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| 7ec75a3b26 |
@@ -4,6 +4,10 @@
|
|||||||
"WebSearch",
|
"WebSearch",
|
||||||
"Bash(find:*)",
|
"Bash(find:*)",
|
||||||
"Bash(godot:*)",
|
"Bash(godot:*)",
|
||||||
|
"Bash(python:*)",
|
||||||
|
"Bash(git mv:*)",
|
||||||
|
"Bash(dir:*)",
|
||||||
|
"Bash(yamllint:*)"
|
||||||
],
|
],
|
||||||
"deny": [],
|
"deny": [],
|
||||||
"ask": []
|
"ask": []
|
||||||
|
|||||||
18
.gdformatrc
@@ -1,13 +1,19 @@
|
|||||||
# GDFormat configuration file
|
# GDFormat configuration file (YAML format)
|
||||||
# This file configures the gdformat tool for consistent GDScript formatting
|
# This file configures the gdformat tool for consistent GDScript formatting
|
||||||
|
|
||||||
# Maximum line length (default is 100)
|
# Maximum line length (default is 100)
|
||||||
# Godot's style guide recommends keeping lines under 100 characters
|
# Godot's style guide recommends keeping lines under 100 characters
|
||||||
line_length = 100
|
line_length: 80
|
||||||
|
|
||||||
# Whether to use tabs or spaces for indentation
|
# Use spaces instead of tabs (null = use tabs)
|
||||||
|
# Set to integer for space count, or null for tabs
|
||||||
# Godot uses tabs by default
|
# Godot uses tabs by default
|
||||||
use_tabs = true
|
use_spaces: null
|
||||||
|
|
||||||
# Number of spaces per tab (when displaying)
|
# Safety checks (null = enabled by default)
|
||||||
tab_width = 4
|
safety_checks: null
|
||||||
|
|
||||||
|
# Directories to exclude from formatting
|
||||||
|
excluded_directories: !!set
|
||||||
|
.git: null
|
||||||
|
.godot: null
|
||||||
|
|||||||
649
.gitea/workflows/build.yml
Normal file
@@ -0,0 +1,649 @@
|
|||||||
|
name: Build Game
|
||||||
|
|
||||||
|
# Build pipeline for creating game executables across multiple platforms
|
||||||
|
#
|
||||||
|
# Features:
|
||||||
|
# - Manual trigger with individual platform checkboxes
|
||||||
|
# - Configurable version override (defaults to auto-generated)
|
||||||
|
# - Configurable tool versions (Godot, Java, Android API, etc.)
|
||||||
|
# - Flexible runner OS selection
|
||||||
|
# - Tag-based automatic builds for releases
|
||||||
|
# - Multi-platform builds (Windows, Linux, macOS, Android)
|
||||||
|
# - Artifact storage for one week
|
||||||
|
# - Comprehensive build configuration options
|
||||||
|
|
||||||
|
on:
|
||||||
|
# Manual trigger with platform selection
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
build_windows:
|
||||||
|
description: 'Build for Windows'
|
||||||
|
required: false
|
||||||
|
default: true
|
||||||
|
type: boolean
|
||||||
|
build_linux:
|
||||||
|
description: 'Build for Linux'
|
||||||
|
required: false
|
||||||
|
default: false
|
||||||
|
type: boolean
|
||||||
|
build_macos:
|
||||||
|
description: 'Build for macOS'
|
||||||
|
required: false
|
||||||
|
default: false
|
||||||
|
type: boolean
|
||||||
|
build_android:
|
||||||
|
description: 'Build for Android'
|
||||||
|
required: false
|
||||||
|
default: false
|
||||||
|
type: boolean
|
||||||
|
version:
|
||||||
|
description: 'Version (leave empty for auto-generated)'
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
type: string
|
||||||
|
build_type:
|
||||||
|
description: 'Build type'
|
||||||
|
required: true
|
||||||
|
default: 'release'
|
||||||
|
type: debug
|
||||||
|
options:
|
||||||
|
- release
|
||||||
|
- debug
|
||||||
|
godot_version:
|
||||||
|
description: 'Godot version (leave empty for default)'
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
type: string
|
||||||
|
runner_os:
|
||||||
|
description: 'Runner OS (leave empty for default ubuntu-latest)'
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
type: string
|
||||||
|
java_version:
|
||||||
|
description: 'Java version (leave empty for default)'
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
type: string
|
||||||
|
android_api_level:
|
||||||
|
description: 'Android API level (leave empty for default)'
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
type: string
|
||||||
|
|
||||||
|
# Automatic trigger on git tags (for releases)
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- 'v*' # Version tags (v1.0.0, v2.1.0, etc.)
|
||||||
|
- 'release-*' # Release tags
|
||||||
|
|
||||||
|
env:
|
||||||
|
# Core Configuration
|
||||||
|
GODOT_VERSION: "4.4.1"
|
||||||
|
PROJECT_NAME: "Skelly"
|
||||||
|
BUILD_DIR: "builds"
|
||||||
|
DEFAULT_VERSION: "1.0.0-dev"
|
||||||
|
|
||||||
|
# GitHub Actions Versions
|
||||||
|
ACTIONS_CHECKOUT_VERSION: "v4"
|
||||||
|
ACTIONS_CACHE_VERSION: "v4"
|
||||||
|
ACTIONS_UPLOAD_ARTIFACT_VERSION: "v3"
|
||||||
|
ACTIONS_SETUP_JAVA_VERSION: "v4"
|
||||||
|
|
||||||
|
# Third-party Actions Versions
|
||||||
|
CHICKENSOFT_SETUP_GODOT_VERSION: "v1"
|
||||||
|
ANDROID_ACTIONS_SETUP_ANDROID_VERSION: "v3"
|
||||||
|
|
||||||
|
# Runner Configuration
|
||||||
|
RUNNER_OS: "ubuntu-latest"
|
||||||
|
|
||||||
|
# Java Configuration
|
||||||
|
JAVA_DISTRIBUTION: "temurin"
|
||||||
|
JAVA_VERSION: "17"
|
||||||
|
|
||||||
|
# Android Configuration
|
||||||
|
ANDROID_API_LEVEL: "33"
|
||||||
|
ANDROID_BUILD_TOOLS_VERSION: "33.0.0"
|
||||||
|
ANDROID_CMDLINE_TOOLS_VERSION: "latest"
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
# Preparation job - determines build configuration
|
||||||
|
prepare:
|
||||||
|
name: Prepare Build
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
outputs:
|
||||||
|
platforms: ${{ steps.config.outputs.platforms }}
|
||||||
|
build_type: ${{ steps.config.outputs.build_type }}
|
||||||
|
version: ${{ steps.config.outputs.version }}
|
||||||
|
artifact_name: ${{ steps.config.outputs.artifact_name }}
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@${{ env.ACTIONS_CHECKOUT_VERSION }}
|
||||||
|
with:
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Configure build parameters
|
||||||
|
id: config
|
||||||
|
run: |
|
||||||
|
# Override environment variables with user inputs if provided
|
||||||
|
if [[ -n "${{ github.event.inputs.godot_version }}" ]]; then
|
||||||
|
echo "GODOT_VERSION=${{ github.event.inputs.godot_version }}" >> $GITHUB_ENV
|
||||||
|
echo "🔧 Using custom Godot version: ${{ github.event.inputs.godot_version }}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ -n "${{ github.event.inputs.runner_os }}" ]]; then
|
||||||
|
echo "RUNNER_OS=${{ github.event.inputs.runner_os }}" >> $GITHUB_ENV
|
||||||
|
echo "🔧 Using custom runner OS: ${{ github.event.inputs.runner_os }}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ -n "${{ github.event.inputs.java_version }}" ]]; then
|
||||||
|
echo "JAVA_VERSION=${{ github.event.inputs.java_version }}" >> $GITHUB_ENV
|
||||||
|
echo "🔧 Using custom Java version: ${{ github.event.inputs.java_version }}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ -n "${{ github.event.inputs.android_api_level }}" ]]; then
|
||||||
|
echo "ANDROID_API_LEVEL=${{ github.event.inputs.android_api_level }}" >> $GITHUB_ENV
|
||||||
|
echo "ANDROID_BUILD_TOOLS_VERSION=${{ github.event.inputs.android_api_level }}.0.0" >> $GITHUB_ENV
|
||||||
|
echo "🔧 Using custom Android API level: ${{ github.event.inputs.android_api_level }}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Determine platforms to build
|
||||||
|
if [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
|
||||||
|
# Build platforms array from individual checkboxes
|
||||||
|
platforms=""
|
||||||
|
if [[ "${{ github.event.inputs.build_windows }}" == "true" ]]; then
|
||||||
|
platforms="${platforms}windows,"
|
||||||
|
fi
|
||||||
|
if [[ "${{ github.event.inputs.build_linux }}" == "true" ]]; then
|
||||||
|
platforms="${platforms}linux,"
|
||||||
|
fi
|
||||||
|
if [[ "${{ github.event.inputs.build_macos }}" == "true" ]]; then
|
||||||
|
platforms="${platforms}macos,"
|
||||||
|
fi
|
||||||
|
if [[ "${{ github.event.inputs.build_android }}" == "true" ]]; then
|
||||||
|
platforms="${platforms}android,"
|
||||||
|
fi
|
||||||
|
# Remove trailing comma
|
||||||
|
platforms="${platforms%,}"
|
||||||
|
|
||||||
|
build_type="${{ github.event.inputs.build_type }}"
|
||||||
|
user_version="${{ github.event.inputs.version }}"
|
||||||
|
else
|
||||||
|
# Tag-triggered build - build all platforms
|
||||||
|
platforms="windows,linux,macos,android"
|
||||||
|
build_type="release"
|
||||||
|
user_version=""
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Determine version with improved logic
|
||||||
|
if [[ -n "$user_version" ]]; then
|
||||||
|
# User provided explicit version
|
||||||
|
version="$user_version"
|
||||||
|
echo "🏷️ Using user-specified version: $version"
|
||||||
|
elif [[ "${{ github.ref_type }}" == "tag" ]]; then
|
||||||
|
# Tag-triggered build - use tag name
|
||||||
|
version="${{ github.ref_name }}"
|
||||||
|
echo "🏷️ Using git tag version: $version"
|
||||||
|
elif [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
|
||||||
|
# Manual dispatch without version - use default + git info
|
||||||
|
commit_short=$(git rev-parse --short HEAD)
|
||||||
|
branch_name="${{ github.ref_name }}"
|
||||||
|
timestamp=$(date +%Y%m%d-%H%M)
|
||||||
|
version="${{ env.DEFAULT_VERSION }}-${branch_name}-${commit_short}-${timestamp}"
|
||||||
|
echo "🏷️ Using auto-generated version: $version"
|
||||||
|
else
|
||||||
|
# Fallback for other triggers
|
||||||
|
commit_short=$(git rev-parse --short HEAD)
|
||||||
|
branch_name="${{ github.ref_name }}"
|
||||||
|
timestamp=$(date +%Y%m%d-%H%M)
|
||||||
|
version="${{ env.DEFAULT_VERSION }}-${branch_name}-${commit_short}-${timestamp}"
|
||||||
|
echo "🏷️ Using fallback version: $version"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Create artifact name
|
||||||
|
artifact_name="${{ env.PROJECT_NAME }}-${version}-${build_type}"
|
||||||
|
|
||||||
|
echo "platforms=${platforms}" >> $GITHUB_OUTPUT
|
||||||
|
echo "build_type=${build_type}" >> $GITHUB_OUTPUT
|
||||||
|
echo "version=${version}" >> $GITHUB_OUTPUT
|
||||||
|
echo "artifact_name=${artifact_name}" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
echo "🔧 Build Configuration:"
|
||||||
|
echo " Platforms: ${platforms}"
|
||||||
|
echo " Build Type: ${build_type}"
|
||||||
|
echo " Version: ${version}"
|
||||||
|
echo " Artifact: ${artifact_name}"
|
||||||
|
echo ""
|
||||||
|
echo "🔧 Tool Versions:"
|
||||||
|
echo " Godot: ${GODOT_VERSION}"
|
||||||
|
echo " Runner OS: ${RUNNER_OS}"
|
||||||
|
echo " Java: ${JAVA_VERSION}"
|
||||||
|
echo " Android API: ${ANDROID_API_LEVEL}"
|
||||||
|
echo " Android Build Tools: ${ANDROID_BUILD_TOOLS_VERSION}"
|
||||||
|
|
||||||
|
# Setup export templates (shared across all platform builds)
|
||||||
|
setup-templates:
|
||||||
|
name: Setup Export Templates
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
needs: prepare
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Cache export templates
|
||||||
|
id: cache-templates
|
||||||
|
uses: actions/cache@${{ env.ACTIONS_CACHE_VERSION }}
|
||||||
|
with:
|
||||||
|
path: ~/.local/share/godot/export_templates
|
||||||
|
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||||
|
restore-keys: |
|
||||||
|
godot-templates-
|
||||||
|
|
||||||
|
- name: Setup Godot
|
||||||
|
if: steps.cache-templates.outputs.cache-hit != 'true'
|
||||||
|
uses: chickensoft-games/setup-godot@${{ env.CHICKENSOFT_SETUP_GODOT_VERSION }}
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
use-dotnet: false
|
||||||
|
|
||||||
|
- name: Install export templates
|
||||||
|
if: steps.cache-templates.outputs.cache-hit != 'true'
|
||||||
|
run: |
|
||||||
|
echo "📦 Installing Godot export templates..."
