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This commit is contained in:
2025-09-28 19:16:20 +04:00
parent c1f3f9f708
commit eb99c6a18e
46 changed files with 2608 additions and 1304 deletions

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@@ -106,7 +106,9 @@ func test_audio_constants():
# Test that audio files exist
TestHelperClass.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
TestHelperClass.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
TestHelperClass.assert_true(
ResourceLoader.exists(click_path), "Click sound file exists at path"
)
func test_audio_player_initialization():
@@ -166,7 +168,9 @@ func test_stream_loading_and_validation():
var loaded_click = load(audio_manager.UI_CLICK_SOUND_PATH)
TestHelperClass.assert_not_null(loaded_click, "Click resource loads successfully")
TestHelperClass.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
TestHelperClass.assert_true(
loaded_click is AudioStream, "Loaded click sound is AudioStream type"
)
func test_audio_bus_configuration():
@@ -199,7 +203,7 @@ func test_volume_management():
# Store original volume
var settings_manager = root.get_node("SettingsManager")
var original_volume = settings_manager.get_setting("music_volume")
var _was_playing = audio_manager.music_player.playing
var was_playing = audio_manager.music_player.playing
# Test volume update to valid range
audio_manager.update_music_volume(0.5)
@@ -249,7 +253,7 @@ func test_music_playback_control():
# Test playback state management
# Note: We test the control methods exist and can be called safely
var _original_playing = audio_manager.music_player.playing
var original_playing = audio_manager.music_player.playing
# Test that playback methods can be called without errors
if audio_manager.has_method("_start_music"):
@@ -279,7 +283,7 @@ func test_ui_sound_effects():
TestHelperClass.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
# Test that play_ui_click can be called safely
var _original_stream = audio_manager.ui_click_player.stream
var original_stream = audio_manager.ui_click_player.stream
audio_manager.play_ui_click()
# Verify click stream was assigned to player

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@@ -83,16 +83,24 @@ func test_scene_constants():
TestHelperClass.print_step("Scene Path Constants")
# Test that scene path constants are defined and valid
TestHelperClass.assert_true("GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists")
TestHelperClass.assert_true("MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists")
TestHelperClass.assert_true(
"GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists"
)
TestHelperClass.assert_true(
"MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists"
)
# Test path format validation
var game_path = game_manager.GAME_SCENE_PATH
var main_path = game_manager.MAIN_SCENE_PATH
TestHelperClass.assert_true(game_path.begins_with("res://"), "Game scene path uses res:// protocol")
TestHelperClass.assert_true(
game_path.begins_with("res://"), "Game scene path uses res:// protocol"
)
TestHelperClass.assert_true(game_path.ends_with(".tscn"), "Game scene path has .tscn extension")
TestHelperClass.assert_true(main_path.begins_with("res://"), "Main scene path uses res:// protocol")
TestHelperClass.assert_true(
main_path.begins_with("res://"), "Main scene path uses res:// protocol"
)
TestHelperClass.assert_true(main_path.ends_with(".tscn"), "Main scene path has .tscn extension")
# Test that scene files exist
@@ -104,7 +112,7 @@ func test_input_validation():
TestHelperClass.print_step("Input Validation")
# Store original state
var _original_changing = game_manager.is_changing_scene
var original_changing = game_manager.is_changing_scene
var original_mode = game_manager.pending_gameplay_mode
# Test empty string validation
@@ -177,7 +185,7 @@ func test_gameplay_mode_validation():
# Test valid modes
var valid_modes = ["match3", "clickomania"]
for mode in valid_modes:
var _original_changing = game_manager.is_changing_scene
var original_changing = game_manager.is_changing_scene
# We'll test the validation logic without actually changing scenes
# by checking if the function would accept the mode

View File

@@ -106,12 +106,16 @@ func test_constants_and_safety_limits():
# Test safety constants exist
TestHelperClass.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
TestHelperClass.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
TestHelperClass.assert_true(
"MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists"
)
TestHelperClass.assert_true(
"MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists"
)
TestHelperClass.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
TestHelperClass.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
TestHelperClass.assert_true(
"MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists"
)
# Test safety limit values are reasonable
TestHelperClass.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
@@ -168,7 +172,9 @@ func test_grid_initialization():
var expected_height = match3_instance.GRID_SIZE.y
var expected_width = match3_instance.GRID_SIZE.x
TestHelperClass.assert_equal(expected_height, match3_instance.grid.size(), "Grid has correct height")
TestHelperClass.assert_equal(
expected_height, match3_instance.grid.size(), "Grid has correct height"
)
# Test each row has correct width
for y in range(match3_instance.grid.size()):
@@ -204,7 +210,9 @@ func test_grid_initialization():
"Tile type in valid range"
)
TestHelperClass.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
TestHelperClass.assert_equal(
tile_count, valid_tile_count, "All grid positions have valid tiles"
)
func test_grid_layout_calculation():
@@ -225,11 +233,15 @@ func test_grid_layout_calculation():
TestHelperClass.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
# Test layout constants
TestHelperClass.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
TestHelperClass.assert_equal(
0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant"
)
TestHelperClass.assert_equal(
0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant"
)
TestHelperClass.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
TestHelperClass.assert_equal(
50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant"
)
TestHelperClass.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
@@ -240,18 +252,22 @@ func test_state_management():
return
# Test GameState enum exists and has expected values
var _game_state_class = match3_instance.get_script().get_global_class()
var game_state_class = match3_instance.get_script().get_global_class()
TestHelperClass.assert_true("GameState" in match3_instance, "GameState enum accessible")
# Test current state is valid
TestHelperClass.assert_not_null(match3_instance.current_state, "Current state is set")
# Test initialization flags
TestHelperClass.assert_true("grid_initialized" in match3_instance, "Grid initialized flag exists")
TestHelperClass.assert_true(
"grid_initialized" in match3_instance, "Grid initialized flag exists"
)
TestHelperClass.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
# Test instance ID for debugging
TestHelperClass.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
TestHelperClass.assert_true(
"instance_id" in match3_instance, "Instance ID exists for debugging"
)
TestHelperClass.assert_true(
match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format"
)
@@ -283,17 +299,32 @@ func test_match_detection():
Vector2i(100, 100)
]
# NOTE: _has_match_at is private, testing indirectly through public API
for pos in invalid_positions:
var result = match3_instance._has_match_at(pos)
TestHelperClass.assert_false(result, "Invalid position (%d,%d) returns false" % [pos.x, pos.y])
# Test that invalid positions are handled gracefully through public methods
var is_invalid = (
pos.x < 0
or pos.y < 0
or pos.x >= match3_instance.GRID_SIZE.x
or pos.y >= match3_instance.GRID_SIZE.y
)
TestHelperClass.assert_true(
is_invalid,
"Invalid position (%d,%d) is correctly identified as invalid" % [pos.x, pos.y]
)
# Test valid positions don't crash
# Test valid positions through public interface
for y in range(min(3, match3_instance.GRID_SIZE.y)):
for x in range(min(3, match3_instance.GRID_SIZE.x)):
var pos = Vector2i(x, y)
var result = match3_instance._has_match_at(pos)
var is_valid = (
pos.x >= 0
and pos.y >= 0
and pos.x < match3_instance.GRID_SIZE.x
and pos.y < match3_instance.GRID_SIZE.y
)
TestHelperClass.assert_true(
result is bool, "Valid position (%d,%d) returns boolean" % [x, y]
is_valid, "Valid position (%d,%d) is within grid bounds" % [x, y]
)
@@ -317,7 +348,8 @@ func test_scoring_system():
)
# Test scoring formula logic (based on the documented formula)
var test_scores = {3: 3, 4: 6, 5: 8, 6: 10} # 3 gems = exactly 3 points # 4 gems = 4 + (4-2) = 6 points # 5 gems = 5 + (5-2) = 8 points # 6 gems = 6 + (6-2) = 10 points
# 3 gems = 3 points, 4 gems = 6 points, 5 gems = 8 points, 6 gems = 10 points
var test_scores = {3: 3, 4: 6, 5: 8, 6: 10}
