building-adventures #12
@@ -10,7 +10,7 @@ signal grid_state_loaded(grid_size: Vector2i, tile_types: int)
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## PROCESSING: Detecting matches, clearing tiles, dropping new ones, checking cascades
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## PROCESSING: Detecting matches, clearing tiles, dropping new ones, checking cascades
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enum GameState { WAITING, SELECTING, SWAPPING, PROCESSING }
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enum GameState { WAITING, SELECTING, SWAPPING, PROCESSING }
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const TILE_SCENE := preload("res://scenes/game/gameplays/tile.tscn")
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const TILE_SCENE := preload("res://scenes/game/gameplays/Tile.tscn")
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# Safety constants
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# Safety constants
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const MAX_GRID_SIZE := 15
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const MAX_GRID_SIZE := 15
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@@ -50,7 +50,7 @@ func setup_test_environment():
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TestHelperClass.print_step("Test Environment Setup")
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TestHelperClass.print_step("Test Environment Setup")
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# Load Tile scene
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# Load Tile scene
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tile_scene = load("res://scenes/game/gameplays/tile.tscn")
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tile_scene = load("res://scenes/game/gameplays/Tile.tscn")
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TestHelperClass.assert_not_null(tile_scene, "Tile scene loads successfully")
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TestHelperClass.assert_not_null(tile_scene, "Tile scene loads successfully")
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# Create test viewport for isolated testing
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# Create test viewport for isolated testing
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