|
||||||
|
mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable
|
||||||
|
wget -q https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
|
||||||
|
unzip -q Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
|
||||||
|
mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/
|
||||||
|
echo "✅ Export templates installed successfully"
|
||||||
|
ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/
|
||||||
|
|
||||||
|
- name: Verify templates cache
|
||||||
|
run: |
|
||||||
|
echo "🔍 Verifying export templates are available:"
|
||||||
|
ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/
|
||||||
|
|
||||||
|
# Windows build job
|
||||||
|
build-windows:
|
||||||
|
name: Build Windows
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
needs: [prepare, setup-templates]
|
||||||
|
if: contains(needs.prepare.outputs.platforms, 'windows')
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@${{ env.ACTIONS_CHECKOUT_VERSION }}
|
||||||
|
|
||||||
|
- name: Setup Godot
|
||||||
|
uses: chickensoft-games/setup-godot@${{ env.CHICKENSOFT_SETUP_GODOT_VERSION }}
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
use-dotnet: false
|
||||||
|
|
||||||
|
- name: Restore export templates cache
|
||||||
|
uses: actions/cache@${{ env.ACTIONS_CACHE_VERSION }}
|
||||||
|
with:
|
||||||
|
path: ~/.local/share/godot/export_templates
|
||||||
|
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||||
|
restore-keys: |
|
||||||
|
godot-templates-
|
||||||
|
|
||||||
|
- name: Create build directory
|
||||||
|
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||||
|
|
||||||
|
- name: Import project assets
|
||||||
|
run: |
|
||||||
|
echo "📦 Importing project assets..."
|
||||||
|
godot --headless --verbose --editor --quit || true
|
||||||
|
sleep 2
|
||||||
|
|
||||||
|
- name: Build Windows executable
|
||||||
|
run: |
|
||||||
|
echo "🏗️ Building Windows executable..."
|
||||||
|
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Windows Desktop" \
|
||||||
|
${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe
|
||||||
|
|
||||||
|
# Verify build output
|
||||||
|
if [[ -f "${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe" ]]; then
|
||||||
|
echo "✅ Windows build successful"
|
||||||
|
ls -la ${{ env.BUILD_DIR }}/
|
||||||
|
else
|
||||||
|
echo "❌ Windows build failed"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Upload Windows build
|
||||||
|
uses: actions/upload-artifact@${{ env.ACTIONS_UPLOAD_ARTIFACT_VERSION }}
|
||||||
|
with:
|
||||||
|
name: ${{ needs.prepare.outputs.artifact_name }}-windows
|
||||||
|
path: ${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
# Linux build job
|
||||||
|
build-linux:
|
||||||
|
name: Build Linux
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
needs: [prepare, setup-templates]
|
||||||
|
if: contains(needs.prepare.outputs.platforms, 'linux')
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@${{ env.ACTIONS_CHECKOUT_VERSION }}
|
||||||
|
|
||||||
|
- name: Setup Godot
|
||||||
|
uses: chickensoft-games/setup-godot@${{ env.CHICKENSOFT_SETUP_GODOT_VERSION }}
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
use-dotnet: false
|
||||||
|
|
||||||
|
- name: Restore export templates cache
|
||||||
|
uses: actions/cache@${{ env.ACTIONS_CACHE_VERSION }}
|
||||||
|
with:
|
||||||
|
path: ~/.local/share/godot/export_templates
|
||||||
|
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||||
|
restore-keys: |
|
||||||
|
godot-templates-
|
||||||
|
|
||||||
|
- name: Create build directory
|
||||||
|
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||||
|
|
||||||
|
- name: Import project assets
|
||||||
|
run: |
|
||||||
|
echo "📦 Importing project assets..."
|
||||||
|
godot --headless --verbose --editor --quit || true
|
||||||
|
sleep 2
|
||||||
|
|
||||||
|
- name: Build Linux executable
|
||||||
|
run: |
|
||||||
|
echo "🏗️ Building Linux executable..."
|
||||||
|
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Linux" \
|
||||||
|
${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
|
||||||
|
|
||||||
|
# Make executable
|
||||||
|
chmod +x ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
|
||||||
|
|
||||||
|
# Verify build output
|
||||||
|
if [[ -f "${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64" ]]; then
|
||||||
|
echo "✅ Linux build successful"
|
||||||
|
ls -la ${{ env.BUILD_DIR }}/
|
||||||
|
else
|
||||||
|
echo "❌ Linux build failed"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Upload Linux build
|
||||||
|
uses: actions/upload-artifact@${{ env.ACTIONS_UPLOAD_ARTIFACT_VERSION }}
|
||||||
|
with:
|
||||||
|
name: ${{ needs.prepare.outputs.artifact_name }}-linux
|
||||||
|
path: ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
# macOS build job
|
||||||
|
build-macos:
|
||||||
|
name: Build macOS
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
needs: [prepare, setup-templates]
|
||||||
|
if: contains(needs.prepare.outputs.platforms, 'macos')
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@${{ env.ACTIONS_CHECKOUT_VERSION }}
|
||||||
|
|
||||||
|
- name: Setup Godot
|
||||||
|
uses: chickensoft-games/setup-godot@${{ env.CHICKENSOFT_SETUP_GODOT_VERSION }}
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
use-dotnet: false
|
||||||
|
|
||||||
|
- name: Restore export templates cache
|
||||||
|
uses: actions/cache@${{ env.ACTIONS_CACHE_VERSION }}
|
||||||
|
with:
|
||||||
|
path: ~/.local/share/godot/export_templates
|
||||||
|
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||||
|
restore-keys: |
|
||||||
|
godot-templates-
|
||||||
|
|
||||||
|
- name: Create build directory
|
||||||
|
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||||
|
|
||||||
|
- name: Import project assets
|
||||||
|
run: |
|
||||||
|
echo "📦 Importing project assets..."
|
||||||
|
godot --headless --verbose --editor --quit || true
|
||||||
|
sleep 2
|
||||||
|
|
||||||
|
- name: Build macOS application
|
||||||
|
run: |
|
||||||
|
echo "🏗️ Building macOS application..."
|
||||||
|
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "macOS" \
|
||||||
|
${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip
|
||||||
|
|
||||||
|
# Verify build output
|
||||||
|
if [[ -f "${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip" ]]; then
|
||||||
|
echo "✅ macOS build successful"
|
||||||
|
ls -la ${{ env.BUILD_DIR }}/
|
||||||
|
else
|
||||||
|
echo "❌ macOS build failed"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Upload macOS build
|
||||||
|
uses: actions/upload-artifact@${{ env.ACTIONS_UPLOAD_ARTIFACT_VERSION }}
|
||||||
|
with:
|
||||||
|
name: ${{ needs.prepare.outputs.artifact_name }}-macos
|
||||||
|
path: ${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
# Android build job
|
||||||
|
build-android:
|
||||||
|
name: Build Android
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
needs: [prepare, setup-templates]
|
||||||
|
if: contains(needs.prepare.outputs.platforms, 'android')
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@${{ env.ACTIONS_CHECKOUT_VERSION }}
|
||||||
|
|
||||||
|
- name: Setup Java
|
||||||
|
uses: actions/setup-java@${{ env.ACTIONS_SETUP_JAVA_VERSION }}
|
||||||
|
with:
|
||||||
|
distribution: ${{ env.JAVA_DISTRIBUTION }}
|
||||||
|
java-version: ${{ env.JAVA_VERSION }}
|
||||||
|
|
||||||
|
- name: Setup Android SDK
|
||||||
|
uses: android-actions/setup-android@${{ env.ANDROID_ACTIONS_SETUP_ANDROID_VERSION }}
|
||||||
|
with:
|
||||||
|
api-level: ${{ env.ANDROID_API_LEVEL }}
|
||||||
|
build-tools: ${{ env.ANDROID_BUILD_TOOLS_VERSION }}
|
||||||
|
|
||||||
|
- name: Install Android Build Tools
|
||||||
|
run: |
|
||||||
|
echo "🔧 Installing Android Build Tools..."
|
||||||
|
|
||||||
|
# Set Android environment variables
|
||||||
|
export ANDROID_HOME=${ANDROID_SDK_ROOT}
|
||||||
|
echo "ANDROID_HOME=${ANDROID_SDK_ROOT}" >> $GITHUB_ENV
|
||||||
|
echo "ANDROID_SDK_ROOT=${ANDROID_SDK_ROOT}" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
# Install build-tools using sdkmanager
|
||||||
|
yes | ${ANDROID_SDK_ROOT}/cmdline-tools/${{ env.ANDROID_CMDLINE_TOOLS_VERSION }}/bin/sdkmanager --licenses || true
|
||||||
|
${ANDROID_SDK_ROOT}/cmdline-tools/${{ env.ANDROID_CMDLINE_TOOLS_VERSION }}/bin/sdkmanager "build-tools;${{ env.ANDROID_BUILD_TOOLS_VERSION }}"
|
||||||
|
${ANDROID_SDK_ROOT}/cmdline-tools/${{ env.ANDROID_CMDLINE_TOOLS_VERSION }}/bin/sdkmanager "platforms;android-${{ env.ANDROID_API_LEVEL }}"
|
||||||
|
|
||||||
|
- name: Verify Android SDK Configuration
|
||||||
|
run: |
|
||||||
|
echo "📱 Verifying Android SDK setup..."
|
||||||
|
echo "📱 Using API Level: ${{ env.ANDROID_API_LEVEL }}"
|
||||||
|
echo "📱 Using Build Tools: ${{ env.ANDROID_BUILD_TOOLS_VERSION }}"
|
||||||
|
|
||||||
|
# Verify SDK installation
|
||||||
|
echo "📱 Android SDK Location: ${ANDROID_SDK_ROOT}"
|
||||||
|
ls -la ${ANDROID_SDK_ROOT}/
|
||||||
|
echo "📱 Build Tools:"
|
||||||
|
ls -la ${ANDROID_SDK_ROOT}/build-tools/
|
||||||
|
echo "📱 Platforms:"
|
||||||
|
ls -la ${ANDROID_SDK_ROOT}/platforms/ || echo "No platforms directory"
|
||||||
|
|
||||||
|
# Verify apksigner exists
|
||||||
|
if [ -f "${ANDROID_SDK_ROOT}/build-tools/${{ env.ANDROID_BUILD_TOOLS_VERSION }}/apksigner" ]; then
|
||||||
|
echo "✅ apksigner found at ${ANDROID_SDK_ROOT}/build-tools/${{ env.ANDROID_BUILD_TOOLS_VERSION }}/apksigner"
|
||||||
|
else
|
||||||
|
echo "❌ apksigner not found!"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Setup Godot
|
||||||
|
uses: chickensoft-games/setup-godot@${{ env.CHICKENSOFT_SETUP_GODOT_VERSION }}
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
use-dotnet: false
|
||||||
|
|
||||||
|
- name: Configure Godot for Android
|
||||||
|
run: |
|
||||||
|
echo "🎮 Configuring Godot for Android builds..."
