building-adventures #12

Merged
nett00n merged 8 commits from building-adventures into main 2025-09-29 22:34:53 +02:00
2 changed files with 2 additions and 2 deletions
Showing only changes of commit 501cad6175 - Show all commits

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@@ -10,7 +10,7 @@ signal grid_state_loaded(grid_size: Vector2i, tile_types: int)
## PROCESSING: Detecting matches, clearing tiles, dropping new ones, checking cascades
enum GameState { WAITING, SELECTING, SWAPPING, PROCESSING }
const TILE_SCENE := preload("res://scenes/game/gameplays/tile.tscn")
const TILE_SCENE := preload("res://scenes/game/gameplays/Tile.tscn")
# Safety constants
const MAX_GRID_SIZE := 15

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@@ -50,7 +50,7 @@ func setup_test_environment():
TestHelperClass.print_step("Test Environment Setup")
# Load Tile scene
tile_scene = load("res://scenes/game/gameplays/tile.tscn")
tile_scene = load("res://scenes/game/gameplays/Tile.tscn")
TestHelperClass.assert_not_null(tile_scene, "Tile scene loads successfully")
# Create test viewport for isolated testing