extends Node @onready var back_button: Button = $BackButtonContainer/BackButton func _ready() -> void: if not back_button.pressed.is_connected(_on_back_button_pressed): back_button.pressed.connect(_on_back_button_pressed) func _on_back_button_pressed() -> void: AudioManager.play_ui_click() GameManager.save_game() GameManager.exit_to_main_menu()