|
||||||
|
|
||||||
|
# Create Godot config directory
|
||||||
|
mkdir -p ~/.config/godot
|
||||||
|
|
||||||
|
# Configure Android SDK path in Godot settings
|
||||||
|
cat > ~/.config/godot/editor_settings-4.4.tres << EOF
|
||||||
|
[gd_resource type="EditorSettings" format=3]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
export/android/android_sdk_path = "${ANDROID_SDK_ROOT}"
|
||||||
|
export/android/debug_keystore = ""
|
||||||
|
export/android/debug_keystore_user = "androiddebugkey"
|
||||||
|
export/android/debug_keystore_pass = "android"
|
||||||
|
export/android/force_system_user = false
|
||||||
|
export/android/timestamping_authority_url = ""
|
||||||
|
export/android/shutdown_adb_on_exit = true
|
||||||
|
EOF
|
||||||
|
|
||||||
|
echo "✅ Godot Android configuration complete"
|
||||||
|
|
||||||
|
- name: Restore export templates cache
|
||||||
|
uses: actions/cache@${{ env.ACTIONS_CACHE_VERSION }}
|
||||||
|
with:
|
||||||
|
path: ~/.local/share/godot/export_templates
|
||||||
|
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||||
|
restore-keys: |
|
||||||
|
godot-templates-
|
||||||
|
|
||||||
|
- name: Create build directory
|
||||||
|
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||||
|
|
||||||
|
- name: Import project assets
|
||||||
|
run: |
|
||||||
|
echo "📦 Importing project assets..."
|
||||||
|
godot --headless --verbose --editor --quit || true
|
||||||
|
sleep 2
|
||||||
|
|
||||||
|
- name: Build Android APK
|
||||||
|
run: |
|
||||||
|
echo "🏗️ Building Android APK..."
|
||||||
|
|
||||||
|
# Verify Android environment
|
||||||
|
echo "📱 Android SDK: ${ANDROID_SDK_ROOT}"
|
||||||
|
echo "📱 API Level: ${{ env.ANDROID_API_LEVEL }}"
|
||||||
|
echo "📱 Build Tools Version: ${{ env.ANDROID_BUILD_TOOLS_VERSION }}"
|
||||||
|
echo "📱 Available Build Tools: $(ls ${ANDROID_SDK_ROOT}/build-tools/)"
|
||||||
|
|
||||||
|
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Android" \
|
||||||
|
${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
|
||||||
|
|
||||||
|
# Verify build output
|
||||||
|
if [[ -f "${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk" ]]; then
|
||||||
|
echo "✅ Android build successful"
|
||||||
|
ls -la ${{ env.BUILD_DIR }}/
|
||||||
|
|
||||||
|
# Show APK info
|
||||||
|
echo "📱 APK Information:"
|
||||||
|
file ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
|
||||||
|
else
|
||||||
|
echo "❌ Android build failed"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Upload Android build
|
||||||
|
uses: actions/upload-artifact@${{ env.ACTIONS_UPLOAD_ARTIFACT_VERSION }}
|
||||||
|
with:
|
||||||
|
name: ${{ needs.prepare.outputs.artifact_name }}-android
|
||||||
|
path: ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
# Summary job - creates release summary
|
||||||
|
summary:
|
||||||
|
name: Build Summary
|
||||||
|
runs-on: ${{ env.RUNNER_OS }}
|
||||||
|
needs: [prepare, setup-templates, build-windows, build-linux, build-macos, build-android]
|
||||||
|
if: always()
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Generate build summary
|
||||||
|
run: |
|
||||||
|
echo "🎮 Build Summary for ${{ needs.prepare.outputs.artifact_name }}"
|
||||||
|
echo "=================================="
|
||||||
|
echo ""
|
||||||
|
echo "📋 Configuration:"
|
||||||
|
echo " Version: ${{ needs.prepare.outputs.version }}"
|
||||||
|
echo " Build Type: ${{ needs.prepare.outputs.build_type }}"
|
||||||
|
echo " Platforms: ${{ needs.prepare.outputs.platforms }}"
|
||||||
|
echo ""
|
||||||
|
echo "📊 Build Results:"
|
||||||
|
|
||||||
|
platforms="${{ needs.prepare.outputs.platforms }}"
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"windows"* ]]; then
|
||||||
|
windows_status="${{ needs.build-windows.result }}"
|
||||||
|
echo " 🪟 Windows: $windows_status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"linux"* ]]; then
|
||||||
|
linux_status="${{ needs.build-linux.result }}"
|
||||||
|
echo " 🐧 Linux: $linux_status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"macos"* ]]; then
|
||||||
|
macos_status="${{ needs.build-macos.result }}"
|
||||||
|
echo " 🍎 macOS: $macos_status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"android"* ]]; then
|
||||||
|
android_status="${{ needs.build-android.result }}"
|
||||||
|
echo " 🤖 Android: $android_status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "📦 Artifacts are available for 7 days"
|
||||||
|
echo "🔗 Download from: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"
|
||||||
|
|
||||||
|
- name: Check overall build status
|
||||||
|
run: |
|
||||||
|
# Check if any required builds failed
|
||||||
|
platforms="${{ needs.prepare.outputs.platforms }}"
|
||||||
|
failed_builds=()
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"windows"* ]] && [[ "${{ needs.build-windows.result }}" != "success" ]]; then
|
||||||
|
failed_builds+=("Windows")
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"linux"* ]] && [[ "${{ needs.build-linux.result }}" != "success" ]]; then
|
||||||
|
failed_builds+=("Linux")
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"macos"* ]] && [[ "${{ needs.build-macos.result }}" != "success" ]]; then
|
||||||
|
failed_builds+=("macOS")
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ "$platforms" == *"android"* ]] && [[ "${{ needs.build-android.result }}" != "success" ]]; then
|
||||||
|
failed_builds+=("Android")
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ ${#failed_builds[@]} -gt 0 ]]; then
|
||||||
|
echo "❌ Build failed for: ${failed_builds[*]}"
|
||||||
|
exit 1
|
||||||
|
else
|
||||||
|
echo "✅ All builds completed successfully!"
|
||||||
|
fi
|
||||||
357
.gitea/workflows/ci.yml
Normal file
@@ -0,0 +1,357 @@
|
|||||||
|
name: Continuous Integration
|
||||||
|
|
||||||
|
# CI pipeline for the Skelly Godot project
|
||||||
|
#
|
||||||
|
# Code quality checks (formatting, linting, testing) run as independent jobs
|
||||||
|
# in parallel. Uses tools/run_development.py for consistency with local development.
|
||||||
|
#
|
||||||
|
# Features:
|
||||||
|
# - Independent job execution (no dependencies between format/lint/test)
|
||||||
|
# - Automatic code formatting with commit back to branch
|
||||||
|
# - Error reporting and PR comments
|
||||||
|
# - Manual execution with selective step skipping
|
||||||
|
|
||||||
|
on:
|
||||||
|
# Trigger on push to any branch - only when relevant files change
|
||||||
|
push:
|
||||||
|
branches: ['*']
|
||||||
|
paths:
|
||||||
|
- '**/*.gd' # Any GDScript file
|
||||||
|
- '.gdlintrc' # Linting configuration
|
||||||
|
- '.gdformatrc' # Formatting configuration
|
||||||
|
- 'tools/run_development.py' # Development workflow script
|
||||||
|
- '.gitea/workflows/ci.yml' # This workflow file
|
||||||
|
|
||||||
|
# Trigger on pull requests - same file filters as push
|
||||||
|
pull_request:
|
||||||
|
branches: ['*']
|
||||||
|
paths:
|
||||||
|
- '**/*.gd'
|
||||||
|
- '.gdlintrc'
|
||||||
|
- '.gdformatrc'
|
||||||
|
- 'tools/run_development.py'
|
||||||
|
- '.gitea/workflows/ci.yml'
|
||||||
|
|
||||||
|
# Allow manual triggering with optional step skipping
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
skip_format:
|
||||||
|
description: 'Skip code formatting'
|
||||||
|
required: false
|
||||||
|
default: 'false'
|
||||||
|
type: boolean
|
||||||
|
skip_lint:
|
||||||
|
description: 'Skip code linting'
|
||||||
|
required: false
|
||||||
|
default: 'false'
|
||||||
|
type: boolean
|
||||||
|
skip_tests:
|
||||||
|
description: 'Skip test execution'
|
||||||
|
required: false
|
||||||
|
default: 'false'
|
||||||
|
type: boolean
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
format:
|
||||||
|
name: Code Formatting
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
pull-requests: write
|
||||||
|
if: ${{ always() && github.event.inputs.skip_format != 'true' }}
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
||||||
|
token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v4
|
||||||
|
with:
|
||||||
|
python-version: '3.11'
|
||||||
|
cache: 'pip'
|
||||||
|
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
python -m pip install --upgrade pip
|
||||||
|
pip install --upgrade "setuptools<81"
|
||||||
|
pip install gdtoolkit==4
|
||||||
|
|
||||||
|
- name: Run code formatting
|
||||||
|
id: format
|
||||||
|
run: |
|
||||||
|
echo "🎨 Running GDScript formatting..."
|
||||||
|
python tools/run_development.py --format --silent --yaml > format_results.yaml
|
||||||
|
|
||||||
|
- name: Upload formatting results
|
||||||
|
if: always()
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: format-results
|
||||||
|
path: |
|
||||||
|
format_results.yaml
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
- name: Check for formatting changes
|
||||||
|
id: check-changes
|
||||||
|
run: |
|
||||||
|
if git diff --quiet; then
|
||||||
|
echo "📝 No formatting changes detected"
|
||||||
|
echo "has_changes=false" >> $GITHUB_OUTPUT
|
||||||
|
else
|
||||||
|
echo "📝 Formatting changes detected"
|
||||||
|
echo "has_changes=true" >> $GITHUB_OUTPUT
|
||||||
|
echo "🔍 Changed files:"
|
||||||
|
git diff --name-only
|
||||||
|
echo ""
|
||||||
|
echo "📊 Diff summary:"
|
||||||
|
git diff --stat
|
||||||
|
fi
|
||||||
|
|
||||||
|
# - name: Commit and push formatting changes
|
||||||
|
# if: steps.check-changes.outputs.has_changes == 'true'
|
||||||
|
# run: |
|
||||||
|
# echo "💾 Committing formatting changes..."
|
||||||
|
|
||||||
|
# git config user.name "Gitea Actions"
|
||||||
|
# git config user.email "actions@gitea.local"
|
||||||
|
|
||||||
|
# git add -A
|
||||||
|
|
||||||
|
# commit_message="🎨 Auto-format GDScript code
|
||||||
|
|
||||||
|
# Automated formatting applied by tools/run_development.py
|
||||||
|
|
||||||
|
# 🤖 Generated by Gitea Actions
|
||||||
|
# Workflow: ${{ github.workflow }}
|
||||||
|
# Run: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"
|
||||||
|
|
||||||
|
# git commit -m "$commit_message"
|
||||||
|
|
||||||
|
# target_branch="${{ github.event.pull_request.head.ref || github.ref_name }}"
|
||||||
|
# echo "📤 Pushing changes to branch: $target_branch"
|
||||||
|
# git push origin HEAD:"$target_branch"
|
||||||
|
|
||||||
|
# echo "✅ Formatting changes pushed successfully!"
|
||||||
|
|
||||||
|
lint:
|
||||||
|
name: Code Quality Check
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
if: ${{ github.event.inputs.skip_lint != 'true' }}
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v4
|
||||||
|
with:
|
||||||
|
python-version: '3.11'
|
||||||
|
cache: 'pip'
|
||||||
|
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
python -m pip install --upgrade pip
|
||||||
|
pip install --upgrade "setuptools<81"
|
||||||
|
pip install gdtoolkit==4
|
||||||
|
|
||||||
|
- name: Run linting
|
||||||
|
id: lint
|
||||||
|
run: |
|
||||||
|
echo "🔍 Running GDScript linting..."
