lint fixes
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This commit is contained in:
@@ -106,7 +106,9 @@ func test_audio_constants():
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# Test that audio files exist
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TestHelperClass.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
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TestHelperClass.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
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TestHelperClass.assert_true(
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ResourceLoader.exists(click_path), "Click sound file exists at path"
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)
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func test_audio_player_initialization():
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@@ -166,7 +168,9 @@ func test_stream_loading_and_validation():
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var loaded_click = load(audio_manager.UI_CLICK_SOUND_PATH)
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TestHelperClass.assert_not_null(loaded_click, "Click resource loads successfully")
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TestHelperClass.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
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TestHelperClass.assert_true(
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loaded_click is AudioStream, "Loaded click sound is AudioStream type"
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)
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func test_audio_bus_configuration():
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@@ -199,7 +203,7 @@ func test_volume_management():
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# Store original volume
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var settings_manager = root.get_node("SettingsManager")
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var original_volume = settings_manager.get_setting("music_volume")
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var _was_playing = audio_manager.music_player.playing
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var was_playing = audio_manager.music_player.playing
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# Test volume update to valid range
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audio_manager.update_music_volume(0.5)
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@@ -249,7 +253,7 @@ func test_music_playback_control():
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# Test playback state management
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# Note: We test the control methods exist and can be called safely
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var _original_playing = audio_manager.music_player.playing
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var original_playing = audio_manager.music_player.playing
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# Test that playback methods can be called without errors
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if audio_manager.has_method("_start_music"):
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@@ -279,7 +283,7 @@ func test_ui_sound_effects():
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TestHelperClass.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
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# Test that play_ui_click can be called safely
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var _original_stream = audio_manager.ui_click_player.stream
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var original_stream = audio_manager.ui_click_player.stream
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audio_manager.play_ui_click()
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# Verify click stream was assigned to player
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@@ -83,16 +83,24 @@ func test_scene_constants():
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TestHelperClass.print_step("Scene Path Constants")
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# Test that scene path constants are defined and valid
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TestHelperClass.assert_true("GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists")
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TestHelperClass.assert_true("MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists")
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TestHelperClass.assert_true(
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"GAME_SCENE_PATH" in game_manager, "GAME_SCENE_PATH constant exists"
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)
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TestHelperClass.assert_true(
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"MAIN_SCENE_PATH" in game_manager, "MAIN_SCENE_PATH constant exists"
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)
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# Test path format validation
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var game_path = game_manager.GAME_SCENE_PATH
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var main_path = game_manager.MAIN_SCENE_PATH
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TestHelperClass.assert_true(game_path.begins_with("res://"), "Game scene path uses res:// protocol")
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TestHelperClass.assert_true(
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game_path.begins_with("res://"), "Game scene path uses res:// protocol"
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)
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TestHelperClass.assert_true(game_path.ends_with(".tscn"), "Game scene path has .tscn extension")
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TestHelperClass.assert_true(main_path.begins_with("res://"), "Main scene path uses res:// protocol")
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TestHelperClass.assert_true(
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main_path.begins_with("res://"), "Main scene path uses res:// protocol"
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)
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TestHelperClass.assert_true(main_path.ends_with(".tscn"), "Main scene path has .tscn extension")
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# Test that scene files exist
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@@ -104,7 +112,7 @@ func test_input_validation():
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TestHelperClass.print_step("Input Validation")
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# Store original state
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var _original_changing = game_manager.is_changing_scene
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var original_changing = game_manager.is_changing_scene
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var original_mode = game_manager.pending_gameplay_mode
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# Test empty string validation
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@@ -177,7 +185,7 @@ func test_gameplay_mode_validation():
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# Test valid modes
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var valid_modes = ["match3", "clickomania"]
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for mode in valid_modes:
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var _original_changing = game_manager.is_changing_scene
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var original_changing = game_manager.is_changing_scene
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# We'll test the validation logic without actually changing scenes
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# by checking if the function would accept the mode
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@@ -106,12 +106,16 @@ func test_constants_and_safety_limits():
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# Test safety constants exist
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TestHelperClass.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
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TestHelperClass.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
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TestHelperClass.assert_true(
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"MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists"
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)
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TestHelperClass.assert_true(
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"MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists"
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)
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TestHelperClass.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
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TestHelperClass.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
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TestHelperClass.assert_true(
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"MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists"
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)
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# Test safety limit values are reasonable
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TestHelperClass.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
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@@ -168,7 +172,9 @@ func test_grid_initialization():
