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Author SHA1 Message Date
e31278e389 Merge pull request 'testing-script-update' (#10) from testing-script-update into main
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Reviewed-on: #10
2025-09-29 10:29:17 +02:00
024343db19 Add building pipeline
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2025-09-29 12:18:29 +04:00
ad7a2575da add silent and machine readable formats to testing tool
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2025-09-29 12:04:09 +04:00
26991ce61a add toml, yaml, json validation 2025-09-29 11:28:36 +04:00
3 changed files with 1454 additions and 220 deletions

403
.gitea/workflows/build.yml Normal file
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@@ -0,0 +1,403 @@
name: Build Game
# Build pipeline for creating game executables across multiple platforms
#
# Features:
# - Manual trigger with platform selection
# - Tag-based automatic builds for releases
# - Multi-platform builds (Windows, Linux, macOS, Android)
# - Artifact storage for one week
# - Configurable build options
on:
# Manual trigger with platform selection
workflow_dispatch:
inputs:
platforms:
description: 'Platforms to build (comma-separated: windows,linux,macos,android)'
required: true
default: 'windows,linux'
type: string
build_type:
description: 'Build type'
required: true
default: 'release'
type: choice
options:
- release
- debug
version_override:
description: 'Override version (optional)'
required: false
type: string
# Automatic trigger on git tags (for releases)
push:
tags:
- 'v*' # Version tags (v1.0.0, v2.1.0, etc.)
- 'release-*' # Release tags
env:
GODOT_VERSION: "4.4-dev2"
PROJECT_NAME: "Skelly"
BUILD_DIR: "builds"
jobs:
# Preparation job - determines build configuration
prepare:
name: Prepare Build
runs-on: ubuntu-latest
outputs:
platforms: ${{ steps.config.outputs.platforms }}
build_type: ${{ steps.config.outputs.build_type }}
version: ${{ steps.config.outputs.version }}
artifact_name: ${{ steps.config.outputs.artifact_name }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Configure build parameters
id: config
run: |
# Determine platforms to build
if [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
platforms="${{ github.event.inputs.platforms }}"
build_type="${{ github.event.inputs.build_type }}"
version_override="${{ github.event.inputs.version_override }}"
else
# Tag-triggered build - build all platforms
platforms="windows,linux,macos,android"
build_type="release"
version_override=""
fi
# Determine version
if [[ -n "$version_override" ]]; then
version="$version_override"
elif [[ "${{ github.ref_type }}" == "tag" ]]; then
version="${{ github.ref_name }}"
else
# Generate version from git info
commit_short=$(git rev-parse --short HEAD)
branch_name="${{ github.ref_name }}"
timestamp=$(date +%Y%m%d-%H%M)
version="${branch_name}-${commit_short}-${timestamp}"
fi
# Create artifact name
artifact_name="${{ env.PROJECT_NAME }}-${version}-${build_type}"
echo "platforms=${platforms}" >> $GITHUB_OUTPUT
echo "build_type=${build_type}" >> $GITHUB_OUTPUT
echo "version=${version}" >> $GITHUB_OUTPUT
echo "artifact_name=${artifact_name}" >> $GITHUB_OUTPUT
echo "🔧 Build Configuration:"
echo " Platforms: ${platforms}"
echo " Build Type: ${build_type}"
echo " Version: ${version}"
echo " Artifact: ${artifact_name}"
# Windows build job
build-windows:
name: Build Windows
runs-on: ubuntu-latest
needs: prepare
if: contains(needs.prepare.outputs.platforms, 'windows')
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Setup Godot
uses: chickensoft-games/setup-godot@v1
with:
version: ${{ env.GODOT_VERSION }}
use-dotnet: false
- name: Create build directory
run: mkdir -p ${{ env.BUILD_DIR }}
- name: Import project assets
run: |
echo "📦 Importing project assets..."
godot --headless --verbose --editor --quit || true
sleep 2
- name: Build Windows executable
run: |
echo "🏗️ Building Windows executable..."
