_properties:
|
||||
TestHelper.assert_true(prop in stepper_instance, "ValueStepper has property: " + prop)
|
||||
|
||||
# Test that ValueStepper has expected methods
|
||||
var expected_methods = ["change_value", "setup_custom_values", "get_current_value", "set_current_value", "set_highlighted", "handle_input_action", "get_control_name"]
|
||||
TestHelper.assert_has_methods(stepper_instance, expected_methods, "ValueStepper component methods")
|
||||
|
||||
# Test signals
|
||||
TestHelper.assert_true(stepper_instance.has_signal("value_changed"), "ValueStepper has value_changed signal")
|
||||
|
||||
# Test UI components
|
||||
TestHelper.assert_not_null(stepper_instance.left_button, "Left button is available")
|
||||
TestHelper.assert_not_null(stepper_instance.right_button, "Right button is available")
|
||||
TestHelper.assert_not_null(stepper_instance.value_display, "Value display label is available")
|
||||
|
||||
# Test UI component types
|
||||
TestHelper.assert_true(stepper_instance.left_button is Button, "Left button is Button type")
|
||||
TestHelper.assert_true(stepper_instance.right_button is Button, "Right button is Button type")
|
||||
TestHelper.assert_true(stepper_instance.value_display is Label, "Value display is Label type")
|
||||
|
||||
func test_data_source_loading():
|
||||
TestHelper.print_step("Data Source Loading")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Test default language data source
|
||||
TestHelper.assert_equal("language", stepper_instance.data_source, "Default data source is language")
|
||||
|
||||
# Test that values are loaded
|
||||
TestHelper.assert_not_null(stepper_instance.values, "Values array is initialized")
|
||||
TestHelper.assert_not_null(stepper_instance.display_names, "Display names array is initialized")
|
||||
TestHelper.assert_true(stepper_instance.values is Array, "Values is Array type")
|
||||
TestHelper.assert_true(stepper_instance.display_names is Array, "Display names is Array type")
|
||||
|
||||
# Test that language data is loaded correctly
|
||||
if stepper_instance.data_source == "language":
|
||||
TestHelper.assert_true(stepper_instance.values.size() > 0, "Language values loaded")
|
||||
TestHelper.assert_true(stepper_instance.display_names.size() > 0, "Language display names loaded")
|
||||
TestHelper.assert_equal(stepper_instance.values.size(), stepper_instance.display_names.size(), "Values and display names arrays have same size")
|
||||
|
||||
# Test that current language is properly selected
|
||||
var current_lang = root.get_node("SettingsManager").get_setting("language")
|
||||
var expected_index = stepper_instance.values.find(current_lang)
|
||||
if expected_index >= 0:
|
||||
TestHelper.assert_equal(expected_index, stepper_instance.current_index, "Current language index set correctly")
|
||||
|
||||
# Test resolution data source
|
||||
var resolution_stepper = stepper_scene.instantiate()
|
||||
resolution_stepper.data_source = "resolution"
|
||||
test_viewport.add_child(resolution_stepper)
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(resolution_stepper.values.size() > 0, "Resolution values loaded")
|
||||
TestHelper.assert_contains(resolution_stepper.values, "1920x1080", "Resolution data contains expected value")
|
||||
|
||||
resolution_stepper.queue_free()
|
||||
|
||||
# Test difficulty data source
|
||||
var difficulty_stepper = stepper_scene.instantiate()
|
||||
difficulty_stepper.data_source = "difficulty"
|
||||
test_viewport.add_child(difficulty_stepper)
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(difficulty_stepper.values.size() > 0, "Difficulty values loaded")
|
||||
TestHelper.assert_contains(difficulty_stepper.values, "normal", "Difficulty data contains expected value")
|
||||
TestHelper.assert_equal(1, difficulty_stepper.current_index, "Difficulty defaults to normal")
|
||||
|
||||
difficulty_stepper.queue_free()
|
||||
|
||||
func test_value_navigation():
|
||||