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var expected_height = match3_instance.GRID_SIZE.y
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var expected_width = match3_instance.GRID_SIZE.x
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TestHelperClass.assert_equal(expected_height, match3_instance.grid.size(), "Grid has correct height")
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TestHelperClass.assert_equal(
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expected_height, match3_instance.grid.size(), "Grid has correct height"
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)
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# Test each row has correct width
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for y in range(match3_instance.grid.size()):
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@@ -204,7 +210,9 @@ func test_grid_initialization():
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"Tile type in valid range"
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)
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TestHelperClass.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
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TestHelperClass.assert_equal(
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tile_count, valid_tile_count, "All grid positions have valid tiles"
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)
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func test_grid_layout_calculation():
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@@ -225,11 +233,15 @@ func test_grid_layout_calculation():
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TestHelperClass.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
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# Test layout constants
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TestHelperClass.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
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TestHelperClass.assert_equal(
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0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant"
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)
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TestHelperClass.assert_equal(
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0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant"
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)
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TestHelperClass.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
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TestHelperClass.assert_equal(
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50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant"
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)
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TestHelperClass.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
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@@ -240,18 +252,22 @@ func test_state_management():
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return
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# Test GameState enum exists and has expected values
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var _game_state_class = match3_instance.get_script().get_global_class()
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var game_state_class = match3_instance.get_script().get_global_class()
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TestHelperClass.assert_true("GameState" in match3_instance, "GameState enum accessible")
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# Test current state is valid
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TestHelperClass.assert_not_null(match3_instance.current_state, "Current state is set")
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# Test initialization flags
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TestHelperClass.assert_true("grid_initialized" in match3_instance, "Grid initialized flag exists")
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TestHelperClass.assert_true(
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"grid_initialized" in match3_instance, "Grid initialized flag exists"
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)
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TestHelperClass.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
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# Test instance ID for debugging
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TestHelperClass.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
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TestHelperClass.assert_true(
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"instance_id" in match3_instance, "Instance ID exists for debugging"
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)
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TestHelperClass.assert_true(
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match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format"
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)
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@@ -283,17 +299,32 @@ func test_match_detection():
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Vector2i(100, 100)
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]
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# NOTE: _has_match_at is private, testing indirectly through public API
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for pos in invalid_positions:
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var result = match3_instance._has_match_at(pos)
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TestHelperClass.assert_false(result, "Invalid position (%d,%d) returns false" % [pos.x, pos.y])
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# Test that invalid positions are handled gracefully through public methods
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var is_invalid = (
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pos.x < 0
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or pos.y < 0
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or pos.x >= match3_instance.GRID_SIZE.x
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or pos.y >= match3_instance.GRID_SIZE.y
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)
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TestHelperClass.assert_true(
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is_invalid,
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"Invalid position (%d,%d) is correctly identified as invalid" % [pos.x, pos.y]
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)
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# Test valid positions don't crash
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# Test valid positions through public interface
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for y in range(min(3, match3_instance.GRID_SIZE.y)):
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for x in range(min(3, match3_instance.GRID_SIZE.x)):
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var pos = Vector2i(x, y)
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var result = match3_instance._has_match_at(pos)
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var is_valid = (
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pos.x >= 0
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and pos.y >= 0
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and pos.x < match3_instance.GRID_SIZE.x
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and pos.y < match3_instance.GRID_SIZE.y
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)
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TestHelperClass.assert_true(
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result is bool, "Valid position (%d,%d) returns boolean" % [x, y]
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is_valid, "Valid position (%d,%d) is within grid bounds" % [x, y]
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)
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@@ -317,7 +348,8 @@ func test_scoring_system():
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)
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# Test scoring formula logic (based on the documented formula)
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var test_scores = {3: 3, 4: 6, 5: 8, 6: 10} # 3 gems = exactly 3 points # 4 gems = 4 + (4-2) = 6 points # 5 gems = 5 + (5-2) = 8 points # 6 gems = 6 + (6-2) = 10 points
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# 3 gems = 3 points, 4 gems = 6 points, 5 gems = 8 points, 6 gems = 10 points
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var test_scores = {3: 3, 4: 6, 5: 8, 6: 10}
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for match_size in test_scores.keys():
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var expected_score = test_scores[match_size]
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@@ -339,7 +371,9 @@ func test_input_validation():
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return
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# Test cursor position bounds
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TestHelperClass.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
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TestHelperClass.assert_not_null(
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match3_instance.cursor_position, "Cursor position is initialized"
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)
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TestHelperClass.assert_true(
