extends Control signal any_key_pressed func _ready(): DebugManager.log_debug("SplashScreen ready", "SplashScreen") update_text() func _input(event): if event.is_action_pressed("action_south") or event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed): DebugManager.log_debug("Action pressed: " + str(event), "SplashScreen") any_key_pressed.emit() get_viewport().set_input_as_handled() func update_text(): $SplashContainer/ContinueLabel.text = tr("press_ok_continue")