extends Control signal any_key_pressed func _ready() -> void: DebugManager.log_debug("SplashScreen ready", "SplashScreen") update_text() func _input(event: InputEvent) -> void: if ( event.is_action_pressed("action_south") or event is InputEventScreenTouch or ( event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed ) ): DebugManager.log_debug("Action pressed: " + str(event), "SplashScreen") any_key_pressed.emit() get_viewport().set_input_as_handled() func update_text() -> void: $SplashContainer/ContinueLabel.text = tr("press_ok_continue")