add unit tests

saveload fixes
This commit is contained in:
2025-09-27 12:17:14 +04:00
parent 3e960a955c
commit dd0c1a123c
31 changed files with 3400 additions and 282 deletions

306
tests/test_audio_manager.gd Normal file
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extends SceneTree
## Comprehensive test suite for AudioManager
##
## Tests audio resource loading, stream configuration, volume management,
## audio bus configuration, and playback control functionality.
## Validates proper audio system initialization and error handling.
const TestHelper = preload("res://tests/helpers/TestHelper.gd")
var audio_manager: Node
var original_music_volume: float
var original_sfx_volume: float
func _initialize():
# Wait for autoloads to initialize
await process_frame
await process_frame
run_tests()
# Exit after tests complete
quit()
func run_tests():
TestHelper.print_test_header("AudioManager")
# Get reference to AudioManager
audio_manager = root.get_node("AudioManager")
if not audio_manager:
TestHelper.assert_true(false, "AudioManager autoload not found")
TestHelper.print_test_footer("AudioManager")
return
# Store original settings for restoration
var settings_manager = root.get_node("SettingsManager")
original_music_volume = settings_manager.get_setting("music_volume")
original_sfx_volume = settings_manager.get_setting("sfx_volume")
# Run test suites
test_basic_functionality()
test_audio_constants()
test_audio_player_initialization()
test_stream_loading_and_validation()
test_audio_bus_configuration()
test_volume_management()
test_music_playback_control()
test_ui_sound_effects()
test_stream_loop_configuration()
test_error_handling()
# Cleanup and restore original state
cleanup_tests()
TestHelper.print_test_footer("AudioManager")
func test_basic_functionality():
TestHelper.print_step("Basic Functionality")
# Test that AudioManager has expected properties
TestHelper.assert_has_properties(audio_manager, ["music_player", "ui_click_player", "click_stream"], "AudioManager properties")
# Test that AudioManager has expected methods
var expected_methods = ["update_music_volume", "play_ui_click"]
TestHelper.assert_has_methods(audio_manager, expected_methods, "AudioManager methods")
# Test that AudioManager has expected constants
TestHelper.assert_true("MUSIC_PATH" in audio_manager, "MUSIC_PATH constant exists")
TestHelper.assert_true("UI_CLICK_SOUND_PATH" in audio_manager, "UI_CLICK_SOUND_PATH constant exists")
func test_audio_constants():
TestHelper.print_step("Audio File Constants")
# Test path format validation
var music_path = audio_manager.MUSIC_PATH
var click_path = audio_manager.UI_CLICK_SOUND_PATH
TestHelper.assert_true(music_path.begins_with("res://"), "Music path uses res:// protocol")
TestHelper.assert_true(click_path.begins_with("res://"), "Click sound path uses res:// protocol")
# Test file extensions
var valid_audio_extensions = [".wav", ".ogg", ".mp3"]
var music_has_valid_ext = false
var click_has_valid_ext = false
for ext in valid_audio_extensions:
if music_path.ends_with(ext):
music_has_valid_ext = true
if click_path.ends_with(ext):
click_has_valid_ext = true
TestHelper.assert_true(music_has_valid_ext, "Music file has valid audio extension")
TestHelper.assert_true(click_has_valid_ext, "Click sound has valid audio extension")
# Test that audio files exist
TestHelper.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
TestHelper.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
func test_audio_player_initialization():
TestHelper.print_step("Audio Player Initialization")
# Test music player initialization
TestHelper.assert_not_null(audio_manager.music_player, "Music player is initialized")
TestHelper.assert_true(audio_manager.music_player is AudioStreamPlayer, "Music player is AudioStreamPlayer type")
TestHelper.assert_true(audio_manager.music_player.get_parent() == audio_manager, "Music player is child of AudioManager")
# Test UI click player initialization
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player is initialized")
TestHelper.assert_true(audio_manager.ui_click_player is AudioStreamPlayer, "UI click player is AudioStreamPlayer type")