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Windows Desktop" \
${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe
# Verify build output
if [[ -f "${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe" ]]; then
echo "✅ Windows build successful"
ls -la ${{ env.BUILD_DIR }}/
else
echo "❌ Windows build failed"
exit 1
fi
- name: Upload Windows build
uses: actions/upload-artifact@v4
with:
name: ${{ needs.prepare.outputs.artifact_name }}-windows
path: ${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe
retention-days: 7
compression-level: 6
# Linux build job
build-linux:
name: Build Linux
runs-on: ubuntu-latest
needs: prepare
if: contains(needs.prepare.outputs.platforms, 'linux')
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Setup Godot
uses: chickensoft-games/setup-godot@v1
with:
version: ${{ env.GODOT_VERSION }}
use-dotnet: false
- name: Create build directory
run: mkdir -p ${{ env.BUILD_DIR }}
- name: Import project assets
run: |
echo "📦 Importing project assets..."
godot --headless --verbose --editor --quit || true
sleep 2
- name: Build Linux executable
run: |
echo "🏗️ Building Linux executable..."
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Linux" \
${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
# Make executable
chmod +x ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
# Verify build output
if [[ -f "${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64" ]]; then
echo "✅ Linux build successful"
ls -la ${{ env.BUILD_DIR }}/
else
echo "❌ Linux build failed"
exit 1
fi
- name: Upload Linux build
uses: actions/upload-artifact@v4
with:
name: ${{ needs.prepare.outputs.artifact_name }}-linux
path: ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
retention-days: 7
compression-level: 6
# macOS build job
build-macos:
name: Build macOS
runs-on: ubuntu-latest
needs: prepare
if: contains(needs.prepare.outputs.platforms, 'macos')
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Setup Godot
uses: chickensoft-games/setup-godot@v1
with:
version: ${{ env.GODOT_VERSION }}
use-dotnet: false
- name: Create build directory
run: mkdir -p ${{ env.BUILD_DIR }}
- name: Import project assets
run: |
echo "📦 Importing project assets..."
godot --headless --verbose --editor --quit || true
sleep 2
- name: Build macOS application
run: |
echo "🏗️ Building macOS application..."
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "macOS" \
${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip
# Verify build output
if [[ -f "${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip" ]]; then
echo "✅ macOS build successful"
ls -la ${{ env.BUILD_DIR }}/
else
echo "❌ macOS build failed"
exit 1
fi
- name: Upload macOS build
uses: actions/upload-artifact@v4
with:
name: ${{ needs.prepare.outputs.artifact_name }}-macos
path: ${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip
retention-days: 7
compression-level: 6
# Android build job
build-android:
name: Build Android
runs-on: ubuntu-latest
needs: prepare
if: contains(needs.prepare.outputs.platforms, 'android')
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Setup Android SDK
uses: android-actions/setup-android@v3
with:
api-level: 33
build-tools: 33.0.0
- name: Setup Godot
uses: chickensoft-games/setup-godot@v1
with:
version: ${{ env.GODOT_VERSION }}
use-dotnet: false
- name: Setup Android export templates
run: |
echo "📱 Setting up Android export templates..."
# Download Android export templates
mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}
# Templates will be automatically downloaded by Godot during export
- name: Create build directory
run: mkdir -p ${{ env.BUILD_DIR }}
- name: Import project assets
run: |
echo "📦 Importing project assets..."
godot --headless --verbose --editor --quit || true
sleep 2
- name: Build Android APK
run: |
echo "🏗️ Building Android APK..."