|
||||||
|
python tools/run_development.py --lint --silent --yaml > lint_results.yaml
|
||||||
|
|
||||||
|
- name: Upload linting results
|
||||||
|
if: always()
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: lint-results
|
||||||
|
path: |
|
||||||
|
lint_results.yaml
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
test:
|
||||||
|
name: Test Execution
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
if: ${{ github.event.inputs.skip_tests != 'true' }}
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v4
|
||||||
|
with:
|
||||||
|
python-version: '3.11'
|
||||||
|
cache: 'pip'
|
||||||
|
|
||||||
|
- name: Install Python dependencies
|
||||||
|
run: |
|
||||||
|
python -m pip install --upgrade pip
|
||||||
|
pip install --upgrade "setuptools<81"
|
||||||
|
pip install gdtoolkit==4
|
||||||
|
|
||||||
|
- name: Set up Godot
|
||||||
|
uses: chickensoft-games/setup-godot@v1
|
||||||
|
with:
|
||||||
|
version: 4.3.0
|
||||||
|
use-dotnet: false
|
||||||
|
|
||||||
|
- name: Run tests
|
||||||
|
id: test
|
||||||
|
continue-on-error: true
|
||||||
|
run: |
|
||||||
|
echo "🧪 Running GDScript tests..."
|
||||||
|
python tools/run_development.py --test --yaml > test_results.yaml 2>&1
|
||||||
|
TEST_EXIT_CODE=$?
|
||||||
|
|
||||||
|
# Display test results regardless of success/failure
|
||||||
|
echo ""
|
||||||
|
echo "📊 Test Results:"
|
||||||
|
cat test_results.yaml
|
||||||
|
|
||||||
|
# Exit with the original test exit code
|
||||||
|
exit $TEST_EXIT_CODE
|
||||||
|
|
||||||
|
- name: Upload test results
|
||||||
|
if: always()
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: test-results
|
||||||
|
path: |
|
||||||
|
test_results.yaml
|
||||||
|
retention-days: 7
|
||||||
|
compression-level: 0
|
||||||
|
|
||||||
|
- name: Check test results and display errors
|
||||||
|
if: always()
|
||||||
|
run: |
|
||||||
|
echo ""
|
||||||
|
echo "================================================"
|
||||||
|
echo "📊 TEST RESULTS SUMMARY"
|
||||||
|
echo "================================================"
|
||||||
|
|
||||||
|
# Parse YAML to check if tests failed
|
||||||
|
if grep -q "success: false" test_results.yaml; then
|
||||||
|
echo "❌ Status: FAILED"
|
||||||
|
echo ""
|
||||||
|
echo "💥 Failed Test Details:"
|
||||||
|
echo "================================================"
|
||||||
|
|
||||||
|
# Extract and display failed test information
|
||||||
|
grep -A 2 "failed_test_details:" test_results.yaml || echo "No detailed error information available"
|
||||||
|
|
||||||
|
# Show statistics
|
||||||
|
echo ""
|
||||||
|
echo "📈 Statistics:"
|
||||||
|
grep "tests_passed:" test_results.yaml || true
|
||||||
|
grep "tests_failed:" test_results.yaml || true
|
||||||
|
grep "total_tests_run:" test_results.yaml || true
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "================================================"
|
||||||
|
echo "⚠️ Please review the test errors above and fix them before merging."
|
||||||
|
echo "================================================"
|
||||||
|
exit 1
|
||||||
|
elif grep -q "success: true" test_results.yaml; then
|
||||||
|
echo "✅ Status: PASSED"
|
||||||
|
echo ""
|
||||||
|
grep "total_tests_run:" test_results.yaml || true
|
||||||
|
echo "================================================"
|
||||||
|
exit 0
|
||||||
|
else
|
||||||
|
echo "⚠️ Status: UNKNOWN"
|
||||||
|
echo "Could not determine test status from YAML output"
|
||||||
|
echo "================================================"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
summary:
|
||||||
|
name: CI Summary
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: [format, lint, test]
|
||||||
|
if: always()
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Set workflow status
|
||||||
|
id: status
|
||||||
|
run: |
|
||||||
|
format_status="${{ needs.format.result }}"
|
||||||
|
lint_status="${{ needs.lint.result }}"
|
||||||
|
test_status="${{ needs.test.result }}"
|
||||||
|
|
||||||
|
echo "📊 Workflow Results:"
|
||||||
|
echo "🎨 Format: $format_status"
|
||||||
|
echo "🔍 Lint: $lint_status"
|
||||||
|
echo "🧪 Test: $test_status"
|
||||||
|
|
||||||
|
if [[ "$format_status" == "success" && "$lint_status" == "success" && ("$test_status" == "success" || "$test_status" == "skipped") ]]; then
|
||||||
|
echo "overall_status=success" >> $GITHUB_OUTPUT
|
||||||
|
echo "✅ All CI checks passed!"
|
||||||
|
else
|
||||||
|
echo "overall_status=failure" >> $GITHUB_OUTPUT
|
||||||
|
echo "❌ Some CI checks failed"
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Comment on PR (if applicable)
|
||||||
|
if: github.event_name == 'pull_request'
|
||||||
|
uses: actions/github-script@v6
|
||||||
|
with:
|
||||||
|
script: |
|
||||||
|
const formatStatus = '${{ needs.format.result }}';
|
||||||
|
const lintStatus = '${{ needs.lint.result }}';
|
||||||
|
const testStatus = '${{ needs.test.result }}';
|
||||||
|
const overallStatus = '${{ steps.status.outputs.overall_status }}';
|
||||||
|
|
||||||
|
const getStatusEmoji = (status) => {
|
||||||
|
switch(status) {
|
||||||
|
case 'success': return '✅';
|
||||||
|
case 'failure': return '❌';
|
||||||
|
case 'skipped': return '⏭️';
|
||||||
|
default: return '⚠️';
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const message = `## 🤖 CI Pipeline Results
|
||||||
|
|
||||||
|
| Step | Status | Result |
|
||||||
|
|------|--------|--------|
|
||||||
|
| 🎨 Formatting | ${getStatusEmoji(formatStatus)} | ${formatStatus} |
|
||||||
|
| 🔍 Linting | ${getStatusEmoji(lintStatus)} | ${lintStatus} |
|
||||||
|
| 🧪 Testing | ${getStatusEmoji(testStatus)} | ${testStatus} |
|
||||||
|
|
||||||
|
**Overall Status:** ${getStatusEmoji(overallStatus)} ${overallStatus.toUpperCase()}
|
||||||
|
|
||||||
|
${overallStatus === 'success'
|
||||||
|
? '🎉 All checks passed! This PR is ready for review.'
|
||||||
|
: '⚠️ Some checks failed. Please review the workflow logs and fix any issues.'}
|
||||||
|
|
||||||
|
[View workflow run](${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})`;
|
||||||
|
|
||||||
|
github.rest.issues.createComment({
|
||||||
|
issue_number: context.issue.number,
|
||||||
|
owner: context.repo.owner,
|
||||||
|
repo: context.repo.repo,
|
||||||
|
body: message
|
||||||
|
});
|
||||||
|
|
||||||
|
- name: Set final exit code
|
||||||
|
run: |
|
||||||
|
if [[ "${{ steps.status.outputs.overall_status }}" == "success" ]]; then
|
||||||
|
echo "🎉 CI Pipeline completed successfully!"
|
||||||
|
exit 0
|
||||||
|
else
|
||||||
|
echo "❌ CI Pipeline failed"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
@@ -1,278 +0,0 @@
|
|||||||
name: GDScript Auto-Formatting
|
|
||||||
|
|
||||||
on:
|
|
||||||
# Trigger on pull requests to main branch
|
|
||||||
pull_request:
|
|
||||||
branches: ['main']
|
|
||||||
paths:
|
|
||||||
- '**/*.gd'
|
|
||||||
- '.gdformatrc'
|
|
||||||
- '.gitea/workflows/gdformat.yml'
|
|
||||||
|
|
||||||
# Allow manual triggering
|
|
||||||
workflow_dispatch:
|
|
||||||
inputs:
|
|
||||||
target_branch:
|
|
||||||
description: 'Target branch to format (leave empty for current branch)'
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
gdformat:
|
|
||||||
name: Auto-Format GDScript Code
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
# Grant write permissions for pushing changes
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
pull-requests: write
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
# Use the PR head ref for pull requests, or current branch for manual runs
|
|
||||||
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
|
||||||
# Need token with write permissions to push back
|
|
||||||
token: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: Set up Python
|
|
||||||
uses: actions/setup-python@v4
|
|
||||||
with:
|
|
||||||
python-version: '3.11'
|
|
||||||
cache: 'pip'
|
|
||||||
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
python -m pip install --upgrade pip
|
|
||||||
pip install --upgrade "setuptools<81"
|
|
||||||
pip install gdtoolkit==4
|
|
||||||
|
|
||||||
- name: Verify gdformat installation
|
|
||||||
run: |
|
|
||||||
gdformat --version
|
|
||||||
echo "✅ gdformat installed successfully"
|
|
||||||
|
|
||||||
- name: Get target branch info
|
|
||||||
id: branch-info
|
|
||||||
run: |
|
|
||||||
if [[ "${{ github.event_name }}" == "pull_request" ]]; then
|
|
||||||
target_branch="${{ github.event.pull_request.head.ref }}"
|
|
||||||
echo "🔄 Processing PR branch: $target_branch"
|
|
||||||
elif [[ -n "${{ github.event.inputs.target_branch }}" ]]; then
|
|
||||||
target_branch="${{ github.event.inputs.target_branch }}"
|
|
||||||
echo "🎯 Manual target branch: $target_branch"
|
|
||||||
git checkout "$target_branch" || (echo "❌ Branch not found: $target_branch" && exit 1)
|
|
||||||
else
|
|
||||||
target_branch="${{ github.ref_name }}"
|
|
||||||
echo "📍 Current branch: $target_branch"
|
|
||||||
fi
|
|
||||||
echo "target_branch=$target_branch" >> $GITHUB_OUTPUT
|
|
||||||
|
|
||||||
- name: Count GDScript files
|
|
||||||
id: count-files
|
|
||||||
run: |
|
|
||||||
file_count=$(find . -name "*.gd" -not -path "./.git/*" | wc -l)
|
|
||||||
echo "file_count=$file_count" >> $GITHUB_OUTPUT
|
|
||||||
echo "📊 Found $file_count GDScript files to format"
|
|
||||||
|
|
||||||
- name: Run GDScript formatting
|
|
||||||
id: format-files
|
|
||||||
run: |
|
|
||||||
echo "🎨 Starting GDScript formatting..."
