extends Node2D signal score_changed(points: int) func _ready(): DebugManager.log_info("Clickomania gameplay loaded", "Clickomania") # Example: Add some score after a few seconds to test the system await get_tree().create_timer(2.0).timeout score_changed.emit(100) DebugManager.log_info("Clickomania awarded 100 points", "Clickomania")