TestHelper.print_step("Value Navigation")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Store original state
|
||||
var original_index = stepper_instance.current_index
|
||||
var original_value = stepper_instance.get_current_value()
|
||||
|
||||
# Test forward navigation
|
||||
var initial_value = stepper_instance.get_current_value()
|
||||
stepper_instance.change_value(1)
|
||||
var next_value = stepper_instance.get_current_value()
|
||||
TestHelper.assert_not_equal(initial_value, next_value, "Forward navigation changes value")
|
||||
|
||||
# Test backward navigation
|
||||
stepper_instance.change_value(-1)
|
||||
var back_value = stepper_instance.get_current_value()
|
||||
TestHelper.assert_equal(initial_value, back_value, "Backward navigation returns to original value")
|
||||
|
||||
# Test wrap-around forward
|
||||
var max_index = stepper_instance.values.size() - 1
|
||||
stepper_instance.current_index = max_index
|
||||
stepper_instance.change_value(1)
|
||||
TestHelper.assert_equal(0, stepper_instance.current_index, "Forward navigation wraps to beginning")
|
||||
|
||||
# Test wrap-around backward
|
||||
stepper_instance.current_index = 0
|
||||
stepper_instance.change_value(-1)
|
||||
TestHelper.assert_equal(max_index, stepper_instance.current_index, "Backward navigation wraps to end")
|
||||
|
||||
# Restore original state
|
||||
stepper_instance.current_index = original_index
|
||||
stepper_instance._update_display()
|
||||
|
||||
func test_custom_values():
|
||||
TestHelper.print_step("Custom Values")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Store original state
|
||||
var original_values = stepper_instance.values.duplicate()
|
||||
var original_display_names = stepper_instance.display_names.duplicate()
|
||||
var original_index = stepper_instance.current_index
|
||||
|
||||
# Test custom values without display names
|
||||
var custom_values = ["apple", "banana", "cherry"]
|
||||
stepper_instance.setup_custom_values(custom_values)
|
||||
|
||||
TestHelper.assert_equal(3, stepper_instance.values.size(), "Custom values set correctly")
|
||||
TestHelper.assert_equal("apple", stepper_instance.values[0], "First custom value correct")
|
||||
TestHelper.assert_equal(0, stepper_instance.current_index, "Index reset to 0 for custom values")
|
||||
TestHelper.assert_equal("apple", stepper_instance.get_current_value(), "Current value matches first custom value")
|
||||
|
||||
# Test custom values with display names
|
||||
var custom_display_names = ["Red Apple", "Yellow Banana", "Red Cherry"]
|
||||
stepper_instance.setup_custom_values(custom_values, custom_display_names)
|
||||
|
||||
TestHelper.assert_equal(3, stepper_instance.display_names.size(), "Custom display names set correctly")
|
||||
TestHelper.assert_equal("Red Apple", stepper_instance.display_names[0], "First display name correct")
|
||||
|
||||
# Test navigation with custom values
|
||||
stepper_instance.change_value(1)
|
||||
TestHelper.assert_equal("banana", stepper_instance.get_current_value(), "Navigation works with custom values")
|
||||
|
||||
# Test set_current_value
|
||||
stepper_instance.set_current_value("cherry")
|
||||
TestHelper.assert_equal("cherry", stepper_instance.get_current_value(), "set_current_value works correctly")
|
||||
TestHelper.assert_equal(2, stepper_instance.current_index, "Index updated correctly by set_current_value")
|
||||
|
||||
# Test invalid value
|
||||
stepper_instance.set_current_value("grape")
|
||||
TestHelper.assert_equal("cherry", stepper_instance.get_current_value(), "Invalid value doesn't change current value")
|
||||
|
||||
# Restore original state
|
||||
stepper_instance.values = original_values
|
||||
stepper_instance.display_names = original_display_names
|
||||
stepper_instance.current_index = original_index
|
||||
stepper_instance._update_display()
|
||||
|
||||
func test_input_handling():
|
||||
TestHelper.print_step("Input Handling")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Store original state