# Set ANDROID_HOME if not already set
export ANDROID_HOME=${ANDROID_HOME:-$ANDROID_SDK_ROOT}
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Android" \
${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
# Verify build output
if [[ -f "${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk" ]]; then
echo "✅ Android build successful"
ls -la ${{ env.BUILD_DIR }}/
# Show APK info
echo "📱 APK Information:"
file ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
else
echo "❌ Android build failed"
exit 1
fi
- name: Upload Android build
uses: actions/upload-artifact@v4
with:
name: ${{ needs.prepare.outputs.artifact_name }}-android
path: ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
retention-days: 7
compression-level: 6
# Summary job - creates release summary
summary:
name: Build Summary
runs-on: ubuntu-latest
needs: [prepare, build-windows, build-linux, build-macos, build-android]
if: always()
steps:
- name: Generate build summary
run: |
echo "🎮 Build Summary for ${{ needs.prepare.outputs.artifact_name }}"
echo "=================================="
echo ""
echo "📋 Configuration:"
echo " Version: ${{ needs.prepare.outputs.version }}"
echo " Build Type: ${{ needs.prepare.outputs.build_type }}"
echo " Platforms: ${{ needs.prepare.outputs.platforms }}"
echo ""
echo "📊 Build Results:"
platforms="${{ needs.prepare.outputs.platforms }}"
if [[ "$platforms" == *"windows"* ]]; then
windows_status="${{ needs.build-windows.result }}"
echo " 🪟 Windows: $windows_status"
fi
if [[ "$platforms" == *"linux"* ]]; then
linux_status="${{ needs.build-linux.result }}"
echo " 🐧 Linux: $linux_status"
fi
if [[ "$platforms" == *"macos"* ]]; then
macos_status="${{ needs.build-macos.result }}"
echo " 🍎 macOS: $macos_status"
fi
if [[ "$platforms" == *"android"* ]]; then
android_status="${{ needs.build-android.result }}"
echo " 🤖 Android: $android_status"
fi
echo ""
echo "📦 Artifacts are available for 7 days"
echo "🔗 Download from: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"
- name: Check overall build status
run: |
# Check if any required builds failed
platforms="${{ needs.prepare.outputs.platforms }}"
failed_builds=()
if [[ "$platforms" == *"windows"* ]] && [[ "${{ needs.build-windows.result }}" != "success" ]]; then
failed_builds+=("Windows")
fi
if [[ "$platforms" == *"linux"* ]] && [[ "${{ needs.build-linux.result }}" != "success" ]]; then
failed_builds+=("Linux")
fi
if [[ "$platforms" == *"macos"* ]] && [[ "${{ needs.build-macos.result }}" != "success" ]]; then
failed_builds+=("macOS")
fi
if [[ "$platforms" == *"android"* ]] && [[ "${{ needs.build-android.result }}" != "success" ]]; then
failed_builds+=("Android")
fi
if [[ ${#failed_builds[@]} -gt 0 ]]; then
echo "❌ Build failed for: ${failed_builds[*]}"
exit 1
else
echo "✅ All builds completed successfully!"
fi

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@@ -84,7 +84,16 @@ jobs:
id: format id: format
run: | run: |
echo "🎨 Running GDScript formatting..." echo "🎨 Running GDScript formatting..."
python tools/run_development.py --format python tools/run_development.py --format --silent --yaml > format_results.yaml
- name: Upload formatting results
if: always()
uses: actions/upload-artifact@v3
with:
name: format-results
path: |
format_results.yaml
retention-days: 7
- name: Check for formatting changes - name: Check for formatting changes
id: check-changes id: check-changes
@@ -156,15 +165,15 @@ jobs:
id: lint id: lint
run: | run: |
echo "🔍 Running GDScript linting..." echo "🔍 Running GDScript linting..."
python tools/run_development.py --lint python tools/run_development.py --lint --silent --yaml > lint_results.yaml
- name: Upload linting results - name: Upload linting results
if: failure() if: always()
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: lint-results name: lint-results
path: | path: |
**/*.gd lint_results.yaml
retention-days: 7 retention-days: 7
test: test:
@@ -201,15 +210,15 @@ jobs:
id: test id: test
run: | run: |
echo "🧪 Running GDScript tests..." echo "🧪 Running GDScript tests..."
python tools/run_development.py --test python tools/run_development.py --test --silent --yaml > test_results.yaml
- name: Upload test results - name: Upload test results
if: failure() if: always()
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: test-results name: test-results
path: | path: |
tests/**/*.gd test_results.yaml
retention-days: 7 retention-days: 7
summary: summary:

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