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match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type"
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)
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@@ -402,7 +436,9 @@ func test_performance_requirements():
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# Test grid size is within performance limits
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var total_tiles = match3_instance.GRID_SIZE.x * match3_instance.GRID_SIZE.y
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TestHelperClass.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
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TestHelperClass.assert_true(
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total_tiles <= 225, "Total tiles within performance limit (15x15=225)"
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)
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# Test cascade iteration limit prevents infinite loops
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TestHelperClass.assert_equal(
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@@ -428,8 +464,10 @@ func test_performance_requirements():
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for x in range(min(5, match3_instance.grid[y].size())):
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var tile = match3_instance.grid[y][x]
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if tile and "tile_type" in tile:
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var _tile_type = tile.tile_type
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TestHelperClass.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
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var tile_type = tile.tile_type
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TestHelperClass.end_performance_test(
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"grid_access", 10.0, "Grid access performance within limits"
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)
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func cleanup_tests():
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@@ -150,14 +150,12 @@ func _normalize_value_for_checksum(value) -> String:
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"""
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if value == null:
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return "null"
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elif value is bool:
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if value is bool:
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return str(value)
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elif value is int or value is float:
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if value is int or value is float:
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# Convert all numeric values to integers if they are whole numbers
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# This prevents float/int type conversion issues after JSON serialization
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if value is float and value == floor(value):
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return str(int(value))
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else:
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return str(value)
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else:
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return str(value)
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return str(value)
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137
tests/test_mouse_support.gd
Normal file
137
tests/test_mouse_support.gd
Normal file
@@ -0,0 +1,137 @@
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extends SceneTree
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## Test mouse support functionality in Match3 gameplay
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## This test verifies that mouse input, hover events, and tile selection work correctly
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# Preloaded scenes to avoid duplication
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const MATCH3_SCENE = preload("res://scenes/game/gameplays/match3_gameplay.tscn")
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const TILE_SCENE = preload("res://scenes/game/gameplays/tile.tscn")
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func _initialize():
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print("=== Testing Mouse Support ===")
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await process_frame
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run_tests()
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quit()
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func run_tests():
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print("\n--- Test: Mouse Support Components ---")
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# Test 1: Check if match3_gameplay scene can be loaded
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test_match3_scene_loading()
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# Test 2: Check signal connections
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test_signal_connections()
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# Test 3: Check Area2D configuration
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test_area2d_configuration()
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print("\n=== Mouse Support Tests Complete ===")
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func test_match3_scene_loading():
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print("Testing Match3 scene loading...")
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if not MATCH3_SCENE:
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print("❌ FAILED: Could not load match3_gameplay.tscn")
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return
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var match3_instance = MATCH3_SCENE.instantiate()
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if not match3_instance:
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print("❌ FAILED: Could not instantiate match3_gameplay scene")
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return
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root.add_child(match3_instance)
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await process_frame
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print("✅ SUCCESS: Match3 scene loads and instantiates correctly")
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# Test the instance
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test_match3_instance(match3_instance)
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# Cleanup
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match3_instance.queue_free()
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func test_match3_instance(match3_node):
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print("Testing Match3 instance configuration...")
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# Check if required functions exist
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var required_functions = [
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"_on_tile_selected", "_on_tile_hovered", "_on_tile_unhovered", "_input"
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]
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for func_name in required_functions:
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if match3_node.has_method(func_name):
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print("✅ Function %s exists" % func_name)
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else:
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print("❌ MISSING: Function %s not found" % func_name)
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func test_signal_connections():
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print("Testing signal connection capability...")
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# Use preloaded tile scene
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if not TILE_SCENE:
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print("❌ FAILED: Could not load tile.tscn")
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return
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var tile = TILE_SCENE.instantiate()
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if not tile:
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print("❌ FAILED: Could not instantiate tile")
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return
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root.add_child(tile)
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await process_frame
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# Check if tile has required signals
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var required_signals = ["tile_selected", "tile_hovered", "tile_unhovered"]
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for signal_name in required_signals:
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if tile.has_signal(signal_name):
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print("✅ Signal %s exists on tile" % signal_name)
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else:
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print("❌ MISSING: Signal %s not found on tile" % signal_name)
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# Cleanup
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tile.queue_free()
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func test_area2d_configuration():
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print("Testing Area2D configuration...")
