extends Control signal any_key_pressed func _ready(): DebugManager.log_debug("PressAnyKeyScreen ready", "PressAnyKey") update_text() func _input(event): if event.is_action_pressed("any_key") or event is InputEventScreenTouch: DebugManager.log_debug("Any key pressed: " + str(event), "PressAnyKey") any_key_pressed.emit() get_viewport().set_input_as_handled() func update_text(): $PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")