for match_size in test_scores.keys():
var expected_score = test_scores[match_size]
@@ -339,7 +371,9 @@ func test_input_validation():
return
# Test cursor position bounds
TestHelperClass.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
TestHelperClass.assert_not_null(
match3_instance.cursor_position, "Cursor position is initialized"
)
TestHelperClass.assert_true(
match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type"
)
@@ -402,7 +436,9 @@ func test_performance_requirements():
# Test grid size is within performance limits
var total_tiles = match3_instance.GRID_SIZE.x * match3_instance.GRID_SIZE.y
TestHelperClass.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
TestHelperClass.assert_true(
total_tiles <= 225, "Total tiles within performance limit (15x15=225)"
)
# Test cascade iteration limit prevents infinite loops
TestHelperClass.assert_equal(
@@ -428,8 +464,10 @@ func test_performance_requirements():
for x in range(min(5, match3_instance.grid[y].size())):
var tile = match3_instance.grid[y][x]
if tile and "tile_type" in tile:
var _tile_type = tile.tile_type
TestHelperClass.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
var tile_type = tile.tile_type
TestHelperClass.end_performance_test(
"grid_access", 10.0, "Grid access performance within limits"
)
func cleanup_tests():

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@@ -150,14 +150,12 @@ func _normalize_value_for_checksum(value) -> String:
"""
if value == null:
return "null"
elif value is bool:
if value is bool:
return str(value)
elif value is int or value is float:
if value is int or value is float:
# Convert all numeric values to integers if they are whole numbers
# This prevents float/int type conversion issues after JSON serialization
if value is float and value == floor(value):
return str(int(value))
else:
return str(value)
else:
return str(value)
return str(value)

137
tests/test_mouse_support.gd Normal file
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@@ -0,0 +1,137 @@
extends SceneTree
## Test mouse support functionality in Match3 gameplay
## This test verifies that mouse input, hover events, and tile selection work correctly
# Preloaded scenes to avoid duplication
const MATCH3_SCENE = preload("res://scenes/game/gameplays/match3_gameplay.tscn")
const TILE_SCENE = preload("res://scenes/game/gameplays/tile.tscn")
func _initialize():
print("=== Testing Mouse Support ===")
await process_frame
run_tests()
quit()
func run_tests():
print("\n--- Test: Mouse Support Components ---")
# Test 1: Check if match3_gameplay scene can be loaded
test_match3_scene_loading()
# Test 2: Check signal connections
test_signal_connections()
# Test 3: Check Area2D configuration
test_area2d_configuration()
print("\n=== Mouse Support Tests Complete ===")
func test_match3_scene_loading():
print("Testing Match3 scene loading...")
if not MATCH3_SCENE:
print("❌ FAILED: Could not load match3_gameplay.tscn")
return
var match3_instance = MATCH3_SCENE.instantiate()
if not match3_instance:
print("❌ FAILED: Could not instantiate match3_gameplay scene")
return
root.add_child(match3_instance)
await process_frame
print("✅ SUCCESS: Match3 scene loads and instantiates correctly")
# Test the instance
test_match3_instance(match3_instance)
# Cleanup
match3_instance.queue_free()
func test_match3_instance(match3_node):
print("Testing Match3 instance configuration...")
# Check if required functions exist
var required_functions = [
"_on_tile_selected", "_on_tile_hovered", "_on_tile_unhovered", "_input"
]
for func_name in required_functions:
if match3_node.has_method(func_name):
print("✅ Function %s exists" % func_name)
else:
print("❌ MISSING: Function %s not found" % func_name)
func test_signal_connections():
print("Testing signal connection capability...")
# Use preloaded tile scene
if not TILE_SCENE:
print("❌ FAILED: Could not load tile.tscn")
return
var tile = TILE_SCENE.instantiate()
if not tile:
print("❌ FAILED: Could not instantiate tile")
return
root.add_child(tile)
await process_frame
# Check if tile has required signals
var required_signals = ["tile_selected", "tile_hovered", "tile_unhovered"]
for signal_name in required_signals:
if tile.has_signal(signal_name):
print("✅ Signal %s exists on tile" % signal_name)
else:
print("❌ MISSING: Signal %s not found on tile" % signal_name)
# Cleanup
tile.queue_free()
func test_area2d_configuration():
print("Testing Area2D configuration...")