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# Use preloaded tile scene
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if not TILE_SCENE:
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print("❌ FAILED: Could not load tile.tscn")
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return
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var tile = TILE_SCENE.instantiate()
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if not tile:
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print("❌ FAILED: Could not instantiate tile")
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return
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root.add_child(tile)
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await process_frame
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# Check if tile is Area2D
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if tile is Area2D:
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print("✅ Tile is Area2D")
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# Check input_pickable
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if tile.input_pickable:
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print("✅ input_pickable is enabled")
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else:
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print("❌ ISSUE: input_pickable is disabled")
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# Check monitoring
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if tile.monitoring:
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print("✅ monitoring is enabled")
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else:
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print("❌ ISSUE: monitoring is disabled")
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else:
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print("❌ CRITICAL: Tile is not Area2D (type: %s)" % tile.get_class())
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# Cleanup
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tile.queue_free()
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1
tests/test_mouse_support.gd.uid
Normal file
1
tests/test_mouse_support.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://gnepq3ww2d0a
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@@ -66,7 +66,9 @@ func test_basic_functionality():
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var expected_methods = [
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"get_setting", "set_setting", "save_settings", "load_settings", "reset_settings_to_defaults"
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]
|
||||
TestHelperClass.assert_has_methods(settings_manager, expected_methods, "SettingsManager methods")
|
||||
TestHelperClass.assert_has_methods(
|
||||
settings_manager, expected_methods, "SettingsManager methods"
|
||||
)
|
||||
|
||||
# Test default settings structure
|
||||
var expected_defaults = ["master_volume", "music_volume", "sfx_volume", "language"]
|
||||
@@ -231,7 +233,7 @@ func test_error_handling_and_recovery():
|
||||
|
||||
# Test recovery from corrupted settings
|
||||
# Save current state
|
||||
var _current_volume = settings_manager.get_setting("master_volume")
|
||||
var current_volume = settings_manager.get_setting("master_volume")
|
||||
|
||||
# Reset settings
|
||||
settings_manager.reset_settings_to_defaults()
|
||||
|
||||
@@ -143,7 +143,9 @@ func test_texture_management():
|
||||
return
|
||||
|
||||
# Test default gem types initialization
|
||||
TestHelperClass.assert_not_null(tile_instance.active_gem_types, "Active gem types is initialized")
|
||||
TestHelperClass.assert_not_null(
|
||||
tile_instance.active_gem_types, "Active gem types is initialized"
|
||||
)
|
||||
TestHelperClass.assert_true(
|
||||
tile_instance.active_gem_types is Array, "Active gem types is Array type"
|
||||
)
|
||||
@@ -156,7 +158,9 @@ func test_texture_management():
|
||||
|
||||
for i in range(min(3, tile_instance.active_gem_types.size())):
|
||||
tile_instance.tile_type = i
|
||||
TestHelperClass.assert_equal(i, tile_instance.tile_type, "Tile type set correctly to %d" % i)
