lint fixes
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This commit is contained in:
2025-09-28 19:16:20 +04:00
parent c1f3f9f708
commit eb99c6a18e
46 changed files with 2608 additions and 1304 deletions

View File

@@ -106,7 +106,9 @@ func test_audio_constants():
# Test that audio files exist
TestHelperClass.assert_true(ResourceLoader.exists(music_path), "Music file exists at path")
TestHelperClass.assert_true(ResourceLoader.exists(click_path), "Click sound file exists at path")
TestHelperClass.assert_true(
ResourceLoader.exists(click_path), "Click sound file exists at path"
)
func test_audio_player_initialization():
@@ -166,7 +168,9 @@ func test_stream_loading_and_validation():
var loaded_click = load(audio_manager.UI_CLICK_SOUND_PATH)
TestHelperClass.assert_not_null(loaded_click, "Click resource loads successfully")
TestHelperClass.assert_true(loaded_click is AudioStream, "Loaded click sound is AudioStream type")
TestHelperClass.assert_true(
loaded_click is AudioStream, "Loaded click sound is AudioStream type"
)
func test_audio_bus_configuration():
@@ -199,7 +203,7 @@ func test_volume_management():
# Store original volume
var settings_manager = root.get_node("SettingsManager")
var original_volume = settings_manager.get_setting("music_volume")
var _was_playing = audio_manager.music_player.playing
var was_playing = audio_manager.music_player.playing
# Test volume update to valid range
audio_manager.update_music_volume(0.5)
@@ -249,7 +253,7 @@ func test_music_playback_control():
# Test playback state management
# Note: We test the control methods exist and can be called safely
var _original_playing = audio_manager.music_player.playing
var original_playing = audio_manager.music_player.playing
# Test that playback methods can be called without errors
if audio_manager.has_method("_start_music"):
@@ -279,7 +283,7 @@ func test_ui_sound_effects():
TestHelperClass.assert_not_null(audio_manager.click_stream, "Click stream is loaded")
# Test that play_ui_click can be called safely
var _original_stream = audio_manager.ui_click_player.stream
var original_stream = audio_manager.ui_click_player.stream
audio_manager.play_ui_click()
# Verify click stream was assigned to player