extends Control @onready var press_any_key_screen = $PressAnyKeyScreen func _ready(): print("Main scene ready") # Connect the press any key signal press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed) func _on_any_key_pressed(): print("Transitioning to main menu") # Remove the press any key screen press_any_key_screen.queue_free() # Load and add the main menu var main_menu = preload("res://ui/MainMenu.tscn").instantiate() add_child(main_menu)