name: Build Game # Build pipeline for creating game executables across multiple platforms # # Features: # - Manual trigger with platform selection # - Tag-based automatic builds for releases # - Multi-platform builds (Windows, Linux, macOS, Android) # - Artifact storage for one week # - Configurable build options on: # Manual trigger with platform selection workflow_dispatch: inputs: platforms: description: 'Platforms to build (comma-separated: windows,linux,macos,android)' required: true default: 'windows,linux' type: string build_type: description: 'Build type' required: true default: 'release' type: choice options: - release - debug version_override: description: 'Override version (optional)' required: false type: string # Automatic trigger on git tags (for releases) push: tags: - 'v*' # Version tags (v1.0.0, v2.1.0, etc.) - 'release-*' # Release tags env: GODOT_VERSION: "4.4.1" PROJECT_NAME: "Skelly" BUILD_DIR: "builds" jobs: # Preparation job - determines build configuration prepare: name: Prepare Build runs-on: ubuntu-latest outputs: platforms: ${{ steps.config.outputs.platforms }} build_type: ${{ steps.config.outputs.build_type }} version: ${{ steps.config.outputs.version }} artifact_name: ${{ steps.config.outputs.artifact_name }} steps: - name: Checkout repository uses: actions/checkout@v4 with: fetch-depth: 0 - name: Configure build parameters id: config run: | # Determine platforms to build if [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then platforms="${{ github.event.inputs.platforms }}" build_type="${{ github.event.inputs.build_type }}" version_override="${{ github.event.inputs.version_override }}" else # Tag-triggered build - build all platforms platforms="windows,linux,macos,android" build_type="release" version_override="" fi # Determine version if [[ -n "$version_override" ]]; then version="$version_override" elif [[ "${{ github.ref_type }}" == "tag" ]]; then version="${{ github.ref_name }}" else # Generate version from git info commit_short=$(git rev-parse --short HEAD) branch_name="${{ github.ref_name }}" timestamp=$(date +%Y%m%d-%H%M) version="${branch_name}-${commit_short}-${timestamp}" fi # Create artifact name artifact_name="${{ env.PROJECT_NAME }}-${version}-${build_type}" echo "platforms=${platforms}" >> $GITHUB_OUTPUT echo "build_type=${build_type}" >> $GITHUB_OUTPUT echo "version=${version}" >> $GITHUB_OUTPUT echo "artifact_name=${artifact_name}" >> $GITHUB_OUTPUT echo "🔧 Build Configuration:" echo " Platforms: ${platforms}" echo " Build Type: ${build_type}" echo " Version: ${version}" echo " Artifact: ${artifact_name}" # Windows build job build-windows: name: Build Windows runs-on: ubuntu-latest needs: prepare if: contains(needs.prepare.outputs.platforms, 'windows') steps: - name: Checkout repository uses: actions/checkout@v4 - name: Setup Godot uses: chickensoft-games/setup-godot@v1 with: version: ${{ env.GODOT_VERSION }} use-dotnet: false - name: Install export templates run: | echo "📦 Installing Godot export templates..." mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable wget -q https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz unzip -q Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ echo "✅ Export templates installed successfully" ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ - name: Create build directory run: mkdir -p ${{ env.BUILD_DIR }} - name: Import project assets run: | echo "📦 Importing project assets..." godot --headless --verbose --editor --quit || true sleep 2 - name: Build Windows executable run: | echo "🏗️ Building Windows executable..." godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Windows Desktop" \ ${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe # Verify build output if [[ -f "${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe" ]]; then echo "✅ Windows build successful" ls -la ${{ env.BUILD_DIR }}/ else echo "❌ Windows build failed" exit 1 fi - name: Upload Windows build uses: actions/upload-artifact@v3 with: name: ${{ needs.prepare.outputs.artifact_name }}-windows path: ${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe retention-days: 7 # Linux build job build-linux: name: Build Linux runs-on: ubuntu-latest needs: prepare if: contains(needs.prepare.outputs.platforms, 'linux') steps: - name: Checkout repository uses: actions/checkout@v4 - name: Setup Godot uses: chickensoft-games/setup-godot@v1 with: version: ${{ env.GODOT_VERSION }} use-dotnet: false - name: Install export templates run: | echo "📦 Installing Godot export templates..." mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable wget -q https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz unzip -q Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ echo "✅ Export templates installed successfully" ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ - name: Create build directory run: mkdir -p ${{ env.BUILD_DIR }} - name: Import project assets run: | echo "📦 Importing project assets..." godot --headless --verbose --editor --quit || true sleep 2 - name: Build Linux executable run: | echo "🏗️ Building Linux executable..." godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Linux" \ ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64 # Make executable chmod +x ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64 # Verify build output if [[ -f "${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64" ]]; then echo "✅ Linux build successful" ls -la ${{ env.BUILD_DIR }}/ else echo "❌ Linux build failed" exit 1 fi - name: Upload Linux build uses: actions/upload-artifact@v3 