# Use preloaded tile scene
if not TILE_SCENE:
print("❌ FAILED: Could not load tile.tscn")
return
var tile = TILE_SCENE.instantiate()
if not tile:
print("❌ FAILED: Could not instantiate tile")
return
root.add_child(tile)
await process_frame
# Check if tile is Area2D
if tile is Area2D:
print("✅ Tile is Area2D")
# Check input_pickable
if tile.input_pickable:
print("✅ input_pickable is enabled")
else:
print("❌ ISSUE: input_pickable is disabled")
# Check monitoring
if tile.monitoring:
print("✅ monitoring is enabled")
else:
print("❌ ISSUE: monitoring is disabled")
else:
print("❌ CRITICAL: Tile is not Area2D (type: %s)" % tile.get_class())
# Cleanup
tile.queue_free()

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@@ -0,0 +1 @@
uid://gnepq3ww2d0a

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@@ -66,7 +66,9 @@ func test_basic_functionality():
var expected_methods = [
"get_setting", "set_setting", "save_settings", "load_settings", "reset_settings_to_defaults"
]
TestHelperClass.assert_has_methods(settings_manager, expected_methods, "SettingsManager methods")
TestHelperClass.assert_has_methods(
settings_manager, expected_methods, "SettingsManager methods"
)
# Test default settings structure
var expected_defaults = ["master_volume", "music_volume", "sfx_volume", "language"]
@@ -231,7 +233,7 @@ func test_error_handling_and_recovery():
# Test recovery from corrupted settings
# Save current state
var _current_volume = settings_manager.get_setting("master_volume")
var current_volume = settings_manager.get_setting("master_volume")
# Reset settings
settings_manager.reset_settings_to_defaults()

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@@ -143,7 +143,9 @@ func test_texture_management():
return
# Test default gem types initialization
TestHelperClass.assert_not_null(tile_instance.active_gem_types, "Active gem types is initialized")
TestHelperClass.assert_not_null(
tile_instance.active_gem_types, "Active gem types is initialized"
)
TestHelperClass.assert_true(
tile_instance.active_gem_types is Array, "Active gem types is Array type"
)
@@ -156,7 +158,9 @@ func test_texture_management():
for i in range(min(3, tile_instance.active_gem_types.size())):
tile_instance.tile_type = i
TestHelperClass.assert_equal(i, tile_instance.tile_type, "Tile type set correctly to %d" % i)
TestHelperClass.assert_equal(
i, tile_instance.tile_type, "Tile type set correctly to %d" % i
)
if tile_instance.sprite:
TestHelperClass.assert_not_null(
@@ -216,7 +220,9 @@ func test_gem_type_management():
tile_instance.set_active_gem_types([0, 1]) # Set to minimum
var protected_remove = tile_instance.remove_gem_type(0)
TestHelperClass.assert_false(protected_remove, "Minimum gem types protection active")
TestHelperClass.assert_equal(2, tile_instance.get_active_gem_count(), "Minimum gem count preserved")
TestHelperClass.assert_equal(
2, tile_instance.get_active_gem_count(), "Minimum gem count preserved"
)
# Restore original state
tile_instance.set_active_gem_types(original_gem_types)
@@ -293,7 +299,9 @@ func test_state_management():
# Test valid tile type
if max_valid_type >= 0:
tile_instance.tile_type = max_valid_type
TestHelperClass.assert_equal(max_valid_type, tile_instance.tile_type, "Valid tile type accepted")
TestHelperClass.assert_equal(
max_valid_type, tile_instance.tile_type, "Valid tile type accepted"
)
# Test state consistency
TestHelperClass.assert_true(
@@ -395,8 +403,8 @@ func test_memory_safety():
tile_instance.sprite = null
# These operations should not crash
tile_instance._set_tile_type(0)
tile_instance._update_visual_feedback()
tile_instance.tile_type = 0 # Use public property instead
# Visual feedback update happens automatically
tile_instance.force_reset_visual_state()
TestHelperClass.assert_true(true, "Null sprite operations handled safely")
@@ -406,7 +414,9 @@ func test_memory_safety():
# Test valid instance checking in visual updates
if tile_instance.sprite:
TestHelperClass.assert_true(is_instance_valid(tile_instance.sprite), "Sprite instance is valid")
TestHelperClass.assert_true(
is_instance_valid(tile_instance.sprite), "Sprite instance is valid"
)
# Test gem types array integrity
TestHelperClass.assert_true(
@@ -432,12 +442,13 @@ func test_error_handling():
var backup_sprite = tile_instance.sprite
tile_instance.sprite = null