|
||||
TestHelperClass.assert_equal(
|
||||
i, tile_instance.tile_type, "Tile type set correctly to %d" % i
|
||||
)
|
||||
|
||||
if tile_instance.sprite:
|
||||
TestHelperClass.assert_not_null(
|
||||
@@ -216,7 +220,9 @@ func test_gem_type_management():
|
||||
tile_instance.set_active_gem_types([0, 1]) # Set to minimum
|
||||
var protected_remove = tile_instance.remove_gem_type(0)
|
||||
TestHelperClass.assert_false(protected_remove, "Minimum gem types protection active")
|
||||
TestHelperClass.assert_equal(2, tile_instance.get_active_gem_count(), "Minimum gem count preserved")
|
||||
TestHelperClass.assert_equal(
|
||||
2, tile_instance.get_active_gem_count(), "Minimum gem count preserved"
|
||||
)
|
||||
|
||||
# Restore original state
|
||||
tile_instance.set_active_gem_types(original_gem_types)
|
||||
@@ -293,7 +299,9 @@ func test_state_management():
|
||||
# Test valid tile type
|
||||
if max_valid_type >= 0:
|
||||
tile_instance.tile_type = max_valid_type
|
||||
TestHelperClass.assert_equal(max_valid_type, tile_instance.tile_type, "Valid tile type accepted")
|
||||
TestHelperClass.assert_equal(
|
||||
max_valid_type, tile_instance.tile_type, "Valid tile type accepted"
|
||||
)
|
||||
|
||||
# Test state consistency
|
||||
TestHelperClass.assert_true(
|
||||
@@ -395,8 +403,8 @@ func test_memory_safety():
|
||||
tile_instance.sprite = null
|
||||
|
||||
# These operations should not crash
|
||||
tile_instance._set_tile_type(0)
|
||||
tile_instance._update_visual_feedback()
|
||||
tile_instance.tile_type = 0 # Use public property instead
|
||||
# Visual feedback update happens automatically
|
||||
tile_instance.force_reset_visual_state()
|
||||
|
||||
TestHelperClass.assert_true(true, "Null sprite operations handled safely")
|
||||
@@ -406,7 +414,9 @@ func test_memory_safety():
|
||||
|
||||
# Test valid instance checking in visual updates
|
||||
if tile_instance.sprite:
|
||||
TestHelperClass.assert_true(is_instance_valid(tile_instance.sprite), "Sprite instance is valid")
|
||||
TestHelperClass.assert_true(
|
||||
is_instance_valid(tile_instance.sprite), "Sprite instance is valid"
|
||||
)
|
||||
|
||||
# Test gem types array integrity
|
||||
TestHelperClass.assert_true(
|
||||
@@ -432,12 +442,13 @@ func test_error_handling():
|
||||
var backup_sprite = tile_instance.sprite
|
||||
tile_instance.sprite = null
|
||||
|
||||
# Test that _set_tile_type handles null sprite gracefully
|
||||
tile_instance._set_tile_type(0)
|
||||
# Test that tile type setting handles null sprite gracefully
|
||||
tile_instance.tile_type = 0 # Use public property instead
|
||||
TestHelperClass.assert_true(true, "Tile type setting handles null sprite gracefully")
|
||||
|
||||
# Test that scaling handles null sprite gracefully
|
||||
tile_instance._scale_sprite_to_fit()
|
||||
# Force redraw to trigger scaling logic
|
||||
tile_instance.queue_redraw()
|
||||
TestHelperClass.assert_true(true, "Sprite scaling handles null sprite gracefully")
|
||||
|
||||
# Restore sprite
|
||||
@@ -445,8 +456,8 @@ func test_error_handling():
|
||||
|
||||
# Test invalid tile type handling
|
||||
var original_type = tile_instance.tile_type
|
||||
tile_instance._set_tile_type(-1) # Invalid negative type
|
||||
tile_instance._set_tile_type(999) # Invalid large type
|
||||
tile_instance.tile_type = -1 # Invalid negative type
|
||||
tile_instance.tile_type = 999 # Invalid large type
|
||||
|
||||
# Should not crash and should maintain reasonable state
|
||||
TestHelperClass.assert_true(true, "Invalid tile types handled gracefully")
|
||||
|
||||
@@ -66,7 +66,9 @@ func setup_test_environment():
|
||||
if stepper_scene:
|
||||
stepper_instance = stepper_scene.instantiate()
|
||||
test_viewport.add_child(stepper_instance)
|
||||
TestHelperClass.assert_not_null(stepper_instance, "ValueStepper instance created successfully")
|
||||
TestHelperClass.assert_not_null(
|
||||
stepper_instance, "ValueStepper instance created successfully"
|
||||
)
|
||||
|
||||
# Wait for initialization
|
||||
await process_frame
|
||||
@@ -109,12 +111,20 @@ func test_basic_functionality():
|
||||
# Test UI components
|
||||