with: name: ${{ needs.prepare.outputs.artifact_name }}-linux path: ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64 retention-days: 7 # macOS build job build-macos: name: Build macOS runs-on: ubuntu-latest needs: prepare if: contains(needs.prepare.outputs.platforms, 'macos') steps: - name: Checkout repository uses: actions/checkout@v4 - name: Setup Godot uses: chickensoft-games/setup-godot@v1 with: version: ${{ env.GODOT_VERSION }} use-dotnet: false - name: Install export templates run: | echo "📦 Installing Godot export templates..." mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable wget -q https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz unzip -q Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ echo "✅ Export templates installed successfully" ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ - name: Create build directory run: mkdir -p ${{ env.BUILD_DIR }} - name: Import project assets run: | echo "📦 Importing project assets..." godot --headless --verbose --editor --quit || true sleep 2 - name: Build macOS application run: | echo "🏗️ Building macOS application..." godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "macOS" \ ${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip # Verify build output if [[ -f "${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip" ]]; then echo "✅ macOS build successful" ls -la ${{ env.BUILD_DIR }}/ else echo "❌ macOS build failed" exit 1 fi - name: Upload macOS build uses: actions/upload-artifact@v3 with: name: ${{ needs.prepare.outputs.artifact_name }}-macos path: ${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip retention-days: 7 # Android build job build-android: name: Build Android runs-on: ubuntu-latest needs: prepare if: contains(needs.prepare.outputs.platforms, 'android') steps: - name: Checkout repository uses: actions/checkout@v4 - name: Setup Java uses: actions/setup-java@v4 with: distribution: 'temurin' java-version: '17' - name: Setup Android SDK uses: android-actions/setup-android@v3 with: api-level: 33 build-tools: 33.0.0 - name: Setup Godot uses: chickensoft-games/setup-godot@v1 with: version: ${{ env.GODOT_VERSION }} use-dotnet: false - name: Install export templates run: | echo "📦 Installing Godot export templates..." mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable wget -q https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz unzip -q Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/ echo "✅ Export templates installed successfully" - name: Create build directory run: mkdir -p ${{ env.BUILD_DIR }} - name: Import project assets run: | echo "📦 Importing project assets..." godot --headless --verbose --editor --quit || true sleep 2 - name: Build Android APK run: | echo "🏗️ Building Android APK..." # Set ANDROID_HOME if not already set export ANDROID_HOME=${ANDROID_HOME:-$ANDROID_SDK_ROOT} godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Android" \ ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk # Verify build output if [[ -f "${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk" ]]; then echo "✅ Android build successful" ls -la ${{ env.BUILD_DIR }}/ # Show APK info echo "📱 APK Information:" file ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk else echo "❌ Android build failed" exit 1 fi - name: Upload Android build uses: actions/upload-artifact@v3 with: name: ${{ needs.prepare.outputs.artifact_name }}-android path: ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk retention-days: 7 # Summary job - creates release summary summary: name: Build Summary runs-on: ubuntu-latest needs: [prepare, build-windows, build-linux, build-macos, build-android] if: always() steps: - name: Generate build summary run: | echo "🎮 Build Summary for ${{ needs.prepare.outputs.artifact_name }}" echo "==================================" echo "" echo "📋 Configuration:" echo " Version: ${{ needs.prepare.outputs.version }}" echo " Build Type: ${{ needs.prepare.outputs.build_type }}" echo " Platforms: ${{ needs.prepare.outputs.platforms }}" echo "" echo "📊 Build Results:" platforms="${{ needs.prepare.outputs.platforms }}" if [[ "$platforms" == *"windows"* ]]; then windows_status="${{ needs.build-windows.result }}" echo " 🪟 Windows: $windows_status" fi if [[ "$platforms" == *"linux"* ]]; then linux_status="${{ needs.build-linux.result }}" echo " 🐧 Linux: $linux_status" fi if [[ "$platforms" == *"macos"* ]]; then macos_status="${{ needs.build-macos.result }}" echo " 🍎 macOS: $macos_status" fi if [[ "$platforms" == *"android"* ]]; then android_status="${{ needs.build-android.result }}" echo " 🤖 Android: $android_status" fi echo "" echo "📦 Artifacts are available for 7 days" echo "🔗 Download from: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}" - name: Check overall build status run: | # Check if any required builds failed platforms="${{ needs.prepare.outputs.platforms }}" failed_builds=() if [[ "$platforms" == *"windows"* ]] && [[ "${{ needs.build-windows.result }}" != "success" ]]; then failed_builds+=("Windows") fi if [[ "$platforms" == *"linux"* ]] && [[ "${{ needs.build-linux.result }}" != "success" ]]; then failed_builds+=("Linux") fi if [[ "$platforms" == *"macos"* ]] && [[ "${{ needs.build-macos.result }}" != "success" ]]; then failed_builds+=("macOS") fi if [[ "$platforms" == *"android"* ]] && [[ "${{ needs.build-android.result }}" != "success" ]]; then failed_builds+=("Android") fi if [[ ${#failed_builds[@]} -gt 0 ]]; then echo "❌ Build failed for: ${failed_builds[*]}" exit 1 else echo "✅ All builds completed successfully!" fi