TestHelper.assert_true(audio_manager.ui_click_player.get_parent() == audio_manager, "UI click player is child of AudioManager")
# Test audio bus assignment
TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player assigned to Music bus")
TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player assigned to SFX bus")
func test_stream_loading_and_validation():
TestHelper.print_step("Stream Loading and Validation")
# Test music stream loading
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music stream is loaded")
if audio_manager.music_player.stream:
TestHelper.assert_true(audio_manager.music_player.stream is AudioStream, "Music stream is AudioStream type")
# Test click stream loading
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
if audio_manager.click_stream:
TestHelper.assert_true(audio_manager.click_stream is AudioStream, "Click stream is AudioStream type")
# Test stream resource loading directly
var loaded_music = load(audio_manager.MUSIC_PATH)
TestHelper.assert_not_null(loaded_music, "Music resource loads successfully")
TestHelper.assert_true(loaded_music is AudioStream, "Loaded music is AudioStream type")
var loaded_click = load(audio_manager.UI_CLICK_SOUND_PATH)
TestHelper.assert_not_null(loaded_click, "Click resource loads successfully")
TestHelper.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
func test_audio_bus_configuration():
TestHelper.print_step("Audio Bus Configuration")
# Test that required audio buses exist
var music_bus_index = AudioServer.get_bus_index("Music")
var sfx_bus_index = AudioServer.get_bus_index("SFX")
TestHelper.assert_true(music_bus_index >= 0, "Music audio bus exists")
TestHelper.assert_true(sfx_bus_index >= 0, "SFX audio bus exists")
# Test player bus assignments match actual AudioServer buses
if music_bus_index >= 0:
TestHelper.assert_equal("Music", audio_manager.music_player.bus, "Music player correctly assigned to Music bus")
if sfx_bus_index >= 0:
TestHelper.assert_equal("SFX", audio_manager.ui_click_player.bus, "UI click player correctly assigned to SFX bus")
func test_volume_management():
TestHelper.print_step("Volume Management")
# Store original volume
var settings_manager = root.get_node("SettingsManager")
var original_volume = settings_manager.get_setting("music_volume")
var was_playing = audio_manager.music_player.playing
# Test volume update to valid range
audio_manager.update_music_volume(0.5)
TestHelper.assert_float_equal(linear_to_db(0.5), audio_manager.music_player.volume_db, 0.001, "Music volume set correctly")
# Test volume update to zero (should stop music)
audio_manager.update_music_volume(0.0)
TestHelper.assert_equal(linear_to_db(0.0), audio_manager.music_player.volume_db, "Zero volume set correctly")
# Note: We don't test playing state as it depends on initialization conditions
# Test volume update to maximum
audio_manager.update_music_volume(1.0)
TestHelper.assert_equal(linear_to_db(1.0), audio_manager.music_player.volume_db, "Maximum volume set correctly")
# Test volume range validation
var test_volumes = [0.0, 0.25, 0.5, 0.75, 1.0]
for volume in test_volumes:
audio_manager.update_music_volume(volume)
var expected_db = linear_to_db(volume)
TestHelper.assert_float_equal(expected_db, audio_manager.music_player.volume_db, 0.001, "Volume %f converts correctly to dB" % volume)
# Restore original volume
audio_manager.update_music_volume(original_volume)
func test_music_playback_control():
TestHelper.print_step("Music Playback Control")
# Test that music player exists and has a stream
TestHelper.assert_not_null(audio_manager.music_player, "Music player exists for playback testing")
TestHelper.assert_not_null(audio_manager.music_player.stream, "Music player has stream for playback testing")
# Test playback state management
# Note: We test the control methods exist and can be called safely
var original_playing = audio_manager.music_player.playing
# Test that playback methods can be called without errors
if audio_manager.has_method("_start_music"):
# Method exists but is private - test that the logic is sound
TestHelper.assert_true(true, "Private _start_music method exists")