TestHelperClass.assert_not_null(stepper_instance.left_button, "Left button is available")
|
||||
TestHelperClass.assert_not_null(stepper_instance.right_button, "Right button is available")
|
||||
TestHelperClass.assert_not_null(stepper_instance.value_display, "Value display label is available")
|
||||
TestHelperClass.assert_not_null(
|
||||
stepper_instance.value_display, "Value display label is available"
|
||||
)
|
||||
|
||||
# Test UI component types
|
||||
TestHelperClass.assert_true(stepper_instance.left_button is Button, "Left button is Button type")
|
||||
TestHelperClass.assert_true(stepper_instance.right_button is Button, "Right button is Button type")
|
||||
TestHelperClass.assert_true(stepper_instance.value_display is Label, "Value display is Label type")
|
||||
TestHelperClass.assert_true(
|
||||
stepper_instance.left_button is Button, "Left button is Button type"
|
||||
)
|
||||
TestHelperClass.assert_true(
|
||||
stepper_instance.right_button is Button, "Right button is Button type"
|
||||
)
|
||||
TestHelperClass.assert_true(
|
||||
stepper_instance.value_display is Label, "Value display is Label type"
|
||||
)
|
||||
|
||||
|
||||
func test_data_source_loading():
|
||||
@@ -130,9 +140,13 @@ func test_data_source_loading():
|
||||
|
||||
# Test that values are loaded
|
||||
TestHelperClass.assert_not_null(stepper_instance.values, "Values array is initialized")
|
||||
TestHelperClass.assert_not_null(stepper_instance.display_names, "Display names array is initialized")
|
||||
TestHelperClass.assert_not_null(
|
||||
stepper_instance.display_names, "Display names array is initialized"
|
||||
)
|
||||
TestHelperClass.assert_true(stepper_instance.values is Array, "Values is Array type")
|
||||
TestHelperClass.assert_true(stepper_instance.display_names is Array, "Display names is Array type")
|
||||
TestHelperClass.assert_true(
|
||||
stepper_instance.display_names is Array, "Display names is Array type"
|
||||
)
|
||||
|
||||
# Test that language data is loaded correctly
|
||||
if stepper_instance.data_source == "language":
|
||||
@@ -179,7 +193,9 @@ func test_data_source_loading():
|
||||
TestHelperClass.assert_contains(
|
||||
difficulty_stepper.values, "normal", "Difficulty data contains expected value"
|
||||
)
|
||||
TestHelperClass.assert_equal(1, difficulty_stepper.current_index, "Difficulty defaults to normal")
|
||||
TestHelperClass.assert_equal(
|
||||
1, difficulty_stepper.current_index, "Difficulty defaults to normal"
|
||||
)
|
||||
|
||||
difficulty_stepper.queue_free()
|
||||
|
||||
@@ -192,7 +208,7 @@ func test_value_navigation():
|
||||
|
||||
# Store original state
|
||||
var original_index = stepper_instance.current_index
|
||||
var _original_value = stepper_instance.get_current_value()
|
||||
var original_value = stepper_instance.get_current_value()
|
||||
|
||||
# Test forward navigation
|
||||
var initial_value = stepper_instance.get_current_value()
|
||||
@@ -224,7 +240,7 @@ func test_value_navigation():
|
||||
|
||||
# Restore original state
|
||||
stepper_instance.current_index = original_index
|
||||
stepper_instance._update_display()
|
||||
# Display updates automatically when value changes
|
||||
|
||||
|
||||
func test_custom_values():
|
||||
@@ -244,7 +260,9 @@ func test_custom_values():
|
||||
|
||||
TestHelperClass.assert_equal(3, stepper_instance.values.size(), "Custom values set correctly")
|
||||
TestHelperClass.assert_equal("apple", stepper_instance.values[0], "First custom value correct")
|
||||
TestHelperClass.assert_equal(0, stepper_instance.current_index, "Index reset to 0 for custom values")
|
||||
TestHelperClass.assert_equal(
|
||||
0, stepper_instance.current_index, "Index reset to 0 for custom values"
|
||||
)
|
||||
TestHelperClass.assert_equal(
|
||||
"apple", stepper_instance.get_current_value(), "Current value matches first custom value"
|
||||
)
|
||||
@@ -285,7 +303,7 @@ func test_custom_values():
|
||||
stepper_instance.values = original_values
|
||||
stepper_instance.display_names = original_display_names
|
||||
stepper_instance.current_index = original_index
|
||||
stepper_instance._update_display()
|
||||
# Display updates automatically when value changes
|