|
|
||||||
echo "================================"
|
|
||||||
|
|
||||||
# Initialize counters
|
|
||||||
total_files=0
|
|
||||||
formatted_files=0
|
|
||||||
skipped_files=0
|
|
||||||
failed_files=0
|
|
||||||
|
|
||||||
# Track if any files were actually changed
|
|
||||||
files_changed=false
|
|
||||||
|
|
||||||
# Find all .gd files except TestHelper.gd (static var syntax incompatibility)
|
|
||||||
while IFS= read -r -d '' file; do
|
|
||||||
filename=$(basename "$file")
|
|
||||||
|
|
||||||
# Skip TestHelper.gd due to static var syntax incompatibility with gdformat
|
|
||||||
if [[ "$filename" == "TestHelper.gd" ]]; then
|
|
||||||
echo "⚠️ Skipping $file (static var syntax not supported by gdformat)"
|
|
||||||
((total_files++))
|
|
||||||
((skipped_files++))
|
|
||||||
continue
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "🎨 Formatting: $file"
|
|
||||||
((total_files++))
|
|
||||||
|
|
||||||
# Get file hash before formatting
|
|
||||||
before_hash=$(sha256sum "$file" | cut -d' ' -f1)
|
|
||||||
|
|
||||||
# Run gdformat
|
|
||||||
if gdformat "$file" 2>/dev/null; then
|
|
||||||
# Get file hash after formatting
|
|
||||||
after_hash=$(sha256sum "$file" | cut -d' ' -f1)
|
|
||||||
|
|
||||||
if [[ "$before_hash" != "$after_hash" ]]; then
|
|
||||||
echo "✅ Formatted (changes applied)"
|
|
||||||
files_changed=true
|
|
||||||
else
|
|
||||||
echo "✅ Already formatted"
|
|
||||||
fi
|
|
||||||
((formatted_files++))
|
|
||||||
else
|
|
||||||
echo "❌ Failed to format"
|
|
||||||
((failed_files++))
|
|
||||||
fi
|
|
||||||
|
|
||||||
done < <(find . -name "*.gd" -not -path "./.git/*" -print0)
|
|
||||||
|
|
||||||
# Print summary
|
|
||||||
echo ""
|
|
||||||
echo "================================"
|
|
||||||
echo "📋 Formatting Summary"
|
|
||||||
echo "================================"
|
|
||||||
echo "📊 Total files: $total_files"
|
|
||||||
echo "✅ Successfully formatted: $formatted_files"
|
|
||||||
echo "⚠️ Skipped files: $skipped_files"
|
|
||||||
echo "❌ Failed files: $failed_files"
|
|
||||||
echo ""
|
|
||||||
|
|
||||||
# Export results for next step
|
|
||||||
echo "files_changed=$files_changed" >> $GITHUB_OUTPUT
|
|
||||||
echo "total_files=$total_files" >> $GITHUB_OUTPUT
|
|
||||||
echo "formatted_files=$formatted_files" >> $GITHUB_OUTPUT
|
|
||||||
echo "failed_files=$failed_files" >> $GITHUB_OUTPUT
|
|
||||||
|
|
||||||
# Exit with error if any files failed
|
|
||||||
if [[ $failed_files -gt 0 ]]; then
|
|
||||||
echo "❌ Formatting FAILED - $failed_files file(s) could not be formatted"
|
|
||||||
exit 1
|
|
||||||
else
|
|
||||||
echo "✅ All files processed successfully!"
|
|
||||||
fi
|
|
||||||
|
|
||||||
- name: Check for changes
|
|
||||||
id: check-changes
|
|
||||||
run: |
|
|
||||||
if git diff --quiet; then
|
|
||||||
echo "📝 No formatting changes detected"
|
|
||||||
echo "has_changes=false" >> $GITHUB_OUTPUT
|
|
||||||
else
|
|
||||||
echo "📝 Formatting changes detected"
|
|
||||||
echo "has_changes=true" >> $GITHUB_OUTPUT
|
|
||||||
|
|
||||||
# Show what changed
|
|
||||||
echo "🔍 Changed files:"
|
|
||||||
git diff --name-only
|
|
||||||
echo ""
|
|
||||||
echo "📊 Diff summary:"
|
|
||||||
git diff --stat
|
|
||||||
fi
|
|
||||||
|
|
||||||
- name: Commit and push changes
|
|
||||||
if: steps.check-changes.outputs.has_changes == 'true'
|
|
||||||
run: |
|
|
||||||
echo "💾 Committing formatting changes..."
|
|
||||||
|
|
||||||
# Configure git
|
|
||||||
git config user.name "Gitea Actions"
|
|
||||||
git config user.email "actions@gitea.local"
|
|
||||||
|
|
||||||
# Add all changed files
|
|
||||||
git add -A
|
|
||||||
|
|
||||||
# Create commit with detailed message
|
|
||||||
commit_message="🎨 Auto-format GDScript code
|
|
||||||
|
|
||||||
Automated formatting applied by gdformat workflow
|
|
||||||
|
|
||||||
📊 Summary:
|
|
||||||
- Total files processed: ${{ steps.format-files.outputs.total_files }}
|
|
||||||
- Successfully formatted: ${{ steps.format-files.outputs.formatted_files }}
|
|
||||||
- Files with changes: $(git diff --cached --name-only | wc -l)
|
|
||||||
|
|
||||||
🤖 Generated by Gitea Actions
|
|
||||||
Workflow: ${{ github.workflow }}
|
|
||||||
Run: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"
|
|
||||||
|
|
||||||
git commit -m "$commit_message"
|
|
||||||
|
|
||||||
# Push changes back to the branch
|
|
||||||
target_branch="${{ steps.branch-info.outputs.target_branch }}"
|
|
||||||
echo "📤 Pushing changes to branch: $target_branch"
|
|
||||||
|
|
||||||
git push origin HEAD:"$target_branch"
|
|
||||||
|
|
||||||
echo "✅ Changes pushed successfully!"
|
|
||||||
|
|
||||||
- name: Summary comment (PR only)
|
|
||||||
if: github.event_name == 'pull_request'
|
|
||||||
uses: actions/github-script@v6
|
|
||||||
with:
|
|
||||||
script: |
|
|
||||||
const hasChanges = '${{ steps.check-changes.outputs.has_changes }}' === 'true';
|
|
||||||
const totalFiles = '${{ steps.format-files.outputs.total_files }}';
|
|
||||||
const formattedFiles = '${{ steps.format-files.outputs.formatted_files }}';
|
|
||||||
const failedFiles = '${{ steps.format-files.outputs.failed_files }}';
|
|
||||||
|
|
||||||
let message;
|
|
||||||
if (hasChanges) {
|
|
||||||
message = `🎨 **GDScript Auto-Formatting Complete**
|
|
||||||
|
|
||||||
✅ Code has been automatically formatted and pushed to this branch.
|
|
||||||
|
|
||||||
📊 **Summary:**
|
|
||||||
- Total files processed: ${totalFiles}
|
|
||||||
- Successfully formatted: ${formattedFiles}
|
|
||||||
- Files with changes applied: ${hasChanges ? 'Yes' : 'No'}
|
|
||||||
|
|
||||||
🔄 **Next Steps:**
|
|
||||||
The latest commit contains the formatted code. You may need to pull the changes locally.
|
|
||||||
|
|
||||||
[View workflow run](${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})`;
|
|
||||||
} else {
|
|
||||||
message = `🎨 **GDScript Formatting Check**
|
|
||||||
|
|
||||||
✅ All GDScript files are already properly formatted!
|
|
||||||
|
|
||||||
📊 **Summary:**
|
|
||||||
- Total files checked: ${totalFiles}
|
|
||||||
- Files needing formatting: 0
|
|
||||||
|
|
||||||
🎉 No changes needed - code style is consistent.
|
|
||||||
|
|
||||||
[View workflow run](${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})`;
|
|
||||||
}
|
|
||||||
|
|
||||||
github.rest.issues.createComment({
|
|
||||||
issue_number: context.issue.number,
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
body: message
|
|
||||||
});
|
|
||||||
|
|
||||||
- name: Upload formatting artifacts
|
|
||||||
if: failure()
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: gdformat-results
|
|
||||||
path: |
|
|
||||||
**/*.gd
|
|
||||||
retention-days: 7
|
|
||||||
|
|
||||||
- name: Workflow completion status
|
|
||||||
run: |
|
|
||||||
echo "🎉 GDScript formatting workflow completed!"
|
|
||||||
echo ""
|
|
||||||
echo "📋 Final Status:"
|
|
||||||
if [[ "${{ steps.format-files.outputs.failed_files }}" != "0" ]]; then
|
|
||||||
echo "❌ Some files failed to format"
|
|
||||||
exit 1
|
|
||||||
elif [[ "${{ steps.check-changes.outputs.has_changes }}" == "true" ]]; then
|
|
||||||
echo "✅ Code formatted and changes pushed"
|
|
||||||
else
|
|
||||||
echo "✅ Code already properly formatted"
|
|
||||||
fi
|
|
||||||
@@ -1,147 +0,0 @@
|
|||||||
name: GDScript Linting
|
|
||||||
|
|
||||||
on:
|
|
||||||
# Trigger on push to any branch
|
|
||||||
push:
|
|
||||||
branches: ['*']
|
|
||||||
paths:
|
|
||||||
- '**/*.gd'
|
|
||||||
- '.gdlintrc'
|
|
||||||
- '.gitea/workflows/gdlint.yml'
|
|
||||||
|
|
||||||
# Trigger on pull requests
|
|
||||||
pull_request:
|
|
||||||
branches: ['*']
|
|
||||||
paths:
|
|
||||||
- '**/*.gd'
|
|
||||||
- '.gdlintrc'
|
|
||||||
- '.gitea/workflows/gdlint.yml'
|
|
||||||
|
|
||||||
# Allow manual triggering
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
gdlint:
|
|
||||||
name: GDScript Code Quality Check
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: Set up Python
|
|
||||||
uses: actions/setup-python@v4
|
|
||||||
with:
|
|
||||||
python-version: '3.11'
|
|
||||||
cache: 'pip'
|
|
||||||
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
python -m pip install --upgrade pip
|
|
||||||
pip install --upgrade "setuptools<81"
|
|
||||||
pip install gdtoolkit==4
|
|
||||||
|
|
||||||
- name: Verify gdlint installation
|
|
||||||
run: |
|
|
||||||
gdlint --version
|
|
||||||
echo "✅ gdlint installed successfully"
|
|
||||||
|
|
||||||
- name: Count GDScript files
|
|
||||||
id: count-files
|
|
||||||
run: |
|
|
||||||
file_count=$(find . -name "*.gd" -not -path "./.git/*" | wc -l)
|
|
||||||
echo "file_count=$file_count" >> $GITHUB_OUTPUT
|
|
||||||
echo "📊 Found $file_count GDScript files to lint"
|
|
||||||
|
|
||||||
- name: Run GDScript linting
|
|
||||||
run: |
|
|
||||||
echo "🔍 Starting GDScript linting..."
|
|
||||||
echo "================================"
|
|
||||||
|
|
||||||
# Initialize counters
|
|
||||||
total_files=0
|
|
||||||
clean_files=0
|
|
||||||
warning_files=0
|
|
||||||
error_files=0
|
|
||||||
|
|
||||||
# Find all .gd files except TestHelper.gd (static var syntax incompatibility)
|
|
||||||
while IFS= read -r -d '' file; do
|
|
||||||
filename=$(basename "$file")
|
|
||||||
|
|
||||||
# Skip TestHelper.gd due to static var syntax incompatibility with gdlint
|
|
||||||
if [[ "$filename" == "TestHelper.gd" ]]; then
|
|
||||||
echo "⚠️ Skipping $file (static var syntax not supported by gdlint)"
|
|
||||||
((total_files++))
|
|
||||||
((clean_files++))
|
|
||||||
continue
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "🔍 Linting: $file"
|
|
||||||
((total_files++))
|
|
||||||
|
|
||||||
# Run gdlint and capture output
|
|
||||||
if output=$(gdlint "$file" 2>&1); then
|
|
||||||
if [[ -z "$output" ]]; then
|
|
||||||
echo "✅ Clean"
|
|
||||||
((clean_files++))
|
|
||||||
else
|
|
||||||
echo "⚠️ Warnings found:"
|
|
||||||
echo "$output"
|
|
||||||
((warning_files++))
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
echo "❌ Errors found:"
|
|
||||||
echo "$output"
|
|
||||||
((error_files++))
|
|
||||||
fi
|
|
||||||
echo ""
|
|
||||||
|
|
||||||
done < <(find . -name "*.gd" -not -path "./.git/*" -print0)
|
|
||||||
|
|
||||||
# Print summary
|
|
||||||
echo "================================"
|
|
||||||
echo "📋 Linting Summary"
|
|
||||||
echo "================================"
|
|
||||||
echo "📊 Total files: $total_files"
|
|
||||||
echo "✅ Clean files: $clean_files"
|
|
||||||
echo "⚠️ Files with warnings: $warning_files"
|
|
||||||
echo "❌ Files with errors: $error_files"
|
|
||||||
echo ""
|
|
||||||
|
|
||||||
# Set exit code based on results
|
|
||||||
if [[ $error_files -gt 0 ]]; then
|
|
||||||
echo "❌ Linting FAILED - $error_files file(s) have errors"
|
|
||||||
echo "Please fix the errors above before merging"
|
|
||||||
exit 1
|
|
||||||
elif [[ $warning_files -gt 0 ]]; then
|
|
||||||
echo "⚠️ Linting PASSED with warnings - Consider fixing them"
|
|
||||||
echo "✅ No blocking errors found"
|
|
||||||
exit 0
|
|
||||||
else
|
|
||||||
echo "✅ All GDScript files passed linting!"