if audio_manager.has_method("_stop_music"):
# Method exists but is private - test that the logic is sound
TestHelper.assert_true(true, "Private _stop_music method exists")
# Test volume-based playback control
var settings_manager = root.get_node("SettingsManager")
var current_volume = settings_manager.get_setting("music_volume")
if current_volume > 0.0:
audio_manager.update_music_volume(current_volume)
TestHelper.assert_true(true, "Volume-based playback start works")
else:
audio_manager.update_music_volume(0.0)
TestHelper.assert_true(true, "Volume-based playback stop works")
func test_ui_sound_effects():
TestHelper.print_step("UI Sound Effects")
# Test UI click functionality
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player exists")
TestHelper.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
# Test that play_ui_click can be called safely
var original_stream = audio_manager.ui_click_player.stream
audio_manager.play_ui_click()
# Verify click stream was assigned to player
TestHelper.assert_equal(audio_manager.click_stream, audio_manager.ui_click_player.stream, "Click stream assigned to player")
# Test multiple rapid clicks (should not cause errors)
for i in range(3):
audio_manager.play_ui_click()
TestHelper.assert_true(true, "Rapid click %d handled safely" % (i + 1))
# Test click with null stream
var backup_stream = audio_manager.click_stream
audio_manager.click_stream = null
audio_manager.play_ui_click() # Should not crash
TestHelper.assert_true(true, "Null click stream handled safely")
audio_manager.click_stream = backup_stream
func test_stream_loop_configuration():
TestHelper.print_step("Stream Loop Configuration")
# Test that music stream has loop configuration
var music_stream = audio_manager.music_player.stream
if music_stream:
if music_stream is AudioStreamWAV:
# For WAV files, check loop mode
var has_loop_mode = "loop_mode" in music_stream
TestHelper.assert_true(has_loop_mode, "WAV stream has loop_mode property")
if has_loop_mode:
TestHelper.assert_equal(AudioStreamWAV.LOOP_FORWARD, music_stream.loop_mode, "WAV stream set to forward loop")
elif music_stream is AudioStreamOggVorbis:
# For OGG files, check loop property
var has_loop = "loop" in music_stream
TestHelper.assert_true(has_loop, "OGG stream has loop property")
if has_loop:
TestHelper.assert_true(music_stream.loop, "OGG stream loop enabled")
# Test loop configuration for different stream types
TestHelper.assert_true(true, "Stream loop configuration tested based on type")
func test_error_handling():
TestHelper.print_step("Error Handling")
# Test graceful handling of missing resources
# We can't actually break the resources in tests, but we can verify error handling patterns
# Test that AudioManager initializes even with potential issues
TestHelper.assert_not_null(audio_manager, "AudioManager initializes despite potential resource issues")
# Test that players are still created even if streams fail to load
TestHelper.assert_not_null(audio_manager.music_player, "Music player created regardless of stream loading")
TestHelper.assert_not_null(audio_manager.ui_click_player, "UI click player created regardless of stream loading")
# Test null stream handling in play_ui_click
var original_click_stream = audio_manager.click_stream
audio_manager.click_stream = null
# This should not crash
audio_manager.play_ui_click()
TestHelper.assert_true(true, "play_ui_click handles null stream gracefully")
# Restore original stream
audio_manager.click_stream = original_click_stream
# Test volume edge cases
audio_manager.update_music_volume(0.0)
TestHelper.assert_true(true, "Zero volume handled safely")
audio_manager.update_music_volume(1.0)
TestHelper.assert_true(true, "Maximum volume handled safely")
func cleanup_tests():
TestHelper.print_step("Cleanup")
# Restore original volume settings
var settings_manager = root.get_node("SettingsManager")
settings_manager.set_setting("music_volume", original_music_volume)
settings_manager.set_setting("sfx_volume", original_sfx_volume)
# Update AudioManager to original settings
audio_manager.update_music_volume(original_music_volume)
TestHelper.assert_true(true, "Test cleanup completed")