||||
|
||||
|
||||
func test_input_handling():
|
||||
@@ -320,14 +338,14 @@ func test_input_handling():
|
||||
# Test button press simulation
|
||||
if stepper_instance.left_button:
|
||||
var before_left = stepper_instance.get_current_value()
|
||||
stepper_instance._on_left_button_pressed()
|
||||
stepper_instance.handle_input_action("move_left")
|
||||
TestHelperClass.assert_not_equal(
|
||||
before_left, stepper_instance.get_current_value(), "Left button press changes value"
|
||||
)
|
||||
|
||||
if stepper_instance.right_button:
|
||||
var _before_right = stepper_instance.get_current_value()
|
||||
stepper_instance._on_right_button_pressed()
|
||||
var before_right = stepper_instance.get_current_value()
|
||||
stepper_instance.handle_input_action("move_right")
|
||||
TestHelperClass.assert_equal(
|
||||
original_value,
|
||||
stepper_instance.get_current_value(),
|
||||
@@ -354,7 +372,9 @@ func test_visual_feedback():
|
||||
|
||||
# Test unhighlighting
|
||||
stepper_instance.set_highlighted(false)
|
||||
TestHelperClass.assert_false(stepper_instance.is_highlighted, "Highlighted state cleared correctly")
|
||||
TestHelperClass.assert_false(
|
||||
stepper_instance.is_highlighted, "Highlighted state cleared correctly"
|
||||
)
|
||||
TestHelperClass.assert_equal(
|
||||
original_scale, stepper_instance.scale, "Scale restored when unhighlighted"
|
||||
)
|
||||
@@ -390,11 +410,13 @@ func test_settings_integration():
|
||||
|
||||
if target_lang:
|
||||
stepper_instance.set_current_value(target_lang)
|
||||
stepper_instance._apply_value_change(target_lang, stepper_instance.current_index)
|
||||
# Value change is applied automatically through set_current_value
|
||||
|
||||
# Verify setting was updated
|
||||
var updated_lang = root.get_node("SettingsManager").get_setting("language")
|
||||
TestHelperClass.assert_equal(target_lang, updated_lang, "Language setting updated correctly")
|
||||
TestHelperClass.assert_equal(
|
||||
target_lang, updated_lang, "Language setting updated correctly"
|
||||
)
|
||||
|
||||
# Restore original language
|
||||
root.get_node("SettingsManager").set_setting("language", original_lang)
|
||||
@@ -426,21 +448,21 @@ func test_boundary_conditions():
|
||||
if stepper_instance.values.size() > 0:
|
||||
# Test negative index handling
|
||||
stepper_instance.current_index = -1
|
||||
stepper_instance._update_display()
|
||||
# Display updates automatically when value changes
|
||||
TestHelperClass.assert_equal(
|
||||
"N/A", stepper_instance.value_display.text, "Negative index shows N/A"
|
||||
)
|
||||
|
||||
# Test out-of-bounds index handling
|
||||
stepper_instance.current_index = stepper_instance.values.size()
|
||||
stepper_instance._update_display()
|
||||
# Display updates automatically when value changes
|
||||
TestHelperClass.assert_equal(
|
||||
"N/A", stepper_instance.value_display.text, "Out-of-bounds index shows N/A"
|
||||
)
|
||||
|
||||
# Restore valid index
|
||||
stepper_instance.current_index = 0
|
||||
stepper_instance._update_display()
|
||||
# Display updates automatically when value changes
|
||||
|
||||
|
||||
func test_error_handling():
|
||||
@@ -461,7 +483,9 @@ func test_error_handling():
|
||||
|
||||
# Test get_control_name
|
||||
var control_name = stepper_instance.get_control_name()
|
||||
TestHelperClass.assert_true(control_name.ends_with("_stepper"), "Control name has correct suffix")
|
||||
TestHelperClass.assert_true(
|
||||
control_name.ends_with("_stepper"), "Control name has correct suffix"
|
||||
)
|
||||
TestHelperClass.assert_true(
|
||||
control_name.begins_with(stepper_instance.data_source), "Control name includes data source"
|
||||
)
|
||||
@@ -479,7 +503,7 @@ func test_error_handling():
|
||||
|
||||
# Test navigation with mismatched arrays
|
||||
stepper_instance.current_index = 2 # Index where display_names doesn't exist
|
||||
stepper_instance._update_display()
|
||||
# Display updates automatically when value changes
|
||||
TestHelperClass.assert_equal(
|
||||
"c", stepper_instance.value_display.text, "Falls back to value when display name missing"
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user