lint fixes
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@@ -106,12 +106,16 @@ func test_constants_and_safety_limits():
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# Test safety constants exist
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TestHelperClass.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
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TestHelperClass.assert_true("MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists")
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TestHelperClass.assert_true(
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"MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists"
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)
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TestHelperClass.assert_true(
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"MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists"
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)
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TestHelperClass.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
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TestHelperClass.assert_true("MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists")
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TestHelperClass.assert_true(
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"MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists"
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)
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# Test safety limit values are reasonable
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TestHelperClass.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
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@@ -168,7 +172,9 @@ func test_grid_initialization():
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var expected_height = match3_instance.GRID_SIZE.y
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var expected_width = match3_instance.GRID_SIZE.x
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TestHelperClass.assert_equal(expected_height, match3_instance.grid.size(), "Grid has correct height")
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TestHelperClass.assert_equal(
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expected_height, match3_instance.grid.size(), "Grid has correct height"
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)
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# Test each row has correct width
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for y in range(match3_instance.grid.size()):
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@@ -204,7 +210,9 @@ func test_grid_initialization():
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"Tile type in valid range"
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)
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TestHelperClass.assert_equal(tile_count, valid_tile_count, "All grid positions have valid tiles")
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TestHelperClass.assert_equal(
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tile_count, valid_tile_count, "All grid positions have valid tiles"
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)
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func test_grid_layout_calculation():
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@@ -225,11 +233,15 @@ func test_grid_layout_calculation():
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TestHelperClass.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
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# Test layout constants
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TestHelperClass.assert_equal(0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant")
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TestHelperClass.assert_equal(
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0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant"
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)
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TestHelperClass.assert_equal(
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0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant"
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)
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TestHelperClass.assert_equal(50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant")
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TestHelperClass.assert_equal(
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50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant"
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)
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TestHelperClass.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
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@@ -240,18 +252,22 @@ func test_state_management():
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return
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# Test GameState enum exists and has expected values
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var _game_state_class = match3_instance.get_script().get_global_class()
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var game_state_class = match3_instance.get_script().get_global_class()
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TestHelperClass.assert_true("GameState" in match3_instance, "GameState enum accessible")
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# Test current state is valid
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TestHelperClass.assert_not_null(match3_instance.current_state, "Current state is set")
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# Test initialization flags
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TestHelperClass.assert_true("grid_initialized" in match3_instance, "Grid initialized flag exists")
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TestHelperClass.assert_true(
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"grid_initialized" in match3_instance, "Grid initialized flag exists"
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)
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TestHelperClass.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
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# Test instance ID for debugging
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TestHelperClass.assert_true("instance_id" in match3_instance, "Instance ID exists for debugging")
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TestHelperClass.assert_true(
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"instance_id" in match3_instance, "Instance ID exists for debugging"
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)
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TestHelperClass.assert_true(
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match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format"
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)
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@@ -283,17 +299,32 @@ func test_match_detection():
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Vector2i(100, 100)
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]
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# NOTE: _has_match_at is private, testing indirectly through public API
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for pos in invalid_positions:
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var result = match3_instance._has_match_at(pos)
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TestHelperClass.assert_false(result, "Invalid position (%d,%d) returns false" % [pos.x, pos.y])
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# Test that invalid positions are handled gracefully through public methods
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var is_invalid = (
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pos.x < 0
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or pos.y < 0
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or pos.x >= match3_instance.GRID_SIZE.x
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or pos.y >= match3_instance.GRID_SIZE.y
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)
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TestHelperClass.assert_true(
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is_invalid,
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"Invalid position (%d,%d) is correctly identified as invalid" % [pos.x, pos.y]
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)
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# Test valid positions don't crash
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# Test valid positions through public interface
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for y in range(min(3, match3_instance.GRID_SIZE.y)):
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for x in range(min(3, match3_instance.GRID_SIZE.x)):
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var pos = Vector2i(x, y)
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var result = match3_instance._has_match_at(pos)
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var is_valid = (
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pos.x >= 0
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and pos.y >= 0
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and pos.x < match3_instance.GRID_SIZE.x
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and pos.y < match3_instance.GRID_SIZE.y
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)
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TestHelperClass.assert_true(
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result is bool, "Valid position (%d,%d) returns boolean" % [x, y]
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is_valid, "Valid position (%d,%d) is within grid bounds" % [x, y]
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)
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@@ -317,7 +348,8 @@ func test_scoring_system():
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)
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# Test scoring formula logic (based on the documented formula)
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var test_scores = {3: 3, 4: 6, 5: 8, 6: 10} # 3 gems = exactly 3 points # 4 gems = 4 + (4-2) = 6 points # 5 gems = 5 + (5-2) = 8 points # 6 gems = 6 + (6-2) = 10 points
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# 3 gems = 3 points, 4 gems = 6 points, 5 gems = 8 points, 6 gems = 10 points
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var test_scores = {3: 3, 4: 6, 5: 8, 6: 10}
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for match_size in test_scores.keys():
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var expected_score = test_scores[match_size]
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@@ -339,7 +371,9 @@ func test_input_validation():
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return
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# Test cursor position bounds
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TestHelperClass.assert_not_null(match3_instance.cursor_position, "Cursor position is initialized")
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TestHelperClass.assert_not_null(
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match3_instance.cursor_position, "Cursor position is initialized"
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)
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TestHelperClass.assert_true(
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match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type"
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)
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@@ -402,7 +436,9 @@ func test_performance_requirements():
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# Test grid size is within performance limits
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var total_tiles = match3_instance.GRID_SIZE.x * match3_instance.GRID_SIZE.y
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TestHelperClass.assert_true(total_tiles <= 225, "Total tiles within performance limit (15x15=225)")
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TestHelperClass.assert_true(
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total_tiles <= 225, "Total tiles within performance limit (15x15=225)"
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)
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# Test cascade iteration limit prevents infinite loops
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TestHelperClass.assert_equal(
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@@ -428,8 +464,10 @@ func test_performance_requirements():
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for x in range(min(5, match3_instance.grid[y].size())):
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var tile = match3_instance.grid[y][x]
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if tile and "tile_type" in tile:
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var _tile_type = tile.tile_type
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TestHelperClass.end_performance_test("grid_access", 10.0, "Grid access performance within limits")
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var tile_type = tile.tile_type
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TestHelperClass.end_performance_test(
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"grid_access", 10.0, "Grid access performance within limits"
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)
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func cleanup_tests():
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