|
|
||||||
echo "🎉 Code quality check complete - ready for merge"
|
|
||||||
exit 0
|
|
||||||
fi
|
|
||||||
|
|
||||||
- name: Upload linting results
|
|
||||||
if: failure()
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: gdlint-results
|
|
||||||
path: |
|
|
||||||
**/*.gd
|
|
||||||
retention-days: 7
|
|
||||||
|
|
||||||
- name: Comment on PR (if applicable)
|
|
||||||
if: github.event_name == 'pull_request' && failure()
|
|
||||||
uses: actions/github-script@v6
|
|
||||||
with:
|
|
||||||
script: |
|
|
||||||
github.rest.issues.createComment({
|
|
||||||
issue_number: context.issue.number,
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
body: '❌ **GDScript Linting Failed**\n\nPlease check the workflow logs and fix the linting errors before merging.\n\n[View workflow run](${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})'
|
|
||||||
})
|
|
||||||
10
.gitignore
vendored
@@ -6,3 +6,13 @@
|
|||||||
*.tmp
|
*.tmp
|
||||||
*.import~
|
*.import~
|
||||||
test_results.txt
|
test_results.txt
|
||||||
|
|
||||||
|
# Auto-generated code maps (regenerate with: python tools/generate_code_map.py)
|
||||||
|
.llm/
|
||||||
|
docs/generated/
|
||||||
|
|
||||||
|
# python
|
||||||
|
|
||||||
|
.venv/
|
||||||
|
*.pyc
|
||||||
|
.ruff/
|
||||||
|
|||||||
32
.llm/README.md
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
# Machine-Readable Code Maps
|
||||||
|
|
||||||
|
Auto-generated JSON files for LLM development assistance.
|
||||||
|
|
||||||
|
**⚠️ Git-ignored** - Regenerate with: `python tools/generate_code_map.py`
|
||||||
|
|
||||||
|
## Files
|
||||||
|
|
||||||
|
- `code_map_api.json` - Function signatures, parameters, return types, docstrings
|
||||||
|
- `code_map_architecture.json` - Autoloads, design patterns, system structure
|
||||||
|
- `code_map_flows.json` - Signal chains, scene transitions, call graphs
|
||||||
|
- `code_map_security.json` - Input validation, error handling patterns
|
||||||
|
- `code_map_assets.json` - Asset dependencies, licensing information
|
||||||
|
- `code_map_metadata.json` - Code quality metrics, test coverage, TODOs
|
||||||
|
|
||||||
|
## Diagrams
|
||||||
|
|
||||||
|
**Location**: `diagrams/` subdirectory (also copied to `docs/generated/diagrams/` for standalone viewing)
|
||||||
|
|
||||||
|
**Contents**:
|
||||||
|
- `*.mmd` - Mermaid source files (architecture, signal flows, scene hierarchy, dependencies)
|
||||||
|
- `*.png` - Rendered PNG diagrams
|
||||||
|
|
||||||
|
**Note**: Diagrams are automatically copied to `docs/generated/diagrams/` when generating documentation.
|
||||||
|
|
||||||
|
## Format
|
||||||
|
|
||||||
|
All JSON files are **minified** (no whitespace) for optimal LLM token efficiency.
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
See root `CLAUDE.md` for integration with LLM development workflows.
|
||||||
233
CLAUDE.md
@@ -1,9 +1,224 @@
|
|||||||
- The documentation of the project is located in docs/ directory;
|
# CLAUDE.md
|
||||||
- Get following files in context before doing anything else:
|
|
||||||
- docs\CLAUDE.md
|
Guidance for Claude Code (claude.ai/code) when working with this repository.
|
||||||
- docs\CODE_OF_CONDUCT.md
|
|
||||||
- project.godot
|
## Required Context Files
|
||||||
- Use TDD methodology for development;
|
|
||||||
- Use static data types;
|
Before doing anything else, get the following files in context:
|
||||||
- Keep documentation up to date;
|
- **docs/ARCHITECTURE.md** - System design, autoloads, architectural patterns
|
||||||
- Always run gdlint, gdformat and run tests;
|
- **docs/CODE_OF_CONDUCT.md** - Coding standards, naming conventions, best practices
|
||||||
|
- **project.godot** - Input actions and autoload definitions
|
||||||
|
|
||||||
|
## Auto-Generated Machine-Readable Documentation
|
||||||
|
|
||||||
|
**⚠️ IMPORTANT**: Before starting development, generate fresh code maps for current codebase context:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
python tools/generate_code_map.py
|
||||||
|
```
|
||||||
|
|
||||||
|
This generates machine-readable JSON maps optimized for LLM consumption in `.llm/` directory (git-ignored).
|
||||||
|
|
||||||
|
**When to use**:
|
||||||
|
- At the start of every development session
|
||||||
|
- After major refactoring or adding new files
|
||||||
|
- When you need current codebase structure/API reference
|
||||||
|
|
||||||
|
## Core Development Rules
|
||||||
|
|
||||||
|
- **Use TDD methodology** for development
|
||||||
|
- **Use static data types** in all GDScript code
|
||||||
|
- **Keep documentation up to date** when making changes
|
||||||
|
- **Always run tests**: `./tools/run_development.py --yaml --silent`
|
||||||
|
|
||||||
|
## Code Maps (LLM Development Workflow)
|
||||||
|
|
||||||
|
Machine-readable code intelligence for LLM-assisted development.
|
||||||
|
|
||||||
|
### Quick Reference: Which Map to Load?
|
||||||
|
|
||||||
|
| Task | Load This Map | Size | Contains |
|
||||||
|
|------|---------------|------|----------|
|
||||||
|
| Adding/modifying functions | `code_map_api.json` | ~47KB | Function signatures, parameters, return types |
|
||||||
|
| System architecture work | `code_map_architecture.json` | ~32KB | Autoloads, design patterns, structure |
|
||||||
|
| Signal/scene connections | `code_map_flows.json` | ~7KB | Signal chains, scene transitions |
|
||||||
|
| Input validation/errors | `code_map_security.json` | ~12KB | Validation patterns, error handling |
|
||||||
|
| Asset/resource management | `code_map_assets.json` | ~12KB | Dependencies, preloads, licensing |
|
||||||
|
| Code metrics/statistics | `code_map_metadata.json` | ~300B | Stats, complexity metrics |
|
||||||
|
|
||||||
|
### Generated Files (Git-Ignored)
|
||||||
|
|
||||||
|
**Location**: `.llm/` directory (automatically excluded from git)
|
||||||
|
|
||||||
|
**Format**: All JSON files are minified (no whitespace) for optimal LLM token efficiency.
|
||||||
|
|
||||||
|
**Total size**: ~110KB if loading all maps (recommended: load only what you need)
|
||||||
|
|
||||||
|
### Generating Code Maps
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Generate everything (default behavior - maps + diagrams + docs + metrics)
|
||||||
|
python tools/generate_code_map.py
|
||||||
|
|
||||||
|
# Generate only specific outputs
|
||||||
|
python tools/generate_code_map.py --diagrams # Diagrams only
|
||||||
|
python tools/generate_code_map.py --docs # Documentation only
|
||||||
|
python tools/generate_code_map.py --metrics # Metrics dashboard only
|
||||||
|
|
||||||
|
# Explicitly generate all (same as no arguments)
|
||||||
|
python tools/generate_code_map.py --all
|
||||||
|
|
||||||
|
# Via development workflow tool
|
||||||
|
python tools/run_development.py --codemap
|
||||||
|
|
||||||
|
# Custom output location (single JSON file)
|
||||||
|
python tools/generate_code_map.py --output custom_map.json
|
||||||
|
|
||||||
|
# Skip PNG rendering (Mermaid source only)
|
||||||
|
python tools/generate_code_map.py --diagrams --no-render
|
||||||
|
```
|
||||||
|
|
||||||
|
**New Features**:
|
||||||
|
- **Diagrams**: Auto-generated diagrams (architecture, signal flows, scene hierarchy, dependencies) rendered to PNG using matplotlib
|
||||||
|
- **Documentation**: Human-readable markdown docs with embedded diagrams (AUTOLOADS_API.md, SIGNALS_CATALOG.md, FUNCTION_INDEX.md, etc.)
|
||||||
|
- **Metrics**: Markdown dashboard with statistics charts and complexity analysis
|
||||||
|
|
||||||
|
### When to Regenerate
|
||||||
|
|
||||||
|
Regenerate code maps when:
|
||||||
|
- **Starting an LLM-assisted development session** - Get fresh context
|
||||||
|
- **After adding new files** - Include new code in maps
|
||||||
|
- **After major refactoring** - Update structure information
|
||||||
|
- **After changing autoloads** - Capture architectural changes
|
||||||
|
- **When onboarding new developers** - Provide comprehensive context
|
||||||
|
|
||||||
|
### LLM Development Workflow
|
||||||
|
|
||||||
|
1. **Generate maps**: `python tools/generate_code_map.py`
|
||||||
|
|
||||||
|
2. **Load relevant maps**: Choose based on your task
|
||||||
|
|
||||||
|
**For API/Function development**:
|
||||||
|
```
|
||||||
|
Load: .llm/code_map_api.json (~47KB)
|
||||||
|
Contains: All function signatures, parameters, return types, docstrings
|
||||||
|
```
|
||||||
|
|
||||||
|
**For architecture/system design**:
|
||||||
|
```
|
||||||
|
Load: .llm/code_map_architecture.json (~32KB)
|
||||||
|
Contains: Autoloads, design patterns, system structure
|
||||||
|
```
|
||||||
|
|
||||||
|
**For signal/scene work**:
|
||||||
|
```
|
||||||
|
Load: .llm/code_map_flows.json (~7KB)
|
||||||
|
Contains: Signal chains, scene transitions, connections
|
||||||
|
```
|
||||||
|
|
||||||
|
**For security/validation**:
|
||||||
|
```
|
||||||
|
Load: .llm/code_map_security.json (~12KB)
|
||||||
|
Contains: Input validation patterns, error handling
|
||||||
|
```
|
||||||
|
|
||||||
|
**For assets/resources**:
|
||||||
|
```
|
||||||
|
Load: .llm/code_map_assets.json (~12KB)
|
||||||
|
Contains: Asset dependencies, preloads, licensing
|
||||||
|
```
|
||||||
|
|
||||||
|
**For metrics/stats**:
|
||||||
|
```
|
||||||
|
Load: .llm/code_map_metadata.json (~300B)
|
||||||
|
Contains: Code statistics, complexity metrics
|
||||||
|
```
|
||||||
|
|
||||||
|
3. **Use selectively**:
|
||||||
|
- Load only maps relevant to current task
|
||||||
|
- Reduces token usage and improves focus
|
||||||
|
- Can always add more context later
|
||||||
|
- Total size if loading all: ~110KB minified JSON
|
||||||
|
|
||||||
|
## Essential Coding Patterns
|
||||||
|
|
||||||
|
### Scene Management
|
||||||
|
```gdscript
|
||||||
|
# ✅ Correct - Use GameManager
|
||||||
|
GameManager.start_game_with_mode("match3")
|
||||||
|
|
||||||
|
# ❌ Wrong - Never call directly
|
||||||
|
get_tree().change_scene_to_file("res://scenes/game/Game.tscn")
|
||||||
|
```
|
||||||
|
|
||||||
|
### Logging
|
||||||
|
```gdscript
|
||||||
|
# ✅ Correct - Use DebugManager with categories
|
||||||
|
DebugManager.log_info("Scene loaded successfully", "GameManager")
|
||||||
|
DebugManager.log_error("Failed to load resource", "AssetLoader")
|
||||||
|
|
||||||
|
# ❌ Wrong - Never use plain print/push_error
|
||||||
|
print("Scene loaded") # No structure, no category
|
||||||
|
push_error("Failed") # Missing context
|
||||||
|
```
|
||||||
|
|
||||||
|
### Memory Management
|
||||||
|
```gdscript
|
||||||
|
# ✅ Correct - Use queue_free()
|
||||||
|
for child in children_to_remove:
|
||||||
|
child.queue_free()
|
||||||
|
await get_tree().process_frame # Wait for cleanup
|
||||||
|
|
||||||
|
# ❌ Wrong - Never use free()
|
||||||
|
child.free() # Immediate deletion causes crashes
|
||||||
|
```
|
||||||
|
|
||||||
|
### Input Validation
|
||||||
|
```gdscript
|
||||||
|
# ✅ Correct - Validate all inputs
|
||||||
|
func set_volume(value: float) -> bool:
|
||||||
|
if value < 0.0 or value > 1.0:
|
||||||
|
DebugManager.log_error("Invalid volume: " + str(value), "Settings")
|
||||||
|
return false
|
||||||
|
# Process validated input
|
||||||
|
|
||||||
|
# ❌ Wrong - No validation
|
||||||
|
func set_volume(value: float):
|
||||||
|
volume = value # Could be negative or > 1.0
|
||||||
|
```
|
||||||
|
|
||||||
|
See [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md) for complete coding standards.
