better sound sliders
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@@ -7,36 +7,32 @@ signal back_to_main_menu
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@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
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@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
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@export var settings_manager: Node = SettingsManager
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@export var localization_manager: Node = LocalizationManager
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var language_codes = []
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func _ready():
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print("SettingsMenu ready")
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# Load current settings into sliders
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master_slider.value = SettingsManager.get_setting("master_volume")
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music_slider.value = SettingsManager.get_setting("music_volume")
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sfx_slider.value = SettingsManager.get_setting("sfx_volume")
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# Connect slider signals
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master_slider.value_changed.connect(_on_master_volume_changed)
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music_slider.value_changed.connect(_on_music_volume_changed)
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sfx_slider.value_changed.connect(_on_sfx_volume_changed)
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var volume_sliders = {
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"master_volume": master_slider,
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"music_volume": music_slider,
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"sfx_volume": sfx_slider
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}
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for setting_key in volume_sliders.keys():
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var slider = volume_sliders[setting_key]
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slider.value = settings_manager.get_setting(setting_key)
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slider.value_changed.connect(_on_volume_slider_changed.bind(setting_key))
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# Setup language selector from JSON data
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setup_language_selector()
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update_text()
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func _on_master_volume_changed(value: float):
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SettingsManager.set_setting("master_volume", value)
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print("Master volume changed to: ", value)
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func _on_music_volume_changed(value: float):
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SettingsManager.set_setting("music_volume", value)
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print("Music volume changed to: ", value)
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func _on_sfx_volume_changed(value: float):
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SettingsManager.set_setting("sfx_volume", value)
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print("SFX volume changed to: ", value)
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func _on_volume_slider_changed(value, setting_key):
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var pretty_name = setting_key.capitalize().replace("_", " ")
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settings_manager.set_setting(setting_key, value)
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print("%s changed to: %f" % [pretty_name, value])
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func _input(event):
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if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
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@@ -49,7 +45,7 @@ func _on_back_button_pressed():
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back_to_main_menu.emit()
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func setup_language_selector():
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var languages_data = SettingsManager.get_languages_data()
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var languages_data = settings_manager.get_languages_data()
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if languages_data.has("languages"):
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language_selector.clear()
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language_codes.clear()
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@@ -59,22 +55,19 @@ func setup_language_selector():
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var display_name = languages_data.languages[lang_code]["display_name"]
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language_selector.add_item(display_name)
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# Set current language selection
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var current_lang = SettingsManager.get_setting("language")
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var current_lang = settings_manager.get_setting("language")
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var lang_index = language_codes.find(current_lang)
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if lang_index >= 0:
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language_selector.selected = lang_index
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# Remove the old get_language_index function and update this one:
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func _on_language_selector_item_selected(index: int):
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if index < language_codes.size():
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var selected_lang = language_codes[index]
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SettingsManager.set_setting("language", selected_lang)
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settings_manager.set_setting("language", selected_lang)
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print("Language changed to: ", selected_lang)
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LocalizationManager.change_language(selected_lang)
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localization_manager.change_language(selected_lang)
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func update_text():
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# Update all the label texts when language changes
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$SettingsContainer/SettingsTitle.text = tr("settings_title")
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$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
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$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
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