extends Button func _ready(): pressed.connect(_on_pressed) DebugManager.debug_toggled.connect(_on_debug_toggled) # Initialize with current debug state var current_state = DebugManager.is_debug_enabled() text = "Debug: " + ("ON" if current_state else "OFF") func _on_pressed(): DebugManager.toggle_debug() func _on_debug_toggled(enabled: bool): text = "Debug: " + ("ON" if enabled else "OFF")