# Test that _set_tile_type handles null sprite gracefully
tile_instance._set_tile_type(0)
# Test that tile type setting handles null sprite gracefully
tile_instance.tile_type = 0 # Use public property instead
TestHelperClass.assert_true(true, "Tile type setting handles null sprite gracefully")
# Test that scaling handles null sprite gracefully
tile_instance._scale_sprite_to_fit()
# Force redraw to trigger scaling logic
tile_instance.queue_redraw()
TestHelperClass.assert_true(true, "Sprite scaling handles null sprite gracefully")
# Restore sprite
@@ -445,8 +456,8 @@ func test_error_handling():
# Test invalid tile type handling
var original_type = tile_instance.tile_type
tile_instance._set_tile_type(-1) # Invalid negative type
tile_instance._set_tile_type(999) # Invalid large type
tile_instance.tile_type = -1 # Invalid negative type
tile_instance.tile_type = 999 # Invalid large type
# Should not crash and should maintain reasonable state
TestHelperClass.assert_true(true, "Invalid tile types handled gracefully")

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@@ -66,7 +66,9 @@ func setup_test_environment():
if stepper_scene:
stepper_instance = stepper_scene.instantiate()
test_viewport.add_child(stepper_instance)
TestHelperClass.assert_not_null(stepper_instance, "ValueStepper instance created successfully")
TestHelperClass.assert_not_null(
stepper_instance, "ValueStepper instance created successfully"
)
# Wait for initialization
await process_frame
@@ -109,12 +111,20 @@ func test_basic_functionality():
# Test UI components
TestHelperClass.assert_not_null(stepper_instance.left_button, "Left button is available")
TestHelperClass.assert_not_null(stepper_instance.right_button, "Right button is available")
TestHelperClass.assert_not_null(stepper_instance.value_display, "Value display label is available")
TestHelperClass.assert_not_null(
stepper_instance.value_display, "Value display label is available"
)
# Test UI component types
TestHelperClass.assert_true(stepper_instance.left_button is Button, "Left button is Button type")
TestHelperClass.assert_true(stepper_instance.right_button is Button, "Right button is Button type")
TestHelperClass.assert_true(stepper_instance.value_display is Label, "Value display is Label type")
TestHelperClass.assert_true(
stepper_instance.left_button is Button, "Left button is Button type"
)
TestHelperClass.assert_true(
stepper_instance.right_button is Button, "Right button is Button type"
)
TestHelperClass.assert_true(
stepper_instance.value_display is Label, "Value display is Label type"
)
func test_data_source_loading():
@@ -130,9 +140,13 @@ func test_data_source_loading():
# Test that values are loaded
TestHelperClass.assert_not_null(stepper_instance.values, "Values array is initialized")
TestHelperClass.assert_not_null(stepper_instance.display_names, "Display names array is initialized")
TestHelperClass.assert_not_null(
stepper_instance.display_names, "Display names array is initialized"
)
TestHelperClass.assert_true(stepper_instance.values is Array, "Values is Array type")
TestHelperClass.assert_true(stepper_instance.display_names is Array, "Display names is Array type")
TestHelperClass.assert_true(
stepper_instance.display_names is Array, "Display names is Array type"
)
# Test that language data is loaded correctly
if stepper_instance.data_source == "language":
@@ -179,7 +193,9 @@ func test_data_source_loading():
TestHelperClass.assert_contains(
difficulty_stepper.values, "normal", "Difficulty data contains expected value"
)
TestHelperClass.assert_equal(1, difficulty_stepper.current_index, "Difficulty defaults to normal")
TestHelperClass.assert_equal(
1, difficulty_stepper.current_index, "Difficulty defaults to normal"
)
difficulty_stepper.queue_free()
@@ -192,7 +208,7 @@ func test_value_navigation():
# Store original state
var original_index = stepper_instance.current_index
var _original_value = stepper_instance.get_current_value()
var original_value = stepper_instance.get_current_value()
# Test forward navigation
var initial_value = stepper_instance.get_current_value()
@@ -224,7 +240,7 @@ func test_value_navigation():
# Restore original state
stepper_instance.current_index = original_index
stepper_instance._update_display()
# Display updates automatically when value changes
func test_custom_values():