|
||||
var original_value = stepper_instance.get_current_value()
|
||||
|
||||
# Test left input action
|
||||
var left_handled = stepper_instance.handle_input_action("move_left")
|
||||
TestHelper.assert_true(left_handled, "Left input action handled")
|
||||
TestHelper.assert_not_equal(original_value, stepper_instance.get_current_value(), "Left action changes value")
|
||||
|
||||
# Test right input action
|
||||
var right_handled = stepper_instance.handle_input_action("move_right")
|
||||
TestHelper.assert_true(right_handled, "Right input action handled")
|
||||
TestHelper.assert_equal(original_value, stepper_instance.get_current_value(), "Right action returns to original value")
|
||||
|
||||
# Test invalid input action
|
||||
var invalid_handled = stepper_instance.handle_input_action("invalid_action")
|
||||
TestHelper.assert_false(invalid_handled, "Invalid input action not handled")
|
||||
|
||||
# Test button press simulation
|
||||
if stepper_instance.left_button:
|
||||
var before_left = stepper_instance.get_current_value()
|
||||
stepper_instance._on_left_button_pressed()
|
||||
TestHelper.assert_not_equal(before_left, stepper_instance.get_current_value(), "Left button press changes value")
|
||||
|
||||
if stepper_instance.right_button:
|
||||
var before_right = stepper_instance.get_current_value()
|
||||
stepper_instance._on_right_button_pressed()
|
||||
TestHelper.assert_equal(original_value, stepper_instance.get_current_value(), "Right button press returns to original")
|
||||
|
||||
func test_visual_feedback():
|
||||
TestHelper.print_step("Visual Feedback")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Store original visual properties
|
||||
var original_scale = stepper_instance.scale
|
||||
var original_modulate = stepper_instance.modulate
|
||||
|
||||
# Test highlighting
|
||||
stepper_instance.set_highlighted(true)
|
||||
TestHelper.assert_true(stepper_instance.is_highlighted, "Highlighted state set correctly")
|
||||
TestHelper.assert_true(stepper_instance.scale.x > original_scale.x, "Scale increased when highlighted")
|
||||
|
||||
# Test unhighlighting
|
||||
stepper_instance.set_highlighted(false)
|
||||
TestHelper.assert_false(stepper_instance.is_highlighted, "Highlighted state cleared correctly")
|
||||
TestHelper.assert_equal(original_scale, stepper_instance.scale, "Scale restored when unhighlighted")
|
||||
TestHelper.assert_equal(original_modulate, stepper_instance.modulate, "Modulate restored when unhighlighted")
|
||||
|
||||
# Test display update
|
||||
if stepper_instance.value_display:
|
||||
var current_text = stepper_instance.value_display.text
|
||||
TestHelper.assert_true(current_text.length() > 0, "Value display has text content")
|
||||
TestHelper.assert_not_equal("N/A", current_text, "Value display shows valid content")
|
||||
|
||||
func test_settings_integration():
|
||||
TestHelper.print_step("Settings Integration")
|
||||
|
||||
if not stepper_instance or stepper_instance.data_source != "language":
|
||||
return
|
||||
|
||||
# Store original language
|
||||
var original_lang = root.get_node("SettingsManager").get_setting("language")
|
||||
|
||||
# Test that changing language stepper updates settings
|
||||
var available_languages = stepper_instance.values
|
||||
if available_languages.size() > 1:
|
||||
# Find a different language
|
||||
var target_lang = null
|
||||
for lang in available_languages:
|
||||
if lang != original_lang:
|
||||
target_lang = lang
|
||||
break
|
||||
|
||||
if target_lang:
|
||||
stepper_instance.set_current_value(target_lang)
|
||||
stepper_instance._apply_value_change(target_lang, stepper_instance.current_index)
|
||||
|
||||
# Verify setting was updated
|
||||
var updated_lang = root.get_node("SettingsManager").get_setting("language")
|
||||
TestHelper.assert_equal(target_lang, updated_lang, "Language setting updated correctly")
|
||||
|
||||
# Restore original language
|
||||