|
||||||
|
|
||||||
|
## Quick Reference
|
||||||
|
|
||||||
|
- **Development commands**: See [docs/DEVELOPMENT.md](docs/DEVELOPMENT.md)
|
||||||
|
- **Testing protocols**: See [docs/TESTING.md](docs/TESTING.md)
|
||||||
|
- **Architecture patterns**: See [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md)
|
||||||
|
- **Naming conventions**: See [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md#naming-convention-quick-reference)
|
||||||
|
- **Quality checklist**: See [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md#code-quality-checklist)
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
skelly/
|
||||||
|
├── src/autoloads/ # Global manager singletons
|
||||||
|
├── scenes/game/gameplays/ # Gameplay mode implementations
|
||||||
|
├── scenes/ui/ # Menu scenes and components
|
||||||
|
├── assets/ # Audio, sprites, fonts (kebab-case)
|
||||||
|
├── data/ # Godot resource files (.tres)
|
||||||
|
├── docs/ # Documentation
|
||||||
|
├── tests/ # Test scripts
|
||||||
|
└── tools/ # Development tools
|
||||||
|
```
|
||||||
|
|
||||||
|
See [docs/MAP.md](docs/MAP.md) for complete file organization.
|
||||||
|
|
||||||
|
## Key Files to Understand
|
||||||
|
|
||||||
|
- `src/autoloads/GameManager.gd` - Scene transitions with race condition protection
|
||||||
|
- `src/autoloads/SaveManager.gd` - Save system with security features
|
||||||
|
- `src/autoloads/SettingsManager.gd` - Settings with input validation
|
||||||
|
- `src/autoloads/DebugManager.gd` - Unified logging and debug UI
|
||||||
|
- `scenes/game/Game.gd` - Main game scene, modular gameplay system
|
||||||
|
- `scenes/game/gameplays/Match3Gameplay.gd` - Match-3 implementation
|
||||||
|
- `project.godot` - Input actions and autoload definitions
|
||||||
|
|||||||
97
DEVELOPMENT_TOOLS.md
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
# Development Tools
|
||||||
|
|
||||||
|
Development workflow tools for the Skelly Godot project.
|
||||||
|
|
||||||
|
Python script that handles code formatting, linting, and testing.
|
||||||
|
|
||||||
|
## Quick Start
|
||||||
|
|
||||||
|
Run all development checks (recommended for pre-commit):
|
||||||
|
```bash
|
||||||
|
run_dev.bat
|
||||||
|
```
|
||||||
|
|
||||||
|
Runs code formatting → linting → testing.
|
||||||
|
|
||||||
|
## Available Commands
|
||||||
|
|
||||||
|
### Main Unified Script
|
||||||
|
- **`run_dev.bat`** - Main unified development script with all functionality
|
||||||
|
|
||||||
|
### Individual Tools (Legacy - redirect to unified script)
|
||||||
|
- **`run_all.bat`** - Same as `run_dev.bat` (legacy compatibility)
|
||||||
|
- **`run_lint.bat`** - Run only linting (redirects to `run_dev.bat --lint`)
|
||||||
|
- **`run_format.bat`** - Run only formatting (redirects to `run_dev.bat --format`)
|
||||||
|
- **`run_tests.bat`** - Run only tests (redirects to `run_dev.bat --test`)
|
||||||
|
|
||||||
|
## Usage Examples
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Run all checks (default behavior)
|
||||||
|
run_dev.bat
|
||||||
|
|
||||||
|
# Run only specific tools
|
||||||
|
run_dev.bat --lint
|
||||||
|
run_dev.bat --format
|
||||||
|
run_dev.bat --test
|
||||||
|
|
||||||
|
# Run custom workflow steps
|
||||||
|
run_dev.bat --steps format lint
|
||||||
|
run_dev.bat --steps format test
|
||||||
|
|
||||||
|
# Show help
|
||||||
|
run_dev.bat --help
|
||||||
|
```
|
||||||
|
|
||||||
|
## What Each Tool Does
|
||||||
|
|
||||||
|
### 🔍 Linting (`gdlint`)
|
||||||
|
- Checks GDScript code for style violations
|
||||||
|
- Enforces naming conventions
|
||||||
|
- Validates code structure and patterns
|
||||||
|
- **Fails the workflow if errors are found**
|
||||||
|
|
||||||
|
### 🎨 Formatting (`gdformat`)
|
||||||
|
- Automatically formats GDScript code
|
||||||
|
- Ensures consistent indentation and spacing
|
||||||
|
- Fixes basic style issues
|
||||||
|
- **Fails the workflow if files cannot be formatted**
|
||||||
|
|
||||||
|
### 🧪 Testing (`godot`)
|
||||||
|
- Runs all test files in `tests/` directory
|
||||||
|
- Executes Godot scripts in headless mode
|
||||||
|
- Reports test results and failures
|
||||||
|
- **Continues workflow even if tests fail** (for review)
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
The script automatically checks for and provides installation instructions for:
|
||||||
|
- Python 3.x
|
||||||
|
- pip
|
||||||
|
- Godot Engine (for tests)
|
||||||
|
- gdtoolkit (gdlint, gdformat)
|
||||||
|
|
||||||
|
## Output Features
|
||||||
|
|
||||||
|
- Colorized output
|
||||||
|
- Emoji status indicators
|
||||||
|
- Tool summaries
|
||||||
|
- Execution time tracking
|
||||||
|
- Warning suppression
|
||||||
|
|
||||||
|
## Development Workflow
|
||||||
|
|
||||||
|
1. **Before committing**: Run `run_dev.bat` to ensure code quality
|
||||||
|
2. **Fix any linting errors** - the workflow will abort on errors
|
||||||
|
3. **Review any test failures** - tests don't abort workflow but should be addressed
|
||||||
|
4. **Commit your changes** once all checks pass
|
||||||
|
|
||||||
|
## Integration
|
||||||
|
|
||||||
|
Works with:
|
||||||
|
- Git hooks (pre-commit)
|
||||||
|
- CI/CD pipelines
|
||||||
|
- IDE integrations
|
||||||
|
- Manual development workflow
|
||||||
|
|
||||||
|
Legacy batch files remain functional.
|
||||||
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) 2025 Vladimir @nett00n Budylnikov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) 2025 Vladimir @nett00n Budylnikov
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
147
README.md
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
# Skelly
|
||||||
|
|
||||||
|
Godot 4.4 mobile game project with multiple gameplay modes. Features modular gameplay system with match-3 puzzle (implemented) and planned clickomania mode.
|
||||||
|
|
||||||
|
**Tech Stack**: Godot 4.4, GDScript
|
||||||
|
**Target Platform**: Mobile (Android/iOS)
|
||||||
|
**Architecture**: See [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md) for detailed system design
|
||||||
|
|
||||||
|
## Quick Start
|
||||||
|
|
||||||
|
### Running the Project
|
||||||
|
|
||||||
|
1. **Open in Godot Editor**: Import `project.godot`
|
||||||
|
2. **Run**: Press `F5` or click the "Play" button
|
||||||
|
3. **Debug UI**: Press `F12` in-game to toggle debug panels
|
||||||
|
|
||||||
|
### Development Commands
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Generate code maps for LLM development
|
||||||
|
python tools/generate_code_map.py
|
||||||
|
|
||||||
|
# Run tests
|
||||||
|
godot --headless --script tests/TestLogging.gd
|
||||||
|
|
||||||
|
# Development workflow helper
|
||||||
|
python tools/run_development.py --codemap # Generate code maps
|
||||||
|
python tools/run_development.py --test # Run tests
|
||||||
|
```
|
||||||
|
|
||||||
|
See [docs/DEVELOPMENT.md](docs/DEVELOPMENT.md) for complete development workflows and commands.
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
skelly/
|
||||||
|
├── src/autoloads/ # Global manager singletons (GameManager, SaveManager, etc.)
|
||||||
|
├── scenes/
|
||||||
|
│ ├── game/gameplays/ # Gameplay mode implementations (Match3, Clickomania)
|
||||||
|
│ ├── ui/components/ # Reusable UI components (ValueStepper, etc.)
|
||||||
|
│ └── ui/ # Menu scenes (MainMenu, SettingsMenu)
|
||||||
|
├── assets/ # Audio, sprites, fonts (kebab-case naming)
|
||||||
|
├── data/ # Godot resource files (.tres)
|
||||||
|
├── docs/ # Documentation (architecture, coding standards, testing)
|
||||||
|
├── tests/ # Test scripts for system validation
|
||||||
|
├── tools/ # Development tools (code map generator, etc.)
|
||||||
|
└── localization/ # Translation files (English, Russian)
|
||||||
|
```
|
||||||
|
|
||||||
|
See [docs/MAP.md](docs/MAP.md) for complete file organization details.