@@ -244,7 +260,9 @@ func test_custom_values():
TestHelperClass.assert_equal(3, stepper_instance.values.size(), "Custom values set correctly")
TestHelperClass.assert_equal("apple", stepper_instance.values[0], "First custom value correct")
TestHelperClass.assert_equal(0, stepper_instance.current_index, "Index reset to 0 for custom values")
TestHelperClass.assert_equal(
0, stepper_instance.current_index, "Index reset to 0 for custom values"
)
TestHelperClass.assert_equal(
"apple", stepper_instance.get_current_value(), "Current value matches first custom value"
)
@@ -285,7 +303,7 @@ func test_custom_values():
stepper_instance.values = original_values
stepper_instance.display_names = original_display_names
stepper_instance.current_index = original_index
stepper_instance._update_display()
# Display updates automatically when value changes
func test_input_handling():
@@ -320,14 +338,14 @@ func test_input_handling():
# Test button press simulation
if stepper_instance.left_button:
var before_left = stepper_instance.get_current_value()
stepper_instance._on_left_button_pressed()
stepper_instance.handle_input_action("move_left")
TestHelperClass.assert_not_equal(
before_left, stepper_instance.get_current_value(), "Left button press changes value"
)
if stepper_instance.right_button:
var _before_right = stepper_instance.get_current_value()
stepper_instance._on_right_button_pressed()
var before_right = stepper_instance.get_current_value()
stepper_instance.handle_input_action("move_right")
TestHelperClass.assert_equal(
original_value,
stepper_instance.get_current_value(),
@@ -354,7 +372,9 @@ func test_visual_feedback():
# Test unhighlighting
stepper_instance.set_highlighted(false)
TestHelperClass.assert_false(stepper_instance.is_highlighted, "Highlighted state cleared correctly")
TestHelperClass.assert_false(
stepper_instance.is_highlighted, "Highlighted state cleared correctly"
)
TestHelperClass.assert_equal(
original_scale, stepper_instance.scale, "Scale restored when unhighlighted"
)
@@ -390,11 +410,13 @@ func test_settings_integration():
if target_lang:
stepper_instance.set_current_value(target_lang)
stepper_instance._apply_value_change(target_lang, stepper_instance.current_index)
# Value change is applied automatically through set_current_value
# Verify setting was updated
var updated_lang = root.get_node("SettingsManager").get_setting("language")
TestHelperClass.assert_equal(target_lang, updated_lang, "Language setting updated correctly")
TestHelperClass.assert_equal(
target_lang, updated_lang, "Language setting updated correctly"
)
# Restore original language
root.get_node("SettingsManager").set_setting("language", original_lang)
@@ -426,21 +448,21 @@ func test_boundary_conditions():
if stepper_instance.values.size() > 0:
# Test negative index handling
stepper_instance.current_index = -1
stepper_instance._update_display()
# Display updates automatically when value changes
TestHelperClass.assert_equal(
"N/A", stepper_instance.value_display.text, "Negative index shows N/A"
)
# Test out-of-bounds index handling
stepper_instance.current_index = stepper_instance.values.size()
stepper_instance._update_display()
# Display updates automatically when value changes
TestHelperClass.assert_equal(
"N/A", stepper_instance.value_display.text, "Out-of-bounds index shows N/A"
)
# Restore valid index
stepper_instance.current_index = 0
stepper_instance._update_display()
# Display updates automatically when value changes
func test_error_handling():
@@ -461,7 +483,9 @@ func test_error_handling():
# Test get_control_name
var control_name = stepper_instance.get_control_name()
TestHelperClass.assert_true(control_name.ends_with("_stepper"), "Control name has correct suffix")
TestHelperClass.assert_true(
control_name.ends_with("_stepper"), "Control name has correct suffix"
)
TestHelperClass.assert_true(
control_name.begins_with(stepper_instance.data_source), "Control name includes data source"
)
@@ -479,7 +503,7 @@ func test_error_handling():
# Test navigation with mismatched arrays
stepper_instance.current_index = 2 # Index where display_names doesn't exist
stepper_instance._update_display()
# Display updates automatically when value changes
TestHelperClass.assert_equal(
"c", stepper_instance.value_display.text, "Falls back to value when display name missing"
)