root.get_node("SettingsManager").set_setting("language", original_lang)
|
||||
|
||||
func test_boundary_conditions():
|
||||
TestHelper.print_step("Boundary Conditions")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Test empty values array
|
||||
var empty_stepper = stepper_scene.instantiate()
|
||||
empty_stepper.data_source = "unknown" # Will result in empty arrays
|
||||
test_viewport.add_child(empty_stepper)
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_equal("", empty_stepper.get_current_value(), "Empty values array returns empty string")
|
||||
|
||||
# Test change_value with empty array
|
||||
empty_stepper.change_value(1) # Should not crash
|
||||
TestHelper.assert_true(true, "change_value handles empty array gracefully")
|
||||
|
||||
empty_stepper.queue_free()
|
||||
|
||||
# Test index bounds
|
||||
if stepper_instance.values.size() > 0:
|
||||
# Test negative index handling
|
||||
stepper_instance.current_index = -1
|
||||
stepper_instance._update_display()
|
||||
TestHelper.assert_equal("N/A", stepper_instance.value_display.text, "Negative index shows N/A")
|
||||
|
||||
# Test out-of-bounds index handling
|
||||
stepper_instance.current_index = stepper_instance.values.size()
|
||||
stepper_instance._update_display()
|
||||
TestHelper.assert_equal("N/A", stepper_instance.value_display.text, "Out-of-bounds index shows N/A")
|
||||
|
||||
# Restore valid index
|
||||
stepper_instance.current_index = 0
|
||||
stepper_instance._update_display()
|
||||
|
||||
func test_error_handling():
|
||||
TestHelper.print_step("Error Handling")
|
||||
|
||||
if not stepper_instance:
|
||||
return
|
||||
|
||||
# Test unknown data source
|
||||
var unknown_stepper = stepper_scene.instantiate()
|
||||
unknown_stepper.data_source = "invalid_source"
|
||||
test_viewport.add_child(unknown_stepper)
|
||||
await process_frame
|
||||
|
||||
# Should not crash and should handle gracefully
|
||||
TestHelper.assert_true(true, "Unknown data source handled gracefully")
|
||||
unknown_stepper.queue_free()
|
||||
|
||||
# Test get_control_name
|
||||
var control_name = stepper_instance.get_control_name()
|
||||
TestHelper.assert_true(control_name.ends_with("_stepper"), "Control name has correct suffix")
|
||||
TestHelper.assert_true(control_name.begins_with(stepper_instance.data_source), "Control name includes data source")
|
||||
|
||||
# Test custom values with mismatched arrays
|
||||
var values_3 = ["a", "b", "c"]
|
||||
var names_2 = ["A", "B"]
|
||||
stepper_instance.setup_custom_values(values_3, names_2)
|
||||
|
||||
# Should handle gracefully - display_names should be duplicated from values
|
||||
TestHelper.assert_equal(3, stepper_instance.values.size(), "Values array size preserved")
|
||||
TestHelper.assert_equal(2, stepper_instance.display_names.size(), "Display names size preserved as provided")
|
||||
|
||||
# Test navigation with mismatched arrays
|
||||
stepper_instance.current_index = 2 # Index where display_names doesn't exist
|
||||
stepper_instance._update_display()
|
||||
TestHelper.assert_equal("c", stepper_instance.value_display.text, "Falls back to value when display name missing")
|
||||
|
||||
func cleanup_tests():
|
||||
TestHelper.print_step("Cleanup")
|
||||
|
||||
# Restore original language setting
|
||||
root.get_node("SettingsManager").set_setting("language", original_language)
|
||||
|
||||
# Clean up stepper instance
|
||||
if stepper_instance and is_instance_valid(stepper_instance):
|
||||
stepper_instance.queue_free()
|
||||
|
||||
# Clean up test viewport
|
||||
if test_viewport and is_instance_valid(test_viewport):
|
||||
test_viewport.queue_free()
|
||||
|
||||
# Wait for cleanup
|
||||
await process_frame
|
||||
|
||||
TestHelper.assert_true(true, "Test cleanup completed")
|
||||
1
tests/test_value_stepper.gd.uid
Normal file
1
tests/test_value_stepper.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cfofaihfhmh8q
|
||||
Reference in New Issue
Block a user