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
- **[docs/ARCHITECTURE.md](docs/ARCHITECTURE.md)** - System design, autoloads, architectural patterns
|
||||||
|
- **[docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md)** - Coding standards, naming conventions, best practices
|
||||||
|
- **[docs/DEVELOPMENT.md](docs/DEVELOPMENT.md)** - Development workflows and commands
|
||||||
|
- **[docs/TESTING.md](docs/TESTING.md)** - Testing procedures and protocols
|
||||||
|
- **[docs/UI_COMPONENTS.md](docs/UI_COMPONENTS.md)** - UI component API reference
|
||||||
|
- **[docs/MAP.md](docs/MAP.md)** - Complete project structure
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- **Modular Gameplay System**: Easy to add new game modes
|
||||||
|
- **Match-3 Puzzle**: Fully implemented with keyboard/gamepad support
|
||||||
|
- **Settings Management**: Volume, language, difficulty with input validation
|
||||||
|
- **Save System**: Secure save/load with tamper detection and auto-repair
|
||||||
|
- **Debug System**: F12 toggle for debug panels on all major scenes
|
||||||
|
- **Localization**: Multi-language support (English, Russian)
|
||||||
|
- **Audio System**: Music and SFX with bus-based volume control
|
||||||
|
|
||||||
|
## Contributing
|
||||||
|
|
||||||
|
### Before Making Changes
|
||||||
|
|
||||||
|
1. Read [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md) for coding standards
|
||||||
|
2. Review [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md) for system design
|
||||||
|
3. Check [docs/DEVELOPMENT.md](docs/DEVELOPMENT.md) for workflows
|
||||||
|
4. Follow the [quality checklist](docs/CODE_OF_CONDUCT.md#code-quality-checklist)
|
||||||
|
|
||||||
|
### Core Development Rules
|
||||||
|
|
||||||
|
- **Scene transitions**: Use `GameManager.start_game_with_mode()` - never call `get_tree().change_scene_to_file()` directly
|
||||||
|
- **Logging**: Use `DebugManager.log_*()` functions with categories - never use plain `print()` or `push_error()`
|
||||||
|
- **Memory management**: Always use `queue_free()` instead of `free()`
|
||||||
|
- **Input validation**: Validate all user inputs with type/bounds/null checking
|
||||||
|
- **TDD methodology**: Write tests for new functionality
|
||||||
|
|
||||||
|
See [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md) for complete standards.
|
||||||
|
|
||||||
|
### Asset Management
|
||||||
|
|
||||||
|
- **Document every asset** in `assets/sources.yaml` before committing
|
||||||
|
- Include source URL, license, attribution, modifications, and usage
|
||||||
|
- Verify license compatibility (CC BY, CC0, Public Domain, etc.)
|
||||||
|
- Commit asset files and sources.yaml together
|
||||||
|
|
||||||
|
See [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md#asset-management) for detailed workflow.
|
||||||
|
|
||||||
|
### Testing
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Manual testing
|
||||||
|
# F5 in Godot Editor - Run project
|
||||||
|
# F12 in-game - Toggle debug UI
|
||||||
|
|
||||||
|
# Automated testing
|
||||||
|
godot --headless --script tests/TestLogging.gd
|
||||||
|
godot --headless --script tests/test_checksum_issue.gd
|
||||||
|
```
|
||||||
|
|
||||||
|
See [docs/TESTING.md](docs/TESTING.md) for complete testing procedures.
|
||||||
|
|
||||||
|
## Development Highlights
|
||||||
|
|
||||||
|
### Autoload System
|
||||||
|
|
||||||
|
Global singleton services providing core functionality:
|
||||||
|
- **GameManager**: Scene transitions with race condition protection
|
||||||
|
- **SaveManager**: Secure save/load with tamper detection
|
||||||
|
- **SettingsManager**: Settings persistence with input validation
|
||||||
|
- **DebugManager**: Unified logging and debug UI
|
||||||
|
- **AudioManager**: Music and SFX playback
|
||||||
|
- **LocalizationManager**: Language switching
|
||||||
|
|
||||||
|
See [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md#autoload-system) for details.
|
||||||
|
|
||||||
|
### Code Quality Standards
|
||||||
|
|
||||||
|
- **Memory Safety**: `queue_free()` pattern for safe node cleanup
|
||||||
|
- **Error Handling**: Comprehensive error handling with fallbacks
|
||||||
|
- **Race Condition Protection**: State flags for async operations
|
||||||
|
- **Instance-Based Architecture**: No global static state
|
||||||
|
- **Input Validation**: Complete validation coverage
|
||||||
|
|
||||||
|
See [docs/CODE_OF_CONDUCT.md](docs/CODE_OF_CONDUCT.md#code-quality-checklist) for complete quality standards.
|
||||||
|
|
||||||
|
## Resources
|
||||||
|
|
||||||
|
- [Godot GDScript Style Guide](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html)
|
||||||
|
- [Godot Best Practices](https://docs.godotengine.org/en/stable/tutorials/best_practices/index.html)
|
||||||
|
- Project documentation in `docs/` directory
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
GPLv3.0
|
||||||
|
|
||||||
|
See [LICENSE](LICENSE) file for more information
|
||||||
@@ -22,402 +22,30 @@ audio:
|
|||||||
sprites:
|
sprites:
|
||||||
characters:
|
characters:
|
||||||
skeleton:
|
skeleton:
|
||||||
"Skeleton Attack.png":
|
"assets/sprites/characters/skeleton/*":
|
||||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
source: "https://jesse-m.itch.io/skeleton-pack"
|
||||||
license: "" # TODO: Verify license from itch.io page
|
license: "" # TODO: Verify license from itch.io page
|
||||||
attribution: "Skeleton Pack by Jesse M"
|
attribution: "Skeleton Pack by Jesse M"
|
||||||
modifications: ""
|
modifications: ""
|
||||||
usage: "Skeleton character attack animation sprite"
|
usage: "Placeholder for animation sprites"
|
||||||
|
|
||||||
"Skeleton Dead.png":
|
skulls:
|
||||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
"assets/sprites/skulls/*":
|
||||||
license: "" # TODO: Verify license from itch.io page
|
source: "https://gitea.nett00n.org/nett00n/pixelart/src/branch/main/pixelorama/2025-skelly-assests"
|
||||||
attribution: "Skeleton Pack by Jesse M"
|
license: "CC"
|
||||||
modifications: ""
|
attribution: "Skelly icons by @nett00n"
|
||||||
usage: "Skeleton character death animation sprite"
|
|
||||||
|
|
||||||
"Skeleton Hit.png":
|
|
||||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Skeleton Pack by Jesse M"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Skeleton character hit reaction animation sprite"
|
|
||||||
|
|
||||||
"Skeleton Idle.png":
|
|
||||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Skeleton Pack by Jesse M"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Skeleton character idle animation sprite"
|
|
||||||
|
|
||||||
"Skeleton React.png":
|
|
||||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Skeleton Pack by Jesse M"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Skeleton character reaction animation sprite"
|
|
||||||
|
|
||||||
"Skeleton Walk.png":
|
|
||||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Skeleton Pack by Jesse M"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Skeleton character walking animation sprite"
|
|
||||||
|
|
||||||
gems:
|
|
||||||
# Blue gems
|
|
||||||
"bg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
modifications: ""
|
||||||
usage: "Blue gem sprite for Match-3 gameplay"
|
usage: ""
|
||||||
|
|
||||||
"bg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Blue gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"bg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Blue gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"bg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Blue gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"bg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Blue gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"bg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Blue gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Dark/Gray gems
|
|
||||||
"dg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Dark gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"dg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Dark gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"dg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Dark gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"dg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Dark gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"dg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Dark gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"dg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Dark gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Green gems
|
|
||||||
"gg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Green gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"gg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Green gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"gg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Green gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"gg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Green gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"gg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Green gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"gg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Green gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Magenta gems
|
|
||||||
"mg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Magenta gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"mg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Magenta gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"mg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Magenta gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"mg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Magenta gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"mg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Magenta gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"mg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Magenta gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Purple gems
|
|
||||||
"pg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Purple gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"pg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Purple gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"pg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Purple gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"pg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Purple gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"pg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Purple gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"pg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Purple gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Red gems
|
|
||||||
"rg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Red gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"rg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Red gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"rg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Red gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"rg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Red gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"rg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Red gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"rg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Red gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Silver gems
|
|
||||||
"sg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Silver gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"sg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Silver gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"sg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Silver gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"sg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Silver gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"sg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Silver gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"sg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Silver gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
# Yellow gems
|
|
||||||
"yg_08.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Yellow gem sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"yg_16a.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Yellow gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"yg_19.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Yellow gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"yg_26.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Yellow gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"yg_27.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Yellow gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
"yg_28.png":
|
|
||||||
source: "https://ilustragm.itch.io/gems-icon-01-free"
|
|
||||||
license: "" # TODO: Verify license from itch.io page
|
|
||||||
attribution: "Gems Icon 01 Free by IlustraGM"
|
|
||||||
modifications: ""
|
|
||||||
usage: "Yellow gem variant sprite for Match-3 gameplay"
|
|
||||||
|
|
||||||
Referenced in original sources.yaml but file not found:
|
Referenced in original sources.yaml but file not found:
|
||||||
textures:
|
textures:
|
||||||
backgrounds:
|
backgrounds:
|
||||||
"beanstalk-dark.webp":
|
"BG.pg":
|
||||||
source: "https://www.toptal.com/designers/subtlepatterns/beanstalk-dark-pattern/"
|
source: "https://gitea.nett00n.org/nett00n/pixelart/src/branch/main/pixelorama/2025-skelly-assests"
|
||||||
license: "" # TODO: Verify license and locate file
|
license: "CC"
|
||||||
attribution: "Beanstalk Dark pattern from Subtle Patterns"
|
attribution: "Skelly icons by @nett00n"
|
||||||
modifications: ""
|
modifications: ""
|
||||||
usage: "Background texture (file location TBD)"
|
usage: ""
|
||||||
|
|
||||||
# TODO: Verify all license information by visiting source URLs
|
# TODO: Verify all license information by visiting source URLs
|
||||||
# TODO: Check for any missing assets not documented here
|
# TODO: Check for any missing assets not documented here
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 39 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dlsbyeg6yk0w6"
|
|
||||||
path="res://.godot/imported/bg_27.png-8491443789e609ccfc8571a594dabe15.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/bg_27.png"
|
|
||||||
dest_files=["res://.godot/imported/bg_27.png-8491443789e609ccfc8571a594dabe15.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 35 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dww0yjm6dlopu"
|
|
||||||
path="res://.godot/imported/bg_28.png-50f87b44c958560beabb6031acaef57e.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/bg_28.png"
|
|
||||||
dest_files=["res://.godot/imported/bg_28.png-50f87b44c958560beabb6031acaef57e.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 30 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dudk2umu5bvgs"
|
|
||||||
path="res://.godot/imported/dg_08.png-e1ad7182c2f8d65510dbdc48ab5e4466.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/dg_08.png"
|
|
||||||
dest_files=["res://.godot/imported/dg_08.png-e1ad7182c2f8d65510dbdc48ab5e4466.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 32 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://b533hi1ykb8tq"
|
|
||||||
path="res://.godot/imported/dg_16a.png-d922762d7a12e7fedcafa504db3276a3.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/dg_16a.png"
|
|
||||||
dest_files=["res://.godot/imported/dg_16a.png-d922762d7a12e7fedcafa504db3276a3.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 32 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://b2bcge834ofx4"
|
|
||||||
path="res://.godot/imported/dg_19.png-afb0e64c485081fd339ad679d8fbe83d.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/dg_19.png"
|
|
||||||
dest_files=["res://.godot/imported/dg_19.png-afb0e64c485081fd339ad679d8fbe83d.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 32 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://b3fbxbrovpd2o"
|
|
||||||
path="res://.godot/imported/dg_26.png-4a2ce0c663c3dde56c5eaddc73ed19f5.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/dg_26.png"
|
|
||||||
dest_files=["res://.godot/imported/dg_26.png-4a2ce0c663c3dde56c5eaddc73ed19f5.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 31 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://d07se104e7lyj"
|
|
||||||
path="res://.godot/imported/dg_28.png-f00e0bdc25ddb8fcf937676717224cc6.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/dg_28.png"
|
|
||||||
dest_files=["res://.godot/imported/dg_28.png-f00e0bdc25ddb8fcf937676717224cc6.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 35 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dviy4od6h6kc5"
|
|
||||||
path="res://.godot/imported/gg_08.png-8ceea676909f242ccf3635c56435dbfc.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/sprites/gems/gg_08.png"
|
|
||||||
dest_files=["res://.godot/imported/gg_08.png-8ceea676909f242ccf3635c56435dbfc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 36 KiB |
@@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://droomr4cpxa47"
|
|
||||||
path="res://.godot/imported/gg_16a.png-a5f2d2d1bf82cb409314e2c8eb765957.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
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